Sensus, Region Stockholm-Gotland
Sensus, Region Stockholm-Gotland
10 Projects, page 1 of 2
assignment_turned_in ProjectPartners:IB Südwest gGmbh für Bildung und soziale Dienste - Region Hessen Mitte, Sensus, Region Stockholm-Gotland, Polskie Stowarzyszenie na Rzecz Osob z Niepelnosprawnoscia Intelektualna Kolo w GdanskuIB Südwest gGmbh für Bildung und soziale Dienste - Region Hessen Mitte,Sensus, Region Stockholm-Gotland,Polskie Stowarzyszenie na Rzecz Osob z Niepelnosprawnoscia Intelektualna Kolo w GdanskuFunder: European Commission Project Code: 2022-1-PL01-KA220-ADU-000090113Funder Contribution: 120,000 EUR"<< Objectives >>In the ""Different sounds"" project we have 3 organizations involved in the project from Poland, Sweden and Germany. All the organizations work with people with intellectual disabilities. In the project, we want to create 3 Intellectual outputs: printed book, e-book and animation movie. The story, text, pictures, paintings and music used in IO will be created by people with disabilities. The main idea of the story is a story of objects and instruments, a story about discrimination and acceptance.<< Implementation >>In the project, we will have music and art workshops. All partners will create 3 music groups, that will meet in the partner organizations and play concerts open to the public. All partners have an experience in working with disabilities and art. People with disabilities will also create 3 Intellectual Outputs with support from staff. The main role in the process will be taken by people with disabilities. Products will be book, e-book and animation movies. We will involve the provisional to supp<< Results >>We expect to have 3 Intellectual Outputs: printed book (in 3 languages), ebook (in 4 languages) and animation movie (3 languages). We want to send the books to libraries and associations to make it more visible. Also, 3 music grapes that involve people wit disabilities will play 6 counters in 3 cities. Concerts will be open tu the public. We hope that we will be able to create innovative attractive tools for education about discrimination and acceptance."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Sensus, Region Stockholm-Gotland, JÁIT-International Theatre, RomanoNet, z. s., PAL NETWORK, Romsko drustvo Romano VeseliSensus, Region Stockholm-Gotland,JÁIT-International Theatre,RomanoNet, z. s.,PAL NETWORK,Romsko drustvo Romano VeseliFunder: European Commission Project Code: 2022-1-CZ01-KA220-VET-000086202Funder Contribution: 250,000 EUR<< Objectives >>✔✔The project PAL SOUND seeks to assist 300 Romani musicians in evolving their skills, acquiring new knowledge in the digital tools of music, and integrating into the music industry. The cooperation and co-creation are the main aim of the PAL SOUND project between Romani and non-Romani musicians from different countries, to enhance their skills to promote the positive narrative of Romani people, traditions and history, to promote the Romani music and their integration at social and music sector<< Implementation >>✅ Creation of the “Gypsy Influence Curriculum” through desk and field research (100 in-depth interviews with experts) ✅ Creation of the Online Romani Repository and digitalization of 10 modules in all partners language in English✅ Creation of PAL SOUND Website✅ Organization of 1 month duration Online Peer Cooperation ✅ Training of trainers to be trained in Curriculum, in Prague ✅ Organization of 1 international festival in Prague✅ Organization of 5 multiplier events in 5 different countrie<< Results >>⚡development of Gypsy Influence Curriculum, and training of 100 Romani musicians through 15 local workshops ⚡piloting the Curriculum to the Romani Influence ToT in Prague (15 professionals)⚡creation of the Online Romani Repository hosting the deliverables and up to 20 new songs and music compositions ⚡Online Peer Cooperation for one month between 50 Romani and non-Romani musicians with music compositions⚡200 participants will be informed through the multiplier and international events
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Sensus, Region Stockholm-Gotland, APOSTOLINA TSALTAMPASI KAI SIA EE, CONSORZIO MATERAHUB INDUSTRIE CULTURALI E CREATIVE, Stichting Incubator, SPOLEK ZAEDNOSensus, Region Stockholm-Gotland,APOSTOLINA TSALTAMPASI KAI SIA EE,CONSORZIO MATERAHUB INDUSTRIE CULTURALI E CREATIVE,Stichting Incubator,SPOLEK ZAEDNOFunder: European Commission Project Code: 2021-2-SE02-KA220-YOU-000049113Funder Contribution: 184,681 EUR<< Background >>The arts are integral to the social, civic, and economic wellbeing and vitality of our nation. Arts participation in childhood and youth has been linked to positive academic and social and emotional outcomes later in life. There are also positive relationships between art-going and other social and civic activities, such as volunteering in communitiesArts and culture have experienced significant economic setbacks from COVID-19. Across the spectrum of artistic and creative endeavors, restrictions on gatherings, changes in consumer behavior (voluntary or otherwise), and severe unemployment have taken a devastating toll on the sector. The full scope and scale of the impact can be hard to discern, in