DIGITAL IDEA
DIGITAL IDEA
10 Projects, page 1 of 2
assignment_turned_in ProjectPartners:DIGITAL IDEA, SPORTSROOM, G&T.G NOVATEX SOLUTIONS LTDDIGITAL IDEA,SPORTSROOM,G&T.G NOVATEX SOLUTIONS LTDFunder: European Commission Project Code: 2022-2-BG01-KA210-ADU-000101717Funder Contribution: 60,000 EUR<< Objectives >>This project aims to motivate women and other socially excluded groups to learn soft and digital skills that are essential in the industry, to ensure well-paying employment. Through the IDEAS4WOMEN project not only will we give the opportunity to these individuals to acquire this new knowledge but also create new job opportunities, social cohesion, and economic growth.<< Implementation >>- Conduct research by involving relative stakeholders, to determine the required skills by the industry and the needs of the target group- Develop the educational and workshop material based on the research- Training activities and workshops for the women, based on the educational material created- Set up an online education platform for self-study and virtual presence (hybrid learning)- Disseminate events and other activities through website/social media<< Results >>IDEAS4WOMEN expected results are that the participants will become familiar with the topics and skills of the education, subsequently seek out further education and therefore advance their careers.Overall, we anticipate that this will benefit the industry/economy and employability skillsAdditionally, we anticipate that this project will encourage others to seek new knowledge and new job opportunities
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Skills Zone Malta co. Limited, ECECT European Centre for Emerging Competencies and Technologies, DIGITAL IDEASkills Zone Malta co. Limited,ECECT European Centre for Emerging Competencies and Technologies,DIGITAL IDEAFunder: European Commission Project Code: 2022-1-CY01-KA210-VET-000082706Funder Contribution: 60,000 EUR<< Objectives >>This project wants to inspire unemployed and other related groups to learn about emerging technologies and competencies that are essential for seeking a job today and also help business find employees that they are looking for. Through BETES project we will give the opportunity to these vulnerable groups (unemployed etc) to learn about the new job possibilities, seek for new knowledge and based on this new knowledge seek for new employment opportunities.<< Implementation >>- Conduct research involving academics and business people in order to identify what emerging competencies and technologies are need by the labor market- Create the educational material and the workshop material based on the research conducted- Training activities for unemployed / under skilled employees based on the educational material created- Creating LMS system for people that want to learn about new technologies- Disseminate events and other activities through website/social media<< Results >>The project's expected results are that the participants are going to get further involve with the topics related to the educational material and thus seek further education or seek a career path. We expect that this will further benefit the industry/economy and employability skills in general We also expect that this project will attract the attention of other for seeking new knowledge and new job opportunities.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:DIGITAL IDEA, DATEY Eyrich GmbH, ARETES SOCIETA COOPERATIVADIGITAL IDEA,DATEY Eyrich GmbH,ARETES SOCIETA COOPERATIVAFunder: European Commission Project Code: 2022-1-DE02-KA210-ADU-000081744Funder Contribution: 60,000 EUR<< Objectives >>The project aims to identify models of adult education training activities that are truly effective in advancing the digital inclusion of seniors.<< Implementation >>Against the backdrop of the digital transformation and the digital divide affecting senior citizens, the project will do two things: 1) conduct a survey to learn what has so far been keeping seniors from participating in digital skills training (implementation barriers); and 2) develop and widely share a digital handbook of best practice models that have successfully overcome these barriers.<< Results >>Both, the survey on implementation barriers and the handbook of best practice models, are useful reference tools and resources to inform, shape and/or complement training efforts and engagement activities of adult education organisations and related stakeholders, which will contribute to strengthening the effectiveness and impact of digital training activities and in turn advance the digital inclusion of seniors.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:European Development Innovation Network, Petit Pas aps, Cross Culture International Foundation Cyprus Ltd, DIGITAL IDEA, Udruga MurtilaEuropean Development Innovation Network,Petit Pas aps,Cross Culture International Foundation Cyprus Ltd,DIGITAL IDEA,Udruga MurtilaFunder: European Commission Project Code: 2018-3-CY02-KA205-001387Funder Contribution: 79,850 EURMy Town Your Town [MTYT] is a training project to raise youth employability, skills and inclusion through intergenerational tourism development. The key feature of the project was for youth, aged 18 to 30 and formed a wide range of backgrounds including disadvantaged, to work with older mentors to produce a new interpretation, a new narrative, for an existing or new tourism or cultural destination in their local area, positioning it in a way to better represent the values of the EU and the multi-cultural facets of the host community, and to better appeal to 21st century visitors. The active learning and mentoring programme was developed by partners, representing Cyprus, Italy, Croatia and Greece, and an expert partner from Scotland, UK. It is notable that the 4 delivery partners also represent the 4 countries in the EU with the highest youth unemployment [as of May 2018] and all have large tourism and heritage sectors. It is the key objective of the project to link and address these factors to provide more opportunities for young citizens. MTYT has exploited the excellent potential that this wide sector offers and delivered a wide range of positive outcomes and benefits for young people. Youth increased their skills, unearthing talents, were provided with new opportunities and connections, and helped them feel more a part of their community by bringing new life to tourism. To achieve this, the project, run a sustainable tourism training