Asociatia de Dezvoltare Intercomunitara Harghita
Asociatia de Dezvoltare Intercomunitara Harghita
11 Projects, page 1 of 3
assignment_turned_in ProjectPartners:Agrupación de Profesionales para el Desarrollo Internacional APDI, EXCMO. AYUNTAMIENTO DE PURCHENA, Asociatia de Dezvoltare Intercomunitara HarghitaAgrupación de Profesionales para el Desarrollo Internacional APDI,EXCMO. AYUNTAMIENTO DE PURCHENA,Asociatia de Dezvoltare Intercomunitara HarghitaFunder: European Commission Project Code: 2021-1-RO01-KA210-ADU-000034093Funder Contribution: 60,000 EUR<< Objectives >>Following the narrative of a fictional character from the town multicultural workshops will be created and intergenerational in which both young and old can highlight and showcase their experiences of resilience and promote multiculturalism and mutual respect. The objective is to improve social cohesion while improving the skills of the participants in language, computing and values.<< Implementation >>To achieve these objectives, we are going to develop, in collaboration with all partners, a series of workshops linked by the narrative thread of a local character through a cybernovel. Specifically, the activities to be developed are:•Production of a methodological manual of the cybernovela•Intergenerational workshops: -of language competences -experiences -social media<< Results >>The expected result is the improvement of social inclusion, the feeling of belonging to the group, values of tolerance and solidarity among the participants .In addition :- Consolidation of workshops- Improve the intercultural skills of the population- Promote Erasmus + among the adult population- Improve the capacity for analysis, reflection and critical thinking- Improve the digital skills of adults- Improve the expression capacity of young foreigners
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Asociatia de Dezvoltare Intercomunitara Harghita, AYUNTAMIENTO DE MARACENA, Agrupación de Profesionales para el Desarrollo Internacional APDIAsociatia de Dezvoltare Intercomunitara Harghita,AYUNTAMIENTO DE MARACENA,Agrupación de Profesionales para el Desarrollo Internacional APDIFunder: European Commission Project Code: 2021-1-RO01-KA210-YOU-000031067Funder Contribution: 60,000 EUR"<< Objectives >>We aim to highlight the importance of theatre as an educational tool, developing new techniques that help to work on different values of the personality of young people. We will work with them on the importance of diversity, of knowing and respecting different cultures in order to achieve a more inclusive, respectful and egalitarian society. We will address creativity, knowledge of foreign languages and entrepreneurship among other skills and values.<< Implementation >>The activities we will carry out will be:•Development of a ""Methodological Guide of Theatre Techniques for Young People"" that will serve as a reference to intervene in the theatre workshops that we will carry out in the following activities.•Two transnational activities in Romania and Spain that will consist of the development of Theatre Workshops for local youth through which interculturality and creativity will be worked on. They will include a final performance.<< Results >>With this project we hope to:•Create an intercultural dialogue and make young people reflect on diversity and inclusion.•Systematise the process of designing and creating theatrical workshops for young people and collect the good practices that are carried out in existing workshops.•To bring theatre closer to young people and promote its use as an educational tool.•To develop the creative capacities of the participants.•To work on education in values through theatre."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Asociatia de Dezvoltare Intercomunitara Harghita, The Icelandic Seal Center, INERCIA DIGITAL SL, Food PhilosophyAsociatia de Dezvoltare Intercomunitara Harghita,The Icelandic Seal Center,INERCIA DIGITAL SL,Food PhilosophyFunder: European Commission Project Code: 2021-1-EL01-KA210-ADU-000034902Funder Contribution: 60,000 EUR<< Objectives >>This project aims to create practical and hands-on training resources and results that will help adults, adult trainers and SMEs in the tourism sector adopt sustainable tourism principles and practices. The people who will interact with the results, will be motivated to change behaviour, acquire green skills and help fight climate change. While doing so, they will also learn about the Green Deal, reducing waste and energy. Sector tourism and companies providing tours. TG: adult trainers, SMEs<< Implementation >>The activities implemented are:Training resources for sustainable practicesA free game app to educate adults becoming sustainable travellersA generic tour promoting the fight against climate change, adopting sustainable tourism practices and promoting European Green Deal and IdentityProject meetings, activities to raise project awarenessPolicy suggestionsCollaboration between the partners and involvement of the target group members into the project activities for feedback (workshops, media<< Results >>The results- the guide and Canvas Guides that users create own action plans for adopting sustainable practices, this will include related training resources- a free game application in English and translated into partner languages- a generic tour which can be replicated,- Policy suggestions paper- Multimedia videos and other advertising material.- Workshops, FB page, EN website.- Exchange of know-how between partners.- Quality and impact tables and criteria and project evaluation.