part because of the size and diversity of the industries and occupations that constitute arts and culture.Art and culture are part of every vibrant community and form attractive urban environments. Artistic creation and entrepreneurship contribute to creating innovative meeting places that are buzzing with ideas, projects and cultural events. However, the cultural employment situation is complex and there is an over-establishment in several occupational areas. The massive digitalization in recent months in the culture and creative sectors is clearly not temporary and could create new forms of experience and business models with market potential. There is an opportunity for a major innovation breakthrough in terms of the deployment of state-of-the-art technologies that allow “presence at a distance” (artificial intelligence, virtual and enriched reality, Internet of Things, etc.) to build a new “experience economy”. New forms of digitally mediated, decentralized creative production allow for engagement with larger and wider communities, not only at the receiving end but also in terms of content production. This trend could lead to more inclusive and innovative forms of collective production of creative content. ‘Cultural footprint” is young entrepreneurial development project for emerging artists, which aims to develop an enterprising mindset among young artists and encourage them to take responsibility for their own success and life achievements. It applies a four-step methodology that improves youngsters skills and help them realize their first enterprising ideas: the first step is inspire them, the second to teach them practical skills, the third to mentor them and the fourth to network them and show them new horizons and perspectives. The learning by doing process is accomplished in cooperation with business incubators and entrepreneurs, who show in practice how enterprise and product process work. The project idea is about young promoting entrepreneurship individual tutoring, digital skills upgrading and creativity thinking among youth cultural workers and emerging artists (in the role of learners) and business experts (in the role of trainers) who had faced the difficulties of the post COVID-19 period in terms of cooperation, workload and financial incomes. The crises of COVID-19 had created new circumstances of work, request new models of business set-up, call for digitalization of almost all the business services though platform and tools. Additionally, it makes more urgent the problems faced by the young and emerging artists in EU and considering the self-employment status, no governmental support and wide restriction measures of their work. In addition, many well-educated cultural workers are under-employed or permanently part-time unemployed and find it difficult to develop their skills and live on their art. What is more, the new situation with the ongoing COVID-19 pandemic has made it even more difficult for the cultural stakeholders to find employment in their respective cultural areas. More specifically, the pandemic has created a new landscape and – as culture continues to play an important role in strengthening the social community and contributing to social inclusion – cultural creators need knowledge to be ab<< Objectives >>The outbreak of the Covid-19 pandemic particularly threatens the future of young and emerging artists, creators and cultural operators, who are severely impacted by the enforcement of social distancing measures and the consequent postponements, cancellations or closures of events, live performances, exhibitions, museums and cultural institutions. Such a situation, with obvious differences among Member States, regions and social groups, has an impact on the possibility for cultural sector youth workers to go digital and continue their activity, particularly in cultural and creative sectors where employment is precarious. It is also an additional hurdle for young and emerging artists, writers and newly launched cultural and creative enterprises, which face competition from well-established dominant cultural and creative content providers, with possible consequences for cultural diversity as the study on the 2008 economic crisis indicates. Young people employment rate have been rapidly decreased due to the COVID crisis. They have been struggling to find inspiration, work, cooperation and funds/grants to support their work.The lockdown and social distancing measures have also made evident the importance of arts and culture for people’s mental well-being – and possibly, through the increasingly documented psychosomatic effects of cultural access, also health. The youth and emerging artists have been facing one of the biggest crises for the last century as the pandemic have created a lot of restrictions to all kind of artistic works and created the need of essential re-structure and re-born the art using digitalization, digital cooperation, e-audience and e-business tools.The project entitled “Youth Creativity: activities for promotion and support of non-traditional business models and techniques in the creative and cultural sector” was planned and created as an answer to the emerging needs of youth artists and