for the young people, developed and piloted the innovative interpretation tool together with the youth, the mentors and local SME tourism related businesses. The project published a new website that hosts the interpretations and tools, thus disseminating the outputs in an accessible, simple and fun format. The website enables youth organisations from across the EU to participate in shaping and capturing opportunities for tourism in their local area. The methodology of the project was based on using two techniques, successfully piloted for the PLAN project, an Erasmus+ funded project which developed and tested: an Intergenerational Employability Mentor Model for youths and the experienced older generation/retired (EOGR); and the Cluster, a network hosted by the project partners, youth, mentors, SME businesses, and other local stakeholders. The cluster acts as a new player in the local area to support employability, social integration and mobility for youth. The project’s training programme is based on the youth entrepreneurship training developed in PLAN, and the new MTYT tourism training and outputs. A minimum of 10 youths, 5 mentors 4 businesses and local partners participated in each area. The Partners and Cluster worked together across nationalities to share good practices and experiences. The rich mix of participants enabled a rich mix of outputs. The innovative approach was designed to ensure that the learning, though not in a formal educational setting, is supported by educational professionals, and it is enjoyable for all ages. The Cluster took place in a real active marketplace. Partners worked with industry players who can use the outcomes from this shared experience. Our rationale for this approach was based on our experiences in other projects where the outputs and dissemination does not always lead to uptake of the products and innovation, as it does not have a role in an active marketplace. Participating youth, was offered training and workshops in many areas in order to develop their skills and competences. Along with the direct benefits for the participating youth, the project brought positive and long-lasting effects for the organisations directly involved, and indirectly for the local communities and tourism businesses in which the project was held. The interpretation examples included highlights for:- health and wellbeing tourism; - monuments for future peace;- stories beyond regional traditions and culture; - hospitality and accessible cuisine in restaurants that are making their premises more disability friendly; - tourism through a migrant’s eyes; My Town Your Town’s top priority was to provide opportunities for all young people, through innovative and smart design. It has directly addressed a top challenge in tourism, as identified by the EU, the need to constantly innovate and develop new attractive products in a sustainable manner for local communities and the environment. Europeans can have a strong tourism sector for economic reasons, but also to better know each other and better see what unites them.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:FUNDACJA CENTRUM AKTYWNOSCI TWORCZEJ, Ingenious Knowledge GmbH, DIGITAL IDEA, ASOCIACION CAZALLA-INTERCULTURAL, Direção Regional de EducaçãoFUNDACJA CENTRUM AKTYWNOSCI TWORCZEJ,Ingenious Knowledge GmbH,DIGITAL IDEA,ASOCIACION CAZALLA-INTERCULTURAL,Direção Regional de EducaçãoFunder: European Commission Project Code: 2018-2-ES02-KA205-011912Funder Contribution: 139,680 EUR"ROBOT CITY is a project that helps to encourage young people to explore the world of robotics. We have set up an interactive multimedia introduction to the world of robots and coding and provided a simulator to test how giving instructions to a robot works, as well as setting up a robot city, a virtual city that allows young people to showcase robotics projects. Additional materials have been provided, such as a manual and videos to be able to explain and use the Robot City application easily. Europe, as a knowledge society, needs many more minds capable of building and developing new technologies, so it is very important to get young people interested in a topic like robotics. The report ""New priorities for EU cooperation ET 2020"" states that ""knowing how to code is empowering. It allows us to understand the digital world we live in and to shape it. Basic coding skills are essential for accessing the jobs of tomorrow and today"". Unfortunately, it is very difficult to integrate robotics into national curricula and even if there is the will to do so, in most countries there are not enough teachers available with the skills to do so. Therefore, to keep up with the high demand for programmers and engineers, it is crucial to explore non-formal approaches to learning, especially if young people can be motivated to learn the required skills themselves and go beyond where teachers can take them. We have gone in this direction with the Robot City project, as we have created the app, available through the play store for free, tested it with teachers and young people and found that it perfectly meets the objectives of supporting robotics learning. It also allows self-managed learning, something that has been vital in this pandemic situation. Now more than ever it has been demonstrated that we depend on computer tools more than we had thought and that it is necessary to work on them, especially to support young people in their learning. With ROBOT CITY we are not just creating another curriculum to teach how to program robots. Instead, we focus on generating interest with an interactive video that allows viewers to choose a robot in a virtual world called ROBOT CITY and points them to a variety of sources to get involved in robotics. The simulator that has been created provides an opportunity for beginners to test ideas and practice their skills. It offers a way to enter the world of robotics without the monetary investments involved. Once students reach a point where they can build their own robots, the project provides them with a virtual city, a place to showcase the results of their work. In the virtual robot city, students can claim a space for their project, so that they can be inspired by the work of other young people in Europe. Both the simulator and the virtual city are available in the languages of the project partners: Spanish, German, Greek, Portuguese and Polish, as well as English, of course."
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