MERIDAUNIA SOC. CONS. ARL
MERIDAUNIA SOC. CONS. ARL
9 Projects, page 1 of 2
assignment_turned_in ProjectPartners:RIBERA CONSORTIUM, Verein der Akademie für Bildung, Culture, Kunst, Jugend und Sport der Europäischen Union, Slovak University of Agriculture, MOMENTUM MARKETING SERVICES, MERIDAUNIA SOC. CONS. ARLRIBERA CONSORTIUM,Verein der Akademie für Bildung, Culture, Kunst, Jugend und Sport der Europäischen Union,Slovak University of Agriculture,MOMENTUM MARKETING SERVICES,MERIDAUNIA SOC. CONS. ARLFunder: European Commission Project Code: 2022-1-SK01-KA220-VET-000085560Funder Contribution: 250,000 EUR<< Objectives >>Through practical tools (guidance, explanatory videos, questionnaires, templates, )help communities to gain an understanding of the role of energy cooperatives in energy transition processes in rural areas as well as the drivers for individual participation in and commitment to individuals through reported experiences of countries involved in the transition path, participation, motivations and perceived behavior changes<< Implementation >>- Getting started - Programs and Case studies and guide about “Empowering local communities to engage with their own future”- Education Resources, multimedia open: designing the strategy and planning - Generating Actions and experiences compendium- 4 transnational meetings of the whole consortium- 3 project result development- 6 workshops and one final conference- Pilot evaluation and rollout at wider public<< Results >>- guide on “Energy cooperatives in energy transition processes in rural areas as drivers for individual participation in and commitment to individuals” - a set of case studies and a literacy review - curriculum “E-COOP how to enable the community to jointly implement integrated packages of future-orientated actions which respond to their long-term challenges and opportunities in energy transition”-platform that will include Education Resources, multimedia open
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Ege University, European E-learning Institute, University of Szczecin, Münster University of Applied Sciences, MERIDAUNIA SOC. CONS. ARLEge University,European E-learning Institute,University of Szczecin,Münster University of Applied Sciences,MERIDAUNIA SOC. CONS. ARLFunder: European Commission Project Code: 2021-1-DE01-KA220-HED-000031193Funder Contribution: 288,015 EUR"<< Background >>European HEIs are increasingly becoming socially engaged and thereby increasing their role regarding regional and social development. The European Commission’s latest Higher Education Modernisation Agenda points out that since 2011 a great contribution was made in strengthening collaboration between higher education, research, and business. But beyond the economic impact, social or civil responsibility is less developed and therefore must be emphasized (Higher Education Modernisation Agenda, 2017). The CoCreAid project will have a direct impact on SOCIAL ENGAGEMENT by connecting NGOs from RURAL AREAS with HEIs. This will address SOCIAL CHALLENGES and address NEEDS OF CITZIENS FROM RURAL AREAS while providing INCLUSION. However, due to the ongoing pandemic, social and physical distance, co-creation between HEIs and NGOs are hampered. Consequently, the actual aim of promoting social progress and overcoming social challenges cannot be achieved. This is because social challenges can be overcome jointly through co-creation projects between HEIs and NGOs. Indeed, the ongoing Covid-19 pandemic further destabilises already ongoing co-creation projects and creates barriers between higher education institutions and the rest of society. A needs analysis by MUAS have shown that due to the pandemic situation, a large number of co-creation projects fail due to a lack of appropriate methods and tools for collaborations. Therefore, a digital CoCreAid Kit could support the collaboration between HEIs and NGOs to overcome these barriers and to continue and strengthen the cooperations. Depending on the course of the project, individual co-creation methods help to overcome transfer barriers. This will be done by providing a graphical user interface (GUI) with digital co-creation tools. Co-creation tools are methods that enable the co-creation activities along the whole process of co-creation (project definition, co-creation and (re)integration (Lang et al. 2012)) in consideration of the characteristics and barriers of co-creation projects (e.g. actors from different sectors and disciplines with different backgrounds, experience, and languages are working together). To do this, we use methods (such as e.g. appreciative inquiry, nudging, river of life, smart PICO, expectation matrix, UTAUT Modell, lean canvas, persona, usability tests, design thinking) from different disciplines (e.g. engineering, social sciences, life science, and economics) from different disciplines (such as engineering, healthcare, and other disciplines). We take the most effective methods and transfer them to the NGO context of co-creation for social impact. The unpredictable context of Covid-19 creates new opportunities of fostering DIGITAL AND INNOVATIVE ways of promoting CIVIC ENGAGEMENT, which can be embedded in co-creation projects with HEIs and NGOs. This project will use the opportunity to realise an “easy to use” graphical user interface to provide digital co-creation tools to project leaders of both NGOs and HEIs. The aim is to overcome both SOCIAL AND SPATIAL BARRIERS between NGOs and HEIs.The project will integrate CITIZENS from rural areas and promote collaborations through access to DIGITAL CO-CREATION TOOLS. This will help to OVERCOME BARRIERS AND ADRESS SOCIAL CHALLENGES. The project will enable the implementation and development of high-quality co-creation projects digitally, between NGOs and HEI. The aim is to increase social impact in the participating European countries and beyond.<< Objectives >>The focus of the project is to overcome barriers in cooperation that arise when HEIs and NGOs co-create. Furthermore, DIGITAL COMPETENCES will be strengthened among these cooperation partners by the practical application of the digital CoCreAid Kit. In addition, citizens in rural areas will be given access to the cooperation, thus contributing to addressing social challenges. As we are planning to develop the CoCreAid Kit 4.0 that we are aiming for, we will also use this product in cooperation within this project. In this way, we will show how much it facilitates the cooperation and thus contributes to social engagement. The co-creation projects between NGOs and HEIs are very important as the pandemic situation has brought new social challenges. Through successful co-creation projects, these social challenges can be addressed and overcome. Even before the pandemic, it was difficult for interest groups from rural regions to cooperate with HEIs and the pandemic situation has now worsened this situation. We are creating opportunities to overcome these barriers with our CoCreAid Kit 4.0. Accordingly, our OBJECTIVES of this project are: To create a greater awareness and understanding of transfer barriers in co-creation projects between HEIs and NGOs (PR1) To develop an “easy-to-use” graphical user interface (GUI) to ensure an equivalent “face-to-face-activity” in the digital space. The GUI offers different selection options and guides the user to the individual co-creation methods depending on the project progress. After the selection process, the users can apply the co-creation methods interactively (PR2) To increase capacity among HEI and NGO representatives in the development of digital skills, with the hands-on use of digital co-creation tools (PR3) To improve the inclusion of citizens from rural areas via NGOs in co-creation projects with HEIs (PR3) To scale the use of the digital tools to a broad target group, via multiplier events (PR4)<< Implementation >>In order to achieve the objectives of the project we are planning to implement the following activities: PHASE 1: EXPLORATION PR1: “Report on digital solutions for co-creation”: Compilation of research results and best practice solutions for cocreation in a digital environment. PR1-A1: Desk research: Research for digital solutions (e.g. platform and interaction opportunities) for digital co-creation. Determine existing good practices of digital co-creation between HEI and NGOs. PR1-A2: Qualitative research: In-depth interviews to get a deeper understanding of the requirements and demands of involved actors towards graphical user interfaces digital methodologies in co-creation projects across European HEIs (target group: academics who lead co-creation projects between HEIs and NGOs), n=40 and across Europe NGOs (target group: project coordinators working in NGOs collaborating with HEIs), n=40 PR1-A3: Consolidation of the findings from the desk research and qualitative research about digital co-creation methods in a synthesis report PHASE 2: DEVELOPMENT PR2: “Digital Co-Creation Aid Kit 4.0” – Building on the “Report on digital solution for co-creation” PR2 creates a graphical user interface that is easy to use for both HEIs and NGOs and citziens, allowing custom selection of co-creation tools. This can be used to replace personal face-to-face activities and make projects fluent using methods from different disciplines. Social challenges can be addressed and at the same time social engagement is promoted. PR2-A1: Based on the results from PR1, a graphical user interface is created. PR2-A2: Integration of co-creation tools into the graphical user interface: Starting from A1 - A2 includes the function that suitable tools are suggested and explained to the user. PHASE 3: IMPLEMENTATION AND REFINEMENT PR3: “Digital co-creation