Stowarzyszenie MANKO
Stowarzyszenie MANKO
7 Projects, page 1 of 2
assignment_turned_in ProjectPartners:Zakladni skola J. Gutha-Jarkovskeho, CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD, Powiatowy Ośrodek Edukacji Nauczycieli w Jaśle, Stowarzyszenie MANKOZakladni skola J. Gutha-Jarkovskeho,CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD,Powiatowy Ośrodek Edukacji Nauczycieli w Jaśle,Stowarzyszenie MANKOFunder: European Commission Project Code: 2020-1-PL01-KA201-081932Funder Contribution: 320,262 EURThe role and function of a teacher in the modern educational systems is suffering a crisis. The upbringing, educating function of school is diminishing, revealing the shortcomings of its organization, didactic processes, but also the shortcomings of a teacher as an individual (OECD, Education 2030). Primary education shapes views and attitudes of students, that will pay off in the future. The quality of education is linked to teaching standards, which are related to the demands placed upon teachers, the training they receive, the roles they are asked to fill and the resources that are made available for them to carry out their tasks. Therefore consortium proposes a holistic approach, introducing storytelling into teaching and learning practice, through comprehensive TELLaSTORY Program for schools, engaging whole school environment, including teachers educators.Project aim is to create conditions, by August 2023, for implementation of the comprehensive TELLaSTORY Program for primary schools, based on the Story Seekers® method, incorporating storytelling into teaching and learning practice, in order to make both teaching and learning more competence-oriented, attractive and effective. Specific goals:1. Define potential for systemic implementation of TELLaSTORY Program in primary schools2. Increase capacity of partner organizations through development of comprehensive TELLaSTORY Train the Trainer scheme and preparation of 16 teachers educators for the role of ambassadors of the method,3. Support 45 teachers in continuous professional development, through offering them TELLaSTORY trainings and work-based learning, supporting materials and tools (TELLaSTORY Toolkit)4. Reinforce teachers in delivery of competence-based teaching and promoting creative and innovative learning through elaboration of scenarios of lessons and delivery of TELLaSTORY workshops for school kids, with use of game-based learning.5. Shape among students basic social skills like verbal communication, collaboration, empathy, self-presentation skills and learning to learn competence,6. Create conditions for widespread dissemination and introducing ICT to the TELLaSTORY Program through creation of the TELLaSTORY Crowd sourcing portal and TELLaSTORY Network of teachers etc.Innovation of the project is reflected in:- the consistent and whole-school approach to teaching storytelling, involving cascaded system of training starting from teacher trainers, through teachers and students - applied methods: Mike Bosworth’s Story Seekers® method and Trust Model, competence-based learning, game based teaching and learning, ICT in teaching, crowd sourcing and networking of teachers and teacher trainers. These methods were combined to form the whole-school TELLaSTORY Program for implementation of storytelling in primary schools.The following target groups will be involved directly:1. Project partners staff, incl.teacher trainers – 16 persons 2. Teachers at primary school level and principals - 453. school kids in primary schools - 724. schools – as an institution will be the target group for implementation the TELLaSTORY Program 5. key actors - teacher educators, teachers, principals, education policy makers, school education authorities (multiplier events and conference) – 195During the project partners will create a TELLaSTORY brand, defining various project’s outputs.Project envisages:1. Investigate perspectives of implementation of the storytelling as a teaching and learning method (IO1)2. TELLaSTORY toolkit for teachers (Handbook, scenarios of lessons applying storytelling, podcasts, story board card game)-IO23. Elaborate and pilot TELLaSTORY scenarios of school workshops for kids – IO34.Elaborate and pilot TELLaSTORY Train the Trainer Scheme, including Train the trainer program for teacher trainers and program of trainings for teaches.5. TELLaSTORY crowdsourcing portal and network of teachers Activities have been arranged in 7 work packages (WPs), out of which WP1-WP5 are related to intellectual outputs and WP6 (dissemination), WP7 (management) are horizontal activities implemented throughout the project.The partnership is formed by the mix of public and private organizations related to education. The project will have impact on teachers, who will develop competences and be able build more open and creative environment for learning based on trust and empathy, teacher trainers who will form a network of experts in teaching storytelling and students developing emotional intelligence through learning. Headmasters and policymakers will be a target of raising awareness campaign and lobby to enable further introduction of storytelling to the core curriculum. The project has potential for transferability in terms of geographic scope, school levels and sectors. It brings business practices to school education. It seeks to reduce the gap of commences between school edu in Central Europe and more advanced Western EU courntries.