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117 Projects, page 1 of 24
assignment_turned_in ProjectPartners:CENTRE FOR ADVANCEMENT OF RESEARCH AND DEVELOPMENT IN EDUCATIONAL TECHNOLOGY LTD-CARDET, FIPL, ASOCIACION CAMINOS - ASOCIACION PARA EL INTERCAMBIO EDUCACION Y DESARROLLO SOCIALCENTRE FOR ADVANCEMENT OF RESEARCH AND DEVELOPMENT IN EDUCATIONAL TECHNOLOGY LTD-CARDET,FIPL,ASOCIACION CAMINOS - ASOCIACION PARA EL INTERCAMBIO EDUCACION Y DESARROLLO SOCIALFunder: European Commission Project Code: 2017-2-CY02-KA205-001073Funder Contribution: 135,324 EURCONTEXTWork-related stress is often cited as a major concern for managers in health and social welfare. The legislation of the EU [Framework Directive, on the introduction of measures to encourage improvements in the safety and health of workers] expresses the need of the systematic training and support for the new and young employees so they can perform their duties. According to European surveys on working conditions and scientific literature, particularly young professionals and workers are at risk from various forms physical and psychological hazards due to stress. As reported by the European Foundation for the Improvement of Living and Working Conditions, stress due to work, are among the most commonly reported causes of illness workers, affecting more than 40 million people across the EU, with a great portion of it being young workers. OBJECTIVESIn this context, BooStress developed a vocational training package to equip current and prospect young workers with stress management skills, in the context of health and safety framework, and build their capacity to address relevant challenges in their work environment. The project overall aim was to upgrade and multiply the opportunities for up-skilling and re-skilling young workers in managing work related stress, via innovative VET tools and pedagogies, accompanied by skills acquisition assessment, recognition and validation methods. More specifically, the project objectives were to: combat low levels of stress management skills among young workers through open and inclusive digital tools, resources and practices; empower young workers to become creators of their own career via soft skills acquisition and maximize their employability opportunities; enhance the development of critical media literacy skills and competences in VET; provide innovative youth and VET pedagogical methods, best practice guidelines, and strategies towards the use of digital tools and innovative learning environments; empower all stakeholders to use innovative ICT-based VET practices and resources in enhancing new skills for youth; provide contemporary methods and tools for assessment of skills acquisition, recognition and validationPARTICIPANTSThe consortium consisted of 3 partners from 3 EU countries:1. CARDET – Centre for the Advancement of Research and Development in Educational Technology (Cyprus): It is one of the leading research and development center in the Mediterranean region with global expertise in project design and implementation, capacity building, and e-learning.2. FIPL – Future in Perspective (Ireland): It is a private company working in the field of vocational training, adult education, e-learning, digital media and social inclusion.3. Caminos - Asociación Caminos (Spain): It is a Spanish non-profit association located in Andalucía, which is dedicated to the field of education through opportunities of exchange, development and social inclusion.MAIN ACTIVITIESThe BooStress project consisted of 5 main outputs, around which the main activities of the project revolved:1. Development of the health and safety Skills – youth training Ecosystem and Methodological Framework (eBook)2. BooStress Curriculum and Toolbox of Key Skills Acquisition Resources3. BooStress Multifunctional and Interactive Platform - Open educational & training e-resource and Mobile Application4. BooStress Skills Assessment, Validation and Recognition Tools5. Infusion of the BooStress Package in the labor market – Adaptation and Policy PackageRESULTS AND IMPACTThe partners secured the design, development, implementation and multiplication of the aforementioned high quality outputs. By the project completion, partners achieved to create outputs and implement activities/events for: gaining knowledge and awareness on the existing situation and of the needs of young workers in dealing with work-related stress; gaining knowledge and understanding of empowerment measures in social, economic and educational context; the improvement of knowledge, skills and competences in the field of employability and youth. In the long run, the BooStress will contribute to empowering, up-skilling and re-skilling young workers in health and safety skills; infusing the concept and potentials of health and safety processes in the EU economy and mainstreaming relevant policies and strategies; equipping youth and VET actors with contemporary resources, pedagogies, material and tools for skills acquisition assessment, validation and recognition. In addition, we expect BooStress to contribute to placing health and safety skills at the heart of the EU labour market; addressing health and safety skills at EU Level offering advanced tools for relevant skills upgrade and accreditations for young workers; and empowering stakeholders to use innovative ICT-based educational practices in enhancing people’s entrepreneurial, collaboration, problem solving, creativity and innovation skills.