tools pilot testing and validation report” – Pilot testing of the CoCreAid Kit 4.0. The CoCreAid Kit with the integrated co-creation tools are used in projects between NGOs and academics & citizens. Validations are produced in the form of a report. This validation will be used for further improvement of the digital methods. PR3-A1: Pilot testing of the CoCreAid Kit 4.0 in 20 co-creation projects. PR3-A2: Validation of the CoCreAid Kit 4.0 based on a quantitative survey and a focus group. PR3-A3: Modification of the CoCreAid Kit 4.0 as final version, according to the insights of the survey and the focus group. PHASE 4: EXPLOITATION AND VALORIZATION PR4: “CoCreAid Kit 4.0 user guideline” - Aggregation of the experiences of the developed CoCreAid Kit 4.0 in a guideline form, customised for academics, NGOs and for citizens, incorporating cultural and contextual differences in the use of the tools in form of tips etc. Guidelines allow attracting more academics, NGOs and citizens, enabling them to use the CoCreAid Kit 4.0 and scale the project on the European level. PR4-A1: CoCreAid Kit 4.0 user guideline for HEIs PR4-A2: CoCreAid Kit 4.0 user guideline for NGOs PR4-A3: CoCreAid Kit 4.0 user guideline for Citizens PR4-A4: Dissemination of the guidelines via partner networks and multiplier events<< Results >>After completion of the project, it will be possible for NGOs and HEIs to successfully implement co-creation projects in a digital form of face-to-face activities. Social and spatial distances can be overcome as digital methods (e.g. appreciative inquiry, nudging, river of life, smart PICO, expectation matrix, UTAUT modell, lean canvas, persona, usability tests, morphological box) from different disciplines (e.g. engineering, social sciences, life sciences, and economics) and knowledge domains (e.g. university business cooperation, community engagement, new product development, new service development, design thinking, creativity techniques, service design, outcome driven innovations, client-centred innovations, knowledge intensive services development, scrum, lean start-up, prototyping, agile management, quality assurance) are transferred to the cooperation of HEIs and NGOs. Through developing an ""easy-to-use"" graphical user interface, an equivalent face-to-face activity is made possible. By making this digital product easy to use for NGOs, HEIs and citizens, the CoCreAid Kit 4.0 can be used despite low digital competences. At the same time, it also promotes digital skills. The GUI offers different selection options and guides the user to the individual co-creation methods, depending on the project progress. After the selection process, the users can apply the co-creation methods interactively. Specifically, the following Project Results are planned: PR1: “Report on digital solutions for co-creation” - Compilation of research results and best practice solutions for cocreation in a digital environment. PR2: “Digital CoCreAid Kit 4.0” – Building on the “Report on digital solution for co-creation” PR2 creates a graphical user interface that is easy to use for both HEIs and NGOs, citizen, allowing custom selection of co-creation tools. This can be used to replace personal face-to-face activities and make projects fluent using methods from different disciplines. Social challenges can be addressed and at the same time social engagement is promoted. PR3: “Digital co-creation tools pilot testing and validation report” – Pilot testing of the Co-Creation Aid Kit 4.0. The CoCreAid Kit with the integrated co-creation tools are used in projects between NGOs and academics. Validations are produced in the form of a report. This validation will be used for further improvement of the digital methods. PR4: “CoCreAid Kit 4.0 user guideline”- Aggregation of the experiences of the developed CoCreAid Kit 4.0 in a guideline form, customised for academics, NGOs and for citizens, incorporating cultural and contextual differences in the use of the tools in form of tips etc. The guideline allows attracting more academics, NGOs and citizens, enabling them to use the CoCreAid Kit 4.0 and scale the project on the European level. The guidelines and the CoCreAid Kit 4.0 will be disseminated in multiplier events."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SoFarm s.r.o., INSTITUT EVROPSKÝCH PROFESNÍCH STUDIÍ, s.r.o., PETRARCA - EUROP. AKADEMIE FUR LANDSCHAFTSKULTUR-DEUTSCHAND E.V., Druziva, o.z., MERIDAUNIA SOC. CONS. ARL +1 partnersSoFarm s.r.o.,INSTITUT EVROPSKÝCH PROFESNÍCH STUDIÍ, s.r.o.,PETRARCA - EUROP. AKADEMIE FUR LANDSCHAFTSKULTUR-DEUTSCHAND E.V.,Druziva, o.z.,MERIDAUNIA SOC. CONS. ARL,ARIDFunder: European Commission Project Code: 2022-1-CZ01-KA220-ADU-000089092Funder Contribution: 250,000 EUR<< Objectives >>The main project goal is to contribute to the spread and implementation of social and eco-social farming in Europe as a way towards sustainable agriculture and an inclusive society. The project aims to motivate farmers in doing social farming sustainably and effectively as a successful diversification of their work and income while including people from a disadvantaged background or with disabilities in the working process and social contact.