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::b89230778950c0c43b947210ce4bbf25&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::b89230778950c0c43b947210ce4bbf25&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD, Ankara Elmadag Halk Egitim Merkezi Mudurlugu, I AND F EDUCATION AND DEVELOPMENT LIMITED, Stowarzyszenie MANKOCENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD,Ankara Elmadag Halk Egitim Merkezi Mudurlugu,I AND F EDUCATION AND DEVELOPMENT LIMITED,Stowarzyszenie MANKOFunder: European Commission Project Code: 2020-1-PL01-KA204-082247Funder Contribution: 279,621 EURSeniors For Education is a common project of adult education institutions, who deliver lifelong learning to people at all ages. Challenges which people over 65 years old are facing in their national and local environment have led partners to propose the project addressing social and civic disengagement of seniors.The project idea unites the power of raising awareness campaigns and trainings to contribute to better use of potential of seniors in favour of the local community. On the other hand this idea is integrated in the processes of lifelong learning and continuous personal development of the elderly, with the support of various organizations and institutions.The project address main problems of seniors accross partner countries, i.e.: low participation in lifelong learning, still undervalued life and provessional expeirience of seniors, misconceptions which create negative image of the old age, isolation and marginalization of seniors, outdated basic social and ICT skills, etc.The project envisages development of training programs for seniors and launching the Senior Friendly School campaing which altogether forms a model of cooperation of seniors/senior organizations and schools in order to improve social and civic engagement of seniors in local community and raise awareness of the old age. Project aim is to create by December 2022 innovative opportunities for social activation and civic engagement of the seniors, through offering quality social skills development opportunities in the framework of training programs, preparing the seniors for the role of ambassadors of the established Senior-Friendly School/University campaign and trainers/facilitators or workshops for school kids. specific goals have been defined: 1.Develop basic trainers competences among 60 seniors to support them in establishing long lasting intergenerational connections and in building understanding of the old age in local communities, by delivery of lectures and workshops for school kids, based on on storytelling, utilising seniors’ life experience and already possessed knowledge in various areas. 2.Building positive intergenerational relations between the elderly and youth by developing and implementation with minimum 60 schools the social campaign Senior-Fiendly School, engaging seniors in collaboration with schools in the role of lecturer/workshop facilitator or ambassadors of the campaign. 3.Shaping social competences among 60 seniors, including communication, active listening, empathy, presentation and basic marketing skills, to promote and expand the Senior-Friendly school campaing4.Shaping seniors’ ICT skills through trainings in use of ICT tools for lectures/workshops delivery.5.Expanding the offer of seniors organizations by providing them with new training and activating opportunities for their participants. 6.Shaping positive image of seniors and the old age and building potential of the seniors as active participants of social, economic and public life of the society. 7.Improvement 12 adult trainers skills in training delivery for the seniors, organization and implementation of awareness raising campaigns and storytelling8.Increase access of the seniors to knowledge related to leading trainings for kids, storytelling and Senior-Friendly school campaign through virtual handbook (IO3)Innovation reflects in the model of cooperation between schools and seniors in the form of raising awareness campaing Senior Friendly School, applying innovative Story Seekers method, work-based learning and applying ICT in seniors education.The following target groups will be involved:1. Project partners staff – 12 persons2. seniors - 1204. schools – 60 institutions5. seniors/representatives of adult education institutions participating in multiplier events, key actors, policy makers, educational authorities etc. - 120The following outputs are planned to be developed:IO1. Train the trainer course for seniors-trainers shaping basic trainers skills, social skills and ICT skillsIO2. Model of Senior Friendly School and training course for seniors-ambassadors of the campaignIO3 Virtual handbook as a follow up educatonal material for seniorsPartners will organize jst event to prepare themselves for pilot implementation of products. They also intend to organize 2 dissemination workshops for schools and one for senior organizations to extend the impact of the SFS Capaign.The partnership is a mix of public and private adult education institutions of different cultual bacground which produce the european added value of intercultural cooperation. The project will have direct impact on seniors an shools in local community, enabling increased engagement of the seniors in social an civic life of the society. It wil also infuence partner orgnaizations other actors of adult learning sector.The project has strong potential of transferability to other countries, by using the model of Senior-Fiendly School campaing.