Asociación de Empresarios del Polígono de Sabón
Asociación de Empresarios del Polígono de Sabón
2 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Centro Público Integrado La Jota, 2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS, ASSOCIAÇÃO TERRAS LUSAS-MOVIMENTOS EUROPEUS, Asociación de Empresarios del Polígono de Sabón, Colégio La Salle Barcelos +1 partnersCentro Público Integrado La Jota,2o GENIKO LYKEIO NEAS IONIAS MAGNISIAS,ASSOCIAÇÃO TERRAS LUSAS-MOVIMENTOS EUROPEUS,Asociación de Empresarios del Polígono de Sabón,Colégio La Salle Barcelos,ETAIREIA KOINONIKIS PAREMVASIS KAI POLITISMOU TIS NOMARCHIAKIS AFTODIOIKISIS MAGNISIASFunder: European Commission Project Code: 2020-1-ES01-KA201-081936Funder Contribution: 75,760 EURYoung people need digital skills to live and work in 21st century; ICT contributes to strengthen the learning of basic skills and key competences, to implement learner-centred approaches and strategies based on active learning. Collaborative learning, peer learning, creative problem solving, learning by doing,experiential learning, critical thinking and creativity are all characteristics which will develop in our students digital key competences and practical entrepreneurship skills. Entrepreneurship education means developing a culture, which establishes entrepreneurial behaviour. Such competencies require active, learner-centred pedagogies and learning activities that use practical learning opportunities from the real world. Since entrepreneurship education is seen as a transversal competence, it should be available to all young people and be taught as a theme rather than as a separate subject at all stages and levels of education, the project introduce our students to the business world. The European Commission has specifically linked the development of entrepreneurial attitudes and behaviours to activities in education and training. Entrepreneurship education aims at developing an entrepreneurial mind-set and behaviour. Partners educate our students to take aptitude to prevent climate change. They develop small creative projects , making what no longer serves us can be reused, even being creative and giving it a new utility. Students can create prototypes to solve small problems of phisics unsing robotics.Students will develop their creativity through various lines of business that they themselves design. These lines of business will be based on 3D printing, on the recycling and reuse of different objects giving them a different use, and in find solutions to different problems l etcObjectives:• Implement in students basic and transversal skills like cooperation, interaction through ICT means, creativity, communication.• Improve students' scientific knowledge using their understanding to investigate the natural world through scientific research practices, or solve significant problems through engineering design practices(STEM).• To create prototypes, o solve small problems of phisics unsing robotics everything related to the environment.• To develop small creative projects, making what no longer serves us can be reused, even being creative and giving it a new utility.• To improve quality and efficiency of education and training of young people in order to develop the features and the working skills for a proactive learning and to become a successful entrepreneur.• Develop in young people the principles and values of cooperativism, as well as in the value of entrepreneurship through the figures of social and also circular economy• Help young people develop entrepreneurial skills, kowledge and management of business companies• To implement (networks of) social enterprises and conduct courses and training sessions on business education, especially social entrepreneurship and the use of ICTThe methodology is based in a challenge where students working in teams under a set of business proposals or building objects by doing that they´ll have to get in contact with several technologies like Blender, 3D Printing,.. Maths, physics, innovative thinking, creativity and many other skills. At the same time student learn relevant contents of stem + A (Art / creativity). Each team of students will be asked to work other competences like entrepreuneship and marketing and will apply this knowlwdge the design and production of articles from reusable containers and reusable textile products developing small creative projects , making what no longer serves us can be reused, even being creative and giving it a new utility , it will also contribute to avoid the climate change Results1) A course for young students and teachers about how to set up real companies based on Social and circular economy.2) Innovative business companies 3) Innovative practices to give solutions to avoid the climate change based on Phisics , robotics , ... pinciples5) A Manual with videos on simple habits that avoid the climate change and also innovative practices (problem solving) to give solutions to the climate change6) A KIT about how to set up, implement, manage, a business company The project results will be that teachers participating in the project will aquire the competences to design Innovative Learning Environments, new and creative ways of implementing the curriculum and basic conditions for the sustainable use of digital education. they will be able to analyse and develop innovative pedagogy and assessment approaches and methods to support these diverse individual learning. The collaboration among qualified European partners will make possible implement teachers CPD and examples and guidelines on experimentation across Europe.
