K MILIOS AND SIA OE
K MILIOS AND SIA OE
15 Projects, page 1 of 3
assignment_turned_in ProjectPartners:SAMPEDRO Y TORRES, COOP.V., brainymotion AG, K MILIOS AND SIA OESAMPEDRO Y TORRES, COOP.V.,brainymotion AG,K MILIOS AND SIA OEFunder: European Commission Project Code: 2022-1-DE02-KA210-ADU-000081794Funder Contribution: 60,000 EUR<< Objectives >>By implementing SHEskilled we intend to create an upskilling pathway to lead women, as career changers to the ICT sector, help them fulfill their dreams and empower them to improve their working conditions and their life quality. SHEskilled is inclusive, as it addresses women with immigrational background, being those , that are more vulnerable to discrimination as jobseekers and are more likely to face socio-economic difficulties.<< Implementation >>SHEskilled's main goal is to create a comprehensive upskilling program which combines training with job-coaching and works as a motivator for people that are in challenging life situations, looking to (re)-start their career. Therefore, the activities that will be implemented are the design and execution of technical trainings and job-coaching workshops. Moreover, the project intends to create learning opportunities through collaboration for the participating organisations.<< Results >>The expected results of SHEskilled implementation is to empower as many women as possible to consider a career change, if they are unhappy in their working circumstances, to raise awareness and re-open the discussion of the underrepresentation of women in STEM by involving stakeholders of the educational and employment sector and to create inclusive environments for women with immigrational background.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Adiyaman Belediyesi, brainymotion AG, K MILIOS AND SIA OEAdiyaman Belediyesi,brainymotion AG,K MILIOS AND SIA OEFunder: European Commission Project Code: 2021-1-DE02-KA210-ADU-000035009Funder Contribution: 60,000 EUR<< Objectives >>Environmental pollution and Climate Change being one of the biggest challenges of our era, it is important to outline the actions that need to be taken solidaric to ensure a viable and sustainable future for the next generations. Since persons with disabilities are often more vulnerable to the negative impacts of Climate Change, we intend to give them space to inspire and animate individuals to increase their awareness on environmental issues and inclusion.<< Implementation >>Following activities will be implemented:Months 1-5. Actions at Local and Regional level (Preparations, setting the stage, networking, production and testing of materials)Months 6-10. Actions at National level (training activities)Months 11-12. Promotional actions at National and European level for the broader dissemination and for the sustainability of the project. (Dissemination and general public engagement at a wider level, either National or European)<< Results >>The general expected results are: - an increased awareness on environmental issues of the participating disabled persons and the general public- the generation of freely available training material and a forum for collaboration and exchange of ideas- development of social and digital skills for persons with disabilities, fostering their social and professional inclusion
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:K MILIOS AND SIA OE, ADIYAMAN MADENI SANATKARLAR ESNAF ODASI, Adiyaman Kultur, Turizm, Egitim ve Kalkinma DernegiK MILIOS AND SIA OE,ADIYAMAN MADENI SANATKARLAR ESNAF ODASI,Adiyaman Kultur, Turizm, Egitim ve Kalkinma DernegiFunder: European Commission Project Code: 2021-2-TR01-KA210-ADU-000045038Funder Contribution: 60,000 EUR<< Objectives >>The Objectives: are:-To support their inclusion of the target group of the project (ex-prisoners) into the labour market and into society, as equal members.- To give a chance to less experienced organisations to EU programmes, to participate in, to build partnerships at National and at European level and to start cooperation with them.-To career guidance and consultancy services for ex-prisoners who want to set up their business.-To support ex-prisoners to increase entrepreneurship skills.<< Implementation >>-Selecting ex-prison via interviews-Training ex-prisoners digital skills and basic entrepreneurship -Supporting them to acquire certified skills on Information.-Providing career guidance and consultancy services for ex-prisoners willing to set up their own businesses. -Combining e-learning and face to face training according to market demand from Companies, Institutions of Private and Public sectors to start and operate their own small business based on the knowledge they gained.<< Results >>Expected Results:a) For target groups - They will have acquired certified knowledge on the ICT, entrepreneurship,career guidance and consultancy, which will allow them to get involved in the working environment.b) For the trainers-They will have acquired training experience working with the ex-prisoners, who have limited previous knowledge on the subject, c)For organisationsThey will have increased their knowledge and experience related to the ex-prisoners by collaborating in the EU level.