STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO
STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO
13 Projects, page 1 of 3
assignment_turned_in ProjectPartners:STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO, Polygonal, ASOCIACION INTERCULTURAL EUROPEA GO EUROPESTUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO,Polygonal,ASOCIACION INTERCULTURAL EUROPEA GO EUROPEFunder: European Commission Project Code: 2019-2-ES02-KA205-013329Funder Contribution: 58,732 EURDigital Youth Work, means proactively using or addressing digital media and technology in youth work. Digital Youth work is not a youth work method but instead it can be included in any youth work setting (open youth work, youth information and counselling,youth clubs, detached youth work, ect.) and they both share the same goals.This definition is given by the EC Publication: “Developing Digital Youth Work - Expert Group Set Up under the European Union Work Plan for Youth 2016-2018” that also highlights the importance in this new digital era, to upskill youth workers’ digital competences, in particular in these specific fields (to be added/combined to the most traditional key competences already set for youth work,such as non-formal learning, management of mobility and volunteering projects, facilitation skills, etc): •Using Social Media in Sharing Information•Online Youth Counselling•Support Digital Literacy•Enabling Participation with Digital Tools•Supporting Cultural Youth Work online•Supporting the development of technological skills•Using Digital Games in Youth WorkThe project DIGITAL YOUTH WORKER: “Open education and innovative practices for the capacity building of Youth Workers in the digital era” is intend to be the follow-up (phase 2) of the previously implemented Erasmus+ Strategic Partnership project: EU-NET:“Enhancing a Universal Guide and Network for the Youth Workers of the Future” that was coordinated by GoEurope and had the main objective of sharing good practices and helping define the state of the art of Youth Work in Europe, including the development of different useful digital tools for youth workers and the creation of a solid network, still active to date (www.eu-network.net and its social media).Thus, building on the foundations of the previous EU-NET project, DIGITAL YOUTH WORKER aims to:c)Map and develop a dedicated Competency Framework for Digital Youth Workers d)Develop a dedicated e-learning platform for Digital Youth Workers and its Testing (e-Training and Modules, based on the previously developed Competency Framework).DIGITAL YOUTH WORKER also addresses the recommendation of “developing tools and methods that allow a better match to the needs of the local community[ies]” (EC, 2017), besides supporting the following Erasmus+ KA2 objectives:•Building capacity and modernising youth work;•New methods and training opportunities to build young people’s key competences;•More strategic and integrated use of ICTs and open educational resources (OER) in education, training and youth systems; •Sharing best practices, promoting high quality youth work and build on the competencies of youth workers; •Increasing the opportunities for youth workers’ professional development by building on the staff competencies, validating learning, encouraging active citizenship of young people•Better understanding and recognition of skills and qualifications about youth work in Europe•Increased quality of education and training and youth work in Europe and beyond: combining higher levels of excellence and attractiveness with increased opportunities for all.The partnership is composed by 3 organizations active in the field of youth work, mobility, volunteering and non-formal learning, representing 3 different Programme Countries: Spain,Bulgaria and Italy, that share different practices and understandings about youth work, so this will add an international dimension to the project and will help create a better understanding about the diversities and similarities of youth workers and the use of digital skills.Each partner will be involved in a different set of tasks according to their specific expertise (i.e. they will be responsible for the mapping and development of a valid competency framework for Digital Youth Workers, applicable in each European Country;developing the e-learning platform with online training modules specific for digital youth work,to be pilot tested on min. 60 people). Main Target groups of the project are:• Youth workers/facilitators/trainers and young leaders who are in general working in the youth and digital fields,organizing seminars,training courses,youth exchanges,workshops as well as managing the EVS (now European Solidarity Corps) programme. •NGOs,Associations,Foundations,Informal Groups of Youth,Municipalities,Development agencies and Universities working in the aforementioned sectors. •Old and future volunteers and “wannabe” youth workers among other interested parties; •Policy Makers, Public & Private Stakeholders. Furthermore,the indirect beneficiaries of this project will be the participants of future mobility/training and volunteering projects, as they will benefit of a higher quality standard experience and they will receive a better first-hand mentoring as well as an improved follow-up from remote by using upgraded digital skills.Additional beneficiaries will be identified by each partner at local,regional,national and European level.