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Connectus M.IKE, ISERUNDSCHMIDT GMBH, FIPLConnectus M.IKE,ISERUNDSCHMIDT GMBH,FIPLFunder: European Commission Project Code: 2022-2-DE02-KA210-ADU-000101471Funder Contribution: 60,000 EUR<< Objectives >>The INFORMED project is aiming to increase both soft and digital competences to adult students so as to be digitally competent on how the digital media and algorithms work today, to be skeptical of what they read and watch and strengthen cooperation between key stakeholders to proactively address disinformation.<< Implementation >>- Workshop preparation (Activity 2)- Workshop Implementation, Evaluation and Outputs (Activity 3)-Community building (Activity 4)<< Results >>-An e-booklet including all learning materials produced and presented during the workshops -Two practical, online handbooks acting as a companion on how to better learn from the learning materials-A e-guide with practical tips and steps acting as a checklist for an adult who would like to increase both soft and digital competences so as to be digitally competent on how the digital media and algorithms work today to proactively address disinformation.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:FIPL, ASSOCIACAO EDUCATIVA NACIONAL DE INCLUSAO E INOVAÇAO NAS ESCOLAS, Asociación cultural y medioambiental Permacultura CantabriaFIPL,ASSOCIACAO EDUCATIVA NACIONAL DE INCLUSAO E INOVAÇAO NAS ESCOLAS,Asociación cultural y medioambiental Permacultura CantabriaFunder: European Commission Project Code: 2020-3-PT02-KA205-007461Funder Contribution: 107,475 EURNOTE: THE PROJECT WAS SUBMITTED IN THE LAST ERASMUS CALL. WE HAVE ADAPTED THE PROJECT ACCORDING TO ALL THE EVALUATOR’S COMMENTSWe are immersed in an Era in which the development of ICTs has been growing too fast. Unfortunately, the provision of digital literacy in schools and other education centres has not been developed at the same speed.As a result of this, youngsters do not have solid tools for their professional life that allow them to fully participate in the society. Youngsters have basic skills and are in touch with the most popular tools, although in some cases, these are not the most appropriate for their professional paths. This specially occurs with youngsters who are at risk of marginalisation or have fewer opportunities. They face obstacles to access to high quality education and digital sources/devices. They are not aware of the benefits the Digital Era brings and do not have access to advanced and professional applications.The report Being young in Europe Today- Digital World, from Eurostat (2016) shows alarming statistics from young people. Only half of youngsters have created presentations or documents that integrate text, pictures, tables or charts (59%) and used a spreadsheet (52 %).The lack of skills in youngsters is addressing a big challenge in Europe. With the introduction of ever more sophisticated digital technologies, having sufficiently skilled people to develop and use these technologies is essential, as now-a-days it has delivered negative consequences such as:-Unemployment-Social exclusion in youngsters-Inappropriate use of technologies (cyberbullying, fake news, etc.)-No fully exploitation of new digital technologies, etc.Our strategic partnership, composed by AENIE, Permacultura Cantabria and Future in Perspective, carried out a Context Analysis, Focus Groups and Gap Analysis that demonstrate an urgent need to tackle this situation.We will carry out the project INCLUdiNG (INCLUsive DIgital capacities for youNGsters), composed by the following main objectives and activities: Objective 1: To exchange ICT knowledge and tools focused on Political, Economic (Efficiency), Social and Technological perspectives.Activities: *Participatory Visits in Portugal and Ireland to share all the knowledge and tools each partner apply within their organisations linked with the 4 perspectives. Objective 2: To create a new methodology for the development of lifelong digital capacities.Activities: *Creation of an Intellectual Output: We will create a new methodology which will be based on the knowledge acquired in Ireland and Portugal. The methodology will be documented in an interactive book that will be used by youth workers, young learners and organisations. The final versions of the book will be in English, Portuguese, Spanish and Irish.*Course in Spain: We will carry out a course in Spain to transfer the new methodology to youth workers and youngsters and to evaluate the interactive book.Objective 3: To empower youth with lifelong learning digital capacities.