experts in CCS to receive expert support and to re-build or start their art-oriented businesses after the pandemic. The business reality will never be the same, the youth and emerging artists should carefully revise their skills, assess capacities, brands and organize their businesses in order to reduce the risks of second pandemic situation negative effects and to adapt to the new circumstances. The current project aims to create a methodology and training handbook on business set-up for young and emerging artists, from project management, financing, audience work and personal marketing (showreels), to technical knowledge to support of youth artists in the creation of small art businesses and/or cultural enterprises and the process of creativity thinking. This will be achieved by developing relevant training solutions and materials to strengthen the capacity of youth cultural workers to strive in the current economic environment. At the same time, the project is devoted to all those young people who wish to establish their own creativity micro enterprise as a response to the crisis or unemployment. Specific objectives of the project are: •Using innovative digital solutions to increase the business and IT competences of the youth experts in the cultural and creative sector and fill the missing gaps of entrepreneurial and digital skills. •Combining innovative digital tools and cultural content in order to help the young artist in their branding and structuring process using new models of business structuring. •Using of Innovative technologies for communication and training and setting up “digital residencies” for young and emerging artists •Activities that strengthen the cooperation and networking between business and artistic Organizations, CCS and entrepreneurship sector•Creating innovative training curriculum with elements of business development and creativity thinking<< Implementation >>1) The ‘Cultural Footprint’ training programme: The project will firstly investigate the essential post COVID-19 skills for young CCSs entrepreneurs, experts and artists in participating countries, as well as the existing training programmes for youth education at the field and their contents and creative thinking. The training programme will consist of 10 modules and will be partly delivered in person via webinars, local trainings and e-residency . The training program will be tested in two phases, first with an international group of trainers online, and then in follow−up trainings.2) The ‘Cultural Footprint’ Partnership: The consortium is composed of different actors from youth artists educational sector with international experience in EU-funded projects and different cultural backgrounds. Each project partner has a specific role in the project which determines the tasks assigned to that partner and the time requirements allocated for completion of those tasks. The partners also have permanent contacts and feedback from the target groups as well as good knowledge of the target sectors. This long−term benefit justifies the rather large costs invested in the development of the platform. 3) Manual for Recovery techniques and for supporting Artists in post-COVID 19 period: All consortium countries will participate in the process of collection data, analysis of skills and competencies, essential for youth educators and workers in the implementation of educational and training programmes in consortium countries and good practices identification. As a result of the current work will be examined 50-60 publications at local level, received 100 answers to digital questionnaire and involved 275 stakeholders in inception meetings and road tables, 10 local stakeholders’ meetings, research and manual for support.4) Guideline of Individual Business Coaching of young CCSs and Digital residency: Will be created a short guidebook providing introduction to trainers about the procedures and materials to be shared during the digital residencies. It will provide instructions on how to build your business in post-COVID 19 period and help the young and emerging CCS entrepreneurs get additional funding to support their work. 5) Training curriculum on how to develop and support innovative business ideas in CCSs and creativity thinking: An intensive training curriculum tailored to missing business skills and competencies for young trainees in CCSs and creation of business creativity thinking will be prepared, tested and piloted during the implementation of the project. The curriculum will be consisted of 10 modules with about 40 hours duration.6) Set of modular training materials: Course materials, including theory and practice which can be adapted in line with national, regional needs.7) Digital platform for networking and e-residency: The platform will provide additional support to all target groups and set of innovative activities such as 10 digital webinars with 200 participants, one e-residency tools for promotion of artists work with about 50 art works and 25 artists coached with 40 hours duration each 8) Project website, newsletters, articles, leaflet, social networking, local focus groups - conducted during the implementation of project activities, involving no partner organizations, local workshops and conferences.10) 3-days Training of trainers in Sweden “Training of trainers in practical tools for boosting of art businesses and creativity thinking” with 10 experts.