more_vert assignment_turned_in ProjectPartners:CEIP Plurilingüe Ría do Burgo, ASSOCIAÇÃO TERRAS LUSAS-MOVIMENTOS EUROPEUS, CPR Padre Feijoo-Zorelle, AGRUPAMENTO DE ESCOLAS DE BARCELOS, Asociación de Empresarios del Polígono de Sabón +3 partnersCEIP Plurilingüe Ría do Burgo,ASSOCIAÇÃO TERRAS LUSAS-MOVIMENTOS EUROPEUS,CPR Padre Feijoo-Zorelle,AGRUPAMENTO DE ESCOLAS DE BARCELOS,Asociación de Empresarios del Polígono de Sabón,USC,Westcountry Schools Trust,Shacklewell Primary SchoolFunder: European Commission Project Code: 2020-1-ES01-KA226-SCH-094966Funder Contribution: 155,986 EUR"Today's society requires creative, entrepreneurial, critical, and competent individuals in digital tecnologies. Partners have designed a global and sustainable plan to implement distance learning at schools and between schools in order to promote innovation, creativity and efficiency in the use of ICT in order to offer our students a quality education in accordance with the needs of the 21st century students, the aim is offering innovative and quality education and minimizing school failure. Teacher training acts as a catalyst for the quality of teaching. Learning is most effective when teachers and students work together to achieve a goal. The teacher helps to create a common context of experiences within the classroom to promote inclusive education.The learning process must be based on solid basic competencies and skills such as reading, writing, numeracy and science knowledge that remain challenging today. Schools must ensure that all their students have solid basic competencies, essential to promote inclusion and social cohesion. The project will implement digital teacnoligies and active learning.Digital skills are a matter of basic literacy, we propose equipping students and teachers with the basic skills to make the use of digital technology in a meaningful way and adding value to the learning process; The teacher inspires students' interests in the learning, which then leads them to solve problems on their own creatively. The covid situation has shown that active teaching models, self-regulation of students, their ability to work flexibly remotely are essential. We will promote the use of emerging technologies such as VR / AR, 3D design, APPS...it aims at transforming the project students from passive users to creative and conscious creators of knowledge and information, they become arquitects of their own learning Our project intends use the three interconected terms Imagination – creativity - innovation Creativity must be at the center of all disciplines and disciplines must be interconnected with each other. schools must work together with other schools in a broader learning community. PROJECT AIMS:1. Train teachers to meet the challenges presented by the recent change to online and distance learning, where it is essential that teachers develop digital skills.2. Achieve a high-quality inclusive education through the design of strategies that support the development of broad competencies, methodological changes necessary to offer students a high-quality inclusive digital education.3. Strengthen the profile of teachers, improving continuous professional development through training in the development of innovative teaching and assessment methods.4. Identify the technologies that are suitable in each curricular area in a creative and effective way.5. Identify exactly what innovative practices are appropriate that area and student engagement in the learning process.6. Implement playful and creative learning environments that foster imaginative solutions, collaboration, innovation and entrepreneurship facilitated through technologies.7. Reduce school failure and increase the number of students who do post-compulsory studiesTarget group: students (3-18), School teachers, University lectures,, advisors, Educational Authorities, writers, musicians...RESULTSActivities that reinforce and complement cooperation with virtual mobility provide powerful opportunities for international collaboration, turning schools into broader learning communities capable of meeting challenges in the school environment. The activities will be focus in four basic areas: Personal, Cultural heritage, STEM and Economy. The area “Personal” is seen as trasversal, the student, while they learn, build self-improvement, self-driven and self-disciplined learners... All areas will be explored throuh CPS.OutputsA teacher training course face to face and another virtual couse,( 4 basic areas) both wiil be piloting and then developed into ""open online course"" on the project websiteTeachers lern how to desing a CPS every two months, two clases from diferent countries try to solve it together. It is very important that students interact as much as possible during the learning proces. The final product will be presented by a team from two clases in a Videoconference.A Multimedia Guide which will include adquisicion of personal and key competences like to be active citizens (local, National , and Europen) , CPS , Links to the web. The Guide will include conclusions on how to enhance innovations from experimentation and recomendations to policy makers,.- Implemetation of an APP including skills on digital tools that any teacher needs ; the APP includes three levels: Basic, Intermadiate, BreadthA multi-country partnership brings clear advantages to the project through action research exchange of experoences and collaborative learning."
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