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Innovation Frontiers IKE

Country: Greece

Innovation Frontiers IKE

52 Projects, page 1 of 11
  • Funder: European Commission Project Code: 2021-1-ES01-KA220-ADU-000028308
    Funder Contribution: 113,879 EUR

    "<< Background >>There is a growing need to develop educational methodologies that address environmental issues, including climate change, and that go alongside current policies in the European Union regarding these areas. Of special importance is the EU's Covid-19 recovery plan, the European Green Deal and the green economy. On the Green Deal, the European Commission states: ""Climate change and environmental degradation are an existential threat to Europe and the world. To overcome these challenges, Europe needs a new growth strategy that will transform the Union into a modern, resource-efficient and competitive economy, where there are no net emissions of greenhouse gases by 2050; economic growth is decoupled from resource use; no person and no place is left behind."" The Commission further states, ""We can do this by turning climate and environmental challenges into opportunities, and making the transition just and inclusive for all."" The Commission is clear in the need to address resource and energy use and ""boost the efficient use of resources by moving to a clean, circular economy"" as well as ""restore biodiversity and cut pollution."" One of the six main ways the Commission has envisioned to achieve these goals is ""ensuring buildings are more energy efficient."" In this project, partners want to address this issue by looking at ways to build sustainable spaces which save both energy and resources and ensure long-term energy efficiency in builds. What is more, we want to build sustainably is a way that is more accessible to more people, and to do that, we will focus on building that is affordable for a much wider audience by focusing on six main themes: the use of recycled materials for building, pasive houses that reduce energy consumption for heating and cooling, ecological waste water systems reduce the need for irrigation and fertilizer while creating biodiverse ecosystems; green walls that help insulate buildings better and roof gardens that insulate buildings and have the added value of allowing people to grow food on-site, and lastly, indoor agriculture that also increasing growing space and allows people to grow food on-site saving resources from packing and transport. The European Parliament noted in February 2021 that the global consumption of materials is expected to double in the next forty years. Half of total greenhouse gas emissions, and more than 90% of biodiversity loss and water stress, come from extracting and processing resources. These facts point to the need of conserving resources at the base. Up to 80% of the environmental impact of products is determined at the design phase, which means that there is a great deal of opportunity to conserve resources when designing buildings. It is particularly relevant to this project that the highest share of Europe's waste comes from the construction sector, at 36.4%, compared from 19.3% from manufacturing. In this project, we want to take care of the design phase and building more sustainably to reduce and energy and resource use. We also want to prove the availability of high quality learning opportunities for adult to engage in educational programmes and create pedagogical methodologies that tackle these issues can help participants become involved in Europe's transition to the circular economy without being left behind by enhancing employability opportunities in a key sector of the European economy for the next decades. These pedagogical methodologies will be based on six main themes related to the building of sustainable spaces: the use of recycled materials, passive houses.<< Objectives >>The areas where citizens can take part in the transition to a more sustainable, environmentally conscious future are many, and in this project we want to focus on the building of sustainable spaces using six main themes: the use of recycled materials for building, small-scale and low-cost passive houses that use low levels of energy for heating and cooling, spaces for permaculture, green walls, roof gardens and indoor agriculture, all of which reduce the amount of energy and resources both in the building stage and during their maintenance thereafter. The project also will offer participants the techniques to build sustainably in a more affordable way so to reach to expand opportunities for more people to join. The project will develop methodologies using Online Digital Technologies to implement project activities with the main target groups: participants and professionals from higher education institutions, SMEs, VET schools and people working and volunteering for community groups, organisations and associations interested in the subject.The consortium believes these opportunities offer a significant chance for participants and stakeholders to engage in the circular economy in a meaningful yet practical way. The consortium also envisions creating a network of practitioners in Spain, Hungary and Greece where the Applicant ABRAZOHOUSE and project partners KÖVET and IFIKE are based. ABRAZOHOUSE will lead activities related to the first 3 themes of sustainable building, while KÖVET will lead activities related to the last 3, and IFIKE will lead activities in the use of ODTs that turn these themes into learning pedagogies and methodologies within the adult education sector. These networks will allow participants to continue developing methodologies in the field, including in adult education, but also for youth and schools. The transnational nature of the project will strengthen project outcomes because sustainability, climate change, and the overconsumption of energy and resources is a global issue by nature, and it places a particular onus on international co-operation and collective action. The transnational cooperation in this field is particularly relevant because some of the main themes of this project are practices that are innovative and are still not developed widely yet. The setting up of indoor agriculture is, for example, an innovative practice in its infancy. Partners in Spain, Hungary and Greece therefore would benefit from an international project where they can have access to curriculums that teach adults in the use of this project's technologies and techniques. Moreover, the building of sustainable practices is local by definition and needs to take into consideration local needs that are often unique to the regions and countries where the partners are based. Taking into account these different circumstances is essential to develop a comprehensive programme of theory and practice. For example, partners will need to consider the ambient environment where they live to build passive houses in a certain way considering heating and cooling conditions. Partners must also consider what local recycled materials are available; how to build a green wall over existing local constructions; what local skills are available, including those of more traditional crafts and those being lost between generations.This project will enable different approaches to learning about biodiversity and different strategies for taking action to be shared across borders, between communities, thus fostering a sense of collective endeavour and mutual solidarity and support. This is particularly valuable in climate change because the scale of the crisis can often feel overwhelming. This opportunity will also provide the means for participants to think about policy and policy change related to sustainability issues, the European approach to the circular economy and the reduction of energy and