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CELJSKI MLADINSKI CENTER, JAVNI ZAVOD ZA MLADINSKO KULTURO, IZOBRAZEVANJE, INFORMIRANJE IN SPORT

Country: Slovenia

CELJSKI MLADINSKI CENTER, JAVNI ZAVOD ZA MLADINSKO KULTURO, IZOBRAZEVANJE, INFORMIRANJE IN SPORT

30 Projects, page 1 of 6
  • Funder: European Commission Project Code: 565821-EPP-1-2015-1-SI-EPPKA2-CBY-ACPALA
    Funder Contribution: 77,033.5 EUR

    The world is facing a worsening youth employment crisis: young people are three times more likely to be unemployed than adults and almost 73 million youth worldwide are looking for work. The ILO has warned of a “scarred” generation of young workers facing a dangerous mix of high unemployment, increased inactivity and precarious work in developed countries, as well as persistently high working poverty in the developing world. (ILO, Resolution calling for immediate, targeted and renewed action to tackle the youth employment crisis). Therefore we need to adapt youth workers for challenging issues that youth experience. Youth workers need to be equipped and ready to tackle this worldwide challenge, to help youth to get opportunities and to strengthen competences for future employment. Therefore within the project we will develop methodology that will help youth workers to ensure quality support for youth when developing youth initiative, where they strengthen all main competences for enhancing employment. Youth workers will be trained and equipped and than will implement knowledge and gained skills, competences in practice by organizing local groups where they will ensure support for youth initiatives. Project will also have strong intercultural dimension as it will enable youth workers and youth from different countries, cultural backgrounds to meet, to develop good cooperation and to strengthen network of organizations, not only those that are part of the project, but also those that will use methodology, that will be developed during the project and will combine best practices and methods used during the project activities.

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  • Funder: European Commission Project Code: 2021-1-SI02-KA220-YOU-000028585
    Funder Contribution: 112,301 EUR