<< Implementation >>The project consists of 6 main work packages, each divided into a series of specific activities which lead to the development of 5 main tangible results - educational material for social farmers, farmers of small and medium sizes, social service providers, educators in agriculture as well as social services etc. Apart from that, during the project, various transversal activities will be implemented, meetings organized and multiplication events will take place in each country.<< Results >>The project aims to develop 5 main tangible results. Those are (1) Condition paper; (2) Case studies collection; (3) Educational modules; (4) Micro-learning video pills; and finally, (5) Self-assessment tool and piloting. Together, the developed materials will create a complex system of educational resources, in form of OERs, that is currently lacking in the project partner countries. We expect to help farmers in their social activities and to improve the image of social farming in general.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:INTEGRATION FOR ALLA, APROXIMAR- COOPERATIVA DE SOLIDARIEDADE SOCIAL, CRL, Gençleri Geleceğe Hazırlama ve İşsizlikle Mücadele Derneği, Redial Partnership CLG, MERIDAUNIA SOC. CONS. ARL +1 partnersINTEGRATION FOR ALLA,APROXIMAR- COOPERATIVA DE SOLIDARIEDADE SOCIAL, CRL,Gençleri Geleceğe Hazırlama ve İşsizlikle Mücadele Derneği,Redial Partnership CLG,MERIDAUNIA SOC. CONS. ARL,Verein der Akademie für Bildung, Culture, Kunst, Jugend und Sport der Europäischen UnionFunder: European Commission Project Code: 2021-1-SE02-KA220-YOU-000028909Funder Contribution: 235,594 EUR<< Background >>The Horizontal priority of “Social Inclusion” has been chosen for the following reasons: YIPPEE project is clearly in line with one the overall objectives of the Erasmus+ Programme that, “Europe needs more cohesive and inclusive societies which allow citizens to play an active role in democratic life”.The lead partner, whose headquarters is located in Orkelljunga, SE, recognises, first hand, need for urgent and effective interventions to foster social inclusion and non-discrimination thus preventing racism and intolerance in a region that faces huge challenges in managing the arrival of large number of migrants some of whom are seeking protection.This view is shared by the other participating countries. The partnership was established with organizations with a wide range of experience in the field. Research on the social exclusion of migrant youth (Nordic Journal of Youth, 2010) defines Social exclusion as a two sided process as it denotes both the instances, when a person is excluded from a community or a place and denial of access to ‘outsiders’.In addition, exclusion can take the form of “othering” where migrant communities are marked out as different or not belonging. (Vestel, 2004). “Othering” can take the form of overt racism, and or structural or institutional discrimination such as special classes or projects targeted to specific groups of people (even though such strategies are often well meaning).The aim of this project is completely consistent with the chosen horizontal priority as it is focused on fostering cooperation between young Europeans and young resident refugees, asylum seekers and immigrants of the same age through an innovative methodology. Additionally, in the development phase of YIPPEE training package, youth workers and professionals from a migrant background will be included and fully involved giving their input on teamwork between EU and immigrant youth, giving them a clear stake in the process and an opportunity to become actors of change in society.This project will foster the development of new social and intercultural competences and critical thinking; it will also tackle discrimination, segregation and racism, thus contributing to prevent acts of extremism and violence. Furthermore YIPPEE project will deliver on the goals set within the chosen priority, as its actions address diversity and promote, through innovative and integrated approaches, the promotion and ownership of the shared values of equality, non-discrimination and social inclusion through education, training and youth work.The Youth Priority of “Promoting Quality Youth Work” has been chosen because: Youth work is one of the key ways to “promote common European values, foster social integration, enhance intercultural understanding and bring about a sense of belonging to a community. A deep sense of belonging is a critical tool for the prevention of