conservation in the design and building of spaces<< Implementation >>The project will focus on two main outputs: the creation of an online, interactive Toolkit that will enable participants to learn about the theory of sustainable building and case studies from Spain, Hungary and Greece. Case studies will also come from other selected countries from Erasmus+ Programme Countries to make it more inclusive of other options at the European level that are also relevant for the development of green practices in the content in the next decades.The IO1 output will have the following objectives: 1) Exploring and systematising relevant theories, techniques and best practices in the field of sustainable building as a way to address environmental problems and climate change (project priority number 1) through improving the availability of high quality learning opportunities for adults in this field of knowledge and expertise, both used or of interest to the consortium for the project objectives; 2) Exchanging best practices and promoting mutual learning, based on partners’ experiences and best practices; 3) Building a shared consensus on the reference framework that will be used in the further steps of the project in the development of the Build Green Curriculum (IO2); 3) Exchanging best practices and promoting mutual learning, based on partners’ experiences and best practices; 4) Promoting low-cost, local sustainable building as a tool to engage in sustainability-oriented solutions with a much broader audience and address climate change in the field in adult education, its efficacy and relevance for adults in the establishment of a low-carbon, circular economy. IO1 will be innovative in a number of ways. IO1 will put together a set of theories, sustainable building techniques and best practices adapted to the specific target groups of this project to be exploited within the adult learning context. IO1 will include techniques that are innovative in themselves, such as state-of-the-art research in the field, including green corners at the office or at home, as well as low-cost passive houses designed using local knowledge and built using recycled materials. IO1 will make use of ODTs to support learners to acquire knowledge, skills and competencies in the themes of the project. Participants from the target groups will train at two events, C1 and C2 to learn practically how to build sustainably. Partners will produce 36 videos, 2 per each of the six main themes and partner, where partner will show the ""know-how"" of sustainable building. These videos and other didactic materials that will be added to the Toolkit for others to use and build independently. The second output of this project, IO2, will take the selection of the theory, practices and case studies from IO1 to develop an educational Curriculum for the building of sustainable spaces. The output will see the delivery of 1 pilot training in Spain and 3 trainings in each partner country with a total of 100 participants from the target groups who will learn to build sustainably. The Curriculum will also become an opportunity to discuss sustainability related issues, climate change, and the transition to a green, circular economy in the European Union. IO2 will be innovative in that it will produce a unique set of resources, enabling participants to build sustainably in of the 6 main themes detailed in IO1. IO2 will make accessible how sustainable building can be used to implement adult education. Participants will be encouraged and guided to adapt the materials to the needs of their community, the activities of their local economy and the opportunities or challenges faced in their regions. For example, considering the ambient environment of where they live to build passive houses in a certain way; what local recycled materials are available; how to build a green wall over existing local constructions; what local skills are available, including those of more traditional crafts and those being lost between generations.<< Results >>The results of the project will focus on the completion of the project Toolkit which will have a more theoretical emphasis and will be easily sharable through partners' networks and online presence and a Curriculum where partners will interact with the target groups for a practical implementation of project objectives. 28 participants from the partner organisations and target groups will train at LTT Activities C1 and C2 in the six main themes of ""Build Green: Breakthough in Sustainable Spaces"". ABRAZOHOUSE will then run one pilot training for 10 participants. Partners will then each run 3 trainings for 10 people each (total 90). Partners will invite 5 organisations (2 people each) to participate in a small-scale sustainable building set up programme comprised of an intensive 1-day training and 2 coaching sessions of a duration of 2 hours each where participants will be assisted in experientially carrying out the building of sustainable spaces. Trainings will be designed so that they can be run in-person or online, providing for any pandemic issues and for access for those in more remote locations.Participants will be encouraged and guided to adapt the materials to the needs of their community, the activities of their local economy and the opportunities or challenges faced in their regions. For example, considering the ambient environment of where they live to build passive houses in a certain way; what local recycled materials are available; how to build a green wall over existing local constructions; what local skills are available, including those of more traditional crafts and those being lost between generations. It will make accessible how sustainable construction can be used to provide adult education. Information on how to run the workshops and trainings will be available to any group giving them the information necessary to run the training themselves.The expected impact of this project is that learning to build following sustainability principles can provide participants with unique skills that will become increasingly more relevant as the European Union moves to a circular, green economy in the coming decades. This will be done in following EU’s principles regarding the reduction of waste and energy and resources use, which in turn also helps to address climate change issues. Participants will learn a way of generating an income through skills related to sustainability. These will be of particular importance to those facing disadvantages. New knowledge and skills also change participants’ mindsets from a non-circular economy one to a more sustainable lifestyle and future better for all.Participating organisations and participants of higher education, VET schools, SMEs, and adults working in community groups and local associations will be able to adapt the materials and create bespoke programmes that suit their needs. The transnational level of the project will boost the transferability potential of IO1, in terms of adaptability to each local context. The Toolkit will be available in the 4 languages of this consortium to facilitate its dissemination to the relevant stakeholders. The Toolkit will be a key activity of C1 and C2. The Toolkit will be available in the partners’ websites and will be fundamental in the process of involving and engaging the target groups and stakeholders in other key activities and dissemination. The Curriculum will be an operational document, easy to read, that will support adults in navigating sustainable building themes and case studies with success. The Curriculum document, available online on all partners’ websites and social media channels will be in English. The brief, hands on, on-line format of this Output guarantees easier transferability to the adult education context and target groups."