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:REGIONALNA NARODNA BIBLIOTEKA PETKO R. SLAVEYKOV, BIBLIOTECA JUDETEANA GEORGE BARITIU BRASOV, STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO, Stichting De Domijnen, IGESPARREGIONALNA NARODNA BIBLIOTEKA PETKO R. SLAVEYKOV,BIBLIOTECA JUDETEANA GEORGE BARITIU BRASOV,STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO,Stichting De Domijnen,IGESPARFunder: European Commission Project Code: 2021-1-BG01-KA220-VET-000025745Funder Contribution: 211,081 EUR<< Background >>The huge amount of written heritage needs some priorities for digitization.Some elements need digitization due to destruction processes, others due to rarity, and still others due to the high demand for reading, etc.The time contains and limited budgets make the situation dramatic and the managers, librarians and archivists have to decide on priorities. There is also another problem, sometimes digitization is applied to items that are not important at all or could wait for later conversion. In middle or small organization, in many situations, there is no enough capacity for such decisions. The project addresses the lack of C-VET training materials in how to prioritize the written heritage artefacts for digitization and how to share the digitized content attractively in the net;<< Objectives >>The main goal of the project is to increase the capacity (knowledge, skills and competencies) of librarians, archivists, collectors and library managers in the sphere of prioritizing the items for digitization and attractive/motivating prevention of the digital artefacts via creating appropriate training materials (Priority Methodology/ Protocol, Competence Framework, online LMS, digital movies etc.) and training tools for the target groups, as well as to train future trainers to ensure sustainability and reproduction of the results.The project will develop products and cooperate partners in the field of continues Vocational Education and Training (additional qualification, out of school training) One of the main goals of the current project is to systematize, integrate and widespread the modern practices, not only among small libraries, but also among VET institutions as a means of renovation of the work methods and resources for educators and learners. The project will also provide online VET resources for LMS with training materials how to prioritize the materials for digitization; Structured as units of learning outcomes and ECVET approach for assessment of achievements of training; Competence framework;. Thus, the link between education and innovation will be established and conventionalized, and the use of ICT will increase the quality and relevance of education and training on a national and European level. This project will facilitate access to additional training and qualifications through continuous VET (C-VET). The digitized learning content, implemented in the Learning Management System (LMS), digital training movies and self-training resources, will empower the target group (librarians/archivists/managers of libraries/VET teachers and trainers) in receiving additional vocational skills (in a life-long learning perspective). The developed LMS will enable and promote the work-place or distant learning, providing an efficient and integrated service in a flexible learning manner. As shown in the context section, the significant number of librarians need additional qualification especially in the digital data maintenance. The resources will be online for a free usage and will be designed in a way to be suitable also for self-learning.<< Implementation >>Project main activities:- project management (inc. monitoring, quality assurance, risk management etc.);- development of the following Project Results:Protocol/Methodology for selecting the materials (setting priorities) for digitization;Competence Framework and Units text development;Approaches for attractive digital representation of the digital content and rising the motivation of young learners;LMS with training materials how to prioritize the materials for digitization; Structured as units of learning outcomes and ECVET approach for assessment of achievements of training; Short digital movies with examples why some item has been selected for digitization and the process,- short-term joint staff training;- piloting activities;- dissemination.<< Results >>Project Priorities in the digitization of books, documents, photos and modern approaches of promoting the digitized materials (DigiPrior)aims to increase the capacity of librarians, managers of small and middle scale libraries and archives in:How to select books, documents, and photos needed priority digitization;How to maintain the digital archives;How to promote and use in the training already digitized materials with focus on young people; How to encourage the usage of digital content; The project will develop products and cooperate partners in the field of continues Vocational Education and Training (additional qualification, out of school training)The results we anticipate to receive under the project DigiPrior are:1.Protocol/Methodology for selecting the materials (setting priorities)for digitization;2.Competence Framework and Units text development;3.Approaches for attractive digital representation of the digitalcontent and rising the motivation of young learners;4. LMS with training materials how to prioritize the materials fordigitization; Structured as units of learning outcomes and ECVETapproach for assessment of achievements of training;5. Short digital movies with examples why some item has beenselected for digitization and the process, these movies will besuitable for training (and connected with the LMS content).
