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Pärnu Mai School

Country: Estonia

Pärnu Mai School

5 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2019-1-PL01-KA229-065026
    Funder Contribution: 139,136 EUR

    Computers, tablets, smrtphones are inheren element of modern children. They can be use for different purposes not only for playing. They can teach logical thinking, creativity, strategy, planning or endeavour to attain the purpose. Team work and ability to solving problems are very importat as well. Porogramming gives a chance for creating new world, teaches detecting rules and relationships, succeed at aims in different ways. Programming it's also an array of universal rules.Children can learn them by playing with and without computers. English is nesesery to comunication and to work in the international team. All those key competences are essential in everyday and proffesional life. That's why it is very important to develop them from the very begining of eduaction.Our project will change the way of thinkig, realize a need of foreign languages knowledge and ICT by students and teachers as well, will teach self-reliance in decision-making and effective team work. Students will learn respect for other, different people and their work. Our project will arouse an interest of the world and other cultures.

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  • Funder: European Commission Project Code: 2014-1-MT01-KA201-000305
    Funder Contribution: 97,770 EUR

    Project Title: Exploring Different Methods of Science Teaching to Increase Student Motivation and Promote Scientific LiteracyThrough this project we hope to motivate students by presenting science as being relevant to their everyday life experiences. This project will help to encourage students to view science as being useful to all citizens and thus enhance scientific literacy.Using these innovative teaching strategies will help to increase the number of students who take up science subjects at tertiary level.This project aims to develop, test and implement innovative approaches and practices in teaching science.Through research and observation of different syllabi from the different participating countries, one can gain experience in designing better curricula for our country. This could also be done through networking with educational specialists from universities in Malta and other European countries. Motivating students by presenting science as being relevant to their everyday life experiences is one of the main objectives of this projects.We aim to encourage students to view science as being useful to all citizens and thus enhance scientific literacy through innovative methodology.Through the new methodologies in science teaching we aim to increase the number of students who take up science subjects at tertiary level The number of participants is approximately 40, most of which most are teachers, head of schools and a University lecturer specializing in Science EducationOur intention is to research and study different European curricula in order to find common teaching areas. Once the topics are established, specific lesson plans will be set up through collaboration and networking with different schools in European countries. The innovative methodologies to be used in these lessons will be discussed between the participating countries and through networking with educational specialists from universities in Malta and the other European countries involved in this project.Each participating school will devise a lesson plan which later will be conducted in each participating school, this willl be video taped, and afterwards analysed by the teachers and educational specialists involved in this project. Feedback is given and the lesson plan is amended according to the feedback given. Then this lesson is repeated with a different class and it will then be analysed once again. These lessons will be uploaded in a website and any resources used will be available online for dissemination with other teachers.The long term impact and benefits envisaged after finishing this project is that through innovative teaching methodologies tackled in this project, teachers will start to use these methodologies and students will show increase in motivation, uptake of science options at a higher level and an increase in scientific literacy.

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  • Funder: European Commission Project Code: 2020-1-IT02-KA229-080024
    Funder Contribution: 146,124 EUR

