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Civil Connections Community Foundation

Country: Denmark

Civil Connections Community Foundation

5 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-1-DK01-KA210-YOU-000029656
    Funder Contribution: 60,000 EUR

    << Objectives >>Develop a model for mobilizing marginalized youths and communities to work with the SDGs, which they often feel is a high-end framework for the “untroubled” communities and feels cryptic/complicated. This will increase the chances of reaching agenda 2030 by creating possible conditions for involving all, and “leaving no one behind”- no matter the resource base or background. It will also give empowerment to the target communities to be part/central in their own development.<< Implementation >>1. Conducting an analysis into local narratives of sustainability and the SDGs in marginalized communities and how these relate or compare with the mainstream SDGs agenda 2030. 2. Recruit 20 youth as SDGs ambassadors in their communities, and develop/run training, mentoring, and tools development process with them on how they can work with the SDGs and relatedly localize them in their context. 3. Implement community activities and youth actions around the SDGs and components of the project.<< Results >>1. Twenty (20) youth SDG ambassadors mobilized and empowered and are championing actions in local communities.2. An analytical report of local vs. mainstream narratives on the SDGs and sustainability – to bridge the gaps.3. Six (6) local actions based on SDGs implemented across the two countries.4. A mentoring program tested and adjusted for how to empower marginalized youth to act around the SDGs.5. A methodology for mobilizing marginalized youths and communities to action.

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  • Funder: European Commission Project Code: 2022-1-DK01-KA210-YOU-000083250
    Funder Contribution: 60,000 EUR

    << Objectives >>Our project aims to support social and youth workers who interact with ethnic minorities in their everyday occupations. Specifically, we aim to strengthen the capacity of these professionals to create positive change and more engaged communities through increasing their intercultural communication skills. By working closely with them, the project partners will develop tailored and practical tools for their practice, providing them with new training opportunities and pedagogical tools.<< Implementation >>The project contains three parts: - recruiting professionals, volunteers and ethnic minorities and performing interviews with them. Each country will also conduct at least 20 interviews- using the data from these interviews to compile results into a 1-week course to be completed with professionals working with ethnic minorities - completing this one-week course with professionals and volunteers working with ethnic minorities plus immediate follow-up<< Results >>- knowledge around the interactions between professionals, volunteers and ethnic minorities in the process of accessing services such as teaching and social services is added to - professionals and volunteers are educated on the subject using the data generated from the research phase - a wider network of professionals, volunteers and ethnic minorities are given knowledge on the key findings of the project- an even wider network of actors are capacitated through social media

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  • Funder: European Commission Project Code: 2022-2-DK01-KA210-ADU-000099697
    Funder Contribution: 60,000 EUR

    << Objectives >>We want to contribute to enriching of migrant inclusion efforts into European local communities through sharing reflective stories and dialogues on migrant experiences and perceptions. This is to contribute to an EU that is tolerant to diversity and that has increased supportive tools in inter-cultural citizenship for easier and quicker migrant inclusion. This will be through developing a podcast of 60 episodes of migrant stories contributing to enriching/nuancing the migration dialogue.<< Implementation >>We will implement:-2 transnational partner meetings (TPMs) to ensure proper coordination.-Train community mobilisers in the approach of the project to ensure effective implementation.-Mobilize, recruit, and produce 60 podcasts of migrant stories to enrich the debate/dialogue.-Turn the podcasts into a sharable storybook.-Develop a self-paced course of podcasting for social causes.-Implement 6 community events for multiplication.-Do a reflective final meeting.<< Results >>These are:-Community mobilizers are trained and are using the skills.-A podcast of 60 episodes of migrant stories is developed and contributing to enriching the migration dialogue.-A course on simplified podcasting that will look at the ethical components of telling people’s stories and how to use these stories for change is in place. -A booklet of stories from the podcasts that will give more reach is in place.-All these will be hosted on an online platform we will develop.

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  • Funder: European Commission Project Code: 2021-1-DK01-KA220-YOU-000028954
    Funder Contribution: 189,300 EUR