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:TREBAG INTELLECTUAL PROPERTY- AND PROJECT MANAGER LTD, CULS, STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO, XAMK, University of CagliariTREBAG INTELLECTUAL PROPERTY- AND PROJECT MANAGER LTD,CULS,STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO,XAMK,University of CagliariFunder: European Commission Project Code: 2019-1-CZ01-KA204-061365Funder Contribution: 143,614 EURAdult education is a practice in which adults engage in systematic and sustained self-educating activities in order to gain new forms of knowledge, skills, attitudes, or values. To keep up with modern technologies are the key for adults to be successful in the labor market. Online marketing is an important tool for small and medium enterprises to be competitive in the market. For experts from this area, they need to hire younger people they had a chance to study it already within the traditional system. This project gives an opportunity for adults to self-improve their competences in online marketing and be able to get trained in this field.The project focuses on the development of knowledge and competencies in the field of online marketing for small and medium enterprises.Improvement of business skills in online marketing for small and medium enterprises - the main intellectual output of this project is done directly by self-education through the Moodle platform using the educational self-study course or indirectly through educational institution by 3-days workshop organized by the educational institutions (or even college). These skills are important to keep and develop the competitiveness of SME in the field of online marketing. The project also aims from a wider perspective also to bring more adult students training.Notwithstanding these facts, due to the interest of the projects’ target group, special motivational tools have to be applied to raise their attention and make them even enthusiastic about these topics. Project description: The project is aimed at improving the skills and education of SMEs future employees in the field of online marketing. Employees have more competencies and better bargaining power with companies providing services in the field of online marketing.Most important project phases: 1) preparing:Determining competencies needed to improve the skills necessary for online marketing in SME by means of questionnaires for randomly selected employees and owners of SME in the Czech Republic, Italy, Finland, Bulgaria and Hungary. Defining the learning materials and additional information content. Defining the exact functionality of the moodle based platform, that will be used during the whole workshop.Intellectual output no. 12) implementation: - creating learning materials and additional information content and rules for practice negotiating- developing an educational framework and the workshop methodology- developing uniform templates that promote easy adaptation to national languages - developing the Moodle-based online platform, uploading all relevant materials- developing the 3-days course methodologyIntellectual output no. 2 and 33) testing all listed in O2 and O34) finalizing project5) dissemination tasks (performed all over the duration of the project).Details:According to the results of the questionnaire are selected competencies for education in online marketing which are developed through workshops with using the Moodle platform.The curriculum is focused on soft skills such as creativity, decision making, etc. in online marketing. Education of students as potential employees of SME is done with workshops, in which they have actively developed knowledge of online marketing by using the Moodle-based platform. Students will receive a certificate as proof of demonstrated skills. The platform will operate in the languages of project partners as well as in English. Location-specific business information (e.g. VAT) will be included in the version developed in the relevant language. Evaluation of workshops will be done at the end of the year.We hope that we will be able to demonstrate results of using the workshops to increase the literacy of adult students, once becoming employees of SMEs in the field of online marketing.The partnership has been selected based on both the target group’s needs and previous long-term project experiences focusing on each partners’ strengths and capacities.