    << Background >>In our times of increased multiculturalism and multilingualism though, there is a need for a way to build empathy, teach and understand, and communicate ideas through universal languages. While the number of migrants in the EU is rising (according to Eurostat, more than 5% of the population of the EU is non-EU citizens) and mobility within the EU has been on the rise (COVID-19 crisis), tensions are rising as well. These divides can be mended to a large extent through change of attitude, understanding and increase both of quality and quantity of communication between different groups. Inclusion and integration within the EU must be based not just on common interests, but also on shared values and insight into the differences, which make cultures richer. Not in the last place, diversity has many faces, through which we can see the need for flexibility and adaptability - accommodating people with various specific needs, like dyslexia (which is observed in between 9 and 12% of the population in the EU according to the European Dyslexia Association) or autism disorders (which affects around 1 in 100, according to Autism Europe) just to give an example. According to the European Council (2013) youth work plays an important role in preventing social exclusion and enhancing social inclusion. Social inclusion in its turn encompasses various aspects of one’s life, including mental health and control over levels of anxiety, ability to participate in discourse and decision-making, as well as ability to communicate effectively, share stories and express opinions. Comic books and graphic novels on the other hand, provide a method of work, which lowers barriers to entry for young people, and invites them in not only as consumers, but as creators of content, which may be crucial to integration into their communities. Studies of using comic creation as a tool, have shown a lot of promise in this idea. When used with Native American youth in 2012 shows that comic creation can lead to improved knowledge and behaviour, as well as healthier decision-making. The small-scale Comics Youth initiative in the UK has also shown promise in supporting young people express and discover themselves. It is also important to consider that consuming and creating comics promotes media literacy education, as well as learning and growth overall. Creating a bond between youth workers and young people; getting the interest of the recipient in order to intervene and provide support - those are some of the most important aspects of youth work. As a result, any approach that can be used to increase the connection between the youth worker and the young people has the potential to increase the impact of youth work and can be included in youth work. Regarding the target group of young people, CO-MIX intends to equip them with a tool that they can express themselves safely and freely. Nevertheless, the overall experience in comic book creating calls for a mix of various soft and hard skills. For instance, the creation of a comic book that focuses on a story, requires the “author” to organize thoughts, decide on what elements to use, perhaps communicate in the case of extra collaborators and as well lead them. For young people that face learning difficulties, the vibrant motifs, the ability to freely design their own visuals, will bridge gaps and eliminate constraints in communication. There is an ever-growing need for competencies and skills that are not necessarily taught in a formal educational environment. Just to be included in the process of creating a comic book (regardless of topic, length,) the author gains the experience and skills of communicating, organizing, delegating, creative thinking, sensitivity, and content creation. These skills are transferable to many industries and can lead to employment in fields such as digital design, directing, animating, graphic design, acting.<< Objectives >>CO-MIX aims to support cooperative learning in an inclusive and flexible way - by using comic creation in youth work. Through a specific focus on inclusion work and tackling difficult subjects in an approachable way, the project is going to address its overarching objectives: - to support young people and youth workers in integration, understanding, empathy-building and promotion of common EU values; - to build capacities in the field of youth by promoting the practice of creating comics as a methodology in youth work; - to expand the impact of youth workers even in limiting situations (such as the one of Covid-19) and in more situations that require versatility and flexibility; - through broad consultation and cooperation with many local actors, to create not only useful learning materials, but a means of useful connectivity and interaction in the field of youth; - through further local activities and international cooperation within and after this project, contributing to Sustainable Development Goals #3, #4 and #16.<< Implementation >>The CO-MIX methodology for implementation will unfold in 5 distinct activity groups (A), structured in a manner to complement each other with the purpose to achieve the set by the current proposal objectives. The execution of these Activities will be coordinated by efforts, grouped under A1 Management and Coordination, which will be executed through the whole project lifetime. Each activity group will aim at a number of results to be achieved, linked to respective qualitative and quantitative indicators. A2 is concentrated towards the development of PR1 - Creating the CO-MIX online platform, which will be led by TFN. The tasks envisaged under this work stream aim to design and create the online platform, put it through rigorous tests, involving stakeholders, and adding to it useful materials (including templates) and information. Part of the activities in A2 will also contribute to the development of the methodology to be worked on in A3, but mostly the work done in this Activity group will address the objectives of:-to support young people and youth workers in integration, understanding, empathy-building and promotion of common EU values; -to expand the impact of youth workers