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SPOMINCICA, ALZHEIMER SLOVENIJA

SPOMINCICA ALZHEIMER SLOVENIJA SLOVENSKO ZDRUZENJE ZA POMOC PRI DEMENCI
Country: Slovenia

SPOMINCICA, ALZHEIMER SLOVENIJA

11 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2021-1-IT02-KA210-ADU-000030122
    Funder Contribution: 60,000 EUR

    "<< Objectives >>The aim of the project ""Art therapy as an empathic tool to strengthen and maintain the cognitive, physical and relational skills of people with dementia"" is to share and transfer knowledge, guidelines and procedures in the use of art therapy as tool able to stimulate learning, socialization and the increase of transversal skills of adults suffering from neuro-cognitive diseases.<< Implementation >>the activities aimed at achieving the indicated results are:1. Local animation activities for the promotion of the project and sharing of European perspectives - Transdisciplinary kick off and training between operators / caregivers;2. International activities for the exchange of good practices regarding art therapy applied to adults with dementia;3. Development of the Caregivers Community and transdisciplinary path<< Results >>1. Increase of the skills and professionalism of the operators involved at European / international level - n 40 Socio-cultural operators with greater skills on European good practices art therapy dementia and management skills of European Erasmus + projects.2. Development of a local community to support the project and start of the ARTHE A.M.A self-help desk3. A transdisciplinary path of CULTURAL WELFARE intended for caregivers and adults suffering from neuro-cognitive diseases"

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  • Funder: European Commission Project Code: 2019-1-EL01-KA204-062744
    Funder Contribution: 192,051 EUR

    Context: Bilingualism can delay the onset of dementia by up to five years and foreign language training as cognitive therapy, impacting decision-making, multitasking, concentration and communication are areas of active research. The process of learning and using a new language, not the level of proficiency in the language, engages various parts of the brain and triggers multiple cognitive benefits. These benefits can be retained if the new language continues to be practiced. Objectives: This proposal describes an English-language learning project based on short, intensive language classes that introduce and train our target group in the use of the online games and role-playing scenarios for continued independent practice for a six- month period. The e-learning medium is a particularly relevant teaching methodology for our target audience who may have transportation issues, auditory or other health problems, and who tend to process new information at a slower rate and so require more repetitions than provided in traditional learning setting. The recorded content can be listened to as many times as a user wants. The scenarios will present two roles, with transcripts available in both English and the native language of the learner. The user can choose between roles, listen to the other role, switch roles, record him/herself in the roles, repeating the process as often as they like before they switch to another role-playing scenario. This methodology facilitates the language skills of listening and speaking. This technique of role-playing incorporates a high degree of novelty, which is another factor that positively impacts language learning. The four components of language learning exposure, understanding meaning, understanding structure and practice - are all addressed with this project.. As for memory games, they increase the ability to remember and retain new words activating the language center of the right hemisphere. The games are fun, easy to play and can be measured. The games will enable our project partners to understand how much time each person spent on a game, the rate of success and progress. Data as such will be our basis to measure the success of the project.Participants: Healthy elderly with Subjective Cognitive Decline (SCD), Mild Cognitive Impairment or people with early dementia, caregivers, language learning teachers, NGOs, social enterprises, health care professionals. and educational providers are targeted by the Super Lingo project and it is expected to reach 9.000 persons and organizations. Activities: Focus groups analysis, data analysis, design of the training material, design and development of role play games and memory games, training of project’s sample target group, evaluation and assessment are the key activities. Pilot testing, dissemination and use of project’s results, multiplier events, seminars, webinars and one learning activity will be organized as part of the effort to involve target group members. The Project Management is considered to be the main activity of the project.1. Pre-intervention neuropsychological evaluation of similar profiles (M0)2. Two- phase intervention per day, for a week: (1) Face to face teacher guided 20 -30 minutes (games and 1 scenario per day). (2) Online practice 20-30 minutes using the same content for self-practice. This process will be done for one week. 3. Follow up for six months of practicing via online English language role play scenarios (3 per week, total of 18 scenarios) and games with a target of minimum five hours per week. 4. Post-intervention evaluations: cognitive, psychological and level of English (M6)Methodology: Our methodology includes a) tasks according to plan and quality criteria, b) target group involvement and input, c) promotion and raising awareness, d) an underlying inclusive approach traceable to all activities, e) reporting and meetings to discuss, f) sustainability actions and transferability possibilities of results.Neuropsychological evaluation pre and post the intervention● Mini Mental state Examination (MMSE)● Test of Everyday Attention (TEA) or other relevant test● Warwick-Edinburgh Mental Well-being Scale (WEMWBS) or other relevant test● Geriatric Depression Scale (GDS)● The Short Anxiety Screening Test (SAST)Long-term impacts:- Empowering people experiencing cognitive decline and people living with dementia..- Potentially delaying the progression of cognitive impairment.- Developing interactive educational games and activities for people with dementia.Content for an engaging, short, intensive course and follow-up games and role playing scenarios. The face- to- face meetings will be the basis for teaching how to continue online the practicing of foreign language exercises of games and role-playing dialogues.

