Social Cooperative Enterprise of Cyclades
Social Cooperative Enterprise of Cyclades
8 Projects, page 1 of 2
assignment_turned_in ProjectPartners:DOUBLE HELIX RESOURCES LTD, Social Cooperative Enterprise of Cyclades, Centrum Kształcenia Ustawicznego im. Henryka Sienkiewicza w Białymstoku, Mirciler Mesleki Ve Teknik Anadolu Lisesi, ENSA - EUROPEAN NETWORK OF SOCIAL AUTHORITIESDOUBLE HELIX RESOURCES LTD,Social Cooperative Enterprise of Cyclades,Centrum Kształcenia Ustawicznego im. Henryka Sienkiewicza w Białymstoku,Mirciler Mesleki Ve Teknik Anadolu Lisesi,ENSA - EUROPEAN NETWORK OF SOCIAL AUTHORITIESFunder: European Commission Project Code: 2020-1-PL01-KA204-081899Funder Contribution: 77,660 EUR"""The Living Art – The Art of Living"" project is a two years Erasmus+ Strategic Partnerships for adult education project between 5 organizations from Greece, Italy, Poland, The UK and Turkey. It is addressed to disadvantaged adults learners – people facing educational difficulties, social obstacles, cultural differences and economic obstacles, and teachers/tutors.The main topic of the project is the meaning of art and its impact on human life. Discovering the beauty and art in life allows people to fully discover the value and purpose of life. The project will show the way how to discover the beauty of everyday life, and will help to understand the origin of European culture. Project activities mainly focus on enhancing cultural awareness of adult learners and promote attitudes of tolerance, understanding and openness through education on European cultural heritage. The project creates structure and activities that encourage social cohesion, bringing opportunities for personal development and wellbeing.New learning opportunities (traditional and online) for adult learners will be offered – cultural, motivation and theatre workshops with the support of IT tools. For adult learners this project will be a chance to get new learning experience and for teachers it will be a way to develop own skills and methods on teaching adults. Both, staff and learners, will have an opportunity to rethink their attitudes and reduce their prejudices through European cooperation.The main aim of the project is awakening participants cognitive curiosity, sensitivity to art and beauty, and to other cultures. Specific project objectives: - increase adult learners cultural awareness,- increase adult learners IT skills,- increase adult learners creativity,- develop adult learners key competences, - develop innovative teaching adults methods,- integrate traditional and distance learning,- increase adult learners selfconfidence,- promote learning and creativity by using refreshing actvities into classroom and support the use of new and innovative content and practice of ICT in lifelong learning society.Through a wide range of activities the ""The Living Art – The Art of Living"" project will give disadvantaged adults learners positive learning and cultural experiences and, will motivate them to lifelong learning, to promote their creativity. Planned activities, mainly focus on enhancing cultural awareness, are: cultural, motivational, theatre and IT workshops.The project is designed to awake one's own creativity in adulthood, showing how art is responding to emotions and problems. Planned activities will show that creativity in everyday life might help to solve problems and art might be a way of communication. Workshops for adult learners will be supported by distance learning (via Moodle platform) to increase learners IT skills.The aim of the project is also to create high quality learning opportunities, through the exchange of good practice examples.Theatre workshops will allow to discover that by using the art of word, movement and gesture in the theatre, you can find confirmation of life, and will encourage participants reflection.""The Living Art – The Art of Living"" project will create an opportunity to inspire more Europeans to be involved in self-development and will help partner institutions to raise and expand the level of activities.The project expects to achieve following results: the website with examples of good practices described, leaflets, presentations and videos created by adult learners, Moodle courses on the topic of art, films illustrating theatre workshops and learners work. Learners will prepare stories about their participation in project activities - these will be 'stories in multi-media' showing project impact on participants and their involvement.The Learning, Teaching or Training activities are integral to achievement of project objectives, results and outputs, and will lead to an improvement of linguistic, intercultural and communication skills.The project has dissemination plan is specifically designed to provide the best outreach results, comprising a precise timetable and framework description, core staffs and participants team and assignments, marketing and structured networking activities. General results of the project to be sustained by partners and disseminated within each country.By international project activities mutual understanding, empathy, positive change, and tolerance in European society will be promoted. Participants will gain new learning experiences during the project, as learning together creates opportunities. European cooperation will help to share knowledge and understand other cultures better. Learners' mobility and motivation will be enhanced. The project is also a way to combat prejudice, racism and xenophobia by raising awareness of a multi-cultural/multi-racial EU."