even in limiting situations (such as the one of Covid-19) and in more situations that require versatility and flexibility; -through broad consultation and cooperation with many local actors, to create not only useful learning materials, but a means of useful connectivity and interaction in the field of youth. A3, the development of PR2 - Methodology on inclusive work through comics, will be led by HIGGS. As will be presented in further detail below, the methodology is aimed at youth workers,and will contribute to the same objectives as A2 but will build up on that by specifying approaches, examples and guidelines on implementation of comic creation in youth work, thus working to the objective of “to build capacities in the field of youth by promoting the practice of creating comics as a methodology in youth work”. It is extremely important for the project consortium that the created outputs are immediately useful and that value can be found in them throughout multiple uses.A4, which will work for the creation of PR3: Comic books for inclusive youth work, is led by MCC. This PR is aimed both at youth workers, and at young people, inviting them to explore the subject of comic creation through the lenses of the finished comics. This activity will lean on the practical expertise of MCC and will build on it with good practices, theory and engagement with interested stakeholders and of course, the cooperation of all partners. Through engagement of youth and youth workers and attention to connectivity, relationship-building, effective engagement and tools for capacity building, all activities of CO-MIX will contribute to the objective of the project to contribute to the UN Sustainable Development Goals #3, #4 and #16.Simultaneously with the implementation of the aforementioned activities, a wide dissemination campaign will be undertaken to ensure on time update of the project progress and promotion of project results. Led by OFCI, Activity 5 will involve face-to-face meetings, online and offline dissemination of information related to the project, as well as maintenance of social media. The MEs play essential role for the achievement of the project results and objectives, as they will be attracting and engaging target groups in the project outputs; raising awareness on the issues targeted by the project and give the floor for discussion; and extending the potential to reach out to national and EU policy- and decision-makers and focus their attention and understanding of the needs in the youth sector. The dissemination efforts will contribute to the achievement of all objectives of the CO-MIX project and partnership.<< Results >>The CO-MIX project aims to enhance the experience of youth workers and the service they provide to young people by equipping them with a methodology, an online platform, and a series of pre-made comics on sensitive issues. During the creation of all these results we will be engaging youth workers in informal meetings and involving them at every step, gaining feedback and adjusting the outcomes in order to tailor to the needs of both the youth workers and young people.In depth, the project aims to create an online platform (available in 5 languages: the 4 partner languages and English) that will host a proprietary comic book creating application. The aforementioned application will be designed in such a way that the target group demographic will feel comfortable to use. In addition, the application will be equipped with text, character models, environments and a large volume of customizability. The platform will be available and free to use by anyone. Furthemore, on the platform, the methodology on “Inclusive youth work through comics” will be uploaded and available for anyone who wishes to use it. It will be created by organizations that host youth workers and will be including them on all relevant steps of the project such as brainstorming, testing, and use with young people. The purpose is to complement youth workers with a methodology that is aimed to be more inclusive. Given that youth workers have already a large repertoire of activities to use, the methodology will keep that in consideration and strive to provide the final reader with all possible explanations, templates and guidance in order to make it easier for them to start the comic book activity and make the learning curve less steep. Moreover, continuing from the second project result , the methodology, the CO-MIX project will produce a series of comics (created using the abovementioned platform) that will cover a series of sensitive topics with the ultimate purpose of being used for inclusive youth work. It is generally expected that taboo topics as well as topics of sensitive nature are not always easy to portray or begin exploring with a group of youngsters, therefore these comics will be already curated by experts of the relative fields and available on the main website-platform.Additionally, the project during its course will include Joint Staff Trainings where in total 8 youth workers from the partner countries will join. In 4 multiplier events it is expected that around 150 participants will be acquainted with the finalized products of the project. Also, at least 6,000 partners, target audiences, national and European stakeholders will be updated about the results of the project via the dissemination channels and events.Upon choosing the proper graphical art for the project CO-MIX, social media accounts (Facebook, Youtube, and Instagram for the general public) will be created providing to the public, updated regarding the project as well as opportunities for them to add their inputs if requested. For the group of professionals, LinkedIn will be used. This mix of social networks will ensure that a wide group of individuals can be addressed.Lastly, just as comic books have influenced the imagination of many young people, the ability for those same young people to create comic books, expanding their imagination, feeling included regardless of the demographic they belong in, and creating art that can be shared to their social circle, will influence their perception on inclusive and social matters.

