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ION TECHNOLOGIES LIMITED

Country: United Kingdom

ION TECHNOLOGIES LIMITED

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2019-1-UK01-KA202-061934
    Funder Contribution: 241,178 EUR

    In recent years, EU policies have given greater attention to ICT skills, and in particular to the employment of ICT specialists. The recently updated Digital Single Market strategy emphasises the need for policies designed to boost stability in European labour markets and improve the EU’s competitive position. Monitoring the employment of ICT specialists has therefore become increasingly important. This applies not only to students with ICT background, but also others coming from Social Sciences and Humanities (SSH) such as psychology, communication, business and fine arts or languages backgrounds that can find solutions to problems facing humanity, whether these can be solved by technology or not. The final aim is to upskill creative thinkers to lead digital strategies of the companies. These strategies will be implemented by ICT experts who will be able to develop tools and solutions using Internet of Things, Cloud Computing, Artificial Intelligence or Blockchain. The IoToAI project will also promote complementary skills such as: Quality, risk and safety; Management, leadership and entrepreneurial; Communication; Innovation; Emotional intelligence and the ability to consider ethical implications. This is in alignment with the report of the Executive Agency for Small and Medium-sized Enterprises (EASME) “Skills for Smart Industrial Specialisation and Digital Transformation” and with the European Vision for high-tech T-shaped skills for 2030.IoToAI project has the following specific objectives:•Analyse national VET curricula related to ICT to see how they can be updated with digital skills that are in demand (especially those related with AI, IoT, Cloud and blockchain) , by different business sectors •Analyse SSH higher education curricula that could be empowered by the knowledge of non high technical skills in AI and big data analysis.•Upskill non-technical highly qualified workers to deliver digital strategies in businesses related to their background•Upskill technical workers (especially in the field of VET) to undertake digital strategies in a broad range of business. •Provide the VET teachers with the right tools to identify the pedagogical model for the teacher trainingIoToAI comprises of 5 partners from 3 different countries (UK, Italy and Spain). The consortium is led by the biggest VET college in Northern Ireland (Belfast Metropolitan College), one higher education technical institution (UPCT), one VET provider of digital strategies for company leaders (IONOLOGY), one VET institution that focuses on delivering training related to ICT (SKILLSDIVERS) and one NGO (CEIPES) specializing in improving methodologies and technologies in the field of education, developing innovative strategies and participatory tools in the work with youth and adult. In order to achieve our objectives, three intellectual outputs will be developed: - A skills needs report to be delivered to VET authorities in order to show training gaps in ICT and SSH degrees in relation to digitization in businesses. - An academic curriculum will be designed and developed. It will include topics such as Internet of Things, Cloud Computing, Blockchain, Big Data and Artificial Intelligence at technical and business levels. - A Toolkit for teachers will also be developed for Blended Learning in VET and will incorporate IoToAI topics.To enhance the impact of the project, 4 dissemination events (three local and one international) will be organized to reach more than 180 stakeholders, including VET teachers, researchers and education authorities. With these results, we aim to develop a specific and innovative training for modernizing workers' and students' profiles. The industry will be also benefit if technicians have the opportunity to apply the knowledge acquired in the training course within their factories or sectors, as they could be working within the ICT departments that are in charge. At the same time, young employees with a completely different professional background but with high IT affinity will be attracted to be part of the relevant department. This project will contribute to a higher quality of education and training offering by developing different training paths for VET students and attracting HE graduates to an innovative VET.As a medium/long term strategy, the digital transformation cannot be ignored as it is essential to improve the competitiveness of the EU industry. In order to do so, there is utmost need to update the skills of European workers and provide recommendations at training level.

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  • Funder: European Commission Project Code: 575853-EPP-1-2016-1-ES-EPPKA2-SSA
    Funder Contribution: 1,171,590 EUR

    In4Wood alliance is working towards the design, development and recognition of a Joint Curriculum for filling the skills gaps of productions managers and CEOS of such industries in those relevant Key Enabling Technologies (hereinafter, KETs) from the Industry 4.0. With the support of the Sector Skills Alliances action from the Erasmus+ programme. Being the project objectives clearly aligned with both the needs of the sector in terms of sustainability and the main aims of the participant institutions, In4Wood is composed by association and bodies representing the furniture and woodworking industries, educational institutions from regions highly influenced by such sectors, authorities in the field of Labour and Vocational Education and Training from Spain, Italy, Germany and UK, and one federation representing regional development agencies from all Europe. During this second period of the project, this Sector Skills Alliances has produced more than 90 hours of training for CEOs, production managers and ICT students about digital transformation and industry 4.0 in the furniture and wood sector. Many of them, transferable to other manufacturing sectors. IN4WOOD course is composed by 5 Specializations divided in 17 courses that encompasses online and face to face training materials:•310 video pills (videoclips around 3 minutes duration about one single concept)•271 Powerpoints•17 instructor guidelines•Glossary of terms •245 Multiple choice questions•Proposals for final projects (Factories of the Future)To deliver the training in appropriate online mode, the project has developed from scratch an specific e-learning platform with the following objectives:-Disseminate in4wood project learning materials-Introduction to industry 4.0 to the wooden sector through 300 Videos of 3 minutes of duration-Reach the target audience with specific requirements-Improve user success and satisfaction by using gamificationThe platform used the following technologies:-Web because is the most flexible way to disseminate information-Mobile platforms were selected also because the ubiquity and flexibility → Training in your pocket. Nowadays the mobile markets are considered even a better way to connect users with training due to the offer of the related technologies in the different mobile app markets. Android and iOS were selected because they are the most common devices in the mobile market. The gamification of the in4wood project was designed for the consumption of courses, relating common contents and interests to offer a complete and quality training through the definition in each content of the target user profile. The competitiveness among users has been enhanced to avoid the feeling of being alone doing an activity and wishing to stand out from other users through user rankings and leaderboards. A badges system was created to directly reward the user at the end of the course and generate a feeling of needing to complete all the courses in a unit.The platform can be found:Web, in the following URL: https://app.in4wood.eu/Android Market: https://play.google.com/store/apps/details?id=com.pristalica.in4woodApple Market: https://apps.apple.com/es/app/in4wood/id1468253565The tool and content was evaluated by external stakeholders in the Joint Forum Group Discussion (D8.6) during the 2 webinars performed for that aim. Furthermore, the consortium performed a broad pilot course reaching in total 195 students including workers and employees with many different academic or professional background and field of expertise. 24 final projects of factories of the Future were delivered and final 4 projects were selected among all of them due to their high quality in the problem-solving design.The consortium organized a final event in Brussels with more than 80 stakeholders including project partners, DG employment o DG RTD and enterprises of the sector.

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