A.D.E.L. - Association for Development, Education and Labour
A.D.E.L. - Association for Development, Education and Labour
19 Projects, page 1 of 4
assignment_turned_in ProjectPartners:A.D.E.L. - Association for Development, Education and Labour, Societatea Carpatina Ardeleana - Erdélyi Kárpát-Egyesület, Centrum Edukacyjne Technik Sp. z o.o.A.D.E.L. - Association for Development, Education and Labour,Societatea Carpatina Ardeleana - Erdélyi Kárpát-Egyesület,Centrum Edukacyjne Technik Sp. z o.o.Funder: European Commission Project Code: 2019-1-PL01-KA205-062626Funder Contribution: 78,614 EURHiking, especially in the environments of natural beauty and cultural significance, is a valuable form of free time activity, raising curiosity of the world, offering new encounters and promoting healthy lifestyle. Regrettably, such experience is shared by relatively small numbers of young people. We believe it makes sense to foster more interest in such activities. Young people’s engagement in the digital world can possibly provide a pathway to attract more young people to outdoor explorations as this is the area of almost universal appeal among youth. This overall project translates into more specific steps that aim to:- Organise workshops on aerial photography, filmmaking and digital mapping that take the participants from their screens to explorations of the countryside- Identify trails leading through sites of cultural and natural interest in the Carpathian ranges where we are based- Involve young participants in hiking together on selected trails and sharing the coverage of their expeditions through photos, films and illustrated maps- Facilitate intercultural encounters of the young participants across the partnership through online and onsite exchange- Build a wider youth network around shared interests in digital technology and hiking on the foundation laid during these first encounters- Distil the best workshop scenarios and approaches and present them in a publication that can encourage similar follow-up initiatives in other youth organisationsMain target groups- Young people: eager to learn new facets of digital technologies, interested in hiking, mountaineering and travelling, curious to meet peers in the neighbouring countries, also those young people needing encouragement and motivation to go beyond their usual walks of life towards more open, investigative, exploratory attitudes- Youth workers: organising learning and/or touristic activities for young people, seeking new ways to offer an attractive and valuable program of free-time activities, open to intercultural encounters in their youth work practiceActivities and outputs- Workshops introducing technologies for exploratory mountain hiking:Digital mapping. Participants will create online maps of selected trails and annotate/illustrate them. The maps will be uploaded to the project website to encourage similar trips by their peers and initiate discussions of experiences. Aerial photography. Participants will learn how to operate a drone and take photos/films from an aerial perspective. The best photos will be edited for publishing in online galleries and provide material for further edition into films.Mountain filmmaking. Participants will learn how to edit photos and clips into digital narratives giving deeper insights into their explorations. They will share their films online and at project events.- Each round of workshops will be connected with hiking trips in the Carpathian mountains in Poland, Slovakia and Romania to explore together places of particular interest: cultural and natural. The insights gathered on these trips (recorded trails, photos, video clips) will provide input to to the project social networking site linking the young hikers’ various interactions on Facebook and Instagram.- Experiences from the above activities will be presented in the main project publication that will be designed with a view to motivating other youth workers to follow our approaches.Outcomes/impact- For young participants: increased skills (intercultural, digital, artistic, social), a wider network of contacts and friends crossing national borders; increased knowledge of neighbouring countries; healthier lifestyles; more positive attitudes to out-of-school establishments open to their interests as well as European projects.- For youth workers/educators: more willingness to plan outdoor activities for young people with ambitious educational aims related to their authentic interests, curiosity and vitality; new opportunities for networked learning in a European dimension thus raising appreciation of EU projects.- For partner organisations: reinforced capacity for European cooperation bridging youth work, lifelong learning and tourism; integration/adaptation of new youth work methods from other contexts. - At systemic level: strengthened argumentation for opening traditional forms of youth work to more exploratory, intercultural ventures that can be organised with small financial support but have substantial impact on how young people perceive other countries and cultures. The project plans extensive dissemination to reach the expected impact beyond our own organisations and ensure further use of the results.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:STOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII, LJUDSKA UNIVERZA TRZIC, A.D.E.L. - Association for Development, Education and Labour, INSTITUTE OF MOBILE TECHNOLOGIES FOR EDUCATION AND CULTURE IMOTECSTOWARZYSZENIE INSTYTUT NOWYCH TECHNOLOGII,LJUDSKA UNIVERZA TRZIC,A.D.E.L. - Association for Development, Education and Labour,INSTITUTE OF MOBILE TECHNOLOGIES FOR EDUCATION AND CULTURE IMOTECFunder: European Commission Project Code: 2019-3-PL01-KA205-077631Funder Contribution: 110,358 EUR"Copyright is becoming a crucial element of digital literacy because everyone is a publisher now. At school, students are using, creating, and sharing copyrighted works when they study everything from art and music to language and history. At home, they use the new tools technology provides to both find and create blogs, music, art, and videos, and engage on social networks to share it all with a potentially vast audience. But when is it ok to reuse or share some or all of someone else’s work? How should they expect others to treat their work? To be ethical and legal participants in their online communities. The OHIM survey informs that EU citizens 15-24 years old are the most tolerant about illegal downloading. A minority of 15-24-year-old and illegal things more attractive. 