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Πανεπιστήμιο Κρήτης – Τμήμα Βιολογίας, Vytautas Magnus University (VMU), Association for Internationalization of Education and Science, Asociatia de Dezvoltare Intercomunitara Harghita, DISTRETTO AGROALIMENTARE REGIONALE SCRLΠανεπιστήμιο Κρήτης – Τμήμα Βιολογίας,Vytautas Magnus University (VMU),Association for Internationalization of Education and Science,Asociatia de Dezvoltare Intercomunitara Harghita,DISTRETTO AGROALIMENTARE REGIONALE SCRLFunder: European Commission Project Code: 2021-1-EL01-KA220-HED-000023289Funder Contribution: 138,158 EUR<< Background >>EU has recently introduced circular economy as a high-level global emerging strategy to move societies beyond the boundaries of existing development and towards the Sustainable Development Goals (SGDs) set by the UN 2030 agenda for sustainability. Thus, the concept of a circular economy emerges as a global strategy and as an overriding priority in the EU, to stimulate the transition from today's model of linear production and consumption economy to resource efficient use. Circular agriculture, as a new paradigm, penetrates every aspect of the agri-food sector, and furthermore, of the agricultural local communities, the rural landscapes, and semi-natural environment. The transition process towards circular agriculture, requires the implementation of a new management model which includes all the main stages of the agri-food system, such as the primary production, the food consumption, and the by-products and food waste. This new sustainable framework, viewed as a closed circle, sets the goal for a more efficient food supply chain, but also un update of the HE curricula at the Faculties of agriculture. The main concept of circular agriculture is the reuse into the agri-food system of the agricultural biomass and food processing residuals, as renewable resources with high added-value. Resource circulation, which is the core goal of circular economy, is the new proposed model for the future sustainable agriculture. This model should provide the flexibility to various company styles and earning types, without restrictions, to adapt to the required socio-economical and ecological transformation, by introducing a wide range of activities varying from intensive to extensive, small to large, and low-tech to hi-tech. But the transition to circular agriculture depends not only on technology and significant restructuring of production but it has a lot to do with the change in the attitudes and perspectives.SKILLS idea is grounded at the necessity to promote environmental sustainability, economic prosperity, and social equity as valid objectives of Circular Economy Model and to approach them accordingly in academic and practice.<< Objectives >>The main objective of the project is to contribute towards up-to-date skills development of the target beneficiaries ( students, potential students, ag producers) by introducing and promoting the concepts of Circular agriculture and Green Growth, as well as to boost the modernization of the curricula and introduce digital courses at the Faculties of agriculture by making them more attractive for the future students. It is very important that changes and upgrades of the agricultural HE curricula are made, because Faculties f agriculture are facing a decrease in the number of enrolled students per students due to the level of (non) attractiveness of the field of agriculture. On the side, this can be efficiently changed by raising awareness for the needs and potential of agriculture exp. during the pandemic time, the agricultural sector was among the rarest which survived because the production of food (including raw food-agriculture products has to continues regardless of everything). This opens perspectives for increased potential for employment after graduation, even more, professional occupations which are not just traditional agriculture, but new agricultural concepts like the circular agriculture and the green jobs. Additionally, SKILLS puts to opening employment opportunities and widening the perspectives of jobs in the green skills and CA by boosting the skills of the target group. Eventually, SKILLS project promotes the concept of Circular Agriculture as a sustainable, resilient branch. SKILLS consortium aims at enhancing and speeding up the awareness for Circular Agriculture through elaborating a Baseline study in typology and training material composed of practical know-how and a well structured set of tools, modules and digital courses that agricultural practitioners can go through and change their mindset and rethink their activities.<< Implementation >>In order to contribute to modernization at the programs and courses offered at the Faculties of Agriculture, as well as the promotion of the Circular Agriculture, SKILLS project planned a set of project activities as: project meetings, project results, dissemination, national webinars, E1 media event.All pProject activities are aimed at and tailored according to the needs of the target group such as students, ag producers, potential future students, policy makers, researchers, development practitioners, as well skilled as unskilled other members of vulnerable groups. For successful implementation of SKILLS project, the following concrete project activities are foreseen: 1) Organization of five transnational meetings for the project partners during which the project results will be elaborated, discussed, coordinated, and implemented. 2) 5 project results: PR1. Baseline study in typology of agricultural profilesPR2. Module in green skillsPR3. Agri-Lingua Practicum PR4. Tool-kit in agro-food productionPR5. Digital course in Circular Agriculture3) 10 national webinars (digital training) based on the project results outcomes 4) E1 media event which is planed as a large scale media event to promote the SKILLS project activities, Erasmus+ program and to provide for networking among stakeholders in circular agriculture, sustainability, , but also HE and representatives in the ministries of education who are in charge with the monitoring and upgrade of the courses curricula.