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::a943a75d6685adb4b6ea68189ebdac79&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::a943a75d6685adb4b6ea68189ebdac79&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD, STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO, COMU, Orientare Associazione Culturale, Stowarzyszenie MANKOCENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD,STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO,COMU,Orientare Associazione Culturale,Stowarzyszenie MANKOFunder: European Commission Project Code: 2019-1-PL01-KA204-065701Funder Contribution: 317,977 EURWithin a contemporary context of demographic, social and cultural changes imposed in the European Union (EU) and Turkey, socioeconomic problems arising are intensified by a rapidly aging population. The needs and objectives of the project can be presented from the perspective of adult education institutions, organizations realizing senior policy and perspective of the final beneficiary group – the seniors.The project aims to create, by December 2021, organizational conditions to foster active participation of seniors in social and economic life, through introducing a SASME+ program - a complex education and social activation campaign European Senior Card supported by digital and traditional citizen media – the European Senior Voice. This aim will be achieved through the realization of specific goals:1.Extend educational offer of partner institutions and senior organizations 2.Reinforce cooperation between local authorities, third sector, business and seniors in the field of supporting seniors in active participation in social, economic, public life3.Increase the role and impact of citizen media in integrating seniors and shaping their citizen, economic, legal and health-enhancing awareness. 4.Preparation of partner organizations for the role of promoters of developed SASME+ program at the national level5.Shaping literacy, digital and citizenship competencies among seniors through elaboration and pilot implementation of the SASME+ training program on basics of citizen media and social campaigns, engaging seniors in publishing the European Senior Voice Magazine, Senior Voice web portal, and social campaign European Senior Card6.Improve access of seniors to products and services and access to information7.Shaping the positive image of the old age and building potential of seniors as active participants of social, economic and public life 8.Raising awareness of the society on the issue of aging and the role of seniors in building civil societyThe project proposes a comprehensive educational programme “SASME+”. It focuses on the activation of seniors by training them, involving in the realization of the social campaign and publishing citizen media in electronic and traditional form to support and promote undertaken activities. The SASME+ Program comprises of: - European Senior Card campaign (IO1) – the methodology of implementation of a social campaign for seniors by seniors in the form of a tool-kit consisting of: handbook, set of supporting materials and 2 educational movies. The methodology will be piloted during the project implementation. - Development of educational citizen media: web-portal European Senior Voice (IO2) and European Senior Voice magazine (IO4)- SASME+ trainings to prepare seniors to participate in the team during pilot implementation of the European Senior Card campaign in partner countries, maintenance of ESV web portal and publishing ESV magazine (IO3). Under the supervision of trainers from partner organizations seniors will take part in media training and volunteer in the pilot implementation of the European Senior Card campaign, counteracting economic discrimination of seniors, by encouraging local business and entities to offer discounts. To support campaign seniors will be engaged in the creation of educational citizen media: European Senior Voice web-portal and magazine. These activities will help to develop basic literacy, ICT and citizenship key competencies, necessary in every day, life and activate them in the local community.The innovative approach is reflected in:- set of complementary activities with various approaches to the education of seniors: trainings, practical work-based learning, peer-learning- engaging seniors in social campaigns and civil media focused directly on social group they know and represent to strengthen influence over the local environment - engaging local communities and stakeholders in project activities- linking education of seniors with awareness raising through civic media- presenting complex solutions, ready for use by other organizations not involved in the projectThe project will be realized in the partnership of experienced organizations from Poland, Turkey, Bulgaria, Italy, and Slovenia. Activities are divided into 6 WP, out of which WP1-WP4 are related to intellectual outputs and WP5 (Dissemination and exploitation), WP7 (Management and Evaluation) are horizontal activities, implemented throughout the project lifetime.Through achievement of the above-mentioned goals by December 2021 organizational conditions to foster active participation of seniors in social and economic life will be created and the main result of the project will be achieved on the project completion. The project will have a direct impact on various target groups: organizations working for seniors, seniors themselves, local enterprises and local authorities and policymakers.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1b71293343f8aeff24f9216aea47f3f5&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1b71293343f8aeff24f9216aea47f3f5&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Zena, Eurokreator T&C sp. z o.o., SHINE 2EUROPE LDA, AFEDEMY, Stowarzyszenie MANKOZena,Eurokreator T&C sp. z o.o.,SHINE 2EUROPE LDA,AFEDEMY,Stowarzyszenie MANKOFunder: European Commission Project Code: 2021-1-PL01-KA220-ADU-000035250Funder Contribution: 182,520 EUR"<< Background >>In Europe, 18% of the population is over 65 (Population Reference and Bureau, 2020). At 65, European citizens can expect to live around 20 more years, and the number of centenarians is expected to exceed half a million by 2050 (Eurostat, 2019). According to OECD forecasts, in 2050 the elderly population will constitute 30% of the total population. Due to the stereotype of a fully dependent elderly person, WHO introduced the concept