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SMASHING TIMES THEATRE COMPANY LIMITED, K MILIOS AND SIA OE, SOROS INTERNATIONAL HOUSE, DIE ETAGE - Schule für die Darstellenden Künste e.V.SMASHING TIMES THEATRE COMPANY LIMITED,K MILIOS AND SIA OE,SOROS INTERNATIONAL HOUSE,DIE ETAGE - Schule für die Darstellenden Künste e.V.Funder: European Commission Project Code: 2019-1-DE02-KA204-006127Funder Contribution: 34,550 EUR"Digital technology is at the core of significant change in many areas of our lives also in the creative sector made up of concrete and tangible pieces of art. Contemporary art is influenced by the rapid development in digital technology and by the progression in the introduction of new, more attractive and tougher materials that artists can work with. New forms such as net art, digital installation art, and virtual reality, swiftly had risen and became recognized artistic practices. Therefore the artists have to manage and work with these enormous variety of techniques, and they need to hone their skills and understand these techniques well in order to maximize the capabilities they offer. While film, television, music, museum and gaming sectors have been fundamentally altered by the penetration of digital technology, there is a lack of expertise among artists related to the use of digital technologies and of understanding of how to apply it innovatively to support and sustain their activities. The fact that over 70% of European citizens engage in communication in a digital context can no longer be overlooked by the artists in order to reache their audiences. The audience turn to digital platforms to search for information, communicate, share, contribute to joint projects, shop or enjoy entertainment activities. So artists need to consider how to expand their action- sphere, sustain their work to achieve greater impact and audience by using digital technologies and the digital media, to disseminate and share the artworks with the community. Artists also as being entrepreneurs need to know who their audience is and where to get the resources – money, knowledge, partnership to generate sustainable revenues. E-commerce, fundraising, advertising, sponsoring, and branding are explored as potential revenue models. To be able to benefit from those models and sustain their work, artists need knowledge about the conception and structuring of the online presence, digital customer approach, and social media marketing channels. Modern creative industries of entertainment and advertising make large use of digital technologies, especially in the field of visual effects. Digital art includes new art experiences when it comes to exhibitions, plays, ballet and opera; virtual reality has become the main tool used to shape those experiences. Website that helps to publish and share 3D and virtual reality (VR) content online, computer graphic techniques have become mediums that are now enabling artists to revolutionize traditional art forms. It is, essentially, a new tool that will serve a variety of artistic needs to push the barriers of creation and imagination. We, consortium partners want to exchange experience and practice how digital technology is affecting the art world, artists, circuses, varieté/vaudeville, theaters; discuss about tools of digital technology and their usage, neccessary settig ups and pathways to upskill artists= acrobats, dancers, painters, set designers, musical artists, mime artists, players…We initiate a working group activity and adopt the indentified themes to partners`organsiation /local/national art scene and create a practice-based itinarary. We discuss and explore the different perspectives as digital technology beeing a tool -for the creative work -also for sustain and revenue models for financing and sustainibility for artists` business models; -and which ""new"" skills are neccessary to understand the techniques well in order to maximize the capabilities of artists. At the end a summary and conclusions will be presented. A short term learning activity will be a tangible experience for „how to use VR, options to integrate VR“, to learn through (own) exploration. Project meetings, workshops in Vilnius, Athens, Dublin and Berlin, website, social media postings will help for information, awarenes raising about project and its partners and activities.Impact 1)Awareness raising and animating a discussion about the project topic by involving relevant stakeholders 2)Getting sound information and possible practices about -digital technology affecting artists - digital formats audiences using- VR as being a tool for artists for their performances , entertainment and advertisment; neccessary investments, knowledge for using VR - revenue models for financing like fundraising, crowd funding, digital branding, partnerships as well as instruments for the conception and structuring of the online presence, digital customer approach, social media marketing channels -identifying skills and competencies artist needs to cope with digital technology3) Shaping new partnerships, collaborations, synergies4) Diagnosing challenges, opportunities, limitations"