    "<< Background >>This project has its background in the trends provided by the figures provided by the UNHCR, that although the total number of migrants arriving in Europe peaked in October 2015 when approximately 222,500 refugees and migrants arrived in one month, of which most by far (211,700) landed in Greece, coming from Turkey, this flow of migration from the Middle Eastern and North African countries will continue, and most likely to be exuberated by the recent shocks of the Covid19 global pandemic. And of course, this comes with many social-cultural challenges to the European community, especially the young populations, educators, and the job market sector that need to understand, interact, welcome, and support in the settling of the newcomers.In light of these, we cannot just close our eyes and hope that the troubles and related processes will sort themselves out. We need to strategically act. Our answer in this project is to share various several practices on how we can do this by innovating an award-winning board game into a more agile, easy to multiply, close to realistic presentation of refugee journeys into an Augmented reality version (AR). This is aimed at bringing the dialogue about refugees and migration to each and every Europen's close experience as long as they have access to a screen. Thus, this project is one of the contributions to a more culturally aware, diverse, and integrated part of the world.The project is a consortium of four organizations from diverse regions of the European Union including Denmark and Sweden from the North point, and Greece, and Turkey from the South. The organizations representing the countries include:• Civil Connections Community Foundation (CCCF) of Denmark – applicant• Impact Unified AB of Sweden• Participation Design Agency of Sweden• System and Generation Association of Turkey• AddArt of Greece<< Objectives >>The project seeks to promote European values and intercultural dialogue to build common histories in the face of immigration into the European Union and new forms of interaction over the past and many years to come. The project’s fundamental value is its aim to innovatively do this through enhancing digital skills, new technologies learning and utilization, critical thinking, and media literacy, but also help to build a virtual cultural heritage museum in order to provide an available repository of cultural knowledge. We want to widen people's knowledge and knowledge sources through developing a repository of usable, expandable, easily multipliable, socially, and technologically innovative, publically available products.The project concretely aims at giving possibilities to European partners to develop innovative ideas - here in the form of an AR migration game and related supportive components, that among others contributes to:• The strengthening of cross-cutting cooperation around the ideas of European citizenship, and tincture cultural awareness for citizens – in a creative and innovative way.• To engage different actors – organizations, education institutions, policy-circles, etc. to gain the skills and replicable platforms and knowledge/tools repositories to empower current and future generations to be culturally aware, successful innovators in their local communities.• To provide skills, technologies, and competencies to young people as well as adults to creatively come up with innovative solutions to societal challenges• To create cultural, intercultural, multicultural awareness among participants by leading them into the essence of other cultures and letting them be better acquainted with their cultural heritage and ultimately to promote intercultural citizenship.• To discover and appreciate cultural diversity, to enrich our lives in order to prevent humanity’s cultural heritage from being destroyed and forgotten.In addition, the project has the ambition to contribute to.1. The strengthening of cross-cutting cooperation around the ideas of European citizenship, and tincture cultural awareness for citizens – in a creative and innovative way.2. To engage different actors – organizations, education institutions, policy-circles, etc. to gain the skills and replicable platforms and knowledge/tools repositories to empower current and future generations to be culturally aware, successful innovators in their local communities.3. To provide skills, technologies, and competencies to young people as well as adults to creatively come up with innovative solutions to societal challenges4. To create cultural, intercultural, multicultural awareness among participants by leading them into the essence of other cultures and letting them be better acquainted with the cultural heritage and ultimately to promote intercultural citizenship.5. To discover and appreciate cultural diversity, to enrich our lives in order to prevent humanity’s cultural heritage from being destroyed and forgotten.6. To encourage young people to explore their own diverse cultural heritage in the wider European context in order to promote intercultural dialogue. In this way, we seek to deepen the vision and experience of the past, present, and future.7. To reinforce young people's sense of belonging to a common European family by underlining shared values and a common history. We seek to promote cultural and multicultural sensitivity and to develop social and civic interactive skills and critical thinking.8.To inspire young people to understand, celebrate and protect their unique culture as well as letting them discover and appreciate the uniqueness and importance of cultures of others. Thereby they will be enabled to discover the unity in diversity - the gist of European culture. In this way, young people will be equipped with an aptitude to comprehend, tolerate, and appreciate the traits of other cultures. And many others.