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  • Funder: European Commission Project Code: 2021-1-CY01-KA210-ADU-000033993
    Funder Contribution: 30,000 EUR

    << Objectives >>Due to the rapid technological innovations in IT, the skills of IT graduates do not match market needs. There is also an alarming shortage of data experts in the EU, having created a chasm between e-infrastructure providers and scientific domain specialists. Abacus responds to the necessity of re-skilling and up-skilling people at any stage of their lives in order to fill the gap of data scientists and provide each individual with the opportunity to aim for more rewarding jobs.<< Implementation >>The following list presents the main activities of Abacus:Intellectual Output 1 (O1). User needs and curriculum development for Abacus (Leader: AUCY)Intellectual Output 2 (O2). Abacus Interactive Technologies (Leader: FourTheDesign)Intellectual Output 3 (O3). Abacus e-learning platform integration and evaluation (Leader: Technologos)<< Results >>With the introduction of Abacus, Data Science will not be for the well-trained data scientists only, as people will better communicate with experts and will better understand data. The Abacus project will stimulate the creation of high added-value technology jobs in data science and in all the market sectors the novel interactive technologies will apply to, as the majority of sectors are now using big volumes of data.

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  • Funder: European Commission Project Code: 2020-1-UK01-KA204-078914
    Funder Contribution: 197,974 EUR

