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IESO COLONOS

Country: Spain
2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2016-1-ES01-KA219-025172
    Funder Contribution: 75,348 EUR

    "TOPIC OF THE PROJECT: "" TOWNS FOR TEENS"". Teenagers' DAILY LIFE.ACRONYM : T4TLength: 24 months GRANT REQUESTED: 115400.00 EUROSNº OF PARTICIPANTS INSTITUTIONS : 3 INSTITUTIONS FROM DIFFERENT COUNTRIES ( The polish school quit at the very beginning of September 2016). Then we as project coordinator made a purpose to Spanish N.A. and the two partners to organize a new mobility to Brussels to visit the European Parliament as well as others European institutions with the same budget, and this was accepted.BASIC DATA ON THE INSTITUTIONS CONCERNED:1.- IESO COLONOS - CITY: GÉVORA. Badajoz (SPAIN). Coordinator Institution: - Located in an agricultural rural area, with 203 pupils, 31 teachers. - Main feature: low rates of early school leaving, learning by promoting digital competence. - Little expertise in E-Twinning and European projects2.- Yıldırım Beyazıt Anadolu Lisesi - CITY: KIRIKKALE (TURKEY). - Located on the outskirts oj Kırıkkale, a newly-developing industrial city, with 595 pupils, 45 teachers. - Main feature: learning by promoting digital competence - Wide expertise in E-Twinning and European projects.3.- EVDOMO GYMNASIO IOANNINON. - CITY: IOANNINA. (GRECEE). - Located on the poorest area of Greece, with 203 pupils, 25 teachers. - Main feature: expertise in drama / high unemployment rates in the area - Quite a lot expertise in E-Twinning and European projects**The three institutions will WORK AS A NETWORKING GROUP implementing INNOVATIVE MOTHO.ODS TO PROMOTE DIGITAL COMPETENCE AND COLLABORATIVE WORK (We will use Google DRIVE as a collaborative work tool) TO GET A MORE INCLUSIVE SCHOOLS AND CREATE AN EUROPAN CONSCIOUSNESS OF EDUCATION.** THE CONTENTS OF THE PROJECT: We need to do an interdisciplinary study to compare TEENAGERS DAILY LIFE in different parts of Europe, and how different features of towns affect daily routines in our teenagers. We are going to study all around teenagers daily life in their cities: facilities in their cities, social services for them to develop everyday life, transports, schedules, school life, extra-curricular activities, hobbies, labor expectations and opportunities around, ... in order to reduce the dropout rates. We will work with ""urban landscape"", eco-cities, and its sustainability, architectural barriers, town services, underground services, healthy lifestyle, sports facilities( bike lane,...), public facilities. social citizens integration.,all factors that lead to a more inclusive education.** OBJETIVES :(linked with the project priorities we have chosen and Education and Training - ET 2020) 1.- To compare lifestyle and life patterns of teenagers throughout an interdisciplinary study of teenagers daily life in towns of participant counties , 2.- To make our pupils open-minded citizens, and more competent for the next future labour market 3.- To form a networking group of European teacher working under the same horizon which is the European STRATEGY 2020 , that gives to the group an European dimension of education. We will set a community of sharing our expertise and good practices and try to have a fluid and dynamic feedback of information creating a synergic effect all this taking into account 4.- To develop teaching methods to get a more inclusive school, and make pupils aware of the importance of the equality, nondiscrimination. 5.-To innovate the way of teaching, making dynamic schools and implement an innovative methodology of collaborative work to get more dynamics schools 6.-Promoting the students and teachers mobility. * *TANGIBLE RESULTS OF THE PROJECT WILL BE: - A LOGO and SLOGAN OF THE PROJEC: wiil be put in all project documents and results. Each school prepares it, and we choose the best one by VOTING IN GOOGLE FORM. -AN ONLINE TEENAGERS TIMELINE : teenagers LIFESTYLE in their towns, AND DAYLY ROUTINGS, AS A TOOL TO PROMOTE DIGITAL COMPETENCE - A COMMON QUESTIONARY, AND REPORT ON IDEAL TOWN FOTEENS: IN GOOGLE FORM, A GUIDE IN TOWNS FOR YOUTHS.- AN APP`s FOR TEENS ( Mobincube App creator system): Creation of useful and friendly App special for teenagers, developing YOUTH FEATURES IN TOWNS -EVALUATION RUBRICS AND REPORTS IN GOOGLE FORM.,- Some FEEDBACK ACTIVITY ( VIDEO CONFERENCE).- And the last final product it is a short summary film showing the main aspect of an "" ideal town or a dream city"" for our teenagers, as students stated in the common questionary they create befores about their "" Ideal city"". ** INTANGIBLE RESULTS OF THE PROJECT WILL BE ON THE WHOLE, THE KNOWLEDGE, abilities, skills, and capabilities acquired during the development of the project with any single implementation activity and workshop. ** The ADDED VALUE of TOWNS FOR TEENS is its sustainable dissemination as LIVE PROJECT,"

