KSTP
77 Projects, page 1 of 16
Open Access Mandate for Publications assignment_turned_in Project2018 - 2019Partners:FUNDECYT-PCTEX, FOUNDATION FOR RESEARCH AND TECHNOLOGYHELLAS, KSTPFUNDECYT-PCTEX,FOUNDATION FOR RESEARCH AND TECHNOLOGYHELLAS,KSTPFunder: European Commission Project Code: 823163Overall Budget: 50,000 EURFunder Contribution: 50,000 EURFollowing international evidence that shows that a small number of high-growth firms are vital for job growth and overall economic growth, and the European Commission's Start-up and Scale-up Initiative, Enterprise Europe Network (EEN) launched in 2017 a new flagship service to support scale-ups. However, innovation agency services are in too many occasions standardised and do not take into account the rapid evolving entrepreneurial ecosystem and the advanced needs of scale-ups. Innovation agencies across Europe need to be ready today to deliver advanced assessment services to scale-ups and be able to offer support tailored to their needs. The objective of Scale-ups Ready is to enable the participating innovation agencies to exchange knowledge, know-how, and good practices on advanced methodologies and tools for scale-ups assessment (including SMEs with high-growth potential) and customised support services, in order to develop better approaches for client intake and support of scale-ups. Based on the Twinning+ methodology, the project aims to cover peer-learning and peer-review activities for three kinds of services through specific assessment instruments that when combined offer in-depth analysis of the needs of scale-ups, in order to provide them with tailored support: 1) An advanced IP valuation scheme, IPscore® 2.2 (FORTH), 2) An advanced business innovation roadmap tool, smE-MPOWER ‘Business innovation roadmap tool’ (LIC), 3) An advanced Innovation Health Check assessment tool (FUNDECYT-PCTEX). This peer-learning and peer-review scheme has been developed based on each partner's identified competences and gaps in advanced services for scale-ups. The result will bring in new added-value service offerings to participating organisations, will lead to better approaches and the adaptation of tools to the specific national/regional contexts. The Design Options Paper will be shared with other EU innovation agencies and networks, and with national and EU policy-makers.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2023 - 2024Partners:Steinbeis 2i GmbH, LIETUVOS SOCIALINIO VERSLO ASOCIACIJA, KSTP, Gruenhof e.V., HUB INNOVAZIONE TRENTO +1 partnersSteinbeis 2i GmbH,LIETUVOS SOCIALINIO VERSLO ASOCIACIJA,KSTP,Gruenhof e.V.,HUB INNOVAZIONE TRENTO,TRENTINO SOCIAL TANKFunder: European Commission Project Code: 101096390Funder Contribution: 499,983 EURSocial innovation actors take on an important role in finding solutions for societal challenges. However, many social enterprises lack entrepreneurial skills and digitization of their products or services and there is still a lack of support for social entrepreneurs, which is due to the fact that many business support organisations have little understanding of the specific challenges and needs of social entrepreneurs. The social innovation and the technology innovation ecosystems are currently not well interconnected and mostly considered separate ecosystems with different skillsets. The POSITIVE project will counteract these factors by raising awareness about the benefits of social innovation and providing capacity building about social innovation and social entrepreneurship to the tech innovation ecosystem, thus creating the basis for better support for social entrepreneurs and a more inclusive innovation ecosystem based on mutual understanding. The project will also provide new opportunities for social entrepreneurs to digitise their products and services and to acquire new business skills through the organisation of an Open Innovation Challenge in three countries (POSITIVE Impact Challenge), which constitutes knowledge transfer from the tech into the social innovation ecosystem, with the specific purpose to support regional SI actors to access alternative means of financing. The POSITIVE project will also foster the interlinkage of the two ecosystems on a regional and European level through cross-fertilization, knowledge exchange and policy recommendations on how the POSITIVE Impact Challenge model can be replicated. Thus, the POSITIVE project can not only contribute to the strengthening of the social economy on different levels, but also make the tech innovation ecosystem more resilient and equipped to tackle the important societal challenges by including social innovation actors.
