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Nowe Motywacje Sp. z o.o.

Country: Poland

Nowe Motywacje Sp. z o.o.

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2018-1-PL01-KA204-051074
    Funder Contribution: 186,540 EUR

    The E-education project has been prepared and will be implemented through a tripartite partnership: Nowe Motywacje from Poland, UK Butterflies from United Kingdom and Institut INPRO from Czech Republic. The project has various priorities split into sectors: - ADULT EDUCATION: Facilitate access to skills improvement paths - ADULT EDUCATION: Improving and broadening the range of high-quality learning opportunities tailored to the individual needs of adults with low skills or qualifications And horizontal: - Development of relevant skills and competences at a high level. The main aim of the project is to increase the participation in lifelong learning of adults by using a unique advisory platform dedicated to adults, with particular emphasis on people living in rural areas, from smaller cities, and increasing the availability of non-formal education among adults. Aims of the project in detail: - enabling the use of non-formal education for adults from smaller towns, rural areas, as well as encouraging and reducing social, psychological, internal and distance barriers in adults with fewer opportunities and lower skills, - increasing the number of effective work solutions for advisers, educators with adults, - improving the accessibility of educational tools to facilitate the use of non-formal education with the use of modern technologies - increasing of knowledge on the needs and expectations of recipients of innovative tools in non-formal education - creating a space with open educational resources dedicated to adults. The project is aimed at adults, mainly from smaller cities and rural areas. Those adults have bigger problems and barriers with active use of forms offered as part of adult education thus they are treated as a priority in the project. At the same time, the proposed tools, ie an advisory platform along with educational open resources, will be able to strengthen adults with fewer opportunities and lower skills. Also the tool will benefit adults from large cities in each of the three countries and other places in the world, but it will be the intermediate result of the project. Each of the partners operates in the area of non-formal education of adults, therefore, has appropriate experience in order to achieve the intended results and project indicators. The novelty of the project will focus primarily on online solutions, the space that connects users, i.e. adults with advisors, educators. The tool will be able to be used in many non-formal adult education processes and will support the learning process as well as enrich the range of opportunities and tools of educators' work. The result of the project will be an innovative consulting platform in the final version. A platform connecting users of consultancy services with advisors together with full organisational functionality (calendar, advisors' database, online contact tools (videoconferences, chat), and original materials that will help improve their competences. The results of intellectual work will serve to encourage adults to constantly learn, improve their competences, soft skills, personal and professional development, improve skills, expand knowledge, support distance learning processes and strengthen the user-advisor relationship throughout the learning process.The results of the work will be a determinant and helpful tool for the non-formal education market as they are innovative, new forms of work with adults. The advantage of the platform and materials will be the opportunity to use them outside of big cities that are the centre of educational activities addressed to adults, outside the workplace, away from the adjustment of the amount of time, it will enable them to learn in their own time frame and their own capabilities. Project results will be disseminated through planned activities within the project and after completion , through dissemination conferences in 3 countries, mail with information about project results, as well as information and materials on partner websites.

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  • Funder: European Commission Project Code: 2017-1-PL01-KA204-038721
    Funder Contribution: 177,730 EUR

    Project The future of learning was jointly invented and developed by New Motives from Poland, UK Butterflies from Great Britain and Institut INPRO from Czech Republic. The project fits into the priority of ADULT EDUCATION: Expanding and developing the competence of educators, HORIZONTAL: Achieving appropriate skills and competences at a high level and ADULTS EDUCATION: Increasing demand and participation through effective activation strategies. The project has a direct connection and impact on adult education and non-formal education. The main goal of the project is to improve the availability of non-formal education for adults using mobile applications and to increase the effective work tools of educators with adults. Detailed project objective: - increasing the competences of adults using non-formal education and educators themselves by developing applications that allow them to continually improve their competences, - increased knowledge about the needs and expectations of innovative tools in non-formal education - Improve the availability of educational tools that facilitate the use of non-formal education using mobile applications.The result of the project is a platform as a mobile application for adults in continuous education. The platform is used to activate adults to constantly learn, improve their competences, acquire new knowledge, practice practical skills, support distance learning processes and consolidate the educator-adult relationship throughout the learning process. The developed tools support the non-formal education market as innovative, new forms of work with adults. The advantage of the tools is the ability to use them outside the place of stationary learning, adjusting the amount of time devoted to learning to your own time options during the day, as well as the substantive value and high quality..