of active aging into the sphere of politics and economy. It is an attempt at a new approach to the aging and old age process. It shapes a new image of an elderly person. Active aging ""is the process of optimizing health, participation and safety opportunities to improve quality of life as people age.""Despite the extensive pro-development activities, we can still notice:- increasing generational differences resulting from technological and civilization progress, changes in values and lifestyle,- still low level of participation of older people in social and cultural life in a larger area, often limited to participation only in activities in the local community,- spending time in a closed group of people, an increasing sense of loneliness as a result of the inability to present your passions to a wider group of people, the inability to acquire knowledge and implement new ideas for the activation of seniors, loss of the feeling of being able to live in society,- fear of active participation in cultural life, resulting from constant changes in the market and information chaos,- duplicating habits resulting from the assigned role of ""a person incapable of creative activities""Seniors, locked in four walls during the lockdown, most often felt loneliness. Deprived of physical contact with another human being, without digital skills, they were more prone to malaise and depressive states.The project will support the implementation of the strategic priorities set out in the Digital Education Action Plan, which are: 1. Supporting the development of a highly efficient digital education ecosystem. 2. Strengthening digital skills and competences for the digital transformation by building all types of education and training institutions and the necessary understanding of how to take advantage of the opportunities offered by digital technologies.The project is to be in line with inclusion and diversity in the context of eliminating barriers related to access to education for older people, including social, geographic and economic barriers. The development of the education of the elderly is part of the concept of life long learning - learning throughout life. Older people much less often than younger people participate in educational programs and undertakings. The European Union has clearly set out the main lines of action for the elderly, including:- raising the level of social awareness of the importance of the participation of older people in social and economic life,- combating age discrimination (ageism), especially in the field of employment- participation in society - the contributions of older people to society should be more appreciated.The assumption of the project is to include older people in social activity by enabling them to master tools to facilitate inclusion. We also want to eliminate the negative effects of lockdown-related isolation and enable the elderly to continue to develop their passions, interests and social contacts.We want to implement the above priorities by creating educational materials, initiatives for joint activities of seniors, including sharing the results of these activities, workshops and dissemination activities.<< Objectives >>The aim of the project is to create conditions for increasing the activity of seniors through art, creativity, culture and to provide inspiration to people involved in the activation of seniors by providing adequate tools. The project is created together with the seniors community and results from the extensive experience of the applicant and Partners. We want to expand and develop the digital competences of seniors by using IT tools and using them to create specific work products such as photos, texts, videos. Older people who declare active use of the Internet, faced with the need to transfer their practical activities to the online world, realize that they are not fully coping with it. Older people, often rich in life experience and knowledge, feel fear and aversion towards modern devices that have dominated the world today. We want to encourage older people to pursue their passions using digital tools. The means of activating seniors is to be creative work, use of art and awakening their artistic abilities. We assume (after Nęcka, 1998, 2001; Szmidt, 2003) that introducing creativity for didactic purposes will result in setting didactic goals by teachers not only in the case of creative workshops (creativity as a subject), but also other activities. As a result, teachers should see the possibility of stimulating creativity in a variety of educational situations. At the same time, we emphasize that creative lessons should, in addition to goals in the creative field, also pursue goals in the cognitive, emotional, motivational and action areas. The immediate theoretical basis of this assumption was Robert Sternberg's concept of succesful intelligence and the educational conclusions he derived from this concept. The tools to help us achieve our goals are digital educational materials, online resources, materials created on the basis of e-learning and micro-learning, guides, and good practices. The connecting element of these tools is that they require learning and developing digital competences related to the operation of devices and interfaces, searching for resources on the Web, analyzing online resources, applying appropriate data formats, and using ICT communication tools.Detailed objectives:- support and activation of seniors (at least 200 people in the questionnaires) by providing educational materials and good practices- increasing the knowledge and skills of educators (at least 50 people in the questionnaires) dealing with seniors by participating in workshops- increasing knowledge and awareness about the possibilities of activation and stimulating activity through