GEOMERICS LTD
GEOMERICS LTD
Funder
3 Projects, page 1 of 1
assignment_turned_in Project2011 - 2014Partners:TU Berlin, AIGAMEDEV.COM, Codeplay Software, GEOMERICS LTD, THINK SILI +1 partnersTU Berlin,AIGAMEDEV.COM,Codeplay Software,GEOMERICS LTD,THINK SILI,Uppsala UniversityFunder: European Commission Project Code: 288653All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda_______::8a6567c3a7691abbf1451bfe77d29441&type=result"></script>'); --> </script>
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2009 - 2018Partners:NIMR, Rebellion (United Kingdom), Kohn Pedersen Fox (KPF), BT Group (United Kingdom), SPACE SYNTAX LTD. +70 partnersNIMR,Rebellion (United Kingdom),Kohn Pedersen Fox (KPF),BT Group (United Kingdom),SPACE SYNTAX LTD.,Node Architecture Ltd,Anthropics Technology Ltd,Ovinity Ltd,Electronic Arts,Hapold Consulting Ltd,Royal Institute of British Architects,Foster and Partners (United Kingdom),Node Architecture Ltd,IBM (United Kingdom),The Francis Crick Institute,LogMeIn (United Kingdom),BBC Research and Development,MedicSight,Ove Arup Ltd,Dexela Ltd,Haque Design & Research,PerkinElmer (United Kingdom),IBM (United Kingdom),Siemens AG,Sony Computer Entertainment Europe,Bodymetrics (United Kingdom),BT Group (United Kingdom),Bodymetrics Ltd,UCL,Vision RT Ltd,Hapold Consulting Ltd,Anthropics Technology Ltd,Leonardo (United Kingdom),Arup Geotechnics,BBC,IXICO Ltd,MedicSight,Dexela Ltd,ITO World Ltd,British Telecommunications plc,Sharp Laboratories of Europe Ltd,Ixico (United Kingdom),Siemens AG,Foster and Partners,Royal Inst of British Architects RIBA,Jason Burges Studio,BuroHappold (United Kingdom),3DReid,Arup Group Ltd,Halcrow Group Limited,Kohn Pedersen Fox (KPF),OS,Space Syntax (United Kingdom),GEOMERICS LTD,British Broadcasting Corporation (United Kingdom),Jacobs (United Kingdom),IBM UNITED KINGDOM LIMITED,Verzyme UK Ltd,Selex-Galileo,MRC National Inst for Medical Research,Vision RT Ltd,Electronic Arts (United Kingdom),Sharp Laboratories of Europe (United Kingdom),Ovinity Ltd,Sony Interactive Entertainment,Jason Burges Studio,3DReid (United Kingdom),Framestore CFC,Vero UK Ltd,ARM (United Kingdom),ITO World Ltd,Ordnance Survey,Arup Group Ltd,Framestore,Rebellion Developments LtdFunder: UK Research and Innovation Project Code: EP/G037159/1Funder Contribution: 5,649,580 GBPIn redeveloping the EngD VEIV centre, we will be focussing on three themes in the area: - Vision & Imaging, covering the areas of computer-based interpretation of images. For example, object tracking in real-time video, or face detection and surface appearance capture. UCL now has a broad expertise in medical imaging (see description of CMIC), and also in tracking and interpretation of images (e.g. expertise of Julier and Prince who are on the management team). Previously we have supported several EngD projects in this area: e.g. Philips (structure from MRI), Sortex (object detection), Bodymetrics (body measurement from scanning data), where the innovation has been in higher-levels of interpretation of imaging data and derivation of measurements automatically. Two other projects highlight the rapidly developing imaging technology, with high-density sensors and high dynamic range imagery (e.g. BBC and Framestore). We have outline support from several companies for continuing in this area. - Media & Interfaces, covering real-time graphics and interactive interfaces. For example, the use of spatially immersive interfaces, or computer games technology. We have a growing relationship with a number of key games companies (EA, Sony, Eidos, Rebellion), where their concern or interest lies in the management of large sets of assets for complex games software. There is interest in tools for developing imagery (r.g. Arthropics, Geomerics). We also have interest in the online 3D social spaces from IBM and BT. A relatively recent development that we plan to exploit is the combination of real-time tracking, real-time graphics and ubiquitous sensing to create augmented reality systems. Interest has been expressed in this area from Selex and BAe. There is also a growing use of these technologies in the digital heritage area, which we have expertise in and want to expand. - Visualisation & Design, covering the generation and visualisation of computer models in support of decision-making processes. For example, the use of visualisation of geographic models, or generative modelling for architectural design. Great advances have been made in this area recently, with the popularity of online GIS tools such as Google Earth tied in to web services and the acceptance of the role of IT in complex design processes. We would highlight the areas of parameterised geometry (e.g. with Fosters and the ComplexMatters spin-out), studying pedestrian movements (with Buro Happold, Node Architects), visualisation of GIS data (e.g. ThinkLondon, Arup Geotechnical), and medical visualisation.These themes will be supported by broadening the engagement with other centres around UCL, including: the UCL Interaction Centre, the Centre for Medical Image Computing, the Chorley Institute and the Centre for Computational Science.The main value of the centre is that visual engineering requires cross-disciplinary training. This is possible with a normal PhD, but within the centre model inter-disciplinary training can embed the students' focussed research into a larger context. The centre model provides a programme structure and forums to ensure that opportunities and mechanisms for cross-disciplinary working are available. The centre also provides an essential role in providing some core training; though by its nature the programme must incorporate modules of teaching from a wide variety of departments that would otherwise be difficult to justify.