extremism and radicalization”.YIPPEE Partnership believes that Erasmus+ is an effective instrument to promote the inclusion of people from disadvantaged backgrounds, with a specific focus on young resident refugees, asylum seekers and immigrants.Inclusive education based on specific quality youth work can play a major part in tackling inequalities and on the prevention of marginalization. Youth work and cultural activities are particularly effective ways of reaching out to young people. (The European Agenda on Security, (COM(2015) 185). In this framework project partners believe that a new approach and methodology are needed, where youth work based on true peer learning can be a means of growth both for EU and immigrant/refugees young generation.<< Objectives >>Youth is the future of EU member states. EU Youth Report stated that young people should be able to grow up in inclusive and pluralistic communities, based on European democratic values, the rule of law and fundamental rights Education, youth participation, interfaith and inter- cultural dialogue have a key role to play in preventing radicalisation by promoting common European values, fostering social inclusion, enhancing mutual understanding and tolerance (European Commission, 2015).OBJECTIVESThe general objective of YIPPEE project is to contribute to more equal, intercultural and inclusive youth local communities through new approaches and transnational initiatives. Specific objectives are:-To deliver an innovative and effective approach to youth work within multicultural communities.-To bring young Europeans and immigrants, refugees and asylum seekers of the same age together, cooperating through peer to peer learning, deepening their critical thinking and creating a sense of belonging.-To encourage young multicultural communities to become actors of change through local initiatives, planned at EU level, aimed to tackle discrimination and foster social inclusion.NEEDS & TARGET GROUPS-Young resident refugees, asylum seekers and migrants. It is the common experience of partner organisations that this disadvantaged group can be become more vulnerable to processes which disadvantage them further.-Youth workers, trainers and teachers will be trained through innovative methodologies, teaching/learning modules and guidelines to involve the above-mentioned target group together with:-European youth, to promote creative intercultural teamwork with the aim to concretely foster social inclusion.-Local stakeholders (associations, schools, public authorities, etc.) will be also involved in project's implementation. Project Intellectual Outputs will be innovative as they will be created from the perspective of both youth workers and of immigrant youth; this will bring to the success of YIPPEE Youth Inclusion Scheme.In Ireland, UK Brexit effected although the anti-immigration feeling expressed by the Leave vote was ostensibly directed at other Europeans, racist hate crime also surged immediately after the EU.Several public opinion polls were done in Austria from 2015 until 2017 concerning migration and refugees. One of the polls realized already in June 2017 found out, that more than 70% of respondents were against taking in the refugees from Middle East and North Africa based on quotas. 63, 4% considered these refugees to be a security threat. (The Eurobarometer)Portugal created in 2015 the Refugee Support Platform to help to maintain calm around refugee issues and build support for their integration. Despite this openness, the number of refugees arriving in Portugal has been low so far. There are strong reasons to increase the pace of resettlement which is in the national interest.The emergency situation of Italy as first place of entry to the EU for migrants and refugees has created a number of challenges for both the refugeesand the indigenous population where: on one hand there has been an increase in racism (Amnesty International’s report on human rights, 2018) As evidenced by the recent shocking episodes of Macerata. On the other hand 46% of the Italian population are feeling increasingly unsafe and blame this on the increased numbers of migrants and refugees coming to the country, the highest influx of the last 10 years. (European observatory on Security - Demos, 2017).According to the UNHCR, since 2014, Turkey has been the country hosting the largest number of refugees under UNHCR’s mandate in the world – with the vast majority being nationals of the Syrian Arab Republic. In 2019, the number of Syrians with temporary protection status remained stable at nearly 3.6 million. Over 98% of Syrians lived in urban, peri-urban and rural areas, with less than 2% residing in seven remaining temporary accommodation.