<< Results >>The indicators of achievement consist of certain criteria of both quantitative and qualitative nature. The quantitative indicators mainly address the consistency of the activities undertaken to the target group(s) outreach as follows:• Number of beneficiaries directly involved in project activities (approx. 695 representatives of the main target group and stakeholders in five countries – Sweden, Italy, Netherlands, Czech Republic and Greece) distributed as follows:PR1o Focus groups – 270 participants.o Online survey with artists – 100 participants.o Online survey with publications – 60 publications examined and presented.o promotion of the report -300 copies spread in the partners’ countries.PR2o Trainers – 10 experts trained to deliver the methodology in project countries.o Training guideline promotion: 300 copies spread in the partners’ countries.PR3o online webinars: 10 webinars with 20 hours duration and 200 participantso online discussions: 5 discussion, 9.5 hours duration and 100 participantsPR4o coaches: 10 to 15 coaches trained and involved.o artists: 25 mentees will fulfill the 40 hours support procedure.o e-residency: 1.000 hours of supporto residency tool: 50 art pieces and 40% rate of success
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:INSTITOYTO PSYCHOKOINONIKIS ANAPTYXIS, Sensus, Region Stockholm-Gotland, L'Ovile Cooperativa di Solidarietà Sociale scrl, CMRRF Kerpape, UC LIMBURGINSTITOYTO PSYCHOKOINONIKIS ANAPTYXIS,Sensus, Region Stockholm-Gotland,L'Ovile Cooperativa di Solidarietà Sociale scrl,CMRRF Kerpape,UC LIMBURGFunder: European Commission Project Code: 2022-1-IT02-KA220-ADU-000086274Funder Contribution: 250,000 EUR<< Objectives >>The project has the primary goal to improve the effectiveness and inclusiveness of empowering and learning paths addressed to persons with disabilities designing and testing an intervention methodology, based on peer-to-peer, participatory and inclusive approach, aimed at measuring and assessing the impact of these paths on the Quality of Life of beneficiaries.It aims to empower persons with disabilities and to enhance among operators a set of competences useful to develop impact measurement.<< Implementation >>- 1 online kick-off meeting - 4 in-presence meetings with representatives of the partner organizations - min 20 online meetings - 1 Blended training activities for partners' staff (20 persons) - 4 Online webinars, 1 bootcamp in Italy (inpresence) - peer-to-peer national training activities (at least 50 persons - partners' staff) - 1 multiplier event/country - 4 surveys (reports)/country on staff involved in the project - 1 survey on final beneficiaries involved in stakeholder<< Results >>Methodological Guide (MOOC): how to develop a peer-to-peer, participatory, inclusive approach for impact assessment of empowering paths in the field of disability (design/pilot), IndicatorsToolkit to Measure Impacts of Empowering Paths on Quality of Life, Digital Resources for Inclusion of Beneficiaries (design/pilot); Interactive Dashboard for data collection; EU Community of Practice.Active role of persons with disabilities and trained staff for greater effectiveness of empowering paths.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:OECON GROUP BULGARIA, STOWARZYSZENIE CENTRUM WSPIERANIA EDUKACJI I PRZEDSIĘBIORCZOŚCI, TUKE, International Integrity Foundation, Sensus, Region Stockholm-Gotland +2 partnersOECON GROUP BULGARIA,STOWARZYSZENIE CENTRUM WSPIERANIA EDUKACJI I PRZEDSIĘBIORCZOŚCI,TUKE,International Integrity Foundation,Sensus, Region Stockholm-Gotland,ANAZITITES THEATROU,I AND F EDUCATION AND DEVELOPMENT LIMITEDFunder: European Commission Project Code: 2021-1-SK01-KA220-VET-000032999Funder Contribution: 267,151 EUR<< Background >>Culture and the arts have been traditionally recognized, promoted and preserved in relation to their very intrinsic value, i.e., their status as a symbolic creation at the heart of humanity and resulting from the expression of its creativity. However, in the last decades a complementary and interrelated approach increasingly has recognized their instrumental value, in particular their contribution to social and economic development of territories. The role of culture in urban development has attracted the attention of scholars since the eighties, approaching it from the creative industries which highlights the role of firms as the generators of innovation and territorial development, or from the ‘creative class’ perspective, focusing on creative people responding to location factors in their urban environment. Consequently, culture has increasingly been used, especially in cities, to achieve particular social and economic goals. Entrepreneurs engagement, as well as access to training and digitalization, will remain a challenge for various groups (elderly, people with disabilities, young people, minorities, people from rural areas and geographical peripheries, people of limited financial means etc.). This, to some extent, will be determined by demographic