more_vert assignment_turned_in ProjectPartners:KSTP, DIGITAL LEADERSHIP INSTITUTE, Go Digit All, CTK RIJEKA, Women in Digital Initiatives Luxembourg Asbl +1 partnersKSTP,DIGITAL LEADERSHIP INSTITUTE,Go Digit All,CTK RIJEKA,Women in Digital Initiatives Luxembourg Asbl,FUNDATIA PROGRESSFunder: European Commission Project Code: 2016-1-LU01-KA204-013841Funder Contribution: 52,250 EURCoding is a new literacy and it is now considered a basic skill such as writing, reading, and counting. It can also be compared to learning a new language: the language allowing to speak to computers and understand better how their applications work.Women use computers as much as men, have a strong interest in new technologies tools & applications and want to develop further in that field which offer many great opportunities. However the geek stereotype is still going strong. Lack of confidence across the board is also a strong barrier for women empowerment. Many new innovatives initiatives arose in the recent year trying to attract women to learn coding skills, at any age or time in their life, especially thanks to more informal, supportive, and social activities. WOW - Code 2 confidence explore the need for organisations dealing with women empowerment and digital education to connect at an European level, to exchange best practices and ideas, develop common projects so their activities & actions is better recognized and understood by stakeholders.The project aims to demonstrate how awareness-raising activities can enable women learners to be empowered with new skills to better use their social and economic rights. How can such activities can inspired women learner to develop themselves further to take active part to the new digital transformation and access the new jobs created by the digital transformation ? What are the skills & competences which can build from basic coding education ? What are the learning outcomes ? How can these learning outcomes can be improved ? How can be the skills valued when looking for a job or in the workplace ? How these skills can be used by women to be empowered towards social & economical rights ?The project is based of exchange of best practices around four topis: learner experience, creativity, employability & entrepreneurship. It involved at core 6 organisations dealing with women learners in digital education. The project aims to reach at least 300 women learners . It also aim to create an impact to support awareness raising and advocacy for digital & coding education for inclusion of women.
more_vert assignment_turned_in ProjectPartners:ECOSISTEMAS VIRTUALES Y MODULARES SL, Croatian Philological Association, KSTP, UniNettuno University, Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca +1 partnersECOSISTEMAS VIRTUALES Y MODULARES SL,Croatian Philological Association,KSTP,UniNettuno University,Colegiul Tehnic de Transporturi Transilvania Cluj-Napoca,PAYDAS EGITIM KULTUR VE SANAT DERNEGIFunder: European Commission Project Code: 2021-1-HR01-KA220-VET-000034642Funder Contribution: 172,330 EUR<< Background >>Nowadays, when we are shaping the professions of the future, the COVID-19 pandemic has deeply influenced the economies of the country and the number of jobs has increased significantly. According to World Bank datas, most of the countries (80%) of the world are not ready for the digital education that entered our lives with the COVID pandemic.Countries that are not ready for digital content have great difficulties in this area. Whereas,UN 2030 goals - 8th target - Sustainable Development Goals have been determined to encourage employment. The bans imposed due to the pandemic caused 1.4 Billion students to stay out of education. This situation has also hampered the development goals of the countries.For this reason, our project aims to improve the digital education conditions of EU countries and to prepare a qualified digital education infrastructure for future generations with the awareness of innovation. Within the scope of this target;General Purpose:To identify digital gaps in Robotics, IoT and Cloud Computing for VET and to develop teaching materials with an assessment system to improve this situation through interdisciplinary training and guidance.In the same framework, the special purpose of our project is to train at least 140 VET students and 15 teachers with the Hands-on Robotics, IoT and Cloud Computing teaching material and self-assessment system we will develop and to visit 10 VET centers and SMEs in this field and is to explain the importance.<< Objectives >>The goals of our project:•To ensure the development of digital skills and innovative technologies to improve the teaching environment•Guiding students by showing them which areas they are lacking through innovative assessment•Increasing the motivation to learn with the necessary feedback•To use more efficiently the time the teacher will spend to determine the student's level of readiness•Raising awareness of the importance of Robotics, IoT and Cloud in digital education and job market•Developing new approaches and possible training methods for the qualifications of educators•Promoting distance education systems due to the increasing importance of digital education due to Covid-19•Development of digital skills and distance education at the education and training level•To promote continuing vocational education and training with easy access to content through our distance learning platform•To