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  • Funder: European Commission Project Code: 2019-3-SI02-KA205-015282
    Funder Contribution: 133,270 EUR

    "Projekt APEL združuje 4 partnerje, iz različnih evropskih regij – Srednja Evropa (Slovenija in Avstrija), Vzhodna Evropa (Bolgarija) in Zahodna Evropa (Nizozemska) in so odraz trenutnih izzivov in trendov na področju mladinskega dela. Misija našega projekta je v skladu z Resolucijo o strategiji Evropske unije za mlade, za obdobje 2019-2027, s poudarkom na potrebi po izboljšanju kvalitete mladinskega dela. V tem strateškem dokumentu so države članice spodbujene k fokusu na spodbujanje dialoga in participativnih mehanizmov na vseh ravneh odločanja, npr. prek MLADINSKIH SVETOV, s fokusom na povratnih mehanizmih in rezultatih mladih iz različnih ozadij. To bi lahko vključevalo podporo javnim organom pri izvajanju participativnih praks, npr. prek orodij. Vidimo ustaljen trend, da so tudi v državah z dolgo tradicijo udeležbe mladih pri oblikovanju pomembnih političnih iniciativ, odločitve sprejete s strani odločevalcev, kar so v večini primerov odrasli. To je medsektorski izziv, s številnimi poudarjenimi dejavniki, zahtevajoč sistemske urkepe. Zavedajoč se, da s projektom ne moremo nasloviti in obravnavati vseh dejavnikov, se bomo osredotočili na specifičen element tega izziva, vezan na vodilno vlogo mladih pri spodbujanju nenenhne mladinske participacije. Naš splošni cilj je opremiti mladinske delavce s potrebno metodologijo in viri za krepitev vloge mladinskih vodij, da bi bili učinkovitejši pri spodbujanju participacije mladih v procesu oblikovanja politike na lokalni in nacionalni ravni ter eventualno na EU ravni. Z opolnomočenjem mladinskih voditeljev, bomo podprli politični dialog od spodaj navzgor. Z drugimi besedami in v bolj metaforičnem smislu, mladim bomo omogočili, da prvi dosežejo politični dialog. Predvideli smo tri ključne intelektualne rezultate: - Intelektualni rezultat 1 (v nadaljevanju IO 1) – APEL Metodologija usposabljanja. Ta rezultat bo sintetiziral trenutno znanje na področju mladinskega dela na ravneh partnerskih organizacij, partnerskih držav in EU ravni. Medtem ko so številni poskusi že poudarjeni med projekti, ki jih financira EU, bomo sami šli korak dlje – z integracijo elementov metodologije usposabljanja, ki se uporabljajo v drugih učnih okoljih (npr., korporativna usposabljanja v poslovni intuciji in ''coaching-u'', usposabljanja profesorjev, programi za razvoj vodstva odraslih) in prilagoditvijo teh glede na potrebe mladinskih voditeljev.- Intelektualni rezultat 2 (v nadaljevanju IO2) – APEL Kartice za usposabljanje. Ta rezultat bo sintetiziral obstoječe znanje in instrumente na področju usposabljanja. Podobni, visoko ugledni izdelki se osredotočajo predvsem na širša področja poklicnega in osebnega razvoja (npr. Points of You, OH-Cards). Po meri bomo izdelali kartice, z izrazitim fokusom na vodenju. Vsebina kartic in metodologija za njihovo uporabo bosta v okviru učnih rezultatov znotraj IO1. - Intelektualni rezultat 3 (v nadaljevanju IO3) – Politična priporočila ""APEL Dialog"". Ta rezultat bo dodana vrednost, saj bo predstavil niz jasnih in izvedljivih ukrepov za zagotovitev močnega dialoga med oblikovalci politik in mladimi na vseh ravneh - od mikro (organizacijskih) do lokalne, regionalne in državne.Pričakujemo doseg naslednjih ciljnih skupin: -48 mladinskih delavcev, ki bodo IO1 in IO2 vključili v svoje vsakdanje delo (fokusna skupina: 16 in razširjanje rezultatov: 32).-120 mladinskih vodij, ki se bodo usposabljali prek IO1 in IO2 (fokusna skupina: 40 in razširjanje rezultatov: 80).-1200 mladinskih delavcev, mladinskih vodij, mladih, političnih odločevalcev in ostalih deležnikov obveščenih o rezultatih projekta prek diseminacijskih aktivnosti (1 zaključna konferenca, 36 spletnih publikacij, 12 tematskih prezentacij na zunanjih dogodkih, zagotavljanje sprotnih informacij).-25 političnih oblikovalcev je izrazilo zanimanje za sprejetje političnih priporočil, ki jih daje IO3.Kar zadeva kvalitativne rezultate, pričakujemo:-Izboljšati poklicne kompetence mladinskih delavcev v partnerskih organizacijah, pridruženih partnerjih in zunaj njih, za potrebe izvajanja usposabljanja za krepitev vloge mladinskih vodij. -Izboljšati vodstvene veščine mladinskih vodij pri zastopanju mladih in njihovega glasu ter krepitvi dialoga mladih s političnimi odločevalci;-Izboljšanje ozaveščenosti ustreznih deležnikov v partnerskih državah o krepitvi vloge mladih in učinkovitem dialogu med političnimi oblikovalci in mladimi.Dolgoročni učinek bo ustvarjanje mladinskih skupnost za proaktivno sodelovanje v procesih oblikovanja politik. Večja udeležba mladih v dialogih o politikah bo vodila k sprejemanju političnih odločitev, ki so bližje potrebam te skupnosti, kar bo privedlo do pozitivnih in trajnostnih rezultatov."

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  • Funder: European Commission Project Code: 2020-2-DE04-KA205-019858
    Funder Contribution: 161,471 EUR