changes, lack of political support and decreasing public funding. This may lead to excluding certain society groups from participation in entrepreneurial activities and receiving business support.The allure of craft and artisanship harks back to tradition and a very different past – but today’s world too places value in the high-level creativity and skills involved. Craft is a worthy connector to heritage but is also an essential part of the subsistence economy and capable, with encouragement, of becoming a valuable and thriving economic sector. The sector had been “hit dramatically” by COVID-19, raising not only the possibility of job loss but also a loss of identity. While crafts had “so much potential” to link into sectors like tourism, it was important “to connect the dots”.The interplay between technology and traditional crafts is critical, as two should not be pitted against one another. Technology is for the modern artisan a tool like any other, something that they can use to augment their skills. Similarly, in this digital world, institutions and programmes need to support artisans online by putting them on the map and building awareness.The project is planned to be developed on the background of the increasing digitalization in all areas of life and the lack of specifically connected with the artisans and craft workers training in the fields of digital entrepreneurship and business creativity thinking. The development known as Industry 4.0 in Europe requires new business and digital qualifications for skilled crafters, craft workers, artisans, trainers and apprentices as well as vocational schoolteachers. Currently, there are large differences within and between different sectors as well as between different countries and regions in terms of adapting to the requirements designated as digitalization and digital uptake of the business in the project. The project aims to analyze and better understand the expected needs and to develop exemplary learning modules for future and current professionals and their teachers and trainers in order to respond to the development at an early stage.<< Objectives >>The current project aims at developing innovative digital training solutions to enhance the effectiveness and competitiveness of crafters’ and artisants microenterprises, especially in the context of participation to national and EU markets. This will be achieved by developing relevant training solutions and material to strengthen the capacity of existing microenterprises and craft-type of enterprises to strive in the current economic environment. At the same time, the project is devoted to all those individuals who wish to establish their own creativity micro and craft-type enterprise as a response to the crisis or unemployment.The project main objectives are: •An analysis of which competence requirements are necessary for crafters in order to establish or support their businesses•Developing entrepreneurial and digital skills of people holding or wanting to create a microenterprise. •The development of exemplary learning modules for trainees, which give an initial access to the future digital business envorobnment and which can be implemented with relatively little resources and are suitable for all participating countries. •Building on this, the development of learning modules for teaching staff in order to sensitize them to the challenges of digitalization and enable them to teach in a project-oriented and forward-looking manner and to guide their students in their learning.•Support transnational policy co-operation leading to policy development in the crafts sector•Foster capacity building through innovative approaches through the development of skills and business models for craft professionals and representative organisations in Europe•Enabling people to gain new skills which will enrich their professional life and open new channels in the labour market•Creation of a digital platform for cooperation among micro businesses and entrepreneurs from rural areas•Favoring the start-up of new enterprises in post COVID-19 era•Delivery of digital tools for acceleration in business<< Implementation >>The project entitled “Promoting creativity microbusiness though web tools in rural area” was planned and created as an answer to the rate of creativity microbusinesses in rural areas in the EU and aims to enhance the effectiveness and competitiveness of microenterprises, especially in the context of participation to national and EU market. This will be achieved by the specific objectives that are:•Developing entrepreneurial and digital skills of people holding or wanting to create a microenterprise. •Formation of virtual training curriculum for enhancement of creativity micro businesses•Creation of a digital platform for cooperation among micro businesses and entrepreneurs from rural areas•Favoring the start-up of new enterprises in post COVID-19 era•Delivery of digital tools for acceleration in businessThe project aims to equip them with the necessary innovative skills and competences to upgrade the efficiency of their work. This will be achieved by the implementation of the following specific activities:-Competence Matrix for Digital entrepreneurship and business creative thinking for crafters in rural area: Proceeding and identifying specific capacity gaps of microenterprises and craft-types of enterprises in post COVID-19 era in order to create an entrepreneurial learning of crafters, collaboration with stakeholders and research with 140 stakeholders,20 experts and 105 crafters. -The Transformative Business Model for creativity micro businesses: . Testing and validating main training modules and content with at least 140micro/craft enterprises though the established virtual training curriculum for enhancement of creativity micro businesses through 10 MOOC classes organization and local trainings with several days duration.