ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION
ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION
21 Projects, page 1 of 5
assignment_turned_in ProjectPartners:ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION, SYSTEM & G FINLAND RY, Badgecraft, UAB, SINDESMOS SISTIMA KAI GENIAASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION,SYSTEM & G FINLAND RY,Badgecraft, UAB,SINDESMOS SISTIMA KAI GENIAFunder: European Commission Project Code: 2022-2-EL02-KA220-YOU-000100323Funder Contribution: 250,000 EUR<< Objectives >>Objectives:- to involve young people in peer-to-peer labs about the European Youth Goals And their relevance to young people and ourcities;- to promote cooperation among youth and local stakeholders in each city on European Youth Goals ground, outputs.- to build our capacity to promote the European Youth Goals through youth-led activities in our cities;- to support young people’s learning, actions and recognition related to European Youth Goals through Cities of Learningdigital platform ;<< Implementation >>Work package 1: Project coordination and management and dissemination.Work package 2: Good practices of the European Youth Goals,Work package 3: Capacity building for the European Youth Goals.Work package 4: European Youth Goals learning playlists and badges.Work package 5: Dissemination and multiplying.<< Results >>- Youth consultations on European Youth Goals implementation.- Youth leadership capacity developed during a long-term course (non-formal learning methods) based on the 7 Habits ofHighly Effective people.- Youth Goals co-designing playlists (method) for personalised learning.- Structured Dialogue on European Youth Goals.- Increasing awareness about European Youth Goals and their benefits and opportunities to young people.- Networking opportunities.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION, FUNDACJA CENTRUM AKTYWNOSCI TWORCZEJ, ASOCIACION CAZALLA-INTERCULTURAL, GEOCLUBE - ASSOCIACAO JUVENIL DE CIENCIA NATUREZA E AVENTURAASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION,FUNDACJA CENTRUM AKTYWNOSCI TWORCZEJ,ASOCIACION CAZALLA-INTERCULTURAL,GEOCLUBE - ASSOCIACAO JUVENIL DE CIENCIA NATUREZA E AVENTURAFunder: European Commission Project Code: 2017-3-PL01-KA205-047201Funder Contribution: 71,815 EURThe aim of the project was to improve the quality of youth work during the implementation of the EVS (now ESC) European Voluntary Service projects. The objective was to create tools supporting the implementation and implementation of EVS/ESC projects (mobile application and its paper equivalent) and training module, a model of training how to implement these tools in work with a volunteer. The project was addressed mainly to entities involved in the implementation of EVS/ESC projects (org. Sending, hosting, coordinating and mentoring). Thanks to the created tools, the applicant intended to improve the quality of the implemented EVS projects in such a way as to facilitate the reflection process on the learning outcomes and to facilitate filling in Youthpass, developed standards of monitoring and quality of the competences acquired by the volunteer and their evaluation (both on the part of the volunteer and other entities involved). The aim of the project was also to promote ICT tools in youth work. The most important RPI resulting from the project activities was the mobile application I-develop, addressed to volunteers and organizations involved in the implementation of EVS projects, which can improve the work in the implementation of EVS, and thus will contribute to the improvement of the quality of these implementations. Another RPI is Learning Grants - volunteer organizer. Learning Diary has similar assumptions and goals as the I-develop mobile application, its purpose is also very similar. The need to produce a paper version of the application arises for several reasons: 1. work on volunteer positions without access to modern technologies and the Internet (Nepal, India, Vietnam, poorer areas of Eastern Europe) 2. Projects for EVS volunteers with fewer opportunities, especially on the economic level - not having a smartphone and/or laptop. In addition, a training module of a workshop nature will be created, using non-formal education methods (its scope includes training on the implementation and use of Learning Diary and mobile application I-develop- main RPI, generated in this project. The module is especially useful for multipliers and is used for dissemination, promotion and assistance in the implementation of the proposed tools. The module fully allows you to get acquainted with the assumptions and possibilities of the generated tools. The project covers the following topics: - Evaluation in EVS projects - its meaning and importance, evaluation tools and methods, evaluation types, evaluation of competences resulting from mobility, project, work, self assesement, Youthpass, - Key competences, - Types of competences, competence assessment, - Role of the organisation: sending, hosting and coordinating in the volunteer learning process - Analysis and collection of data resulting from evaluation, valuable data processing, - Methods of obtaining information, feedback (also based on non-formal education), use of games (e.g., e.g., games), - Methods of obtaining information, feedback (also based on non-formal education), use of games (e.g., Dixit) Creative Reports - in the context of evaluation - Reflection on learning process - improvement - Youthpass.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:DANISH YOUTH TEAM, ASOCIATIA D.G.T, ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION, ASSOCIAZIONE INCO - INTERCULTURALITA & COMUNICAZIONE APSDANISH YOUTH TEAM,ASOCIATIA D.G.T,ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION,ASSOCIAZIONE INCO - INTERCULTURALITA & COMUNICAZIONE APSFunder: European Commission Project Code: 2022-1-DK01-KA220-YOU-000087231Funder Contribution: 120,000 EUR<< Objectives >>SPACESHIP aims to reinforce quality digitalization of the non-formal education, while supporting the youth workers to acquire and upgrade their personal digital & soft skills and thus boost their professionalism as learning providers. We aim to create an enabling environment for skills & practice exchange between the youth workers and once gathering capitalized mass of experiences to convert it into the learning tools that will continue fostering digital youth work and quality of its services.