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2014 - 2025Partners:Roll7, Int Game Developers Assoc IGDA, Four Door Lemon Ltd, WUT, Bossa Studios +112 partnersRoll7,Int Game Developers Assoc IGDA,Four Door Lemon Ltd,WUT,Bossa Studios,Stainless Games Ltd,Crowdicity,University of York,Inria Saclay - Île-de-France Research Centre,Digital Catapult,Mental Health Foundation,HerxAngels,Tangentix,Revolution Software Ltd,IT University of Copenhagen,Crowdicity,SAPO Portuguese Telecomms,Polytechnic University of Milan,Int Game Developers Assoc IGDA,Eutechnyx,Essex Age UK,Forma,Innovate UK,British Screen Advisory Council,AiGameDev.com (Austria),University of Twente,Sony Interactive Entertainment,SAPO Portuguese Telecomms,University of Malta,Game Republic,Txchange,University of Twente,Kuato Studios UK,Havok,Essex Age UK,HerxAngels,Kuato Studios UK,Stainless Games Ltd,Tangentix,Tendring District Council,The Creative Assembly,Splashdamage,Technical University of Dortmund,22cans,Tendring District Council,Clicmobile SAS,Four Door Lemon Ltd,Rebellion,ARM (United Kingdom),Imaginarium,Codemasters,Bossa Studios,Swrve New Media,AIGameDev,Swrve New Media,University of Iceland,Marmalade Game Studios UK,DTS Licencing Ltd UK,British Screen Advisory Council,GEOMERICS LTD,BT Group,AI Factory (United Kingdom),Science City York,Connected Digital Economy Catapult,INRIA Research Centre Saclay,David Reeves Consulting Ltd,Splashdamage,BLITZ GAMES,Rebellion (United Kingdom),Hand Circus,BT Group,Revolution Software Ltd,The Creative Assembly,Txchange,Supermassive Games,TU Dortmund University,Supermassive Games,The Independent Games Developers Association,Havok,Namaste Entertainment,Electronic Arts,SideFX,SideFX,Technology Strategy Board (Innovate UK),UK Interactive Entertainment,Codemasters,Marmalade Game Studios UK,Game Republic,ROLI,Hand Circus,The Tuke Centre,Sony Computer Entertainment Europe,BT Group (United Kingdom),University of York,Blitz Games Studios,Eutechnyx (United Kingdom),TIGA The Ind Game Dev Assoc Ltd,Rebellion,Innovate UK,Imaginarium,Age UK,Roli (United Kingdom),Ukie (Interactive Entertainment Assoc),The Tuke Centre,Electronic Arts (United Kingdom),Science City York (United Kingdom),AI Factory Ltd.,University of Malta,We R Interactive Ltd,Roll7,ICX,Namaste Entertainment,Clicmobile SAS,Mental Health Foundation,Arts Council England,22cans,DTS Licencing Ltd UKFunder: UK Research and Innovation Project Code: EP/L015846/1Funder Contribution: 5,651,240 GBPThe digital games industry has global revenues of $65bn (in 2011) predicted to grow to $82bn by 2017. The UK is a major player, whose position at third internationally (behind the US and Japan) is under threat from China, South Korea and Canada. The £3bn UK market for games far exceeds DVD and movie box office receipts and music sales. Driven by technology advances, the industry has to reinvent itself every five years with the advent of new software, interaction and device technologies. The influential 2011 Nesta "Next Gen" review of the skills needs of the UK Games and Visual Effects industry found that more than half (58%) of video games employers report difficulties in filling positions with recruits direct from education and recommended a substantial strengthening of games industry-university research collaboration. IGGI will create a sustainable centre which will provide the ideal mechanism to consolidate the scientific, technical, social, cultural and cognitive dimensions of gaming, ensuring that the industry benefits from a cohort of exceptional research-trained postgraduates and harnessing research-led innovation to ensure that the UK remains at the forefront of innovation in digital games. The injection of 55+ highly qualified PhD graduates and their associated research projects will transform the way the games industry works with the academic community in the UK. IGGI will provide students with a deep grounding in the core technical and creative skills needed to design, develop and deliver a game, as well as training in the scientific, social, therapeutic and cultural possibilities offered by the study of games and games players. Throughout their PhDs the students will participate in practical industrial workshops, intensive game development challenges and a yearly industrialy-facing symposium. All students will undertake short- and longer-term placements with companies that develop and use games. These graduates will push the frontiers of research in interaction, media, artificial intelligence (AI) and computational creativity, creating new game-themed research areas at the boundaries of computer science and economics, sociology, biology, education, robotics and other fields. The two core themes of IGGI are: Intelligent Games - increasing the flow of intelligence from research into digital games. We will use research advances to seed the creation of a new generation of more intelligent and engaging digital games, to underpin the distinctiveness and growth of the UK games industry. The study of intelligent games will be underpinned by new business models and research advances in data mining (game analytics) which can exploit vast volumes of gameplay data. Game Intelligence - increasing the use of intelligence from games to achieve scientific and social goals. Analysis of gameplay data will allow us to understand individual behaviour and preference on a hitherto impossible scale, making games into a powerful new tool to achieve scientific and societal goals. We will work with user groups and the games industry to produce new genres of games which can yield therapeutic, educational and social benefits and use games to seed a new era of scientific experimentation into human behaviour, preference and interaction, in economics, sociology, psychology and human-computer-interaction. The IGGI CDT will provide a major advance in an area of great importance to the UK economy and massive impact on society. It will provide training for the leaders of the next generation of researchers, developers and entrepreneurs in digital games, forging economic growth through a distinctly innovative and research-engaged UK games industry. IGGI will massively boost the notion of digital games as a tool for scientific research and societal good.
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