inspiring materials presenting good practices- increasing the awareness of social and educational circles through the organization of conferences and specialist dissemination seminars<< Implementation >>To achieve results, project partners will apply the methodology of activities used in other projects. The main assumption of such a methodology is the involvement of all partners in the implementation of results, as well as verification and development of products. At each stage, verification activities and quality monitoring (substantive corrections, discussions, information exchange) are planned.Project objectives and results will be achieved through:1. Intellectual work of experts (results of intellectual work)2. Meetings and workshops (project meetings combined with workshops and tests of solutions proposed in the project)3. Dissemination eventsThe activities under the project will be directly related to the achievement of the project objectives and the implementation of the planned results. For each result, a sequence of actions is planned with the provision of feedback and control mechanismsMonitoring activities are to ensure high quality of products and their timely implementation.A typical sequence that leads to an intellectual result is:1. Establishing a starting point (based on a needs analysis, previous work done, etc.)2. Establishing a work plan and division of tasks (taking into account possible changes occurring after the submission of the project)3. Working on results4. Re-checking and quality control5. Testing6. Modification7. Implementation8. Dissemination, Use and DevelopmentIt should be noted that the project activities will be directly related to the regular activities of the project partners and the results will be directly applicable inpartner institutions.The applicant plans to carry out the following promotional and Public Relations activities leading to the achievement of the project objectives and planned results?1. Sharing the results of intellectual work on the websites of the consortium members, on the partners' social profiles, on the Erasmus + results sharing platform2. Online information about the project on websites and social media3. Active contacts with the partners' environment4. Using the potential of other projects for information and dissemination activities<< Results >>Results expected during the project duration for all Partners:Hard results- number of participants in international meetings - 20- number of training participants - 40- number of organizations participating in the project - 5- the number of results of intellectual work - 3- number of people covered by disseminating events - 300 (including 230 stationary, 70 online)Soft results:- support provided and activation of at least 200 seniors (respondents in the survey will say whether they feel supported - Likert scale survey)- increasing the knowledge of educators (at least 50 people) of the elderly in the field of innovative forms and good activation practices- increase in knowledge about the use of art and creativity as the basis for activation, assessed by respondents as 4 on the 5-point Likert scale (surveys during the project)- increase in knowledge about IT tools supporting activation and artistic activities rated by respondents at 4 on the 5-point Likert scale (surveys duringproject duration)Added value: increased knowledge of partner project management among participating organizations rated 4 by respondents on a 5-point Likert scale(surveys during the project)At the end of the project:(a) the temporary alleviation of the effects of restrictions on mobility and activityb) educators trained to activate seniorsc) a developed new approach to the future (potential of IT technologies)d) developed models of technological solutions that optimize work with the elderlyFrom a teaching practice perspective, a competency framework for educators will be developed to identify the knowledge, skills and requirements needed for training work.The project also provides for the development of tools for self-assessment of skills. From the perspective of education research, the project will develop an update and supplement to the knowledge abovethe mentioned topic.The following areas can be considered important for the future development of institutions participating in the project:- creative and critical thinking- project management skills (including writing grants / applications, budgeting etc.)- risk management- quality management- networking skills- creative approach to product / service development- intellectual property managementThe following educational results are to be developed under the projectO1 - MOOC - tools and methods for creative workO2 - Good practices for seniorsO3 - Seniors for seniors - international Senior VoiceOutcomes related to reaching:1. Number of people who will take part in the e-learning course - minimum 1002. Number of people who will reach the good practices and the senior newspaper - minimum 50003. Number of people to whom the mailing with information about the results will be sent - minimum 5000We want to show that the elderly are creative and full of vitality. We intend to connect (under the artistic / creative aspect) elderly people from different countries, because old age has no borders, it is present in all countries, including our partner countries. We want to show that thanks to art and joint activities, linguistic boundaries are also lost.One of the elements of the project are joint workshops for seniors. The result of this cooperation will be motivation, inspiration and a group of leaders who will transfer their passion to the localenvironments. We care about the development of knowledge and communication skills in people aged 60+, especially the ability to work in a diverse (linguistically) group."