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SOROS INTERNATIONAL HOUSE, Anmiro Oy, MEDARDO COBOTO TRECIOJO AMZIAUS UNIVERSITETAS, K MILIOS AND SIA OE, IFA AKADEMIE GGMBH +1 partnersSOROS INTERNATIONAL HOUSE,Anmiro Oy,MEDARDO COBOTO TRECIOJO AMZIAUS UNIVERSITETAS,K MILIOS AND SIA OE,IFA AKADEMIE GGMBH,Générations Solidaires Val d'Oise 95Funder: European Commission Project Code: 2017-1-LT01-KA204-035213Funder Contribution: 146,863 EUREurope is facing the biggest migrant crisis since the end of World War II: never before have so many people fled political persecution and war as today. Tens of thousands of desperate people from Africa, the Middle East, and Asia are seeking refuge in Europe, striving for a better life for themselves and their families. At the same time, EU countries encounter the challenge of population aging, with the number of elderly people growing steadily in relation to the working-age population. However, many of the retired Europeans still have potential if not to stay in the workforce, then to contribute to the society in many other ways, such as active citizenship and volunteering, bringing with them their personal qualities of patience, wisdom and understanding, as well as a wealth of life and professional experience. To tackle these critical challenges the project will address two main target groups – elderly people and migrants/ refugees. Representatives of both groups tend to suffer from social isolation and are at a greater risk of social exclusion. With this project we aim to contribute to the successful integration of migrants / refugees into the host societies with the help of seniors and to tackle the social exclusion of older people through volunteering services to migrants. To accomplish the above aim the partnership will undertake the following objectives:-strengthening senior volunteers’ active citizenship and volunteering skills through the piloting training based on the training programme developed by the partnership-enhancing host country language learning and orientation process of migrants/ refugees through the provision of the developed social and civic integration tool–guide for migrants (App) as well as offering teaching/ mentoring support by the trained senior volunteers-raising public awareness on the issues related to migration and aging society using the film developed by the project reflecting on the unique experiences of the project participants - senior volunteers and migrants/refugees.The following participants will be directly involved in the project activities: senior volunteers - 15-20 per partner country, migrants/ refugees - 25 per partner country.During the project the following activities will be implemented / outputs will be produced:-training methodology and training programme for senior volunteers providing support for migrant/ refugee integration developed and tested by trainers in partner counties;-training material for teaching senior volunteers in a user-friendly downloadable format developed and piloting trainings organised in each partner country;-social and civic integration tool-a guide for migrants and refugees (App) developed and tested by migrants/ refugees during the exploitation-contact seminars;-exploitation-contact seminars in all partner countries involving senior volunteers and migrants/ refugees organised in all partner countries; the events will be aimed to present the developed social and civic integration tool and to establish contacts between senior volunteers and migrants/ refugees, as well as representatives of organisations providing services for migrants;-short awareness raising film reflecting on the unique experiences of project participants-senior volunteers and migrants/ refugees and aimed at reducing existing misconceptions, combating stereotypes on migration and aging society issues created;- international dissemination and awareness raising conference in Lithuania organised.The project will have an overall impact on various participating target groups, institutions and organisations, local communities through fostering the development of social, civic, intercultural, volunteering competences by providing representatives of both target groups with unique opportunities to integrate and reintegrate into the society, and at the same time providing mutual support to each other and to the society.The project will also have a siginficant and positive impact on the participating organisations and their staff, including trainers participating in the testing and piloting trainings by improving their personal and professional competencies and thereby enhancing the organisations.The project will create a lasting value for the community and society by raising public awareness about the specific issues of aging society as well as migrant / refugee integration in Europe.
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