DARNOJE
DARNOJE
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Stowarzyszenie Ludzi Aktywnych, FORO DE FORMACION Y EDICIONES, DARNOJEStowarzyszenie Ludzi Aktywnych,FORO DE FORMACION Y EDICIONES,DARNOJEFunder: European Commission Project Code: 2021-1-PL01-KA210-YOU-000027442Funder Contribution: 60,000 EUR<< Objectives >>The project we organize will have two main goals. One of them will be to raise the awareness of broadly understood youth in the field of the most modern and innovative pro-ecological solutions introduced in selected European countries. Our second goal is to draw attention to commonly available herbs that young people used to ignore. We hope to encourage them to try to breed them and use them in their daily lives<< Implementation >>To achieve our goals:-> we will create a board game dedicated to ecology and test it on a group of 96 young people-> we will organize 7 city games devoted to ecology, in which 140 people will take part.-> we will create scenarios for 5 trainings on herbs and most innovative pro-ecological solutions, for 150 people-> we will meet at 3 transnational project meetings, where we will exchange experiences related to ecology and work with young people.<< Results >>Our results, which we'll achieve: • increasing the awareness of youth and people working with youth about the latest and most innovative pro-ecological solutions • Increased awareness of the use of herbs in cosmetics, cooking and medicine • Increasing the ability to grow herbs at home • Increase in cooking skills with the use of herbs • Improve your herbal blend making skills • Improve skills in the preparation of herbal cosmetics
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::7ff4e24b90a89c8573604f2bfdf10107&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::7ff4e24b90a89c8573604f2bfdf10107&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:COOPERATIVA BANGHERANG - SOC. COOP. SOCIALE, DARNOJE, SOSYAL EMPATI EGITIM VE GENCLIK KULUBU DERNEGI, CENTAR ZA MLADINSKI AKTIVIZAM CMA KRIKCOOPERATIVA BANGHERANG - SOC. COOP. SOCIALE,DARNOJE,SOSYAL EMPATI EGITIM VE GENCLIK KULUBU DERNEGI,CENTAR ZA MLADINSKI AKTIVIZAM CMA KRIKFunder: European Commission Project Code: 2021-2-LT02-KA220-YOU-000049426Funder Contribution: 82,664 EUR<< Background >>The overall European context is gradually recovering in terms of youth engagement and participation of youngsters in social and community life according to latest official data but still a lot of youngsters (if not the most) in all the 4 involved countries are not active, especially the ones with a difficult background. Our project wants to enter into the grass-root dimension in which the 4 partners daily operate, highlighting the high schoolers and including social inequities still affecting vulnerable target groups.The transnational partnership moves from a common grass-root background and agreed on the MAIN OBJECTIVE of empowering and strengthening each partner methodology and digital competences of their youth workers for tackling the climate changes with effective reach-out activities based on creative approaches. The consortium will implement a 24 months KA2 project in the field of youth with the main aim to improve the awareness for the climate changes and create interactive and digital resource for youth workers and young people which will support them in order to work on and improve the environment. Included in this project will be:- organizations from the partner countries operating on local and national level providing grass-root activities for young people- young people: Target group of the planned activities are young people aged up to 30. Priority will be given to young people which are: Motivated and interested in developing and working on improving the environment, young people with fewer opportunities, Young people enrolled in high schools in the project partners countries and involving young people from high schools and engaging the teachers in planning and implementing activities that will contribute to the fight with global warming.- youth workers who will motivate other young people to get included- staff from the schools- local relevant institutions and educational centers who will provide environmental activities where the young people can participateOur goal in this project is also to raise awareness of the possibilities for young people how to become more active. All the organizations in this project see this as an important thing and they have seen, that it doesn’t happen by itself. There are actions needed to make this happen in order to make a relevant change in the everyday routine of the youngsters.<< Objectives >>Objectives of the project:- To support the young people to nurture and take care of their environment- To raise awareness in the climate change issues with young people- To include and motivate young people with disabilities and with fewer opportunities to take part in the activities about the environment- To contribute to social inclusion by working in mixed groups with young people with and without disabilities - To give methods and resources to the youth workers and teachers to work with young people in supporting them in joining the fight against climate change- To provide easier access to the young people to take active part in the change- To make a long term impact and habits in the young people’s lives to better their environment<< Implementation >>The project is designed in the following activities: - 4 transnational meetings. On the meetings that will be held in each of the project countries, the relevant IO or LTTA will be planned in advance. In addition an evaluation of the past activities will be made in order to follow the progress of the project. On the kick off meeting, besides the plan for IO1, a project management strategy, financial aspects and plans for communication between partners will be made.