    The main goal of this project is to connect European cultural heritage with human and environmental health. The objective of the project is to define walking routes and a recipe book to highlight European culture, promote exercise, mindfulness, nutrition, and work towards sustainability goals. The walking routes, the recipe book and all the activities associated with the project will be put into a mobile application and onto an online platform that people will be able to access from anywhere. The NHS recommends regular exercise, including at least 150 minutes of moderate-intensity activity a week - this project wants to link exercise with cultural exercise and also a healthy diet. Walking is low in terms of the environmental impact of the people who take part in it, as people are spending their time walking rather than other forms of transport, therefore encouraging wider sustainability goals. Walking is also an opportunity to practice mindfulness to foster mental wellbeing. The NHS states that mindfulness can lead to greater mental wellbeing. Walking is considered a form of mindfulness practice. Through the creation of a recipe book and participation in cooking workshops, participants will explore nutrition and sustainable food systems.The walking routes will be specified based on parts of well-established walking routes such as West Highland Way in Scotland and the seven official routes of the St. James Way in Spain. In October 1987, the most popular route of the St. James Way, the French Way, was declared the first European Cultural Route by the Council of Europe. The St. James Way brings people together and creates an atmosphere of intercultural understanding. The route has also kept small villages in Spain from becoming unpopulated. It is for these reasons that we believe a similar approach could also enhance the economic and cultural opportunities in other areas of Europe. The walking routes will also include information about wider sustainability goals, such as the importance of conserving water in drier areas such as Greece and Spain, and also natural resources, which will be one of the main innovative aspects of this project. The routes will also make an emphasis on physical and mental health and will include mindfulness activities for people to practice during the walks. Participants will be signposted by the mobile application to the local cuisine and recipes also available through the. Cuisine is also an intrinsic part of European culture and heritage, with recipes going back for millennia and learning about them will also provide an opportunity for participants to learn about nutrition and sustainable food systems. Lastly, the routes will allow for the inclusion of people with fewer opportunities to be able to do them too.There are four organisations in this partnership. The Surefoot Effect CIC, based in Stirling, UK develops programmes in the fields of environmental and climate change awareness, resilience and mindfulness. Surefoot will be the leading organisation and the partner responsible for the inclusion of sustainability goals in the different activities of the project. AbrazoHouse is based in the region of Cantabria, northern Spain and hosts an educational centre based in a complex built following sustainable architecture and food production principles. AbrazoHouse will lead on the creation of recipes that use ingredients that follow nutrition and sustainability guidelines. IFIKE is based in Athens, Greece. IFIKE creates new online digital technologies, including those focussed on neuroscience, to develop different educational programmes. IFIKE will develop the project platform and mobile application. Ziniu is based in the capital of Lithuania, Vilnius, and works in different learning programmes for youth, the elderly and people with disabilities. In this project, Ziniu will lead on the inclusion of people with fewer opportunities.The project will see the creation of 3 walking routes varied to attract a range of physical capability and make them available to as many people as possible, including people with fewer opportunities. The project will also create a recipe book with 40 recipes to show the local, regional and national culinary heritage of the UK, Spain, Lithuania and Greece and select them according to their nutritious value and sustainability criteria as recommended by the Food and Agricultural Organisation of the United Nations where the ingredients are produced locally, unprocessed, low in red meat and fish, and produce little waste. The project will hold 3 workshops to prepare people for the the walking routes and 3 cooking workshops to showcase the recipes.The project will work with adult educators and people working in the adult education field and will focus on those working in health, exercise, mindfulness, nutrition, broader sustainability goals and also those working in the use of online digital technologies and people with fewer opportunities.

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  • Funder: European Commission Project Code: 2022-1-IT02-KA220-ADU-000084990
    Funder Contribution: 120,000 EUR

    << Objectives >>EMBED aims at fostering the employability of Adults with physical disabilities in the IT sector.To achieve EMBED’s core aim, specific objectives have been set as follows:- strengthening the competencies of Adults with physical disabilities taking part in project activities, in order to reduce the high unemployment of the TG- empowering Adult educators who work with the TG and providing them with concrete educational tools targeted at Adults with physical disabilities<< Implementation >>- research phase on the educational and employability needs of adults with physical disabilities- development of Training Format based on NFE and game-based learning to transfer IT skills to Adults with physical disabilities- 1 International Training to test the TF and co-design NFE sessions targeted at Adults with physical disabilities- A local phase to test EMBED educational game, monitor learners’ progress and gather their feedback<< Results >>- development of the EMBED Handbook, containing also a Training Format based on NFE and game-based learning to transfer IT skills to Adults with physical disabilities- development of EMBED Educational game, containing a game-based learning course in Javascript programming languages- Increased competencies and knowledge on the IT sector, NFE and game-based learning of the partners' staff members, Adult Educators and Adults with physical disabilities taking part in EMBED's activities

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  • Funder: European Commission Project Code: 2022-1-CZ01-KA210-VET-000081801
    Funder Contribution: 60,000 EUR

    << Objectives >>-enhance VET schools´ participation in EU communities - increase students technical and digital competences reflecting current digital transitions and labour market needs- implement the innovating learning approach (incorporating 3D printing and work-based learning) into VET schools -foster VET schools´ engagement into learning activities focused on promoting common EU values- raise students´ awareness about EU unity and diversity (EU Cultural-Craft Heritage)<< Implementation >>A1) Establishing the community and the on-line platform-creation of the international community-establishment of the on-line community platformA2) Development of 3D printing models-video with instruction manual -students ´results at asigned topic of a 3D model referring to EU cohesion: EU Craft Heritage including the procedures for printing will be incorporated into digital community platformA3) Sharing students’ results, testing and spreading the community<< Results >>- established international digital community gathered on the topic of 3D printing development: the on-line community platform composed of 4 project partners and 12 VET schools from CZ, Bulgaria, Slovenia and Greece- instruction video (in 5 languages: EN, CZ, BG, GE, SL)-12 projects of 3D models on the topic of EU Craft Heritage developed by students- created 3D projects incorporated into digital platform including the working procedures (translated into 5 languges)

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