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SYLLOGOS NEANIKI EPIXEIRIMATIKOTITIAS (Youth Entrepreneurship Club)

Country: Greece

SYLLOGOS NEANIKI EPIXEIRIMATIKOTITIAS (Youth Entrepreneurship Club)

7 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2021-2-IT02-KA210-SCH-000047847
    Funder Contribution: 60,000 EUR

    << Objectives >>If students are to be prepared for the future, traditional education models should no longer be relied upon. More than ever, schools need to prepare students for a rapidly changing world, especially with the Covid-19 pandemic, for jobs yet to be created, technologies to be invented, and problems that have yet to be solved. Developing teachers' entrepreneurship and STEM skills will be effective in the development of students' creativity in preparing them for the future.<< Implementation >>The project will start with the meeting hosted by Italy and the establishment of commissions. Then, entrepreneurship (promoting creativity and innovation) education in education in Greece, business and sustainability activities from schools to the job market in Italy, STEM education in Serbia, and project-based training activities in Turkey will be implemented. Finally, a meeting will be held in Greece to evaluate the phases of the project.<< Results >>Teachers need to be empowered with tools and knowledge so that their students can develop their entrepreneurial skills in the classroom and better prepare them for the future. Teachers participating in this project will increase their skills in entrepreneurship and STEM. Those who are inexperienced among the partners participating in the project will have the opportunity to benefit from the experience of others. Students who are disadvantaged in rural areas will also benefit.

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  • Funder: European Commission Project Code: 2020-1-PT01-KA202-078436
    Funder Contribution: 187,180 EUR

    Virtual Reality Simulator Against Public Speaking Phobias is a Project dedicated to increase to public speaking competences and reduce public speaking phobia among VET trainers and other teaching professors. Epidemiological surveys and statistical manuals of psychopathology (DSM-5, ICD 10) recognize that social phobias has a prevalence of 7% across general population and 13% of had at least one episode. Social phobias affect significantly the work of educators which faces different audiences and public situation in the daily work, reducing significantly their performance at work and satisfaction for life. Morever, to practice a public speaking situation with a real audience is very stressful for educators with social phobias, it involve a serious risk for the psychological condition of the educators or also discourage their involvement in future work in education. Our project has the goal to increase the competences of VET trainers and reduce their public speaking phobia through the Virtual Reality Therapy (VRT), an innovative approach that has been demonstrated to be effective for reducing phobias through gradual exposition to phobic stimuli. The Virtual Reality Therapy (VRT) allow participants to simulate a session of public speaking, giving to users tailor-based suggestions for improving their speech and reduce phobia and anxiety of public speaking.The partnership is composed by 6 organisation from Portugal, Italy, Romania, Spain, Greece and Turkey. The partnership includes 3 associations, 1 University, 2 SMEs. The partnership will produce 3 Intellectual Outputs in 7 languages (EN, IT, PT, RO, GR, SP, TK) open and accessible 24/7 for the following goals- increasing public speaking competences- decreasing public speaking phobiasO1 - Manual - a 300 pages manual translated in 7 languages designed to help VET trainers and all target groups to improve their skills in public speaking and reducing anxiety. The Manual is designed as an action guide, specifically based on practices and exercises for increasing the quality of the speech and favouring the access to teaching and training professions. It includes a model of competences for effective public speaking described with the ECVET terminology and under EQF recommendationO2 - E-learning Platform - a web-based Platform including 10 hours of public speaking lectures, translated into 7 languages about public speaking techniques, phobia reduction techniques, stress and anxiety management, exercises for increasing the attention. The innovative Platform is able to report automatically improvementO3 - VR System - an immersive VR system which simulated scenarios of public speaking at increasing difficulty, allow self-evaluation of psychological states and gives tailor based suggestions on phobia and anxiety managementThe participating organisations will moreover organize:- 5 transnational project meeting, including 5 brief workshop dedicated to experts- 6 multiplier events (120 participants)- at least 12 multiplier events (200 participants expected)During the project's implementation:- at least 30000 people will be informed about projects results- at least 3000 people will access to intellectual outputs- a dissemination plan involving VET centers, school educators, policy makers, decision makers, association representative of professionals included in the target group, press will be involved at broad level in order to promote the adoption of the intellectual output at local, regional, national and international level- a massive plan of online communication will be performed through the joint action of several channels: official website of the project, e-mail services, autoresponders, social media marketingAn impact study will be performed in order to measure the desired outcomes- increased competences and resilience of VET trainers - reduced negative states of educators (phobia, stress and anxiety)- effectiveness of the model in VET centers, Schools and EducatorsThe Impact Study will be used in order to promote the adoption of the intellectual output and possible transferability in all fields of education. The Sustainability Plan ensures that all functionalities and materials will be kept open and accessible to all after the EU funding. Moreover, it includes several strategies to extend the content with: exploitation strategies in other countries, extension of project's content, transferability in different sectors.