- IO 1 Create and implement a research on the topic of engagement of young people in their local communities regarding the fight against global warming and connecting them with organizations or institutions that work in the region on the same topic: A research will be made in the high schools in all of the partner countries. The focus of the research is to find out how much the young students are involved and informed about the question of global warming in all of the partner countries. After the research is done, a mapping of organizations that offer services with environmental activities will be done, and a national report containing the information will be designed. A map is created connecting both the organizations that provide such services be promoted to the high schools where the young people could become active. Additionally a general report containing the similarities and differences of all of the partner country findings will be created.- IO2 Create a platform for young people to join in the cause of improving the environment: A platform that will publish the on-going initiatives on local level will be created where the young people can follow the activities in their local area where they can join. The young people will also be able to create their own initiative and promote it in order to get more people to join in their activities.- IO3 Public Awareness Campaign: The Public Awareness Campaign will be happening in each of the project partners countries. The Campaign will be ongoing online on the social medias and offline with events in each of the countries. The offline campaign will reach: youth organizations, young people and young people which are in the mainstream and special schools. During the campaign, the IO1 and IO2 will be promoted and will help to raise the awareness with the wider population in protecting the environment and get a wider audience to join.- LTTA: The training aims to get youth workers and professionals working in the schools to train them on the content from IO 1 and IO 2. These participants will have to be active in the follow up phase which is the local activities each of the partners will implement. - Local activities (from the management costs): Each of the project partner organizations are responsible to work with a group of young people and teachers which will be involved in the project activities and together to implement activities for young people to join in improving the environment. To create local initiatives in order to motive more young people to join in the climate change issues.- Multiplier events one in each of the project partners countries: the ME will be used to promote the IOs and the work the young people will do on local level. Invited on the ME will be youth workers, leaders of youth (work) organizations, professionals and policy makers active in the youth field of environment and especially linked to the specific topic of this project, teachers, educators, and representatives from municipalities, young people and with fewer opportunities, representatives of media to present them with the project outcomes. The objective is to spread the findings from IO1 and platform from IO2 to organizations who work with young people so that they can motivate and include the young people with and without disabilities in activities for bettering the environment.<< Results >>The partnership in this project expects the project to have a long-term impact in terms of engaging young people in getting involved in bettering their environment.EXPECTED RESULTS AND LONGER TERM BENEFITS- IO1 Research on youth workers' skills needs- IO2 digital platform for young people- IO3 Awareness raising campaigns in all countries on environmental issues- Training event for youth workers who will later motivate and engage more young people with and without disabilities in climate change activities- 4 multiplier events for disseminating project results and innovation- Social disadvantage reduced.- Engaged youth and motivated young people- Sustainable platform that young people will use after the finishing of the project and will continue the contribution to the climate changes.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1163ae5f91bbbb2be0fe90691196dc6d&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1163ae5f91bbbb2be0fe90691196dc6d&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:INERCIA DIGITAL SL, MUGLA IL MILLI EGITIM MUDURLUGU, Menteşe Sosyal Hizmet Merkezi Müdürlüğü, Learning for Integration ry, DARNOJE +2 partnersINERCIA DIGITAL SL,MUGLA IL MILLI EGITIM MUDURLUGU,Menteşe Sosyal Hizmet Merkezi Müdürlüğü,Learning for Integration ry,DARNOJE,L.E.A.R.N. Institute,Elpis AssociationFunder: European Commission Project Code: 2021-1-FR01-KA220-ADU-000025927Funder Contribution: 196,635 EUR"<< Background >>The impact of technological solutions on development has been monumental, spurring innovations in health, finance, commerce, and a number of other sectors. However, adopting these new technological solutions does not always go smoothly for less tech-experienced users.They become targets and victims of cyber crimes such as fraud, Phishing/Spoofing,Malware/Scareware and data breach etc. The main idea of our Digital Evolution-the Journey DIVO project; To create a learning process (game / simulation) that supports the process of reducing the digital deficiencies of adults (digital immigrants) born before 1980, that did not have digital qualification particularly in the digital age in going on evaluation and change. The project DIVO aims to develop and support the basic digital capacity and capability of low- skilled adults in the digital sense of our project. It is to present learning environments with an innovative approach to those adult individuals who have low-skills. Via these learning environments, low-skilled adult learners, who are our target group, will have the chance to be educated digitally then to educate themselves. The game will initiate on the table in the form of tactile content and will carry on in digital environment. Game-based learning will take the attention of the final target audience and will decrease their tendency to surrender. Via this game / simulation, the disadvantaged people will be given a very smooth transition when slide in to digital environment and thus side effects which may rise will be prevented. With this game, the dialogue between youth and adults will be boosted, and then social inclusion will come out. With our “DIVO” project, Digital Migrants will be transformed into Digital Hybrids by providing the basic digital competencies of adults.