-Design of innovative multilingual online tool: designing an innovative multilingual online tool in order to support the cooperation among micro businesses and entrepreneurs from rural areas and enhance their participation in training using digital classes. It will target 70 crafters as part of the matchmaking and 140 participants from the partners’ countries in the MOOC.-Individual online acceleration procedure for entrepreneurs: implementing individual online acceleration procedure for entrepreneurs using digital tools for communication, providing them services for supporting tailored business plan creation and mentoring and targeting on 35 entrepreneurs, providing them services for supporting tailor business plan creation and mentoring.•(C1) Training of entrepreneurs in Transformative Business Model for creativity micro businesses: Training of entrepreneurs in practical tools for boosting of their businesses in post COVID era with 5 days duration in Bulgaria. •(C2) Training of experts in ‘MicroHUB’ approach: Training of experts in individual acceleration and mentoring with 5 days duration in Sweden.<< Results >>During the implementation of the project will be developed the following project results that target the reduction of unemployment in the European Union:-(PR1) Competence Matrix for Digital entrepreneurship and business creative thinking for crafters in rural area: which will be based on process of identification of competencies and skills gaps in entrepreneurial learning of crafters, collaboration with stakeholders and research. It will target 140 stakeholders,20 experts and 105 crafters. -(PR2) The Transformative Business Model for creativity micro businesses aims to design and develop an innovative curriculum for digital vocational education in digital entrepreneurship and business creativity thinking for crafters from the partners countries.-(PR3) Design of innovative multilingual online tool: designing an innovative multilingual online tool in order to support the cooperation among micro businesses and entrepreneurs from rural areas and enhance their participation in training using digital classes. It will target 70 crafters as part of the matchmaking and 140 participants from the partners’ countries in the MOOC.-(PR4) Individual online acceleration procedure for entrepreneurs: implementing individual online acceleration procedure for entrepreneurs using digital tools for communication, providing them services for supporting tailored business plan creation and mentoring. We will target 5 entrepreneurs per country (35 in total) in 700 hours and will be coordinated by 2 trainers per country (14 in total). This way, entrepreneurs will have the opportunity to communicate their ideas and receive advice from experts, that will boost their business growth.-(C1) Training of entrepreneurs in Transformative Business Model for creativity micro businesses with 21 participants 5-days duration in Bulgaria -(C2) Training of experts in ‘MicroHUB’ approach with 14 participants, 5-days duration in SwedenThe project also includes a research element, which will be conducted across several countries in Europe. Detailed analysis and research into the economic value of the craft sector within Europe has not yet been undertaken. This leads to a knowledge, value and awareness gap both within the sector itself and at local, regional, national and European level. MICROHUB will undertake research into the economic value of the craft sector, in order to disseminate a clear and cohesive understanding of the impact and value of European craft.Various findings will also be generated by the project partners during the project execution to support:(1)Process of elaboration of the project results/ pilot testing in every project country; templates, guidelines and reports summarizing the activities and giving recommendations for the project results.(2)Promotion and dissemination activities/ promotion and dissemination plan, project website, leaflet and brochure, newsletter, and Facebook page; a final conference, promotion and dissemination reports of the project partners/after every 12 months(3)Exploitation of the project results/exploitation strategy at the partnership level at national level(4)Evaluation and quality control of the project activities and results/ quality and evaluation plan, quality reports/ after every 12th month/evaluation reports(5)Management and financial plan, progress reports, interim report and final report
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