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  • Funder: European Commission Project Code: 2019-1-PL01-KA204-065741
    Funder Contribution: 120,291 EUR

    "The EDU-GameBox project has been prepared and will be implemented by a four-party partnership: Nowe Motywacje from Poland, FERI from Poland, AESD from Romania and Institut INPRO from the Czech Republic.The project is in line with sectoral priorities:ADULT EDUCATION: Expanding and developing the competence of educators and other employees to support learning adultsADULT EDUCATION: Supporting the creation and access to skills improvement pathsADULT EDUCATION: Improving and broadening the range of high-quality learning opportunities tailored to the individual needs of adults with low skills or qualificationsThe main objective of the project is to provide educators with support through access to modern solutions that activate and enhance development processes, and thus increase the efficiency of adult education through the opportunity to use people designing development activities from a set of training games with a set of materials and precise instructions for their implementation.Detailed objectives:- creating an online space, accessible to all educators, allowing to download tools and use them, especially in situations when groups of learners do not have the resources needed to take advantage of commercial solutions available on the market.- facilitating the use of non-formal education for adults from smaller towns, rural areas, as well as encouraging and eliminating social and distance barriers in adults with fewer opportunities and lower skills,- encouraging educators to share their solutions and provide them with a basic base that they will be able to develop together, as well as use publicly available inspirations that will affect the attractiveness and effectiveness of the educational activities proposed by them.- minimizing barriers to the availability of resources based on gamification- enrichment of educational programs with new tools resulting from the work of a team of experienced educators, technicians, HR and training market experts.The project is aimed at educators and adults. As part of the project, the partners will jointly create a universal set of games dedicated to adults and educators as a reinforcement of the non-formal education system in partner countries and on a scale of min. European. Games created to strengthen the competences of adults, including those with low qualifications and skills will be prepared by experts, but also educators themselves and adults during the testing phase. Both groups will jointly create, test and improve solutions used in games and on the platform, with the active participation of all project partners. In this way, representatives of the target group will create tools that they will later use in lifelong learning.Each of the partners operates in the area of ​​non-formal education of adults, therefore, has appropriate experience in order to achieve the intended results and project indicators.The main results of the project:- final version 1 of an innovative networking platform, which is a ""marketplace"" for educators.The platform will be powered by a database of games created by partners during the project. Users will be able to download the materials needed to complete the game free of charge, along with instructions, content description and application tips. The games will be able to comment and evaluate. An additional advantage will be the ability to supplement the platform by users with proprietary resources, thanks to which the database can be constantly improved and developed. The platform will be a fully usable, functional tool in four language versions (partner languages ​​and English, to enable further translation for European countries that are not a party to the partnership).- base min. 20 educational games in the final version. After selecting 5 key competences INTERESTING WITH STRESS, TROUBLESHOOTING, EFFECTIVE COMMUNICATION, GROUP COOPERATION, and DISPATCH MANAGEMENT, the final version will achieve a minimum of 4 games from each area, which will allow the platform base to supply twenty innovative resources whose application in development processes will significantly influence on the effectiveness of educational activities and the ease of knowledge acquisition by process participants. Each game will be accompanied by instructions. The instructions will contain, among other things, detailed recommendations regarding the use of given elements at specific groups of participants, which for educators will be a convenient, generally available background.Project results will be disseminated through planned activities within the project and after completion of, among others, through dissemination conferences in 3 countries, mailing with information about project results, information on the EPALE platform about the project and its results as well as information and materials on partner websites."

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