    CONTEXTOver the last years, most European countries have revised and updated their curricula, integrating them with the contribution of the new technologies, and have introduced new competences and skills, activities that focus on transfer of acquired knowledge and application in everyday life. We partnered up to initiate this project that brings innovation and variety in STEAM lessons due to updated teaching methods and exchange of experiences that the teachers in the project team will experience throughout the project period. OBJECTIVESO1 to create innovative interdisciplinary materials for use in lessonsO2 to develop the critical and logical thinking competences of minimum 60% of students in project target groupO3 to stimulate students’ curiosity and creativity by linking mathematics to real life in different contextsO4 to promote interpersonal and intercultural communication amongst students across EuropeO5 to increase students’ performance in STEAM, through inquiry-based learning.O6 to equip students with skills on use of technology and communication software for effective learningNUMBER AND PROFILE OF PARTICIPANTSTarget group of students in the project will consist of approximately 400 participants aged 12-14 who will be actively involved in local and international activities. Of this group, 120 students will be selected to attend the 4 planned exchanges of groups of pupils, accompanied by their teachers. All students in target group will take on specific project tasks, assume roles and be encouraged to contribute to organization process of the exchange hosted in the school.Teachers’ team will comprise minimum 5 teachers in each partner school, selected from project area who have already contributed to planning the project from the application process but other teachers who wish to support the project activities are free to join the team. Their duties will be to select students, instruct and support them while implementing project activities, in the process of designing specific materials, communicate with partners and ensure sound project management.MAIN ACTIVITIESC1-Approaches to STEAM teaching in partner countriesC2-Geo-Maths: application of Maths in Geography teachingC3-Mathematical curiositiesC4-Arts & Maths connectedC5-Geometry made easy!METHODOLOGYOur project develops an innovative approach that aims to increase students' interest and motivation in learning mathematics and integrate it with other disciplines. The activities are created to encourage learning-by-doing, discovery, the application of critical and logical thinking skills, creativity, the English language and digital skills. The project implementation strategy is structured to achieve the project goals by applying the inquiry-based learning method. So students' curiosity will be stimulated while making correlations between mathematics and other school subjects and relating them to real life. In this way they will discover by themselves the profound influence that mathematics has in our daily lives.RESULTSThe project will produce the following tangible results: - initial and final questionnaires- project booklet- calendar- logo- topic presentations- collection of logical games- evaluation tools- STEAM mini-digital dictionary- project twin space, website, social media pageForeseen intangible results: enhancement of interdisciplinary and Steam skills at the level of teachers and students involved, improvement of assessment tools in the disciplines involved in the project: mathematics, art, geography and technology. Enhancement of motivation in learning the disciplines involved, development of communicative skills in English, increased sense of tolerance, understanding towards cultural diversity.IMPACT AND LONG-TERM BENEFITSS.M.A.R.T. will provide a model of innovative interventions designed to create the development and enhancement of the teaching and learning process of the disciplines involved, to be applied in all partner schools. Thanks to the sustainability plan, the results of the project will be multiplied and future students will also benefit from them. Students will develop and practice a range of skills and resources to accelerate the learning process in the field of Mathematics, Art, Geography, digital technologies. Project management skills of the partner schools will be developed and will generate an increase in further opportunities to extend the international network. Schools will benefit from increased visibility in their local communities as well as in the wider international community

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  • Funder: European Commission Project Code: 2020-1-EE01-KA229-077914
    Funder Contribution: 132,960 EUR