more_vert assignment_turned_in ProjectPartners:JU Srednja ekonomsko-ugostiteljska škola Bar, Orbis Institute, METODO ESTUDIOS CONSULTORES SL, União das Freguesias de Gondomar (S. Cosme), Valbom e Jovim, Centro Integrado Público de Formación Profesional Costa de Azahar +2 partnersJU Srednja ekonomsko-ugostiteljska škola Bar,Orbis Institute,METODO ESTUDIOS CONSULTORES SL,União das Freguesias de Gondomar (S. Cosme), Valbom e Jovim,Centro Integrado Público de Formación Profesional Costa de Azahar,Social Cooperative Enterprise of Cyclades,Tarsus Ticaret ve Sanayi OdasiFunder: European Commission Project Code: 2020-1-SK01-KA204-078225Funder Contribution: 219,127 EURThe Council of the European Union, on their recommendation from the 22 May 2018 on Key competences for lifelong learning, established a framework of eight key competences to be developed in all citizens of the EU. This recommendation defines Digital competence as the competence that “involves the confident, critical and responsible use of, and engagement with, digital technologies for learning, at work, and for participation in society. It includes information and data literacy, communication and collaboration, media literacy, digital content creation (including programming), safety (including digital well-being and competences related to cybersecurity), intellectual property related questions, problem solving and critical thinking.”According to the Digital Economy and Society Index (DESI) report from 2018; in 2017, 43% of the EU population had an insufficient level of digital skills, and 17% had not at all. There are proportionally more men than women with at least basic digital skills (respectively, 60 % and 55 %). In addition, only about 31 % of people with low education levels or no education have at least basic digital skills. This figure is also significantly lower among those living in rural areas (49 %), who tend to be relatively older, than for their city-dwelling counterparts (63 %). The EC paper Digital Education Plan states that 51% of European Citizens don’t feel informed about how to deal with cyberthreats. The lack of digital skills also puts adult people at risk of marginalization, 42% of citizens with no computer skills are inactive in the labour market (Source: The European Digital Competence Framework for Citizens). Results during the project: -Project management procedures and project plans (work plan, Monitoring and Reporting (M&R), communication and dissemination activities, quality plan) agreed and monitoring.-4 transnational meetings realized. -O1. Digital skills for adults. Course 1: Safety. DigComp level 2. -O2. Digital skills for adults. Course 2: Information and data literacy. DigComp level 2. -O3. Digital skills for adults. Course 3: Communication and collaboration. DigComp level 2.-14 adult educators and trainers participating in a 5 days international intensive study program (C1)-14 adult educators and trainers participating in a 5 days international intensive study program (C2)-Minimum of 350 people enrolled on the online courses.
more_vert assignment_turned_in ProjectPartners:FEMXA FORMACIÓN S.L.U, LIT, GTN GmbH, Lascò srl a socio unico, Social Cooperative Enterprise of Cyclades +1 partnersFEMXA FORMACIÓN S.L.U,LIT,GTN GmbH,Lascò srl a socio unico,Social Cooperative Enterprise of Cyclades,CSI CENTER FOR SOCIAL INNOVATION LTDFunder: European Commission Project Code: 2022-1-AT01-KA220-ADU-000086036Funder Contribution: 250,000 EUR<< Objectives >>ALiVE project aims at fostering the media and information literacy (MIL) of citizens and raise awareness of its key importance in today’s highly digitalize and globalize society, where we have easy access to incredible amounts of information, specially online, making it difficult to assess critically. In particular, targeting seniors (adults over 45), that have less learning opportunities to foster these skills, that are attractive, updated and directly tailor to their gaps.<< Implementation >>ALiVE will engage seniors in the development of a Methodological Framework of competencies in MIL, to later develop a curricula and interactive learning materials focus on the competencies they need. The content will be available in the Learning Stations in the metaverse, that will be piloted with seniors and accessible to any citizen. The Learning Stations will be hosted in a 3D virtual space, to provide an immersive learning experience, the start of a growing virtual community of learners.<< Results >>The project will improve media and information literacy, critical thinking, and digital citizen skills of 75 seniors participating in the pilot. And raise awareness of the importance of MIL among education providers, and decision and policy makers. The main result is the Learning Stations in the ALiVE virtual Environment, a space that can be scalable, and improve overtime; and more important, provide a quality learning experience in real-time thanks to the features of 3D virtual environments.