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  • Funder: European Commission Project Code: 2020-1-EL01-KA204-078922
    Funder Contribution: 162,392 EUR

    This educational program aims at teaching English to people with Mild Cognitive Impairmentand using English songs as a main tool for the teaching process. The methodology of this educational program is based on innovative teaching approaches such as “Communicative Language Teaching”(Richards and Rodgers 2001: 153-174) and “Natural Approach”(Krashen and Terrell 1983). Moreover it borrows some elements from “(De)suggestopedia” (Lozanov 1978) and the method of “Neuro-linguistic Programming (NLP)”(Bandler and Grinder 1982). These methods place great emphasis on verbal communication, creation of a positive environment in class, reduction of stress and encouragement of learners to learn step by step in a natural and pleasant way. It is a very effective method for the patients since it enhances their memory and knowledge, boosts their positive psychology and improves their quality of life.The main aim of this educational program is to enhance people’ cognitive abilities (like memory) and prevent from Alzheimer’s disease. This aim is divided into the following objectives:1.Improvement of the people with MCI’ memorization ability through the use of songs.2.Help of the teaching process through songs. The material that would be taught in a conventional lesson becomes more interesting when it is related to a song. In this way the participants learn more easily. 3.Reduction of stress and increase of positive emotions. Many people with cognitive decline suffer from depression or stress disorder. The songs wewill choose reduce stress both through the calming music, and through the lyrics that convey positive messages and emotions.4.Socialization of the people with MCI and creation of the sense that they belong in a group.5.Improvement of the people with MCI’ quality of life, since they will socialize and obtain useful knowledge, as well as their stress will be reduced.6.Prevention from Alzheimer’s disease. 7.Familiarization with English Language through phrases that are related to communication and verbal expression. 8.Exposure to British and American culture. 9.Increase of people with MCI’ knowledge regarding vocabulary, grammar, syntax and other aspects of English language through a pleasant learning process.The main outputs of this project are: -Development of the methodology related to the workshops-Development of an open online education course for professionals

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  • Funder: European Commission Project Code: 2019-1-ES01-KA204-065959
    Funder Contribution: 134,396 EUR