    ContextDue to the increasing number of teenagers who use technology and social media, bullying has been spreading more and more online. It is of a new kind, more complex and difficult to identify, as it is often hidden by the bullies who successfully pretend to be other persons than they really are. Researchers point out that the consequences of this phenomenon are seriously increasing.Therefore, this project focuses on both students and parents. On the one hand we want our students to be responsible users of the internet and social media and to decrease the cases of cyberbullying. On the other hand we want to help parents so that they can monitor and supervise their children while being online and identify the cyberbullying signs in their behaviour.Objectives:- to decrease the incidence of cyberbullying by at least 50% in 2 years- to raise the awareness of at least 80% of the target group related to all forms of bullying at the end of the 2 project years- to improve parents’ capacity to monitor their children’s online activity by producing one guide for them and running 4 workshops (C2-C4)- to create an online platform for the reporting of cyberbullying incidents which will be used by all the schools starting with the academic year 2021-2022 (C5)- to increase students’ intercultural awareness and communication skills- to develop students’ creativity and critical thinking - to develop the European dimension of our schools through international cooperation ParticipantsThe target group – 270 students aged 12-14 in each school. Participants in exchanges – 120 students (24 students from each country) – attend regular classes, topic-related workshops and lectures, cultural activitiesParents of TG students – will take part in workshops addressed to them during the exchanges and also after the exchanges, as each school will implement similar workshops with its TG parentsActivitiesC1 – Cyber-bullying across European schools - Case studies, statistics, current situation in each school/countryC2 – How do I spend my time online? – Guidelines for mobile and Internet use - exchange C3 – How do I know when I am being bullied? – Identification of cyberbullying forms and incidentsC4 – What are the consequences of cyberbullying for the bully and the victim? - Ethical and legal standards for online activities, psychological consequences C5 – What do I do if somebody bullies me? - Reporting cyberbullying and online hate incidents ResultsAs a result of our cooperation, we will produce the following outputs, which will be applied in our schools and shared freely on our dissemination platforms (eTwinning, EPRP, the project website):a. Initial and final analysis of cyberbullying in our schools (EE)b. Guide for online safety (addressed to students) (RO)c. Brochure entitled Causes and Effects of cyberbullying (IT)d. Guide for parental control of children’s online activity (GR)e. Online platform for reporting bullying incidents (addressed to students and parents) (TR)f. Sets of activities about cyberbullying for use with students (all partners)ImpactThe project is meant to contribute to the enhancement of the European dimension of our schools. Through the project the openness and flexibility of our teachers and students will be achieved. Moreover, the school presence in the local community will be stronger, as the school will become more appealing to future students. The reduction of cyberbullying incidences in our schools and the fact that our students will be able to identify bullying cases and act in such circumstances will be a main advantage, too. We will also enable parents to become more active in their children’s life, to monitor, guide and support them. Thus, we will create a fruitful collaboration among school, parents and students. In addition, our school will become a local multiplier, as our results will be shared with other schools in our areas, thus, our impact will be transferred and widespread in all local schools and communities. Finally, we will gain a valuable project management capacity which will help us develop qualitative Erasmus+ initiatives in the future.

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  • Funder: European Commission Project Code: 2020-1-HR01-KA229-077792
    Funder Contribution: 143,283 EUR

    Science and technology have been changing rapidly nowadays.Countries are investing in these areas considerably.The qualities of the new generations have been changing to cope with the new era.Current and future generations are supposed to make use of available technology sufficiently,keep up with the developments adequately,create new products based on the new advancements in technology and scientific data.To attain an advanced technology,it is needed to raise qualified generations whose creativity has been encouraged and to support the learning environments/projects.Cooperation between countries is needed to improve the technology.This project is a great opportunity for this cooperation between our 5 secondary schools.Robotics is one of the fields in technology used in education.Robotics occupies an important place in that it creates learning environments in which learners can develop their mental activities and reveal their potential skills.LEGO sets are often used in education.Learning environments formed with robotics lego activities have positive effects on such fields as creativity,problem solving abilities,communication/collaboration.We want to develop students' observation,thinking,programming,communication and research skills and get creative by combining learning and fun/increase student knowledge and skills in the fields of linguistic skills/STEM,use innovative teaching methods,new information/communication technologies,reduce early school leaving by offering motivational education.Teachers will create new learning educational environments more attractive for children by the use of new equipment.Teachers/students will increase level of digital competence and be motivated to participate.The staff will improve their teaching skills,experiences and implementations by means of the new competences they will have.We will create products with the cooperation of the partner schools that have different backgrounds/experiences in robotics in a European context.The project will give us a great opportunity to share experiences and develop our collaboration skills.We will have such products as pocket calendar,journal,videos,a logo,slide shows,digital albums,e-book of project,dissemination platforms and tools,school events to showcase our work,online and hand-made posters using ICT,arts to display at school,PPT and innovative presentations.The partners have been doing national projects.Good practices will affect their ongoing/future projects.Schools will have European added value.We will use etwinning and Web 2.0 tools.The project will develop ICT skills.The participants will acquire lifelong skills of establishing an inclusive society,teaching/learning skills having cultural respect/European added value.

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