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1cf7b3f60ee29be5c405fbd5adafdfe0&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1cf7b3f60ee29be5c405fbd5adafdfe0&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Orientare Associazione Culturale, Student Computer Art Society / Studentsko obshtestvo za kompyutarno izkustvo, Arbeitskreis Ostviertel e.V., KID KIBLA, Stowarzyszenie MANKO +1 partnersOrientare Associazione Culturale,Student Computer Art Society / Studentsko obshtestvo za kompyutarno izkustvo,Arbeitskreis Ostviertel e.V.,KID KIBLA,Stowarzyszenie MANKO,National Student Information and Career Center / Natsionalen studentski informatsionen i karieren tsentarFunder: European Commission Project Code: 2014-1-BG01-KA205-001549Funder Contribution: 117,545 EURContext of the project:Rapidly, last few years, smart mobile phones and tablets invaded the market and especially the world of the youngsters. The youngsters are more and more addicted to their smart phones or tablets. Every day they spend considerable time with their mobile devices playing games or using different social networks. But also, Smartphones and tablets are radically transforming how we access our shared knowledge sources by keeping us constantly connected to near-infinite volumes of raw data and information. Every day people around the globe are absorbed in exciting new forms of learning. Obviously, the easiest way to reach the young people is to provide them the information and key competences they need using a user friendly tool, which is very close to their daily habits and lifestyle. But there is still a gap in the existing training tools for mobile phones, tools which are suitable for the youth work (youth exchanges, youth training course, youth seminars etc.). Even the youth workers and trainers realize the potential of the mobile games, they are facing lack of experience and training materials how to develop and implement such games in the youth work.That is why mGames in YW project developed methodology and tools for mobile devices (Smartphones and tablets) suitable for the youth work, namely, mobile games for entrepreneurship, intercultural learning and green skills. The project also trained youth workers and trainers how to use mobile games in their training or consulting activities. The project also trained youngsters and youth organizations how to develop mobile games for non-formal educational purposes.Project main objectives:The project main objective is to increase the capacity of youth workers, trainers and leaders via development of methodology for designing and implementing mobile games in the youth work. Number and profile of participating organisations:The project involves 6 partners from five 5 different countries. The consortium represents a mixture of cultures, languages and national perspectives which influences the final products and facilitate wider adoption beyond partner countries. The consortium is of cross-sectoral nature. It involves: community based structures (AKO - Germany, KIBLA-Slovenia, ORINETARE - Italy) national association engaged in developing innovative training content and promoting the use of ICT in the youth work (SCAS - Bulgaia), Art and cultural organization (KIBLA), a nation-wide youth career and information network (NSICC-Bulgaria) and a students’ organization (MANKO - Poland)The leading partner is National Student Information and Career Center /NSICC/ from Sofia Bulgaria – an NGO established to meet the needs of young people in the field of youth information and career guidance. It coordinates youth information and career centers and points in Bulgaria, organizes youth events and youth training courses and develops guidance, training and information materials both for youth workers and young people.Main activities:1. A Survey “The e-games and e-tools in the youth work”2. 3 mobile games (for Android and iOS) – “Event master” (a game for youth entrepreneurship), “Green skills” (a training game for waste separation) and “Culture trip” (a game on intercultural learing);3. mGames web platform – with games, information, links and tools useful for youth workers and young people which would like to use or develop mobile games.4. Manual “Mobile games in youth work” – a practical guidance for youth workers how to develop mobile games and how to use them in the work with young people;5. Training course - “Mobile games in youth work” – a short term training event for 20 participants from 5 countries.Results and impact:Besides the main project activities and outputs, as specified above the project achieved also the following results: 1 Developed methodology how youth organisations and youth workers could design and implement mobile applications and games in the youth work.2. Trained 120 youth workers how to develop and use mobile games in the youth work.3. More than 100 youth workers, youth leaders and youth NGO members, designers, etc. directly involved in the project.4. Increased capacity of the youth workers in the ICT implementation in the youth work and increased involvement of the young people by providing strong tools and training material available in all partners languages;Long term benefits:1. Increased capacity of the youth workers in the ICT implementation in the youth work and increased involvement of the young people by providing strong tools and training material available in all partners languages;2. Increased capacity of youth trainers on how to use mobile games in the out-of-school youth training;3. Providing the national institutions and authorities with an innovative model for work with young people; Showing the nowadays trends and cases of using mobile games in the training process;
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::468d30386521f624f9e5c0fb4fadd9ed&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::468d30386521f624f9e5c0fb4fadd9ed&type=result"></script>'); --> </script>
For further information contact us at helpdesk@openaire.eu
chevron_left - 1
- 2
chevron_right