<< Implementation >>The key activities will build capacity of a cross-sectorial international partnership, thanks to which we realize a detailed survey among youth organizations and youth leaders to measure digital skills and collect best practices of digital youth work; realizing a moodle with 5 learning modules developed on critical mass of experiences that will allow youth workers to quality raise their digital competences and educational podcasts that will stimulate a new skill-sharing format among the sector.<< Results >>The main result of the project is fostered quality & recognition of the non-formal education in its digital dimension. To achieve that we will build innovative & sustainable learning tools that will support youth workers to foster own digital & soft skills and competences and facilitate exchange of the innovative practices among the sector. As a result the learning providers will be able to deliver more quality NFE activities in digital space using online tools to our final target –the youths.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Fundacja Youth ACT, YOU IN EUROPE, Institut za poticanje mladih, ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION, NEW HORIZONSFundacja Youth ACT,YOU IN EUROPE,Institut za poticanje mladih,ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION,NEW HORIZONSFunder: European Commission Project Code: 2019-2-PL01-KA205-065914Funder Contribution: 150,278 EURThe project Sew the future is a strategic partnership will start in September 2019 and it will finished after 24 months. The project was mutually developed by partner organisations from Poland, Italy, Croatia, Greece and Belgium. The idea of the project is to develop the tools and methods for empowering the youth with giving them competances about sewing and making the bags, backpacks, wallets, other itoms from upcycled materials like old clothers or old house textiles. The youth would learn how to make new products from old things with sewing and other upcycling methods later they would learn how to create the entreprise based on this approach of upcycling. Participants will learn how to prepare the business plan and prepare the eco-enterprise to enter the market. This project is combining the protection of environment and ecological awereness with the upcycling approach, it is training youth how to sew and how to sew the new products from upcycled materials from the sketch of the idea till th final product in the sewing groups. It promote the social inclusion emphasising the strenght and talents of individuals going beyond the stereotypes and the background. In the end it combines everything with entreprenership education to support youth with fewer opportunities to design and create the eco-entreprise which would be sustainable from the accessible materials as old clothes or used textiles. This approach aimes the empowerment of youth with fewer oportunities, social inclusion, increase of eco-entrepereurship initiatived and protection of environment.The aim of the project is developmening the youth worker’s competances for empowerment of youth with fewer opportunities through ECO-friendly entreprenuership education and social inclusion based on group sewing.The projects objectives are:Developing the methods for group sewing workshops as a tool for social inclusion and youth empowerment.Developing the tools for ECO-friendly entreprenuership education based on upcycling, sewing techniques and hand crafts.Developing the youth worker’s competances of partner orgnisations in the field of youth empowerment, social inclusion, eco-friendly entreprenuership, sewing and handcrafting. Promoting social inclusion, eco-friendly entrepreneurship and eco-lifestyle.Developing the networking and cooperation between partner organisations and their youth workers. During the project there would be transnational meetings for leaders of organisations and the project coordinators to evaluate the process of development and plan the next steps. The project would have 3 trainings where in each 25 youth wokers from partners organisations will meet and develop their comeptances. The first one will take place in Croatia and would be dedicated to increase awereness of environment issue, the importance of ecology in our life, the upcycling approach and different upcycling methods.The second one will take place in Poland and would be dedicated the sewing techniques and development of the methodology for social inclusion through group sewing. Participants will learn how to make and sew the backpacks, bags, wallets etc from upcycled materials like old clothes, or textiles. The third one will take place in Greece and it would be dedicated eco-entrepreneurship education, where participants would develop their entrepreneurship comepances and would develop the methodology for eco-entreprenuership education.The project results will be:Project website which would have all information about the project, its aim objectives, partners, description of partners and thier work, description of the activities, intellectual outputs (the videoguides and the toolkit).Videoguides for eco-upcycling which would present the diverse methods for upcycling, it would promote the protection of environment, increase awereness of importance of ecology in our lifes, the guides how to support the protection of environment in small daily life steps.Videoguide sewing for social inclusion which would guide through different sewing techniques, it would present how to sew in a team starting from creating the idea deveoping it, preparing the materials and finaising the final product, it would have examples of upcycling ideas. This videoguide would be in english and it would have the graphic ilustrations for those who dont know english. Eco-entrepreneurship tool-kit which would consist of the steps how to make the business plan and how to create the entreprise from the sketch and develop it to working body. It would iclude the national guides how to open the business from the partners countries together with the links to the govenmental sites. There would be described process of creating the business brand how to maintain it, how to create the promotion actions and increase the visibility of the business. It would also have the guide how to make the website and few examples of the created eco-entreprises.