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD, STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO, COMU, Orientare Associazione Culturale, Stowarzyszenie MANKOCENTER ZA IZOBRAZEVANJE IN KULTURO TREBNJE JAVNI ZAVOD,STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO,COMU,Orientare Associazione Culturale,Stowarzyszenie MANKOFunder: European Commission Project Code: 2019-1-PL01-KA204-065701Funder Contribution: 317,977 EURWithin a contemporary context of demographic, social and cultural changes imposed in the European Union (EU) and Turkey, socioeconomic problems arising are intensified by a rapidly aging population. The needs and objectives of the project can be presented from the perspective of adult education institutions, organizations realizing senior policy and perspective of the final beneficiary group – the seniors.The project aims to create, by December 2021, organizational conditions to foster active participation of seniors in social and economic life, through introducing a SASME+ program - a complex education and social activation campaign European Senior Card supported by digital and traditional citizen media – the European Senior Voice. This aim will be achieved through the realization of specific goals:1.Extend educational offer of partner institutions and senior organizations 2.Reinforce cooperation between local authorities, third sector, business and seniors in the field of supporting seniors in active participation in social, economic, public life3.Increase the role and impact of citizen media in integrating seniors and shaping their citizen, economic, legal and health-enhancing awareness. 4.Preparation of partner organizations for the role of promoters of developed SASME+ program at the national level5.Shaping literacy, digital and citizenship competencies among seniors through elaboration and pilot implementation of the SASME+ training program on basics of citizen media and social campaigns, engaging seniors in publishing the European Senior Voice Magazine, Senior Voice web portal, and social campaign European Senior Card6.Improve access of seniors to products and services and access to information7.Shaping the positive image of the old age and building potential of seniors as active participants of social, economic and public life 8.Raising awareness of the society on the issue of aging and the role of seniors in building civil societyThe project proposes a comprehensive educational programme “SASME+”. It focuses on the activation of seniors by training them, involving in the realization of the social campaign and publishing citizen media in electronic and traditional form to support and promote undertaken activities. The SASME+ Program comprises of: - European Senior Card campaign (IO1) – the methodology of implementation of a social campaign for seniors by seniors in the form of a tool-kit consisting of: handbook, set of supporting materials and 2 educational movies. The methodology will be piloted during the project implementation. - Development of educational citizen media: web-portal European Senior Voice (IO2) and European Senior Voice magazine (IO4)- SASME+ trainings to prepare seniors to participate in the team during pilot implementation of the European Senior Card campaign in partner countries, maintenance of ESV web portal and publishing ESV magazine (IO3). Under the supervision of trainers from partner organizations seniors will take part in media training and volunteer in the pilot implementation of the European Senior Card campaign, counteracting economic discrimination of seniors, by encouraging local business and entities to offer discounts. To support campaign seniors will be engaged in the creation of educational citizen media: European Senior Voice web-portal and magazine. These activities will help to develop basic literacy, ICT and citizenship key competencies, necessary in every day, life and activate them in the local community.The innovative approach is reflected in:- set of complementary activities with various approaches to the education of seniors: trainings, practical work-based learning, peer-learning- engaging seniors in social campaigns and civil media focused directly on social group they know and represent to strengthen influence over the local environment - engaging local communities and stakeholders in project activities- linking education of seniors with awareness raising through civic media- presenting complex solutions, ready for use by other organizations not involved in the projectThe project will be realized in the partnership of experienced organizations from Poland, Turkey, Bulgaria, Italy, and Slovenia. Activities are divided into 6 WP, out of which WP1-WP4 are related to intellectual outputs and WP5 (Dissemination and exploitation), WP7 (Management and Evaluation) are horizontal activities, implemented throughout the project lifetime.Through achievement of the above-mentioned goals by December 2021 organizational conditions to foster active participation of seniors in social and economic life will be created and the main result of the project will be achieved on the project completion. The project will have a direct impact on various target groups: organizations working for seniors, seniors themselves, local enterprises and local authorities and policymakers.