<< Results >>Expected results are :1. Created Baseline study in agricultural typology (PR1);2. Developed digital course in green skills (PR2);3. Created Agri-Lingua practicum (PR3)4. Creating a network and strengthening the synergy among agriculture stakeholders by widening their perspectives on application of green skills and soft skills in agriculture made possible with the developed training materials for green skills (PR2) and linguistic skills (PR3);5. Organizing national webinasr based on project results outcomes;6. Developed tourism based agro-production tool-kit (PR4);7. Created digital course in circular agriculture (PR5);8. Attracting higher number of fresh-comers at the Faculties of Agriculture;9. Increasing the skills of min. 1200 ag producers and CA stakeholders will be strengthened in the field of sustainable-green agriculture;9. Skills gap of ag producers hampering their income will be filled;10. Establishment of a strategic partnership between the participants of the consortium for sustainable exchange and development of good practices in HE and applying them in further developing the LLL programs in agriculture;11. Networking of and best practice sharing among students, agricultural stakeholders, academic staff and ag producers will be initiated through their participation in the webinars and the E1 media event as well as the dissemination activities;12. Strengthened cooperation between the ag producers and educators will be improved (business and academic axes);13. improved sustainable agriculture at the project consortium countries and beyond;14.Modernized higher education in the field of agriculture.Having been exposed to a range of research environments, different areas of food development and life in different countries, the academic staff and representatives for curricula development will be in a much better position to make informed decisions on their HE programs.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Ekonomska Šola Novo Mesto, AHMET CEVDET PASA ANADOLU LISESI, Asociatia de Dezvoltare Intercomunitara Harghita, FONDAZIONE ENAIP S.ZAVATTA RIMINI, REDEFINE - ASSOCIAÇÃO PARA A INVESTIGAÇÃO, EDUCAÇÃO E DESENVOLVIMENTO +1 partnersEkonomska Šola Novo Mesto,AHMET CEVDET PASA ANADOLU LISESI,Asociatia de Dezvoltare Intercomunitara Harghita,FONDAZIONE ENAIP S.ZAVATTA RIMINI,REDEFINE - ASSOCIAÇÃO PARA A INVESTIGAÇÃO, EDUCAÇÃO E DESENVOLVIMENTO,la route europeenne des legendesFunder: European Commission Project Code: 2020-1-FR01-KA226-SCH-095331Funder Contribution: 229,400 EURThe technological changes our societies undergo require educational institutions to introduce innovative learning approaches in order to prepare future citizens possessing the necessary 21st century skills and competences. Research in game-based learning has clearly demonstrated that using games as an educational tool provides immense opportunities for deeper learning. With the emergence of massively multiplayer online games, data shows, young people aged between 13-17 yo. spend on average 6 - 8 hours/daily in 3D immersive gaming environments, and the most popular gaming environments, Roblox and Minecraft, have 70 million players monthly, the majority of whom are between 11 and 17 y.o. While Roblox and Minecraft are the top online entertainment platforms for teenagers, their educational potential has not been fully explored to this date.The current project aims to develop a series of tools, targeting to improve both educational methodologies and approaches, through introducing the use of multiplayer online games in the classroom in order to foster soft and transversal skills and competences in learners.The most important results to be expected during the project and on its completion are the following:1. The Virtual Games for Real Life Skills training programme2. The Virtual Games for Real Life Skills toolkit for teachers and educators 3. The Virtual Games for Real Life Skills competencies for Parents/legal guardians4. Two training events: 1 for teachers and one for pupils will be carried out in order to directly reach the target group representatives from one side, and to allow us to test, evaluate and improve the methodology with regards to the results achieved during the trainings, and the participants feedback.5. The Virtual World Games for Real Life Skills local workshops for students, which will be carried out in each of the partnering countries for a duration of three months. The main target groups of the project are secondary and high school pupils, their teachers and parents/legal guardians. The project is expected to involve around 600 direct participants through its activities, and around 4000 thousand indirect participants through its dissemination and promotion activities. The project is expected to improve the skills of students, their entrepreneurial, digital, critical thinking, social and cultural skills, promoting better chances for professional realization and improved performance in all areas of their lives. Their motivation to learn and engage with the educational process at school will be strengthened, as they will be provided with “fun” learning tools in a gaming environment they already use as part of their entertainment. Teachers will upgrade their own digital skills and will be provided with tools which will diversify their teaching approaches and methodologies. Parents/legal guardians will be able to engage better in the learning process of their children, as well as with the school teachers and staff through the gaming environment and the communication tools to be provided through the project.
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