<< Objectives >>We want to achieve these main objectives as : - To develop basic skills and competencies of digitally low skilled individuals - Contributing to the information in the process of finding a job - Providing options for individuals who are out of compulsory education for an innovative educational environment - Integrating individuals with innate digital incompetency into the new environment - To supply digital skills training with innovative approaches and techniques - Creating a game to evolve digital skills of adults in the game-based learning designator - Promoting harmony between international institutions and adults - To provide twenty-first century digital skills to final target beneficiaries - Adding innovative approaches to the education process in adult education - To contribute to active citizenship within the framework of Erasmus Plus - To support cross-cultural interaction between project partners - To increase the levels of social inclusion among the participants - Sharing good practices and experiences among the project partners - To contribute to the development of language competences<< Implementation >>We have made an 7 partner consortium including three public bodies and NGOs from France,Spain ,Turkey, Sweden, Finland and Lithuania to realize our goals The main target groups and final beneficiaries of our project are; • People born before 1980; • Employees without basic digital skills, • Out of the compulsory education procedure, • Retired people, • Unemployed , • Housewives, • Educators ( Instructors, trainers and so on ) and staff working in the field of adult education, • The decision-makers at the local, regional, national and European level. Press and media build one pillar of our target group to announce our project to larger groups. In the short term, it will help decrease key digital deficiencies on participants and target groups. In the long run, it will empower adults living in various communities to look at the same challenges from the same perspective to expand awareness about common issues with a joint project. The effects of DIVO project on the participants: - Digital skills training with innovative methods and techniques will be provided, - Design and develop a notable game-based learning method for the development of adults' digital skills - They will participate in active citizenship within the framework of Erasmus +, - -It will contribute to the development of language competences.The effects of our project on participating institutions: - They will be able to provide digital skills training with innovative methods and techniques, - Working in Harmony between international institutions and adults will be achieved, - They will bring their 21st Century digital skills to the target audience, - Integrating innovative methods in education into adult education - -Exchanges of good practices and experiences among the partner organisations. - With the support of basic digital competencies of Digital Migrant adults, they will turn to Digital Hybrids, - Performing simple operations like bill payment, e-government, mhrs(Online appointment at Health Sector in Turkey), e-banking, appointment, complaint /request applications, following fast agenda , video call etc. will be possible for these adult people<< Results >>With the continuous development and change of technology, adults who are unable to keep up with the technology, which is the indispensable area of life, have difficulties in finding jobs and maintaining their positions in their jobs. In addition, the technology age has brought along the ""Cyber World"", and this Cyber World has brought with it Cyber Attacks and new fraud methods. For this reason, these adults, who cannot follow the technological developments, have become an open target against attacks and fraud. We will have an educational game that will support adult people to have self sonfidence to use cyber word without any hesitation and thus they will become familiar with cyber world's features. The game, which started concrete at the table and continues in the digital environment, aims to soften the transition process of adults who experience technological disabilities. The lighter this process, the less the tendency to shake and give up. Thus, although there is not much age difference between them, it will serve as a bridge between adults and young people, and it will save adults from being sentenced to young people. At the same time, the interoperability of the game and the dialogue between generations will increase. We will have 3 multipleyer events and 6 TPMs in order to implement objectives of the project.Harmony between international organizations and adults will be provided 21.Century essential digital skills will be provided to the target adult individuals Integration of innovative techniques in education into adult education Engagement in active citizenship within Erasmus Plus will be realised by the project DIVO."
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::e497767f13404e6895917c8db43e3aa5&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::e497767f13404e6895917c8db43e3aa5&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eu