    All over Europe, as an effect of Covid 19, unemployment rates are dramatically increasing, also and especially among low-qualified, disadvantaged young people. While in recent years youth unemployment had gone down in most countries (including the partner countries of this project, i.e. DE, AT, SI, UK), e.g. in Austria by 6,7% in the year 2019 (source: statistik austria), current figures are alarming. The increase in general unemployment in Austria is by almost 60% (April 2020) compared with last year, with young population groups being strongly affected again. In addition, many young employees have been put on short-work basis and are at risk of losing their jobs. It is also young people leaving school in these times who face precarious situations, a situation of helplessness and depression. All these elements particularly apply for economically weaker regions (such as in the East of Germany, e.g.). At the same time, the Corona crisis has brought about a new wave of solidarity and “social bonding“ among societies, also -or even first and foremost- initiated and shown by parts of the younger generation (e.g. by taking care of elder people, actively supporting supply of necessary items, volunteering for social services etc.). For the time after the peak of this crisis, it will be crucial for European labour markets, economy and social stability in general to actively promote and make use of such new forms of civic engagement and this new sense of “togetherness“. It will be crucial for youth work providers, professionals in educational and career services for low-qualified young people to react correspondingly, adequately and efficiently. – At this point, our project “Value” will come in by offering new forms of empowering young disadvantaged learners and motivate them to apply hitherto neglected skills and tacit potentials related to civic and social behaviour – also connected to their employability (new jobs in social care and related fields). “Value” will help youngsters overcome a perceived or real absence of control over their situation. By providing innovative pedagogic solutions, our project shall empower young people to change paradigms about helplessness into a new sense of positive control and an active understanding of their management of change towards active and empathic social behaviour, as well as mental wellbeing for both their personal and professional development. In short: we want youngsters to actively become aware of their positive personal potentials and deliberately create added VALUE by applying these for themselves and others in terms of active social and empathic behaviour in job and personal life. In order to strengthen active social participation among youngsters in Europe and combat current negative trends that the Covid19 crises has brought about, the Value operative partnership - consisting of educational providers, youth organisations, social and pedagogic experts from Germany, Austria, Slovenia and the UK - in cooperation with their selected associated and network partners - will bring together their multidisciplinary expertise to: - develop output solutions (new pedagogic concepts, practical tools, youth education models) for practicioners working with the final beneficiaries/end users of this project through three innovative pedagogic outputs (IO1: “Practical Value Roadmap“ which contains a pedagogic concept and guidelines for training and coaching implementation, based on trainers‘/facilitators‘ workshops and reflection/evaluation sessions; IO2: “Value Case Box“: a toolset of exercises and scenario learning techniques for trainers/facilitators – how to foster active empathic behaviour among young disadvantaged learners and IO3: “Value Show Case“, which consists of implementation models and sample projects piloted and validated in each partner country – in order to exemplify the Value approach for further use and multiplication.The outlined situation affects all European countries and citizens. With the present consortium and its geographic coverage, we can produce all our suggested outputs bringing in partners’ strengths and expertise not only for our own situations, but for any interested individual and organisation meeting similar challenges and being able to benefit by implementing “Value” with minor adaptation and contextualisation efforts.

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  • Funder: European Commission Project Code: 2021-1-SI02-KA220-YOU-000028912
    Funder Contribution: 123,894 EUR