    There are > 6 million Persons with Alzheimer and other Dementia (PwAD) in Europe, affecting 10% of the population >65 and 50% of those >85. Due to the increased life expectancy, this disease is becoming an epidemic, affecting the sufferer, relatives and caregiversCreative Arts Therapies (CATs), the “planned and creative use of art, dance, drama or music to accomplish individualized clinical goals”, is used to complement other therapies focused in minimizing this cognitive and behavioral decline of PwADDigital CATs are a relative newcomer to CATs methods and materials that can be defined as “all forms of technology-based media that are used by arts therapists to assist clients in creating art as part of the process of therapy”.Despite on the availability of CATs and supporting Digital Tools, their implementation is not extended and, therefore, their potential for improving QoL of PwAD is underexploited AD-ARTS is launched with the main objective of increasing the competences (attitudes, knowledge, skills) of PwAD (Mild and Moderate), Relatives and Professionals on the implementation of CATs supported by DTs for improving Quality of Life.Specific objectives:•To aware/motivate this group about the importance of CATs for QoL•To transfer knowledge, guidelines and procedures on how to implement CATs for producing proper behavioral and emotional outcomes.•To transfer knowledge, guidelines and procedures on how to use DTs for supporting the implementation of CATs.•To improve socialization of PwAD, including the participation of Relatives in the implementation of CATs supported by DTs with PwAD out of the care centersThrough the execution of this Project the next results will be obtained;•Co-Created Methodological Guide (I.O.1) will be developed, involving the direct participation of End Users, with the main objective of determining the key contents, methodologies and tools needed for creating and improving the critical competences of PwAD, Relatives and Professionals about how to implement Creative Arts Therapies with the support of Digital Tools•Designed Experiential Training Activities (I.O.2); They will be the core of the Training Program and they will enhance the practical and experiential training of PwAD, Families and Professionals, including the optimal and oriented exploitation of aforementioned Training Materials within real environments.Designed Experiential Training Activities (DETAs) will be specifically ADDRESSED TO TRAINERS, including guidelines for its implementation and conduction and how to properly use the Training Materials developed in I.O.3DETAs will include the design of Face-to-Face and Online Sessions, based on Group Dynamics, Practical Activities, and, specially, Experiential Activities, where PwAD, relatives and Professionals will directly exploit Creative Arts Therapies Supported by Digital Tools, while increasing their competences through putting into practice methods and tools during the Training Activities.•Training Materials (I.O.3) addressed PwAD, Families and Professionals about how to implement Creative Arts Therapies with the support of Digital Tools. I.O.2 is different and complementary to I.O.3, both needed for the implementation of the Training Program•Development of an e-Training Platform (I.O.4), for supporting the implementation of the Designed Experiential Training Activities (I.O.2), including Training Materials (I.O.3), Workspace and link to applicable ICT Tools.•Creation of 5 D-ARTS UNITS, one per country, in order to ensure the sustainable exploitation of the project after the project lifetime.•Implementation of 6 Multiplier Events on the application of Creative Arts Therapies supported by Digital Tools addressed to stakeholders that could multiply the impact of the project. 5 Multiplier Events will be implemented on each country and an additional Multiplier Event-Final Conference will be implemented in Turkey.•Development of Dissemination Actions addressed to the European collective related to Alzheimer and Other Dementias and to the collective working in the field of Creative Arts Therapies. AD-ARTS will benefit a number of persons during the project lifetime:• 130 persons will be trained, including Persons with Alzheimer and Other Dementia (PwAD), Relatives and Professionals (30 in Spain, Slovenia, Turkey, Italy and 10 in Greece) through their participation in the validation actions of Training Materials, Designed Experiential Training Activities and e-Training Platform. • 2.500 Persons with Alzheimer and Other Dementia (PwAD), Relatives and Professionals (500 in Spain, Slovenia, Turkey, Italy and Greece) will be aware, through multiplier events and dissemination actions to be carried on through the project website, newsletters, leaflets, etc…

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  • Funder: European Commission Project Code: 2022-1-NL01-KA220-ADU-000087475
    Funder Contribution: 250,000 EUR

    << Objectives >>Nature is widely recognised as vital to older people’s wellbeing and health. However, frail older people spend little time outdoors due to different barriers, such as reduced mobility.FLOWER enhances green skills of frail older people and their informal caregivers to connect with nature in a meaningful way. This will support their social inclusion, wellbeing, and health, while raising awareness on the importance of nature conservation and sustainability<< Implementation >>FLOWER will use existing research and best practices to develop a set of blended learning resources. We involve over 300 frail older people and informal caregivers through methods of co-design, ensuring the results are in line with their wishes. We will bring the learning resources into practice by organizing nature workshops for frail older people in 4 countries. Based on these nature workshops we will develop guidelines to support replicability by care and senior organisations across the EU.<< Results >>The result will be an online toolkit with video and audio, and downloadable offline materials for frail older people and their caregivers. This will enhance nature-related competences of frail older people and their informal carers. This promotes their social inclusion and well-being as well as an increased awareness on sustainability. Our promotion activities support the replicability of the results across Europe. In the future, this will lead to happier and healthier older people in the EU.

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