*Dissemination campaign: Through a strong dissemination campaign, youth communities will have access to the interactive book and will be able to acquire lifelong learning ICTs capacities. The dissemination campaign includes different activities, such as:-Multiplier Events: We will carry out one conference in Portugal, Ireland and Spain to disseminate the intellectual output.-Internal workshops: The participants who attended the course in Spain will organize internal workshops to transfer the methodology to their communities.In addition we will carry out 3 transnational meetings for the efficient project management:-Kick of Meeting in Spain.-Intermediate Meeting in Ireland-Final Meeting in PortugalAll learning activities (Participatory visits, Course in Spain, internal workshops, etc.), as well as the interactive book, will be based in non-formal learning.As a summary of the impact of the project, young people and youth workers acquire lifelong capacities that compose the new methodology: Digital skills in Political, Economic-Efficiency, Social and Technological perspectives.We also expect that our strategic partnership contributes to foster inclusion in young people in our countries. The development of high quality digital skills will empower youngsters in their professional life.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:BACKSLASH, FIPL, Motion Digital s.r.o.BACKSLASH,FIPL,Motion Digital s.r.o.Funder: European Commission Project Code: 2022-1-CZ01-KA220-YOU-000087166Funder Contribution: 120,000 EUR<< Objectives >>SafeSpace4Youth aims to have a powerful impact on self-development on young people, strengthening their employability prospects through civic and social engagement whilst also recognising the value of youth work in creating safe spaces for young people to flourish and develop. We will work directly with youth workers and young people in their communities to become local advocates and peer leaders in promoting positive mental health and building transversal skills of youth through social action.<< Implementation >>SafeSpace4Youth with train 48 youth workers to use social action to engage at risk young people, empower 40 young people to act as peer leaders in their communities, develop tailored toolkits and educational resources to support the project objectives, host virtual and in-person training activities and showcase events and we will kick-start new social actions at local level on young mental health. All resources and materials developed will be accessible, open source and widely disseminated.<< Results >>1. SS4Y CPD Programme for Youth Workers and opportunities for transnational learning and exchange2. Social Action Toolkit for Employability Skills3. Peer Leadership Programme for young people4. SS4Y Kick-start fund and accessibility grants to support inclusion of young people with fewer opportunities5. Comprehensive dissemination and communication strategy to guarantee local, regional and EU impact of the project results6. Multiplier Events and training activities for project target groups
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:GZS, FIPL, Auxilium pro Regionibus Europae in Rebus CulturalibusGZS,FIPL,Auxilium pro Regionibus Europae in Rebus CulturalibusFunder: European Commission Project Code: 2021-1-AT01-KA210-VET-000034603Funder Contribution: 60,000 EUR<< Objectives >>The future of the EU is dependent on all its citizens and to assure a common dimension, young people of all backgrounds must be reached and become aware of how the EU benefits their daily life. The EU365 project aims to enhance the active citizenship as well as shared European values and identities of the hard-to-reach target group of VET learners and their mentors in companies and at school by highlighting ways to get actively involved and support a green and more inclusive Europe of tomorrow.<< Implementation >>The partnership plans development and implementation phases of three main activities:1) Development of printable calendars (wall, desk) feat. key messages on EU participation/values, eco-consciousness & green skills in VET, inclusion & diversity relevant in VET2) Development of a toolkit for VET mentors for reflective exercises3) 365 days of promoting key messages of the EU that directly affect VET learners on social media campaign, including a participative challenge with prices for winners<< Results >>The main impact envisaged is to provide two sustainable, transferable project results (toolkit & calendars) that can be utilised easily by VET and WBL mentors to activate their learners and foster their European identity and shared values in three key areas (participation, environment, diversity). In a the broad social media campaign and by promoting the project and its results out to huge national and international networks of partners, more than 10.000 VET learners and mentors will be reached.
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