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Cesitlilik Icinde Birliktelik Dernegi, YOUTHFULLY YOURS SK, SMART IDEA Igor Razbornik s.p., ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION, MP Enterprise d.o.o. +1 partnersCesitlilik Icinde Birliktelik Dernegi,YOUTHFULLY YOURS SK,SMART IDEA Igor Razbornik s.p.,ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION,MP Enterprise d.o.o.,JumpIN Hub - Associação para a Inovação e EmpreendedorismoFunder: European Commission Project Code: 2021-1-PT02-KA220-YOU-000028838Funder Contribution: 165,698 EUR<< Background >>The internet is an essential component of communication across the globe. Websites have become customers’ first point of call for information and purchasing goods or services. It offers a number of services, particularly in marketing and advertising. According to Eurostat, in 2018, on average 26% of EU businesses employ at least 10 people in digital promotion (https://bit.ly/36kTRIJ). During the Covid19 Pandemic lockdown, 28% of Europeans living in urban areas used online shopping as the main channel for buying groceries, an increase of 10% in three months and is rising (https://bit.ly/2GiRz1s). Consequently, businesses are increasing their presence on the internet and improving their advertising practices.There is an ever-increasing massive demand for capable people who will work in the digital marketing area (http://bit.ly/Top8Jobs2020), with 28 million NEETs in OECD countries searching for better opportunities for employment. In Portugal and Slovenia, one-third of all jobs held by young people were destroyed in the last 5 years (http://bit.ly/NEETjobs).We plan to address the needs of NEETs to be more employable in the current European labor market, through the most demanded factor, digital ICT skills, specifically digital marketing. The project will innovate and create a new learning model of Digital Marketing for NEET’s, preparing them for exactly what they need when entering the marketplace in the field of digital marketing. Education will be focusing on problem-based training and “experienceship” model (job shadowing) that will be further explained.<< Objectives >>Objectives of the projectYouth Workers●Gain knowledge about digital marketing●Implement a set of tools and tactics to support youth empowerment●New teaching methodologies (accountability groups, problem-based learning)●ICT skills when developing/using content●How to approach the implementation of the topic to youth centres, NGO’s and employment offices and other educational facilities●Developing an ongoing mindset necessary to become a skilled worker in the digital marketing industry●Equip new teaching methodologies (problem-based learning)NEETs (Not in Education, Employment or Training)●Gain analytical skills ●Acquisition and development of ICT skills and specifically skills in digital marketing●Being able to work with social media ads ●Content creation ●Understand difference between digital presence and providing value over digital channels●Basics of ICT Tools, digital marketing tools and methodologies●Understand types of digital marketing, Understanding customers, Measurement andmetrics, Conversion, Organic channels, Paid channels, Email marketing, Affiliate marketing, Referral marketingGoals:●DIGMA educational program development●DIGMA Train-the-trainers program●Guidebooks and online resource development<< Implementation >>Description of activitiesThe planned activities are meant to ensure the achievement of the established objectives and to increase the quality of the coaching entrepreneurship and the needs of the adult learners.●We will conduct research on digital marketing training at EU level, to identify good practices but also less good practices, to identify what worked and what did not in the process. The results will be included in a guide for youth workers, who will thus have a benchmark on the path to follow in their training of NEETs●We will develop a training program based on process facilitation, designed for youth workers, through which they acquire the digital skills and competencies needed to provide quality activities & training, in connection to digital marketing and employability. ●Guides will be created for youth workers and NEETs that will include guidelines on digital (marketing) skills, and their use, as well as the proper approach to developing such skills to be employable. It will contain tools for various learning activities and suggestions for their use.●Bite-sized learning system that provide educational content, platform with knowledge for youth workers and NEETs for an efficient way to learn at a daily basis<< Results >>Results and long-term benefits1.Developing youth workers' skills & competencies for digital marketing training;2.Developing NEETs' digital (marketing) skills and competencies, and employability;3.The teacher training program can also be used by other organizations in the community;4.The good practice guide can be taken as a benchmark for establishing the training strategy through EU;5.The guidebook with tools and suggestions for use for training becomes a useful aid for any educator to develop their individual approach;6.The guidebook for NEETs becomes a handy tool for every learner, helping them to more easily manage and develop their digital skills, as well as digital marketing competencies
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