57% of young citizens feel it is acceptable to download content illegally if there is no legal alternative and when it is for personal use. 49% of 8-15-year-olds believe people should be able to download the content they want from the internet for nothing. The survey also found that attitudes within the 16-year-old and above category were exactly the same. Only 16% of youth accept that it’s wrong to obtain content for free without the creator’s permission, and just seven 7% believe that illegal file-sharing is a form of stealing (http://www.mikeweatherley.com/wp-content/uploads/2014/10/11.pdf). Many of us prefer downloading because it's free, most of the programs are not free of charge.Our objective is to educate and shows some legal solutions. There is a big gap in education. The awareness of CR, intellectual property, patents, data protection is not useful only at school and at the university. It can also be useful for future entrepreneurs (young people). Our goal is also to engage educators, youth workers to take this topic up with young people. We should organize more workshops and meetings because there is a lack of awareness in the UE. We would like to support educators and give them interactive tools which can be useful during workshops. We want to engage young people to use their creativity in creating/preparing new things. Of course, we can be inspired, but inspiration is not forbidden by law. In many countries, we see the problems, people do not think about the consequences, because so far they did not have any problem after downloading someone graphics, program and so on. Too many young people think that online sources belong to them. We also want to convince them to read terms and condition, before clicking ""sign up"" because in many cases we share our personal data with them. The awareness of the topic is really low, and it can end up really bad for some people. We can noo stop developing technology, but we can teach youth how to be smart while using it.The tools will help our target group (16-30) learn to follow rules and legal regulations when using the internet or other media. Young people are not aware of what they can do and what they cannot, what is a crime and what can hurt somebody. They do not know law, regulations. During the course, they will learn how to avoid problems, how to protect somebody rights and not steal somebody outputs. The youth will get knowledge in a simple and easy to understand way, with attractive materials and tools - exercises, campaign, comic book, animation.The results will be achieved by: :1.preparation and implementation of training youth SCP Program - interactive hours about crucial problems2.training materials, curricula, educational videos (multimedia tool) sets of scenarios for the course– each partner can choose which set of scenarios will prepare according to their experience. Printed and digital.3.The Joint staff event – as a result, 16 partners’ trainers/staff will participate in 5 days training sessions, exchange experiences, discuss the new, innovative methods of teaching youth in the field of sectors which are crucial for our project. They can achieve Europass as the recognition of competencies they acquire.4.Animation on SCP- it will be an innovative tool. We will develop it, content, form.5.The comic book as an attractive form for youth - we will contact with youth to ask them for the idea of the stories. Program - it will be open to persons who want to develop or acquire skills and knowledge. The priority for participation will be for 16-30 years old. Each edition – an average of 15 people in one group. We'll pilotage it, improve and implement changes to another edition. 1-2 editions in each country.6.Multiplier events–each in the partners country– dissemination of the results of the implementation of the program, course for youth, about 230 persons from surrounding will be involved. 2 Sample workshops in each country and debate/conference in Poland.7. The contest for youth on Copyright Protection Action - at least 20 people from each country will take part in the contest."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ASOCIATIA TEAM 4 EXCELLENCE, ASOCIACION DESES 3, DAFO Gestión Estratégica S.L., A.D.E.L. - Association for Development, Education and LabourASOCIATIA TEAM 4 EXCELLENCE,ASOCIACION DESES 3,DAFO Gestión Estratégica S.L.,A.D.E.L. - Association for Development, Education and LabourFunder: European Commission Project Code: 2020-2-ES02-KA205-015341Funder Contribution: 103,095 EURFind your way out the technological addiction labyrinth – TECHBYRINTH is a project aimed to raise awareness about the risk of technological and online addictions and to provide viable solutions and advice related to digital competences for youth and youth workers. ContextAccording to the study carried by European Parliament daily use of internet increases 90 % amongst 15-24-year-olds. Internet use is heavy amongst adolescents, with a United Kingdom study showing that 12-15-year-olds spend an average of 21 hours per week online, next to 18 hours on a mobile phone. Europeans aged 16-24-year-old spend 168 minutes per day on mobile internet. Social media is used by 88 % of 15-24-year-olds, 4.4 % of European adolescents show pathological internet use that affects their lives and health, while 13.5 % of adolescents engage in maladaptive internet use behaviours. The percentage of 18-24 year olds who would qualify as being addicted