ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA
ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA, HERAKLEIDON MUSEUM, Panellinia Omospondia Nosou Alzheimer kai Sinafon Diatarachon, The Gaiety School of Acting, The National Theatre School of Ireland, ChalleduASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA,HERAKLEIDON MUSEUM,Panellinia Omospondia Nosou Alzheimer kai Sinafon Diatarachon,The Gaiety School of Acting, The National Theatre School of Ireland,ChalleduFunder: European Commission Project Code: 2022-1-EL01-KA220-VET-000085409Funder Contribution: 120,000 EUR<< Objectives >>CURATE-D aims to develop a game-based methodology through which the people working in the field of culture and professional carers will empower their skills in supporting people with dementia (pwD) in cultural experiencesThe key objectives are:-To promote social inclusion and equal accessibility to culture of pwD-To adapt VET education of professionals in today needs for accessibility and inclusion-To create an innovative educational methodology and toolkit for VET education<< Implementation >>We will implement 2 transnational project meetings, 1 learning teaching training activity and 3 multiplier events.In the tpms the members of the project team will meet (10 participants in kick off meeting, 5 participants in final meeting)In the ltta staff- professionals in cultural field or carers will participate (10 participants in total- 2 per partner)The multiplier events will reach at least 20 participants in each country (participants will be outside the consortium)<< Results >>The outputs will be:-Methodological guide of CURATE-D-Learning training guide for the staff of cultural venues- Learning training guide for the professional carers to support pwD in cultural activities - CURATE-D educational serious game - Training of professionals and Conclusions report The outomes will be:-10 trainers will strengthen their skills through the ltta-50 people from target groups will get involved-2000 people will know about the project through the dissemination actions
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:GAADRD, University Psychiatric Hospital Vrapče, SPOMINCICA, ALZHEIMER SLOVENIJA, ANZIANI E, ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA +1 partnersGAADRD,University Psychiatric Hospital Vrapče,SPOMINCICA, ALZHEIMER SLOVENIJA,ANZIANI E,ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA,MEFZGFunder: European Commission Project Code: 2020-1-EL01-KA204-078922Funder Contribution: 162,392 EURThis educational program aims at teaching English to people with Mild Cognitive Impairmentand using English songs as a main tool for the teaching process. The methodology of this educational program is based on innovative teaching approaches such as “Communicative Language Teaching”(Richards and Rodgers 2001: 153-174) and “Natural Approach”(Krashen and Terrell 1983). Moreover it borrows some elements from “(De)suggestopedia” (Lozanov 1978) and the method of “Neuro-linguistic Programming (NLP)”(Bandler and Grinder 1982). These methods place great emphasis on verbal communication, creation of a positive environment in class, reduction of stress and encouragement of learners to learn step by step in a natural and pleasant way. It is a very effective method for the patients since it enhances their memory and knowledge, boosts their positive psychology and improves their quality of life.The main aim of this educational program is to enhance people’ cognitive abilities (like memory) and prevent from Alzheimer’s disease. This aim is divided into the following objectives:1.Improvement of the people with MCI’ memorization ability through the use of songs.2.Help of the teaching process through songs. The material that would be taught in a conventional lesson becomes more interesting when it is related to a song. In this way the participants learn more easily. 3.Reduction of stress and increase of positive emotions. Many people with cognitive decline suffer from depression or stress disorder. The songs wewill choose reduce stress both through the calming music, and through the lyrics that convey positive messages and emotions.4.Socialization of the people with MCI and creation of the sense that they belong in a group.5.Improvement of the people with MCI’ quality of life, since they will socialize and obtain useful knowledge, as well as their stress will be reduced.6.Prevention from Alzheimer’s disease. 7.Familiarization with English Language through phrases that are related to communication and verbal expression. 8.Exposure to British and American culture. 9.Increase of people with MCI’ knowledge regarding vocabulary, grammar, syntax and other aspects of English language through a pleasant learning process.The main outputs of this project are: -Development of the methodology related to the workshops-Development of an open online education course for professionals
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Πανεπιστήμιο Κρήτης – Τμήμα Βιολογίας, UPV, SPOMINCICA, ALZHEIMER SLOVENIJA, IL CERCHIO Società cooperative sociale consortile, Turkiye Alzheimer Dernegi +1 partnersΠανεπιστήμιο Κρήτης – Τμήμα Βιολογίας,UPV,SPOMINCICA, ALZHEIMER SLOVENIJA,IL CERCHIO Società cooperative sociale consortile,Turkiye Alzheimer Dernegi,ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIAFunder: European Commission Project Code: 2019-1-ES01-KA204-065959Funder Contribution: 134,396 EURThere are > 6 million Persons with Alzheimer and other Dementia (PwAD) in Europe, affecting 10% of the population >65 and 50% of those >85. Due to the increased life expectancy, this disease is becoming an epidemic, affecting the sufferer, relatives and caregiversCreative Arts Therapies (CATs), the “planned and creative use of art, dance, drama or music to accomplish individualized clinical goals”, is used to complement other therapies focused in minimizing this cognitive and behavioral decline of PwADDigital CATs are a relative newcomer to CATs methods and materials that can be defined as “all forms of technology-based media that are used by arts therapists to assist clients in creating art as part of the process of therapy”.Despite on the availability of CATs and supporting Digital Tools, their implementation is not extended and, therefore, their potential for improving QoL of PwAD is underexploited AD-ARTS is launched with the main objective of increasing the competences (attitudes, knowledge, skills) of PwAD (Mild and Moderate), Relatives and Professionals on the implementation of CATs supported by DTs for improving Quality of Life.Specific objectives:•To aware/motivate this group about the importance of CATs for QoL•To transfer knowledge, guidelines and procedures on how to implement CATs for producing proper behavioral and emotional outcomes.