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Global Learning & Skills Partnership Limited, STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO, Polygonal, SocialDNA, ASOCIACION INTERCULTURAL EUROPEA GO EUROPEGlobal Learning & Skills Partnership Limited,STUDENTSKO OBSHTESTVO ZA KOMPYUTARNO IZKUSTVO,Polygonal,SocialDNA,ASOCIACION INTERCULTURAL EUROPEA GO EUROPEFunder: European Commission Project Code: 2018-3-NL02-KA205-002225Funder Contribution: 170,452 EURThe project Yeuthpact! started with the consideration that Youth work and projects involving young people, including the ones working in European funding framework (international camps, European volunteering projects, etc.), have a tremendous value to foster better societies. On the one hand, throughout events, exchanges, camps, community work and transnational volunteering, youth work increases young people’s educational and training opportunities. On the other hand, it can improve life conditions of people from local communities where projects take place. Both dimensions encompass the impact, which can be defined as “the changes resulting from organisation’s activities” (Charities Evaluation Service’s quote, mentioned at “How do we know it’s working?”-Conference organised by National Youth Council of Ireland, 2011)Whilst European Commission (2017) has recently considered European Voluntary Service a highly valuable programme with a significant impact on volunteers and organisations involved, such impact is mitigated on local communities where projects take place due to different reasons. One of the reasons is the “lack of tools to measure impact on local community”. As a result, plenty of studies and papers show the difficulties to find data or evidence about youth work’s social impact: Pwell and Bratović (2007), Lough, Moore McBride and Sherraden (2009), European Youth Forum-YFJ (2016), European Commission (2016; 2017), among others.A gap thus exists when assessing the social impact of youth work so youth practitioners, in terms of local community-wise, struggle to answer the question “What difference does my work make?” (Dr. Bamber, Centre for Effective Services, “How do we know it’s working?”-Conference, National Youth Council of Ireland, 2011). There is current a need to promote evidence-based practice when assessing the impact of youth work on local communities (“Study on the impact of transnational volunteering through the European Voluntary Service” -EC, 2014). Thus, youth workers needed:-To develop tailor-made methods and tools to assess the impact of their work on local communities, thereby providing evidences of their influences-To build their capacity of evaluate how their actions work at local communities so they can design and implement more effective projectsY-EUTH-PACT! had the aim to contribute to increase the quality of youth work by improving the capacity of youth practitioners to assess the impact of youth work on local communities, through the creation of new tools and the improvement of youth practitioners’ competences. The specific objectives were: -To standardise good practices for assessing impact on local communities of youth work and volunteering projects;-To create a methodology, guidelines and tools for youth workers to assess the impact of youth work on local communities-To develop a framework of competences for youth practitioners to become impact assessors;-To develop a training programme with e-modules to train youth practitioners on impact assessment practices; and-To equip organisations’ staff with tailor-made methodologies to improve the way they assess the impact on local communitiesMain project target group: youth workers.Indirect target groups were (among others): young people, teachers, high school educators, HEI staff, adults, local organisations/institutions involved in youth sector, NGOs and other third sector entities.Y-EUTH-PACT! was aligned with Erasmus+ objective of fostering quality improvements in youth work, in particular through enhanced cooperation between organisations in the youth field and/or other stakeholders. Moreover the project results can become very useful when assessing the impact of new ESC projects on local communities, thereby increasing the transferability of project’s outputs. Even beyond Erasmus+, the project addressed the recommendation adopted by European countries, represented in this project as well (NL, ES, IT, UK, and BG), of “supporting the development of appropriate forms of review and evaluation of the impact and outcomes of youth work” (Recommendation CM/Rec(2017)4, Council of Europe, 2017).Finally, given the difficulties and restriction brought in by the Covid-19 Pandemic, it is worth mentioning that Partners during the 2nd half of project implementation, have constantly adapted ongoing to the situation, by intensifying and improving the general online communication, dissemination and also online training activities, in order to overcome such situation. This resulted in an additional (and unforeseeable) capacity building for the partners and staff involved, when it comes to work and communicate effective online and general upgrade of digital skills.
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