more_vert assignment_turned_in ProjectPartners:Orbis Institute, METODO ESTUDIOS CONSULTORES SL, FUNDACJA AKTYWNI XXI, Centro Integrado Público de Formación Profesional Costa de Azahar, STEPS NON PROFIT +1 partnersOrbis Institute,METODO ESTUDIOS CONSULTORES SL,FUNDACJA AKTYWNI XXI,Centro Integrado Público de Formación Profesional Costa de Azahar,STEPS NON PROFIT,Social Cooperative Enterprise of CycladesFunder: European Commission Project Code: 2020-1-SK01-KA227-ADU-094272Funder Contribution: 171,395 EURCovid pandemic many adults need to re-balance and reshape themselves in order to foster innovation, leadership and entrepreneurship. Low self esteem, unemployment, social disconnection, lack of motivation, the feeling of being left behind in a changing environment, are some of the problems that many adults are facing in this Covid nightmare. Accordingly, we have to set up a different methodology to engage them within the EU strategies for long life learning. For this group dance has a very attractive appeal. Dancing itself is for adults a traditional way of social inclusion. So, it will act as an attraction factor for the disconnected. In that point we follow Sidorkin’s (2007) methodological approach, when he remarks that educational tools must have the capacity to attract and retain participant’s interest. Therefore, combining dance with mindfulness+applied psychology, they will develop their skills in order to foster leadership and innovation in a dynamic, inclusive and attractive environment.Aims of the project: Output results:Project management procedures and project plans (Work plan, monitoring and reporting (M&R), communication and dissemination activities, quality plan) agreed and monitored by project coordinator. 4 transnational meetings realized. O1. Research document. Best practices in dance+mindfulness+positive psychology in adult education and development of skills through non-formal training activities. O2. Online course for teachers, trainers and dancing groups. O3. Video learning pills for adult training. Outcome results:Orbis will lead a national network of mindfulness accredited professionalsOrbis will define the steps to be the first Slovakian accredited association in mindfulness in the medium term. At least a dance group per partner country will be taught in this new methodology.Enhanced knowledge about mindfulness, positive psychology, dancing and skills development, including leadership and creativity. (At least 14 best practices identified in the topic).Enhanced practical skills to train adults in the dancefulness methodology in at least 200 people enrolled on the online course and 12 participants on the C1 training activity. Enhanced dancing skills and leadership and creativity skills from people from people impacted by youtube videos.
more_vert assignment_turned_in ProjectPartners:p63 Sindrome E.E.C International Net Work Word Communication APS Onlus, Social Cooperative Enterprise of Cycladesp63 Sindrome E.E.C International Net Work Word Communication APS Onlus,Social Cooperative Enterprise of CycladesFunder: European Commission Project Code: 2021-1-IT02-KA210-ADU-000029645Funder Contribution: 60,000 EUR<< Objectives >>starting from the didactic/school context, wants to be a project dedicated to the opportunity of knowledge and awareness of the educational opportunities of digital didactics and rare disease The child with a rare disease will be one for life and will have to apply didactic educational methods and systems right from the start, in order to gain acceptance of his or her quality of life, even in front of adults, If they are aware of this, they will be able to find concrete, applicable qualityoflife<< Implementation >>ACTIVITIES AMONG PARTNERSPROJECT COMMUNICATION TRAINING ACTIVITIES, MONITORING AND COORDINATION ACTIVITIES IN THREE LANGUAGES, (MOODLE PLATFORM) FOR ADULTSE-LEARNING DIGITAL DIDACTICS, TRAINING ON RARE DISEASES MONITORING OF EDUCATIONAL IMPACT. TRAINING.EVALUATION OF ACQUIRED COMPETENCESSHARING AND USE OF PROJECT RESULTS.BUDGET CONTROL.DEVELOPMENT OF RELATIONS WITH STAKEHOLDERS FINAL EVENT - DISSEMINATION AVAILABILITY OF THE RED PROGRAMME ON THE DEDICATED PLATFORM AND SOCIAL NETWORKS<< Results >>R.E.D- Project Co-operation for the innovation to digitally empower adults in the technology and knowledge of the rare diseases, for the benefit of the quality of life of children and the community. Good practices which strengthen collaboration between members of the educational, school, Family, and community. Knowledge and skills in the use of digital tools and aids, which foster teachers' professional development in the management of fragile people, in partner countries/E-Courses in IT-GR-EN
more_vert
chevron_left - 1
- 2
chevron_right