to the internet is 71%.TECHNOLOGICAL ADDICTION, INTERNET ADDICTION, INTERNET USE DISORDER (IUD) or Internet addiction disorder (IAD) — is a fairly new phenomenon. It’s often described by psychologists as a serious problem involving the inability to control use of various kinds of technology, in particular the Internet, smartphones, tablets and social networks.Studies show that despite the technological addiction, youngsters lack real and useful digital skills.Having said the above, we identified real NEEDs:-Lack of awareness regarding the real danger faced when connecting all life aspects to the tech devices and internet. -Lack of structured instruments for youth worker to work on detection, prevention and recovery of technological addiction and inappropriate online behaviour-Lack of digital competences required for the integration in the labour marketIdea: The main idea of the Project is to design a process and educational tools through which youth can identify the responsible and irresponsible usage of the new technologies and get advice on how to improve their digital behaviour, based on the European reference framework DigComp design to support a shared, comprehensive understanding of digital competences.Objectives•Providing youth workers educational tools which allow them to improve the usage of technology in their work and the quality of training programs related to topic•Support young people to identify the good and bad uses of technology and internet•Enabling youth workers access to knowledge regarding the responsible and useful usage of digital competence•Reducing the risks of the misuse of the new technologies•Increasing the responsible usage of the new technologies Activities and working methodology:The activities are planned to achieve the objectives of the project, to create qualitative and useful results and to produce a powerful impact. That is why, the DBR working methodology (Design-Based Research) is used to create the IOs, following the next steps: research, draft, contrast, test and validate with the target group, improved final design taking into consideration the feedbacks. The resume of the activities is:•App that allows the user to identify the bad/good uses of the technology and offer advice on how to improve such uses (tips, warnings, examples)oCreating the process of detecting risks through gamified real life scenariosoDesigning the app correlating the risks with advicesoInternal technical testoCreation of BETA version of the appoFinal design of the app•Educational KIT which will provide youth worker with theoretical knowledge and know hows on the topic.oDraft the Educational KIT.oImplement and test the training plan with youth workers. oPilot testing of the Educational KIT and the APPoCollecting feedbacks oFinal design of the KITThe main tangible results of the project are 2 Intellectual Outputs which guarantee the project’s sustainability, by offering free access of these educational resources:• App – ESCAPE THE TECHBYRINTH that allows the user to identify the bad/good use of the technology and offer advice on how to improve such use (tips, warnings, examples)• Educational KIT - containing an informative manual about the risk detection and prevention of technological and online addiction and advice on improving digital competences according to Digcomp, a methodological guide on how to use the APP as an educational tool in courses or activities related to the topic, and a training plan, offering all the details on the implementation, content and activities for a training on the topic. Target group:-DIRECT: youth workers, trainers, coaches working on/ interested in the topic of technological/internet addiction and/or digital skills (40)- INDIRECT: youth at risk of technological/internet addiction, youth with inappropriate online behaviours, youth with low digital skills (110)
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:FUNDACION NOSOTROS LOS JOVENES ASOCIACION CIVIL, INSTITUTUL INTERCULTURAL TIMISOARA, A.D.E.L. - Association for Development, Education and Labour, DEL-ALFOLDI EUROTENDER IFJUSAGI KULTURALIS OKTATASI ES KORNYEZETVEDELMI EGYESULET, C.I.P CITIZENS IN POWERFUNDACION NOSOTROS LOS JOVENES ASOCIACION CIVIL,INSTITUTUL INTERCULTURAL TIMISOARA,A.D.E.L. - Association for Development, Education and Labour,DEL-ALFOLDI EUROTENDER IFJUSAGI KULTURALIS OKTATASI ES KORNYEZETVEDELMI EGYESULET,C.I.P CITIZENS IN POWERFunder: European Commission Project Code: 589915-EPP-1-2017-1-HU-EPPKA2-CBY-ACPALAFunder Contribution: 142,685 EURThe overall goal of the project was to help young people fully realize their potential in economic and social dimensions as well, by mapping the ways to encourage and assist them to be entrepreneurs, and socially responsible persons. The project duration was 24 month, starting on 01/09/2017. It was carried out by an international partnership made up of 5 organizations (from Cyprus, Hungary, Mexico, Slovakia and Romania).Partners collected good practices and policy initiatives related to involving young people into entrepreneurial activities, and to starting and managing social enterprises. At least 5 well described good practices and/or policy initiatives were collected (at least 25 in total). Additionally, 3 personal success stories were collected and described in a way that it is motivating for the young. The good practices and policy initiatives, as well as personal success stories collected by the partners will be elaborated into a comprehensive, English-language international compilation.2 youth workers from every partner countries took part in 15-20 day long mobility project (job shadowing) at partner organizations, where during their stay they were provided with coaching and mentoring. During the mobility took part in the functioning and fieldwork of it, and they got acquainted with the methods used by the partner. Inter-EU mobility projects took 15 days, while youth workers coming from and going to Mexico stayed for a longer period (20 days), since due