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  • Funder: European Commission Project Code: 2022-1-EL02-KA210-YOU-000084260
    Funder Contribution: 30,000 EUR

    << Objectives >>Through this project, we seek in creating an educational/learning guide on digital competencies where it will be created by the 2 organisations, used in a training activity addressed to the trainers, and then it would be used in a pilot phase of a series of activities where young people will evaluate the impact of this methodology.<< Implementation >>The project consists of 3 Activites. 1)The creation of the Educational/Learning guide for youthworkers on training young people on digital competences2)The training of the trainers on the content of the educational/learning guide3) The pilot phase in implementing trainings based on the guide on young people<< Results >>Our project seeks to reinforce the need for digital skills and digital resilence through the creation of an educational guide for trainers. This guide will act as a tool for youth trainers to bridge the gap between formal education and the need of skills, especially digital skills in our day to day life.

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  • Funder: European Commission Project Code: 2022-1-TR01-KA210-SCH-000082593
    Funder Contribution: 30,000 EUR

    "<< Objectives >>To adapt refugee students to school and Turkish students and to positively affect their attitudes towards mathematics. This is to ensure that they integrate by making mathematics fun and by repeating the subject with the game we designed at the end of the unit with game-supported teaching in the mathematics lesson. The name of our game is ÇARKMATİK.We aim to digitize our game with the help of Valencia Meraki NGO and we want to implement it in the school environment in Greece and exchange ideas.<< Implementation >>The research is a quasi-experimental study comparing mathematics attitudes in the single-group pre-test-post-test technique. The sample group will be selected from the 9th graders who are more affected by adaptation. The ""Math Lesson Attitude Scale"" developed by Aşkar (1976) will be applied to 30 students, 14 of whom are refugees and 16 Turkish, with a Google form and the analysis will be done in SPSS. The syllabus topics of logic and clusters will be explained.<< Results >>More than half of the students in our school are foreign nationals, and most of them are Syrian refugee students.We will try to adapt these students to the mathematics lesson with game-supported teaching.It is expected that there will be an increase in favor of the results of the pre-attitude-post-attitude survey results of the survey we applied.If the attitudes towards the course are positive, it will be in learning. If we can develop the mobile application of our game, increase accessibility."

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  • Funder: European Commission Project Code: 2022-1-PL01-KA210-YOU-000080952
    Funder Contribution: 30,000 EUR

    << Objectives >>The project aims at the popularisation of the direct forms of the civic participation among local young people using the form of the participatory budget. It also intends to increase the awareness of sustainable development. Moreover, the project is based on the exchange of good practices between the partner organisations that will improve the capacity building, as well as the quality of work in the project teams.<< Implementation >>The local actions consists in the conducting a contest for local young people. The best idea of a change based on the participating budget will be awarded with a series of workshops about a project preparation and management. This way young people will develop their own civic project that will be submitted to the next edition of the local participatory budget. In case of winning, the partner organisations will help in realisation of the idea.<< Results >>The project will result in the increased competences of the youth in project management and their entrepreneurship. Based on the internal trainings the partner organisations will prepare the work plan about the stimulation of the young people using the form of the participatory budget. It will be a starting point to a wider discussion about using that form in youth work.

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