    "<< Background >>In the current era, our society is marked with social and environmental challenges, particularly climate change. Despite the efforts of international and national decision-makers, studies show that ecological responsiveness and personal responsibility to reduce the burden on the environment are still low. Project partners united in the project ""Young wECO"" identified that on a general level, young people in participating organisations are relatively well ecologically aware, more problematic are personal habits, skills and attitudes on climate change and sustainable development.Furthermore, the project partners identified challenges related to the lack of young people's awareness of responsible waste management and reuse of used things, accountable and critical attitudes towards sustainable consumption, and responsible food consumption. Likewise, there is still a lot of irrational food consumption and a lack of choice of ecologically produced food. There is also a low interest in solving environmental problems affecting the local and broader community and constructive participation in activities that contribute to a sustainable way of life.In addition to the environmental challenges, in the COVID-19 pandemic era, a minority, youth and cultural organisations of a project noticed that our young people during the global pandemic are less motivated, self-initiative and self-confident. In addition, our young minority members are faced with individual and systemic barriers to be engaged in educational activities due to linguistic and socio-cultural barriers. Likewise, they have challenges to effectively build relationships with others and lack knowledge about the advantages of coming from different cultural backgrounds. The needs analysis of the project also showed that the ability of our young people to realise their ideas and project, such as entrepreneurial and creative expressions of thoughts, experiences and emotions in various media, including art and (minority) culture, is not fully explored. TARGET GROUP IN THE PROJECT and end-users are young people and young people with an immigrant background from a predominantly rural environment and youth workers, mostly minority members from the former Yugoslavia, who live outside home countries for various historical, economic, social or cultural reasons.In pursuit of the need’s analysis, we identified the following key PROBLEM FIELDS:- lack of awareness and actions related to environmental problems affecting local communities among young people,- lack of personal responsibility, life patterns and environmental responsiveness of young people,- lack of digital, innovative and creative youth programmes promoting sustainable growth,- lack of awareness about the advantages of coming from different cultural backgrounds,- ihe insufficient integration of youth and lack synergies of various public and private organisations that can positively contribute to awareness-raising activities in terms of environmental awareness and establishing an effective two-way process for successfully integrating young people into society.In the project, we want to ENCOURAGE AND SUPPORT YOUNG PEOPLE AND ACTIVELY ENGAGE THEM IN ENVIRONMENTAL PROTECTION. To achieve this goal, we will use an ARTISTIC AND CREATIVE APPROACH. In designing of main project results, we will use waste materials. Through artistic creation, young people and youth workers will learn about the meaning of recycling and the use of waste in art. In addition to raising awareness about environmental protection, young people will also learn about the relationship with nature and develop a sense of and care for the environment.<< Objectives >>Creativity, non-formal learning, and youth work increase young people's creative and innovative abilities in many ways that are important for activating young people. It is about identifying acquired skills and knowledge and promoting creative learning, recognizing the richness of diversity, connecting with different organizations, self-initiative, and active involvement in society. Among the young people are potential artists, philosophers, craftsmen who will create, compose and continue Europe's natural and culturally rich tradition and be the bearers of social change. The project pursues the priority areas of environmental protection and the fight against climate change, inclusion and diversity, and the promotion of active citizenship, self-initiative and entrepreneurship of young people. We will carry out an educational-creative process for young members on environmental protection with three key results, training activities for youth workers, youth mobility and local actions and promotional activities. In this way, we will have a positive impact on the activation of young people. We will improve their self-initiative and sense of entrepreneurship and independence, and active involvement in society. We will educate youth workers with new approaches to youth work, using open and flexible learning based on information and communication technology (virtual reality), which will meaningfully upgrade and connect youth work and non-formal and informal education.Furthermore, this will effectively ensure their ability to adapt to social, environmental, and technological change and integrate young people into broader society. In the wake of addressing the identified needs and taking into account relevant documents and recommendations, the GENERAL OBJECTIVES OF THE PROJECT are: - to carry out an educational and artistic process in the field of environmental protection through contemporary and minority arts, which will include flexible approaches to youth work and education, and the activation of young members of minorities, - to design 3 critical results of the project, namely: innovative Showroom with 3D virtual reality, Online classroom with educational - documentary film 'zEKOTeka' and and art academic guide: Green compass, - actively involve at least 8 youth workers who will improve artistic and digital approaches to youth work and at least 40 young members from participating countries in project activities that will improve design, art and manual skills, entrepreneurial skills on environmental protection and gain knowledge for more effective exploiting their cultural, educational and economic opportunities in society, - carry out international training activities for youth workers in Serbia and Slovenia and organize youth mobility in Croatia, - to develop an international minority-cultural partnership of various organizations from Slovenia, Croatia and Serbia and to improve the quality of work in the field of youth work and the sustainable management of youth organizations, - through local actions and promotional activities, establish active cross-sectoral cooperation between civil society and young people with the aim of establishing a system of information and promotion on sustainable lifestyles and ordinary care for the environment through the arts. The main goal of our project is to show that the creativity and art of young people, even in the most critical times, are an inspiration for ecological progress and a tool for promoting the activation of young people and a sustainable way of life.