to significant differences, they needed more time to achieve the goal of the mobility. In the project, partners developed a curriculum and learning materials for a two-module training. The first module of the training is on youth entrepreneurship (including introduction to the entrepreneur mind-set [attitude and mentality] and business planning), and a second one covers social economy. It contains tasks made more attractive through gamification elements, i.e. creating competitive and cooperative situations. The materials was further improved using the experience of 25 youth workers (5 from each country) during an international experience sharing and training improvement seminar. Materials were tested at national trainings in all countries. Dissemination activities included active presence on the Internet (webportal, facebook pages, forum posts), a kick-off conference in Mexico, national dissemination workshops and press conferences in each country, preparation and distribution of brochures, creation of promotional short movies and a closing event in Hungary.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ENTREPRENEURSHIP AND SOCIAL ECONOMY GROUP, A.D.E.L. - Association for Development, Education and Labour, NEOLEA GIA ANTALAGI KAI KATANOISI, BANGHERANG ASSOCIAZIONE DI PROMOZIONE SOCIALE, MOJU - ASSOCIACAO MOVIMENTO JUVENILEM OLHAOENTREPRENEURSHIP AND SOCIAL ECONOMY GROUP,A.D.E.L. - Association for Development, Education and Labour,NEOLEA GIA ANTALAGI KAI KATANOISI,BANGHERANG ASSOCIAZIONE DI PROMOZIONE SOCIALE,MOJU - ASSOCIACAO MOVIMENTO JUVENILEM OLHAOFunder: European Commission Project Code: 2020-2-CY02-KA205-001847Funder Contribution: 61,546 EUR"The Europe 2020 strategy recognises entrepreneurship and self-employment as key for achieving smart, sustainable and inclusive growth. Moreover, the top priority of the Commission is ""to get Europe growing again and to increase the number of jobs without creating new debt"". This strategy is receiving even more importance nowadays in the COVID-19. Thus, SEE ME GR&OW project will ensure that: 1) existing self - employed (SE) will remain with the same status and will not become unemployed 2) young people will be motivated to work as SEs. As depicted in this application, despite the fact that SEs are considered as entrepreneurs, the comparison shows that they have fewer benefits and fewer opportunities for development compared to employers and employees. In most countries, unemployment and work injury benefits for the self-employed are less favorable than for standard workers. The SE (particularly the young and women) also often lack the entrepreneurial skills that are crucial for identifying and exploiting new opportunities, while access to entrepreneurship education is rather limited (especially for disadvantaged groups). The SEE ME GR&OW project has the following objectives:To combat discrimination, inequality and other forms of exploitation in the workplace.To learn, through sharing of practices and regulations, the realities in other countries. What kind of opportunities and possibilities do self employed have? What are the risks of being self-employed and what are your benefits?To create a European network among at least the four organisations who work with youth, advocacy and labor right to ensure the exchange of good practices and support of SE rights.To foster participants' knowledge, skills and abilities about entrepreneurship and sound management skills.To help the participants to develop their soft – skills.To equip youth workers and youth self - employed with the basic concept and skills of advocacy to be able to create their own intervention.This project will up-skill youth workers and those who are already self-employed, and freelancers, and provide sound business advice to improve soft skills, management skills and their future prospects for creating a sustainable entrepreneurial practice. Furthermore, the SEE ME GR&OW project will promote an entrepreneurial mindset and culture among young people, networking opportunities for business development, it will cultivate the unique skills of every participant and help them to think outside the box. Moreover, it will create opportunities for exchange of practices and entrepreneurial tips, it will increase their self-confidence, ensure social justice for all workers and entrepreneurs and stimulate the economy.In addition, through the development of the soft skills of the participants, the project will:Facilitate effective communication among them, among their colleagues, among their customers, among the governments and among the decision makers. Improve their problem - solving skills.Enhance creative and critical thinking through cooperation.Increase their self – esteem, their self – capacity and reduce their stress.Facilitate their personal development and career advance.Increase their overall job satisfaction.The SEE ME GR&OW project will facilitate intervention at local and international level through advocacy and effective representation of the self – employed in the decision making. As a result, the appropriate advocacy will enable them to reveal their hidden problems, protect their interests, increase their volunteer engagement, create partnerships and alliances between them and as a consequence the project will lead to improvement of their status in their project countries and elimination of inequalities. All of the findings and proposals for reducing these inequalities will be organized in a comprehensive manual. The manual will include the current situation (where we stand), the suggested changes both locally and in European level (where we want to go) and the actions that need to be taken (how are we going to achieve equal labor rights). Finally, the exchange of knowledge will empower the self - employed by assisting them in making informed decisions, conducting public awareness campaigns, speaking about their needs and strengthening their capacity."
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