ensure that the skills and abilities of current students are compatible with the basic skills and abilities in the labor market• Ensuring and encouraging cooperation in the field of Vocational Education and Higher Education•To train qualified manpower that can lead research in the field of AI at vocational school, associate degree and undergraduate level and to encourage the European digital industry level•Supporting strong partnerships between business and educational institutions•To support corporate and individual development•To support R&D activities•Reducing mismatches in the qualifications of job seekers in the employment market by developing concurrent curricula through strong and lasting partnerships between socialpartners, private sector, universities, non-governmental organizations and VET providers•To promote the development of skills and competences of trainers and teachers through work-based learning•Strengthening the international dimension of education and training•To ensure the modernization and professionalism of our institutions•To develop working capacity and professionalism at EU and international level<< Implementation >>Our target group:VET and university students,Teacher-educators.3 meetings will be held within the scope of our project and will be completed in 24 months. 2 people from each institution will attend the meetings. 6 Conferences are planned in the project. Each partner will give seminars about the project and the intellectual outputs and visit the VET center&SME.We expect more than 300 people to benefit from our project with seminars and conferences.All activities are planned in full compliance with the EU DigComp framework,EU Digital Agenda, World Bank Employment Reports,UN Sustainable Development Article-4 Quality Training and Erasmus+ Covid-19 call.Project brochure, Web Site and printed materials will be prepared for the dissemination and awareness of our project.Since all the IOs to be developed within the scope of our project are in the field of Information Technologies, the material development methodology ADDEI (Analysis, Design, Development, Implemantation and Evaluation)<< Results >>Our intellectual outputs to achieve these goals:IO-1:A valid, reliable and useful self-assesment system based on AI will be developed.IO-2:An innovative and hands-on teaching material will be developed in the fields of R-IoT-C, where the evaluation system to be developed can be applied and which is considered asthe professions of the future.IO-3:E-learning platform will be developed in order to deliver your trainings to VET students and more.The impacts that envisage are:Problem-solving skills; motivating to learn IoT, Robotics and Cloud Computing that's why improving IT competences; improving the collaborative learning environment, contributing to the training needs for practice, focusing on Industry 4.0 technology training, developing an innovative assessment system and offering a fair and student-oriented program; linked to professional profiles students and teachers will strengthen understanding of and action for Robotic, IoT and Cloud Computing education through the cross curricular activity and collaboration to be established among VET schools, SME, University and NGO.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2020 - 2023Partners:ECI, ISR, CIRCE, SEVEN, IEECP +7 partnersECI,ISR,CIRCE,SEVEN,IEECP,KSTP,JSI,ADEME,LGI,CRES,VITO,Österreichische Energieagentur - Austrian Energy Agency (AEA)Funder: European Commission Project Code: 890147Overall Budget: 1,568,560 EURFunder Contribution: 1,568,560 EURstreamSAVE will support Member States in harmonizing accurate, bottom-up energy savings calculations of technical priority actions under Article 7, as well as Article 3 of Member States’ EED reporting. The actions will be targeted to those measures with high energy saving potential and considered as priority issues by Member States. To understand Member States’ priorities, the consortium performed an online survey in May 2019 (explained below). For each of the identified priority actions, streamSAVE is fostering transnational knowledge exchange between public authorities and other key-stakeholders along the following axes: - Axis 1: Knowledge facility where Member States are guided through the status of energy saving methodologies in the EU28 and how they can streamline and improve their bottom-up energy savings calculations. - Axis 2: Peer-to-peer dialogues among public authorities and other key-stakeholders to share experiences, reflect on and validate the streamlined calculation methodologies. - Axis 3: Capacity support facility assisting Member States in implementing streamlined energy savings calculations for specific requests to improve their obligations under Article 3 and Article 7 of the Energy Efficiency Directive An online streamSAVE platform will be set-up to facilitate the exchange of knowledge and experiences among Member States according to the three axes, which is illustrated in the next figure. The project would assist Member States to deliver rapidly scalable savings and hence maximize their chances of successfully meeting the EED energy savings targets. Methodologies developed in this way would be eligible for use on a voluntary basis, but would benefit from the pooling of European expertise and experience and thus support best practice while avoiding duplicative effort.
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