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  • Funder: European Commission Project Code: 2021-1-IT01-KA220-VET-000032927
    Funder Contribution: 210,439 EUR

    "<< Background >>The VET systems are in continuous transformation and solutions are needed on how to upskill staff with new skills, as we begin to understand what is required to equip VET teaching staff with skills fit for the 21st Century. The skill set and role of VET teachers is being outpaced by developments of working life. All the involved partners have the need of develop professional curricula more suited to address the challenges and opportunities that an increasingly globalized world reserves for the local territories and the schools operating in them; all the involved partners are constantly trying to improve, so as to give their students the best training possible: there’s a constant concern relating the strategies and methods applied by the schools and teachers. The partners need to equip their students' by providing opportunities to be spent in a greater way, moreover the VET teachers and trainers need a professional and teaching skills improvement and a larger and more creative insight on lessons’ planning, optimizing the use of new and innovative methods in the teaching process that help them into becoming more effective and making their work more dynamic.<< Objectives >>T.O.O.L.S. is mainly focusing to:(a) Change the way in which VET is practiced, making it more relevant to the current and future needs of the economy and society;(b) Establish innovative teaching styles for teachers and trainers;(c) Ensure the use of modern learning technologies in VET;(d) Strengthen education and vocational training;(e) Contributing to innovation in vocational education and training;(f) Increasing the attractiveness of VET at different levels;(g) Make better use of digital technology for teaching and learning;(h) Promote quality and excellence in VET.Specific objectives:• Improvement of the teachers skills involved in the project, promoting VET;• More attractive education and training programmes; • Increased level of digital competence for target group;• New approaches to better support VET education;• Use of participatory approaches and ICT-based methodologies;• More strategic and integrated use open educational resources (OER) in VET education;• Better aligned VET systems to the EU needs and opportunities;• Increased professional development of teachers and trainers and quality assurance.<< Implementation >>During the project implementation the consortium will organize: 1) didactic laboratories; practical activities; Workshops and Roundtables on Improving Collective Awareness in VET Education, Students’, Parents’ and Teachers’ views on the project’s topic; Information seminars for target group;2) Three TPMs (Initial meeting in Spain; Midterm meeting in Croatia; Final meeting in Italy);3) One LTTA focusing on state-of-the-art tools for the development of VET teachers and trainers and it will also be addressed to experts and managers, education and training providers, stakeholders belonging to the consortium's members looking the real possibility of innovation of their professional development;4) One per Consortium's partners event (multiplier event) to present and disseminate the results of the project not only to VET school teachers, leaders, educators but also to other relevant stakeholders and policy makers.<< Results >>1) Giudebook: ""T.O.O.L.S.: Technology Opportunities as an Occasion for the Learning Systems"" (IO1);2) Toolkit for schools and training organizations (IO2);3) Policy recommendations (IO3).Through T.O.O.L.S. we are expected:• A better use of modern learning technologies in VET;• A better use of digital technology for teaching and learning;• An innovate and improved VET sector;• Spread of the need for innovative methods in VET Education;• Improving the professional counseling and guidance skills;• Supporting evidence-based decision-making for schools based on new practices;• Exchange of good practices regarding the approach of the local authorities in the partner countries on the VET educational policies and professional training."

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