TURKIYE ODALAR VE BORSALAR BIRLIGI
TURKIYE ODALAR VE BORSALAR BIRLIGI
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:VOLWASSENENONDERWIJS TALEN EN INFORMATICA VAN DE KAMER VOOR HANDEL EN NIJVERHEID BRUSSEL, OGRES TEHNIKUMS, GIP FORMATION ET INSERTION PROFESSIONNELLE DE L' ACADEMIE DE NICE, INAPP, CYPRUS CHAMBER OFCOMMERCE AND INDUSTRY +15 partnersVOLWASSENENONDERWIJS TALEN EN INFORMATICA VAN DE KAMER VOOR HANDEL EN NIJVERHEID BRUSSEL,OGRES TEHNIKUMS,GIP FORMATION ET INSERTION PROFESSIONNELLE DE L' ACADEMIE DE NICE,INAPP,CYPRUS CHAMBER OFCOMMERCE AND INDUSTRY,KAMER VOOR HANDELEN NIJVERHEID VAN BRUSSEL VZW,CSI CENTER FOR SOCIAL INNOVATION LTD,WIRTSCHAFTSKAMMER OESTERREICH,CAMBRA OFICIAL DE COMERC I INDUSTRIA DE TERRASSA,TEPAV,ISTITUTO FORMAZIONE OPERATORI AZIENDALI,LTRK (ENG: LCCI),CHAMBRE DE COMMERCE ET D'INDUSTRIE DU VAR,TOBB University of Economics and Technology,AJUNTAMENT DE TERRASSA,Goa University,EUROCHAMBRES,FUOC UNIVERSITAT OBERTA DE CATALUNYA UOC,UNIONCAMERE,TURKIYE ODALAR VE BORSALAR BIRLIGIFunder: European Commission Project Code: 101056320EULEP is the European Learning Experience Platform that brings together 20 organisations from 8 countries, working together to make C-VET more attractive for lifelong learning, offer businesses new and tailor-made training modules that correspond to their skills needs in innovation oriented subjects (artificial intelligence, virtual reality and social innovation), establish or reinforce knowledge triangles at regional and national level thanks to the triangulation business - VET provider - European Digital Innovation Hub (EDIH), embed VET in regional economic development strategies and reinforce its governance, putting it on a sustainable path.The project activities target directly VET providers, companies, potential VET learners from different horizons, EDIHs, public authorities and other stakeholders involved in the VET governance process or dealing with VET more widely.Some 500 companies take part in the different activities indicating their skills needs, evaluating and testing project outcomes. 24 VET trainers will be trained in 1 European Learning Academy, learning the 3 modules and training paths, and will in a second step train in total 240 VET trainers and 480 company employees/workers in their respective countries. 160 participants will join regional multiplier events, and a much higher number (tbc) will benefit from the information provided during the wide VET promotion campaigns. Regional VET Councils will draft 8 smart VET strategies and 8 action plans to put the project outcomes on a sustainable footing. 2 major project events will gather some 170 stakeholders.In total, 30 mostly electronic deliverables are foreseen. They include project management templates, tools and methodologies for training modules creation and teaching, recommendations for transnational VET modules development, a guidebook for SMEs, EDIH partnership MoUs, regional VET strategies and action plans and most importantly an online learning platform for VET providers.
more_vert assignment_turned_in ProjectPartners:PREVENTICUS GMBH, ASS TOURQUENOISE DE GESTION, IES Rayuela, TURKIYE ODALAR VE BORSALAR BIRLIGIPREVENTICUS GMBH,ASS TOURQUENOISE DE GESTION,IES Rayuela,TURKIYE ODALAR VE BORSALAR BIRLIGIFunder: European Commission Project Code: 2022-2-FR01-KA210-SCH-000097591Funder Contribution: 60,000 EUR<< Objectives >>With the implementation of this Project, our students and teachers will be able to use VR (one of the innovative technologhy of our time), The Notion of Metaverse can take place in the school athmosphere agenda. We aim to share and transfer ideas and good practises with our partners. And our students will be able to produce some educational materials with VR.<< Implementation >>With the 3 LTT activities we have planned we are going to ensure our students to learn “Adobe Animate” and “UNITY” languages and to produce educational materials on VR. We are going to create a “METAVERSE” and “VR” awareness among our students with the activities such as: producinggaming contents on VR, meetings made on the platform of Metaverse, producing social media and advertising contents and VR workshops.<< Results >>Our students will get the awereness of metaverse and VR, furthermore with the help of this Project they will be equipped indivuduals who use innovative Technologies of our age. They will have the chance to use these competences on their carieer planning. We aim to make our school athmosphere more innovative with VR technologies and this change of school athmosphere will be created by the students themselves.