<< Implementation >>Thanks to consistent Project Partners experience both in Erasmus KA2 projects and in the main topics addressed by YIPPEE innovative approaches, methodologies, educational contents and inclusive settings will be developed in the framework of IO1 to foster dialogue between young Europeans and resident refugees, asylum seekers and migrants of the same age Research will be a core activity to achieve this first project result and to assure its coherence with target groups’ needs and expectations. Final innovative teaching modules, will be the basis to create innovative non formal education pathways as further project’s results (IO1) Researchers/ trainers / teachers' multicultural staff, including people from a migrant background, will have been selected and trained to deliver a more holistic, culturally sensitive and appropriate approach during youth and social work (C1 + IO2).After testing phase (IO2) innovative non-formal educational pathways will be created to foster social inclusion and dialogue between young Europeans and coetaneous refugees, asylum seekers and migrants. Final version of YIPPEE Youth Inclusion Scheme will be the result of a close cooperation between all target groups, thanks to quality work of Partner organizations.In the framework of YIPPEE Youth Inclusion Scheme, Young EU citizens and young resident refugees, asylum seekers and immigrants of the same age will be involved in creative teamwork with the support of researchers/trainers/ teachers and with participation of local communities.Young participants will thus become actors of joint initiatives with transnational visibility and will have an active role in raising awareness of the importance of effective social inclusion, in the local communities.YIPPEE Guidelines for Cross-sectoral co-operation will be introduced to private organizations and public institutions that will consequently engage on replicating YIPPEE Youth Inclusion Scheme, widening its diffusion and strengthening the whole project’s impact.<< Results >>1.Innovative approaches, methodologies, educational contents and inclusive settings will be developed to foster dialogue between young Europeans and young resident refugees, asylum seekers and migrants of the same age.2.Youth workers/trainers multicultural staff, including people from a migrant background, will be selected and trained to deliver a more holistic approach culturally sensitive and appropriate to improve the quality of their youth/social work.3.Innovative non-formal educational pathways will be created to foster social inclusion and dialogue between young Europeans and coetaneous refugees, asylum seekers and migrants.4.Young EU citizens and immigrant youth will become leaders of joint initiatives with transnational visibility aimed at raising awareness of the importance of concrete social inclusion, in the local communities.5.Private organizations and public institutions will engage on YIPPEE Youth Inclusion Scheme and Charter, widening their diffusion and strengthening the whole project’s impact. Project Partnership believes that Erasmus+ is an effective instrument to promote the inclusion of people from disadvantaged backgrounds. Inclusive education based on specific quality youth work can play a major part in tackling inequalities and on the prevention of marginalization. YIPPEE project will foster the development of new social and intercultural competences and critical thinking; it will also tackle discrimination, segregation and racism, thus contributing to prevent acts of extremism and violence.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:8DG, PAL NETWORK, MERIDAUNIA SOC. CONS. ARL, Magnetar Ltd, CIVIL COOPERATIVE ENTERPRISE AMARANTHUS +1 partners8DG,PAL NETWORK,MERIDAUNIA SOC. CONS. ARL,Magnetar Ltd,CIVIL COOPERATIVE ENTERPRISE AMARANTHUS,Ce.F.A.S. - Centro di Formazione ed Alta Specializzazione APSFunder: European Commission Project Code: 2022-1-IT03-KA220-YOU-000088730Funder Contribution: 250,000 EUR"<< Objectives >>The project ""E-playing in Social Entrepreneurship"" aims to develop pedagogical techniques in social entrepreneurship through gamification, oriented to youth. The project will create innovative training materials in game-based social entrepreneurship education and will deliver serious video games which will help youngsters engage in learning the essentials of social entrepreneurship, by playing and interacting digitally with their peers.<< Implementation >>WP1 – Project ManagementWP2 – Research and Curriculum creationWP3 – Creation of the platform and the video games. In this WP a Training of Trainers will be implemented.WP4 – Piloting and fine-tuning of the gamesWP5 - Dissemination<< Results >>The expected results of the project are:-Developing the entrepreneurial skills of youngsters-Creationofinnovativedigitaltoolsforeducationinsocial entrepreneurship-Empowering youngsters to start their own business-Decrease unemployment across Europe"
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