•To transfer knowledge, guidelines and procedures on how to use DTs for supporting the implementation of CATs.•To improve socialization of PwAD, including the participation of Relatives in the implementation of CATs supported by DTs with PwAD out of the care centersThrough the execution of this Project the next results will be obtained;•Co-Created Methodological Guide (I.O.1) will be developed, involving the direct participation of End Users, with the main objective of determining the key contents, methodologies and tools needed for creating and improving the critical competences of PwAD, Relatives and Professionals about how to implement Creative Arts Therapies with the support of Digital Tools•Designed Experiential Training Activities (I.O.2); They will be the core of the Training Program and they will enhance the practical and experiential training of PwAD, Families and Professionals, including the optimal and oriented exploitation of aforementioned Training Materials within real environments.Designed Experiential Training Activities (DETAs) will be specifically ADDRESSED TO TRAINERS, including guidelines for its implementation and conduction and how to properly use the Training Materials developed in I.O.3DETAs will include the design of Face-to-Face and Online Sessions, based on Group Dynamics, Practical Activities, and, specially, Experiential Activities, where PwAD, relatives and Professionals will directly exploit Creative Arts Therapies Supported by Digital Tools, while increasing their competences through putting into practice methods and tools during the Training Activities.•Training Materials (I.O.3) addressed PwAD, Families and Professionals about how to implement Creative Arts Therapies with the support of Digital Tools. I.O.2 is different and complementary to I.O.3, both needed for the implementation of the Training Program•Development of an e-Training Platform (I.O.4), for supporting the implementation of the Designed Experiential Training Activities (I.O.2), including Training Materials (I.O.3), Workspace and link to applicable ICT Tools.•Creation of 5 D-ARTS UNITS, one per country, in order to ensure the sustainable exploitation of the project after the project lifetime.•Implementation of 6 Multiplier Events on the application of Creative Arts Therapies supported by Digital Tools addressed to stakeholders that could multiply the impact of the project. 5 Multiplier Events will be implemented on each country and an additional Multiplier Event-Final Conference will be implemented in Turkey.•Development of Dissemination Actions addressed to the European collective related to Alzheimer and Other Dementias and to the collective working in the field of Creative Arts Therapies. AD-ARTS will benefit a number of persons during the project lifetime:• 130 persons will be trained, including Persons with Alzheimer and Other Dementia (PwAD), Relatives and Professionals (30 in Spain, Slovenia, Turkey, Italy and 10 in Greece) through their participation in the validation actions of Training Materials, Designed Experiential Training Activities and e-Training Platform. • 2.500 Persons with Alzheimer and Other Dementia (PwAD), Relatives and Professionals (500 in Spain, Slovenia, Turkey, Italy and Greece) will be aware, through multiplier events and dissemination actions to be carried on through the project website, newsletters, leaflets, etc…
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:SLOVENSKO ZDRUZENJE ZA POMOC PRI DEMENCI - SPOMINCICA ALZHEIMER SLOVENIJA, Societatea Romana de Sprijin a Varstnicilor si a Suferinzilor cu Afectiuni de tip Alzheimer, GAADRD, BU, ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA +2 partnersSLOVENSKO ZDRUZENJE ZA POMOC PRI DEMENCI - SPOMINCICA ALZHEIMER SLOVENIJA,Societatea Romana de Sprijin a Varstnicilor si a Suferinzilor cu Afectiuni de tip Alzheimer,GAADRD,BU,ASOCIACIÓN FAMILIARES ENFERMOS ALZHEIMER VALENCIA,CSIC,IBVFunder: European Commission Project Code: 2016-1-ES01-KA204-025313Funder Contribution: 212,691 EURWorldwide, there are around 24 million people living with dementia with 6 million residing in Europe. The condition affects 10% of the population over 65 and nearly 50% of those over 85, and can impact not only on the individual but also their family and caregivers. The cognitive symptoms of Alzheimer’s Disease include, difficulties with memory, communication, orientation, and attention. Research has suggested that cognitively stimulating activities may help to reduce the rate of functional decline and can support enhanced Quality of Life, social inclusion and well-being in people living with Alzheimer’s Disease. Consequently, both traditional and ‘Serious Games’ have been used for this intention. ‘Serious Games’ are games that have been designed for a purpose other than pure entertainment. Preliminary research has highlighted that ‘Serious Games’ used to stimulate cognitive abilities in people with Alzheimer’s may have potential benefits, particularly for those with mild and moderate symptoms. Therefore, the AD-GAMING project was established to promote these benefits and to overcome the barriers in their uptake, amongst people impacted by Alzheimer’s Disease. Its primary objective is to increase the competences (attitudes, skills and knowledge) of those people affected by mild and moderate Alzheimer’s Disease (the individual, their family and caregivers) as well as develop a training program to facilitate the use of ‘Serious Games’ amongst this population. The project’s secondary objectives include:Create awareness of the importance and possibilities of ‘Serious Games’ as a tool for improving quality of life, social inclusion and well-being in people with Alzheimer’s. Inform those affected by Alzheimer’s Disease about the potential benefits of ‘Serious Games’ and disseminate a selection of these games amongst people with the condition. Train volunteers, caregivers, families and professionals on how to engage people with Alzheimer’s Disease through Serious Games and develop their digital and technological skills, to enable them to properly exploit ICT-based activities. Involve people with Alzheimer’s Disease, professionals and caregivers in developing these training materials and processes.AD-GAMING Project is being developed by a consortium of different entities from 5 countries (Spain, Romania, Slovenia, Greece and the United Kingdom) and complementary backgrounds (user associations, university and technological centres). These partners are strongly committed to increasing the Quality of Life, well-being and social inclusion of people living with Alzheimer’s Disease.
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