more_vert assignment_turned_in ProjectPartners:IIS N.COPERNICO - A.CARPEGGIANI, Scoala Gimnaziala, Comuna Cazasu, Judetul Braila, ASSOCIATION IMMACULEE CONCEPTION, Treto Osnovno Uchilishte Dimitar Blagoev, 1st Primary School of Eleftheroupoli +3 partnersIIS N.COPERNICO - A.CARPEGGIANI,Scoala Gimnaziala, Comuna Cazasu, Judetul Braila,ASSOCIATION IMMACULEE CONCEPTION,Treto Osnovno Uchilishte Dimitar Blagoev,1st Primary School of Eleftheroupoli,IES BAELO CLAUDIA,Ropazu vidusskola,TURKIYE ODALAR VE BORSALAR BIRLIGIFunder: European Commission Project Code: 2014-1-TR01-KA201-013133Funder Contribution: 222,885 EURThis saving consciousness and wasting management oriented partnership, while providing interaction of communities and individuals, it not only will keep forefront the identficiation of basic consumption materials(gas, electricity, water, paper,plastic and glass etc.) which are being most consumed by personals, students and parents of our school; but also will provide management and prevention of wasting these materials by making them used, reused and recycled efficiently to grow more skillful and conscious individuals for sustainable economic future in their own countries and world. It's clear that at schools both in Turkey and Europe, plastic and paper are the most consumed materials after electricity, water and gas. And also at our school, the usage of these materials is in high levels and very unconscious. As known, the raw and source of these basic comsumption materials are decreasing but the usage of them are increasing day by day. In this intense consumption world, Training and managing conscious and conditioned students who can internalize these saving and conscious behaviors and can transfer wasting behaviors to real life as saving behaviors is the most important and urgent task of us. Because According to EU Environment Commission: ’’If the rest of world lived like Europeans do, we would need two planet to support everyone’s demands’’. So we shouldn’t carry out only formal duties of our school but also non-formal for our future generation. We shouldn’t forget that the most valuable heritage which we can bequeath for our children is our world. We can achieve this prevention and management task by interaction in every respect of European schools. By mutual evaluation and working together, emerging different cultural, environmental and academic and practical learning approaches will be building blocks of our project works. At the same time in this Global crisis world, this consciousness will make our students more successful, flexible and entrepreneur in academic, social and economic life and they will discover the meaning of active European Citizenship. We will follow two thematic management activities to reach these goals and to assess the interactions between human health, environment and economy. First we will make more efficient and sustainable the usage of water, electricity and gas with the monthly bill questionnaire (smart bills). Second we will recycle and reuse plastic and paper efficiently by the power of garbage. In addition to these activites we will form Social clubs, Project schedule, Project decision book, Budget control file and Twinspace as main five tools to be ensure proper budget and time management.
more_vert assignment_turned_in ProjectPartners:BANTANI EDUCATION, CONSEJERÍA DE ECONOMÍA E INFRAESTRUCTURAS JUNTA DE EXTREMADURA, WIRTSCHAFTSKAMMER OESTERREICH, CCINC, THOMAS MORE MECHELEN-ANTWERPEN +10 partnersBANTANI EDUCATION,CONSEJERÍA DE ECONOMÍA E INFRAESTRUCTURAS JUNTA DE EXTREMADURA,WIRTSCHAFTSKAMMER OESTERREICH,CCINC,THOMAS MORE MECHELEN-ANTWERPEN,TOBB University of Economics and Technology,Technology Transfer and Innovation (Italy),ISTITUTO FORMAZIONE OPERATORI AZIENDALI,CONSORZIO MATERAHUB INDUSTRIE CULTURALI E CREATIVE,EUROCHAMBRES,FUNDACION DE LA UNIVERSIDAD DE CANTABRIA PARA EL ESTUDIO Y LA INVESTIGACION DEL SECTOR FINANCIERO,Service Public de Wallonie,UC,UNIONCAMERE,TURKIYE ODALAR VE BORSALAR BIRLIGIFunder: European Commission Project Code: 101056333The twin green and digital transition is expected to bring benefits to all parts of EU society. However, for it to successfully happen, education, VET, and businesses in particular need to join forces. EU citizens are called to upskill and re-skill themselves in the domain of entrepreneurship, together with digital and green skills to be able to contribute with sustainable solutions to a stronger and more resilient Europe. Indeed, entrepreneurship is the key to enable this change. The EntreComp4Transition aims at developing new, innovative, multidisciplinary approaches to teaching and learning paving the way for the future “Green Transition Facilitator” by fostering an entrepreneurial mindset, facilitating co-creation and ensuring recognition of learning outcomes. It will rely on country clusters forging innovative alliances to support teachers, trainers, businesses and end users in the learning pathway. Activities include an in-depth analysis of skills gaps, the development a dual blended methodology with innovative learning content delivered via a MOOC in line with ECVET and EQAVET frameworks, pilot sessions, a mobility scheme, and the creation of open badges to support HE/VET and enable businesses to verify acquired competences. The project will also produce a sustainable AI-based tool to support companies in identifying skill gaps and raise their competitiveness. More than 30.000 stakeholders across the EU ranging from businesses, HEIs, VET providers, public authorities, civil society, and students will be involved and directly benefit from the project in the short-term and/or long-term. The project will produce 27 outputs, including high-quality insight reports, guidelines, and digital tools. Thanks to its well-defined governance at national level, the EntreComp4Transition project is designed to gather actors together in a strong alliance for innovation, the results of which will bring benefits to each of them, to different contexts and beyond in the long-term.
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