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M-POWERED PROJECTS LIMITED

Country: Ireland

M-POWERED PROJECTS LIMITED

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-LU01-KA227-YOU-078059
    Funder Contribution: 136,890 EUR

    Many social challenges that we are facing, such as climate change, inequality or poverty, have been further developed in a short space of time by the COVID-19 pandemic. Many dark narratives are being created, with environmental, social and economical crisis in the first line. But, uncertainties should not frighten or paralyze us; they should help us anticipate and prepare.In the project “Imaginarium,” partners for Luxembourg (Art square Lab), France (Co-Actions), Ireland (M-Powered) and Finland (University of Turku) are going to introduce creativity using Design Thinking and Futures Thinking methodology that will enable a proactive search for possible development solutions for tomorrow.Young people will be ensured that designing the future is, on the one hand, a search for opportunities and potential, and on the other hand, systematic, purposeful and initiating practical solutions, aimed at responding to uncertainty. On the other hand, youth workers will be supported with the research, materials and tools to introduce Futures Thinking and Design Thinking as regular creative ways of thinking for young people, adapted to the new realities. PROJECT OUTPUTS/ACTIVITIES•EVIDENCE-GATHERING REPORT on CHALLENGES FOR FUTURES (Country Reports on challenges young people face in connection to sustainability, based on the research. Qualitative report. What young people think about the future? What do they see as the main challenges now?)•CREATIVITY ASSESSMENT TOOL FOR YOUTH WORK (Creativity Assessment Tool developed with support of the researchers from University of Luxembourg)•Tool-kit FOR CREATIVITY (Toolkit for creativity and Design Thinking for innovative education, with materials like cards and canvas and board game useful for youth workers - materials will be implemented and tested during the project) •GUIDE for FUTURES THINKING for YOUTH WORK (Publication: Futures Thinking in Youth Work - guide for youth workers)•WEB PLATFORM: Website, Blog, Facebook page – a database of materials (Digital platform with examples of “Sustainable futures project” created by young people during Thinkacton)•EVENT THINKACTON (1 per country) for 30-40 young people per country •A series of MULTIPLIER EVENTS (6 in total, implemented in all partner countries)•JOINT STAFF TRAINING EVENT (2 JSTE) for staff and associated youth workers, allowing them to build further their creative competences•LEAFLET promoting the project•YOUTUBE CHANNEL capturing the most important impressions from the projectThe partnership desired impact is to be considered a referral point for further activities in the field of education for creativity (using Futures Thinking and Design Thinking) thanks to innovative methodologies, tools and approaches used and produced during the Imaginarium Project. •Bring the creativity in non-formal educational system thanks to the Design Thinking and Futures Thinking and creative problem-solving methodologies•Supporting students and educators in developing new sustainable ideas for positive futures•Support educators with materials useful for teaching creativity and sustainability •Support educators with a tool to measure creativity of young people •Professional development of staff and stakeholders: intensive training about the use of creativity in education of young people•Encourage young people to implement their ideas: inform them about the funding possibilities for Solidarity Projects (Erasmus Plus EU Program) and provide them with basic project•management skills fostering social entrepreneurship and employment .The project will be directly addressed to the staff of partner organisations (6-8 persons), youth workers invited to take part in the project (16-20 persons) and80-120 young people. Indirectly, thanks to the diverse expertise of the partners, their geographical distribution and wide networks, the project will address non-formal education sector on national and European levels.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA220-HED-000027536
    Funder Contribution: 332,996 EUR

    << Background >>We decided to apply for this project because it will allow us to meet several needs observed and reported by partner universities. These needs are concentrated in several areas:-Methodological: lockdown showed us the need to change the approach to teaching methodology. Conventional ways of transmitting and controlling learning outcomes have been successfully transferred online, but in the long term, Project Partners found that students were tired of listening to and concentrating on online lectures for long hours. There were problems with the objective assessment of the learning outcomes. We need an innovative, more engaging approach to teaching, allowing for quick reactions, enabling an objective and comparable assessment of students' work and knowledge in reality and virtual reality.-Substantive: sustainable development will be possible if we change an approach to production and consumption. The economy based on the idea of a circular economy and bioeconomy is possible. However, the experiences of the partners show the lack of awareness of the importance, scope and even definition of the bioeconomy among the internal stakeholders of universities. Bioeconomy does not evoke positive associations, so the directions associated with it are rarely chosen and are not perceived as attractive and future-oriented. It needs to be changed. Bioeconomy is interdisciplinary, it is important to take it into account in the way of teaching. It is important to use the intellectual resources of students and lecturers and to stimulate the search for solutions in a creative way. We need to create a positive feeling and higher awareness regarding bioeconomy.-Related to the skills of teachers: taking into account the specificity of online teaching and the specificity of the interdisciplinary area of bioeconomy, we need appropriate tools that will allow us to create better quality together, use the creative energy of teachers and stimulate it among students. Teachers need methods such as co-creation and design thinking adapted to the teaching process.-We need the innovative interesting, inspiring tools for teaching.-W need to cooperate for better quality of the results of our work.<< Objectives >>- create an Agile Teaching Methodology, allowing one to move freely from reality to virtual reality, offering an innovative formula of classes, involving design thinking and co-creation process.- generate a collection of best practices/guide for users in this methodology- teach teachers how to use co-creation and design thinking methods adapted to the needs of education- prepare an innovative, interdisciplinary trial course in the field of Bioeconomy, based on the developed methods- design and create educational tools and materials tailored to Agile Teaching Methodology- create the basis for permanent cooperation between partner universities, so as to implement joint transnational studies in the future- increase awareness and positive associations with the bioeconomy among internal stakeholders<< Implementation >>-Kick-off meeting-Bioeconomy awareness research among students and lecturers of partner universities. Stakeholder mapping-4 individual meetings in partner university countries with representatives of M-Powered, during which: 1. teachers will learn the design thinking and co-creation method adapted to the needs of education 2. Teachers use design thinking and co-creation methods, with the support of M-Powered they will conduct the creation process Agile Teaching Methodology.-Co-creation meeting of all partners - joint Agile Teaching Methodology development session-Creation of a book of methodological best practices / user manual, series of webinars and / or podcasts on Agile Teaching Methodology-An internet platform that collects the generated and existing resources in the area of bioeconomy-Creating substantive content adapted to the tools and methods developed in the initial phase of the project, along with didactic materials – partners meeting-Launching a trial course for students based on Agile Teaching Methodology-Evaluation of the project results - researching the opinions of students and teachers on the implemented methodology and the image of the bioeconomy-Closing the project, a meeting of partners and dissemination of results among stakeholders<< Results >>- Strengthening the cooperation of the Project Partners- Assessment of the image and understanding of the bioeconomy by internal project stakeholders- Project stakeholders map- Gaining new competences and knowledge of methods of making the didactic process more attractive- Creation of a methodology enabling the simultaneous, qualitative conduct of classes in reality and virtual reality- Creation of a collection of best practices / user manual disseminating the created methodology and tools- A joint trial course on bioeconomy based on the created tools and methodology- Bringing innovative tools for education- Strengthen the digital aspect of education- Disseminating and strengthening an image of the bioeconomy

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