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ARTETEKA LIMITED

Country: Ireland

ARTETEKA LIMITED

11 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2021-2-ES02-KA210-YOU-000048029
    Funder Contribution: 60,000 EUR

    << Objectives >>G.A.E.M.Y.'s main objective is to build the capacity of youth organisations' staff to organise environmentally friendly international mobilities for young people, specifically:S.O.1: Build the capacity of youth mobility organisers to include environmental mainstreaming in all phases of mobility projects (planning, preparation, implementation, and follow-up)S.O.2: Raise awareness of young people regarding environmental and climate-change challenges and enable them to be true actor of change<< Implementation >>The project has three activities:A1) Environmental mainstreaming in the project cycle: identification of opportunities for mobility projects - webinar for youth organisation staff culminating in a staff mobilityA2) A youth-based approach to project planning: creation of GAEMY, a creative game for environmental mainstreaming - creation of the game with young peopleA3) Youth mobilities and beyond: international piloting of GAEMY - Piloting the game through a youth mobility and with organisation<< Results >>- By the project end, 6 staff of each organisation will have developed solid competencies to include environmental mainstreaming in mobility projects and to evaluate the environmental impact of mobility actions.- By the project end, the partners will have created G.A.E.M.Y.: a tool to engage young people in planning sustainable mobilities.- By the project end, 9 educators will be trained to use G.A.E.M.Y.- By the project end, G.A.E.M.Y. will have been implemented with 15 young people

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  • Funder: European Commission Project Code: 2021-2-IT02-KA210-ADU-000049061
    Funder Contribution: 60,000 EUR

    << Objectives >>The overall objective is to promote the quality of life for older adults (+65 years old) that both maintains health and is meaningful.Specific objectives:•Allow seniors to further proclaim their identity •Expose seniors to the usage of art works to unveil their culture•give a unique window into the minds and thoughts of the elders •Widen Erasmus+ programme popularity to different aged bands•Allow the elders to make commentary on the culture around them•Contribute to successful aging<< Implementation >>ACTIVITY 1: Preparation & production of a piece of artA1.1: Preparation: Kick-off MeetingA1.2: Production of the piece of artACTIVITY 2: LTTA mobilitiesA2.1: Italian seniors in SpainA2.2: Spanish seniors in IrelandA2.3: Irish seniors in ItalyACTIVITY 3: Analysis of the impactA3: Evaluation of the activities and analysis of the impact<< Results >>The results of the project will be:•Three pieces of art produced by the elders in the partner countries.•Provide individuals with means of personal expression.•Elders could express themselves in a way that is safely observable by others.•Fostering a sense of competence, purpose and growth.•Greater understanding among the partner organizations and stakeholders on how to offer better solutions tailored to the needs of organizations.•Increasing transversal skills of the partners.

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  • Funder: European Commission Project Code: 2022-2-PT01-KA210-VET-000097254
    Funder Contribution: 30,000 EUR

    << Objectives >>Ipazia is a STEM-based project that, involving local VET providers aims to:- actively stimulate young people's creativity and involvement in the fight against the climate crisis.- be an input for VET providers to find innovative solutions to overcome the skills mismatch between the education sector and the local labour market.- enhance the attractiveness of VET providers, especially for girls, using a hands-on approach to show them how they can be leaders of long-lasting change.<< Implementation >>The project is built around a challenge VET students involved will:- analyse the local environmental context and sources of pollution.- undertake a survey to discover what the the biggest challenges that local business have to overcome to reduce their environmental footprint.- develop, supported by their STEM teachers, a solution to those challenges that, using natural resources, is long-term sustainable.By the end of the project they will meet to share the results and choose a winner.<< Results >>Ipazia aims to:- raise enviromental awareness among young people while supporting them in learning how to develop the skills to be drivers of global change.- bridge the gap between formal education and the labour market, with an activity that proactively engages students.- support the formal education sector in the development of inclusive activities.- share the importance to address environmental challenges jointly across countries as the only way to fight climate change effectively.

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  • Funder: European Commission Project Code: 2021-2-IT03-KA210-YOU-000048080
    Funder Contribution: 60,000 EUR

    << Objectives >>ParticipArt's OVERALL OBJECTIVE is to empower young people with disabilities and educational and geographical barriers to be active citizens and participate actively in the democratic life through an innovative art-based methodology. The project promotes alternative forms of local participatory democracy for young people in Europe, enhance participation of marginalised youth, and reinforce the link between policy and youth work, contributing to bringing the EU level on a local scale.<< Implementation >>The project involves four main activities:1) A preparation phase to identify challenges of marginalised youth in participating in local democratic life,2) development of an innovative art-based methodology using the appreciative inquiry model,3) Piloting the methodology with 18 marginalised young people across Italy, Portugal and Ireland.4) Develop an open source capacity building course for youth workers and policy-makers to use the ParticipArt methodology<< Results >>At the end of the project we expect the following results:a) 18 marginalised young people will have create artworks regarding EU issues and discussed with policy-makers at local level,b) The ParticipArt methodology: a new innovative model to engage marginalised young people in democratic processes through art and creativity. c) An online course for youth workers and policy-makers regarding ParticipArtd) min. 9 youth workers and policy makers trained to use the methodology

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  • Funder: European Commission Project Code: 2021-2-IT01-KA210-VET-000049785
    Funder Contribution: 30,000 EUR

    << Objectives >>- Give students theoretical and practical information on sustainable fashion practices, so that they can adopt new habits and become sustainable fashion ambassadors,- Offer students a context in which they can build bonds with local and international experts and students; - Create a dialogue between students and citizens, with the aim of intentional contamination, while offering the students a hands-on experience, complementary to the theoretical formation.<< Implementation >>The project is divided into 2 partsThe first part is professional education for VET learners focused on fashion sustainability through online webinars.The second part is a practical event to implement their new knowledge and share it with the community.A final event of mobilisation where two ambassadors per country will organize a runaway with their brand new know-how<< Results >>- students get more conscious regarding fast and sustainable fashion- New information and creative techniques help students implement sustainable fashion practices in their lives- Citizens’ awareness in fast and sustainable fashion - A number of clothes will be swapped, repaired or upcycled, therefore their life cycles will be lengthened.

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