<< Implementation >>Briefly summarized, the project will produce the following products:• Result/output 1 - ""The Journey ISTANBUL game"" - AR-version Creation• Result/output 2 - Virtual Cultural Heritage Museum (VCHM) on stories of refugee migration and life in Europe• Result/output 3 - Live Action Role Playing (LARP) game for immersion into migration journeys and cultural experiences• Result/output 4 - Stories of surviving refugees - in a comic book of superheroes!To achieve these, the project will run several different implementations/activities including:Transnational project meetings:- Inter-partner Project Management Meeting (IPM) 1 in Turkey- Inter-partner Project Management Meeting (IPM) 2 in Sweden- Inter-partner Project Management Meeting (IPM) 3 in Greece- Inter-partner Project Management Meeting (IPM) 4 in DenmarkAnd,Multiplier events:• E1 Community mobilization towards the adoption of ""The Journey"" - AR game, VCHM, Comic Book, and real-time role-play of the LARP – Denmark• E2 Community mobilization towards the adoption of ""The Journey"" - AR game, VCHM, Comic Book, and real-time role-play of the LARP – Sweden• E3 Community mobilization towards the adoption of ""The Journey"" - AR game, VCHM, Comic Book, and real-time role-play of the LARP – Turkey• E4 Community mobilization towards the adoption of ""The Journey"" - AR game, VCHM, Comic Book, and real-time role-play of the LARP – Greece<< Results >>The project results will include the following:1. Innovating the board game “The Journey: Istanbul” into or to the level of Augmented Reality (AR).The board game ""The Journey: Istanbul"" has been already introduced, publicized, and played in over 20 countries and achieved great success. System & Generation included the game in their regular activities such as English Conversation Clubs to contribute to awareness-raising efforts. The game was also included as an activity by many youth exchanges in Bulgaria- Bansko, Plovdiv, and Sofia; Turkey – Istanbul, Izmir, Ankara, Corum; Georgia – Tbilisi; UK – London; Sweden – Simrishamn, Göteborg. The game has been played by about 1,000 youngsters so far and reached around 5,000 indirect beneficiaries. The AR version of the board game will make the gaming experience more realistic and effective.2. Create a Live Action Role Playing (LARP) game titled ‘What Now?’, based on locations in Greece to make the participants feel like ""walking in the shoes of a refugee"" or trying to find a way out of there. This will be followed by game rules that will make it applicable in any European country.Live-Action Role-Playing (LARP) game entails the quest - ‘What Now?’ It is a Live Action Role Playing game where participants take part in a simulated game where they play as refugees who have successfully navigated a long and treacherous path, the participants have finally arrived in Greece, where they are now staying in relative safety in an improvised camp on one of the islands and there is no time to rest.Each participant has a decision to make. Should they continue north from Greece on foot towards Germany and apply for asylum as they get there? Etc. Live-Action Role-Playing takes on the refugee topic will be highly effective. It puts the participants in the shoes of actual refugees and forces them to make decisions refugees must make.3. Set up an open-access web- and app-based platform hosting Virtual Cultural Heritage Museum (VCHM) which will serve as an online digital platform to make all the above products available, as well as collect other videos of various migrant stories. These videos will include stories about the life of refugees - as well as well-established and well-known figures of migratory background - and what values these people have brought with them. Creating and developing the Virtual Cultural Heritage Museum will allow us to further raise awareness about migration and common cultural heritage, and reach even a larger number of people all around the world, as the platform will be available worldwide in several languages (English, Turkish, Greek). The Virtual Cultural Heritage Museum (VCHM) will provide an online digital platform for people of different nationalities and cultures to share their own values and cultural heritage as well as encountering those of others. Linking up with other similar virtual archives including at Global, EU-, national and regional level will give further traction to the project and reach wider user communities.4. Publish a comic book with the stories of surviving refugees told by the fisherman role-model Kostas Pinteris.Kostas Pinteris, a fisherman on the Greek island Lesbos, has been rescuing refugees from drowning in the Aegean Sea for many years and has become a local hero and been nominated for the Nobel peace prize. Pinteris is among the closest eyewitnesses to what Syrian refugees have suffered in their efforts to reach Greece. He has collected a large volume of memories and stories about refugees and the re-telling of his stories about refugees in Greek amphitheaters will help refugees’ voices to be heard and their stories to be passed on to future generations."

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  • Funder: European Commission Project Code: 2022-1-IT03-KA220-YOU-000085032
    Funder Contribution: 250,000 EUR

    << Objectives >>The main objective of Call2Nature is to provide education to the 18-29 aged youth for a better and more moderated use of new technologies oriented towards the protection of our natural and physical environment, as well as encouraging them to take digital and/ or physical initiative to defend our values. We intend to -Raise youth awareness about their digital practice-Develop a training programme-Encourage the sense of initiative-Equip the youth supporters<< Implementation >>-Working seminars to better our mutual definition of key concepts-Focus groups with our target groups to assess their needs-Development of the project results -Implementation and testing of our results, organisation of a week of disconnected community-like living experience for a group of youth, and then a participation to connected collaborative activities. -Validation and promotion of our results-Enrolment of further stakeholders thanks to a mainstreaming strategy<< Results >>Our expected results are:-A definition of relevant competences for digital initiative-An auto-evaluation tool on digital practices -A manual of disconnected activities-An online training platform, including smart connected collaborative activities-Train the trainer materials-Recommendation for an optimal use of our materials for a durable impact on the local, regional and EU level in terms of transformation of our society towards active citizenship engaged for our sustainable develop

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