<< Implementation >>Through the project, we will carry out an educational - artistic process in environmental protection through contemporary and minority art, including flexible and innovative 3D approaches to youth work, education and the activation of young and young minority members. In the project, we will form 3 key project results, namely: - ART AND EDUCATIONAL GUIDE GREEN COMPASS, for which young people in their local communities (Rimske Toplice, Celje, Zagreb, Tavankut) will look for sustainable projects and local initiatives that support environmental sustainability, examples of good green practices and recommendations for greater environmental awareness of young people. The content will complement unique art illustrations created under the mentorship of youth workers and academic artists. The guide will also contain an attractive MAP with info points with examples of good local practices will be presented: - ONLINE CLASSROOM WITH LEARNING DOCUMENTARY FILM zEKOteka, which will be professional, relaxed, humorous, simple or presented in a youth-friendly way innovative approaches to tackling environmental and societal challenges. The online classroom will also include an EDUCATIONAL COURSE WITH A QUIZ QUESTION game, which will allow young people to test their knowledge of environmental protection. -INNOVATIVE 3D SHOWROOM OF VIRTUAL REALITY 'GREEN 3D ART', in which we will shoot three films from the local environment of the three countries with a 360-degree camera and graphically enrich them. Participantswill be able to choose the viewing angle through a special headset. The central thread of the 3D films will be the display of PROTECTION AND PRESERVATION OF NATURAL AND CULTURAL HERITAGE in the involved partner communities. We will test project results through LOCAL WORKSHOPS of the local communities involved. To achieve the project goals, we will organize TWO INTERNATIONAL YOUTH WORKERS TRAINING ACTIVITIES in Serbia and Slovenia. We will also organize YOUTH MOBILITIES IN CROATIA, and encourage them to be creative and artistic in activities for environmental protection.With the aim of quality, coordinated and efficient implementation of project activities in a different time and content phases of the project, we will organize four INTERNATIONAL PROJECT MEETINGS. Information and communication about the project will be carried out based on a planned process to provide information on the project's activities, objectives, and key results. Accordingly, we will organize THREE MULTIPLICATION EVENTS, ""Young ZEKO in Slovenia, Croatia and Serbia, "" which will promote the project's key results. To achieve the most significant possible promotion of project results and activities, we will organize multiplicative events in an interactive, artistic and collaborative way with the event's participants. We will create an ONLINE CATALOG 'GREEN ART' and UNIQUE ART POSTCARDS, which will present the products of project activities and social inclusion of young members for promotional purposes. Art postcards will contain photographs of products, drawings, comics, photos, design products, thoughts, verses, and socially engaged messages. This will achieve the dissemination of information on the topics and activities and results of the project, the visibility of the organizations involved and the Erasmus + program itself. A unique role for the quality dissemination of the project is played by the strong involvement of local organizations and renowned and popular artists and experts.<< Results >>The project will produce three key tangible results, namely 3 teaching tools for youth work, namely: - GREEN COMPASS, art and educational guide to green points in local communities, - zEKOteka or Minorities recycle, online classroom with educational documentary film, - Innovative VIRTUAL REALITY SHOEROOM 'GREEN 3D ART'. In the project, as promotional material, we will also create an online 'Green Art' catalogue and unique art postcards. At the level of effects, the project will significantly impact the target group of young people, who will strengthen competencies and skills in the educational process based on artistic and digital tools and approaches. It will encourage young participants to engage in the sustainable growth of our planet, rational consumption, circular economy, sustainable farming and carbon neutrality by promoting sustainable transport models. Participants will stimulate discussions on environmental issues and discussions on what we can do to help young people find environmentally friendly alternatives. In parallel with the strengthening of green competencies, we will train young people in minority culture and contemporary art, fine arts, traditional handicrafts, digital and media content and cultural project management. They will improve their knowledge, skills, entrepreneurial confidence and independence to promote and market better their unique, sustainable developed art products. The project will also positively impact their motivation and strengthen the belief that art and creativity, even in the most critical times, represent an opportunity to create and promote various forms of integration and social inclusion in society. We will also improve the competencies and knowledge of YOUTH WORKERS in creative and artistic approaches. We will encourage the use of innovative practices in youth work, which will enable changes in behaviour, awareness of sustainable development, consumer habits and lifestyles, cultural values ​​and change in youth organisations. In this sense, we will see the effect in the design of new youth programs and learning opportunities for the synergistic use of different artistic and digital content in youth work. In addition, the project will have a complementary and positive effect on the intercultural competencies of young participants. We will reflect it in the inclusion of the intercultural dimension through the learning workshops. The project will empower youth workers to use blended learning programs that promote learning through online tools and creative content, which is particularly important for maintaining the continuity of youth work, even in times of crisis such as the COVID - 19 pandemic. The project's effect will also be relevant in raising the MANAGEMENT, EDUCATIONAL AND ARTISTIC CAPACITIES of all participating organisations. These effects will be evident from the designed products and their introduction into the daily activities of organisations. With designed products, organisations will achieve a better focus on target groups. By creating new and upgraded artistic and creative youth works, we will include green practices in future projects using an environmentally friendly approach to planning activities and introducing more ecologically friendly alternative ways of carrying out activities. In a broader sense, the project will contribute to the quality development of youth programs, especially those based on art and creativity. In a broader sense, the project will contribute to the quality development of youth programmes, especially those based on art, creativity, digitalisation and environmental sustainability. The permanent products of the project will enable the presentation of the project results to reach the end-user, including decision-makers at the local, national and international level. Likewise, the project will significantly contribute to improving the social inclusion of our young minorities in society."

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