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Associação Spin para o Intercâmbio, Formação e Cooperação entre os Povos

Country: Portugal

Associação Spin para o Intercâmbio, Formação e Cooperação entre os Povos

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-ES02-KA227-YOU-016653
    Funder Contribution: 69,095 EUR

    "The project was born from the need to energize the artistic and cultural sector, while offering new opportunities for youth on social entrepreneurship, focusing on the opportunities offered by the urban regeneration of the territory and introducing a European dimension.The objective of the project is to exchange good practices and interconnect the realities of diferent recuperated spaces, encouraging them to participate in international mobility projects. ""RE-GENERATION +. Urban, artistic and cultural regeneration in Covid times."" It also aims to give the possibility to groups of young people already active at the local level, to experience practices different from those that are activated in their own country, through participation in training courses at the local level and in an international activity in the wich they can learn from their peers and start common planning.The project provides two meetings between the partners (an initial meeting and a final evaluation meeting, which will be held in Spain and Portugal respectively), a training course for young entrepreneurs linked to regenerated structures for cultural and artistic purposes, in which 12 young entrepreneurs (or future entrepeneurs), 5 youth workers, 4 national coordinators, a series of 4 educational mobilities of representatives of youth associations from the 4 partner countries, local activities with young people to ensure the multiplier effect and online dissemination and visibility activities. And artistic and cultural local actions designed in cooperation by young people from different countries.The project involves youth workers and youth entrepreneurs from the four participating countries (Italy, France, Spain and Portugal) with the aim of knowing the realities of the partner countries and initiating a process of integration between youth policies within the framework of Erasmus +, creating a network with groups of young people active locally in urban regeneration for artistic and cultural purposes.Thanks to the encounter between different actors and the training periods, the project aims to increase the volume of mobility, the level of active participation of young people, the revitalization of communities through the reuse of abandoned spaces and the dynamization and increase of local activities related to art and culture, thanks to European cooperation.The project will have a total duration of 18 months and will use non-formal education methods.The project will produce a website with an interactive map of public spaces for young people from the 4 countries and a manual of good practices."

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  • Funder: European Commission Project Code: 2020-1-DE04-KA227-YOU-020871
    Funder Contribution: 243,961 EUR

    "Challenges:_Sharing the experience of an international youth exchange is for most former participants and professional youth workers a big challenge. Many find it very difficult to give a vivid picture of the excitement, the group process, the atmosphere, the joy, sometimes the frustration - in short, all the emotions you live through taking part in an international youth exchange. Especially to create an image of these experiences in the minds of people, who did not take part in any similar activity so far. _We experience this challenge especially working with youth who are facing more difficulties and have a tendency to assume that they are not the target group of youth exchanges._A second challenge from perspective of the organizations is the documentation and dissemination of results of youth exchanges in an authentic way among peers, youth and a wider general audience. _The third challenge we want to address, is international youth collaboration in times of travel restrictions. _Another challenge in the current situation of ""Corona"" is the lacking economic fundament for small enterprises/start-ups in the field of cultural education.Solution Approaches within this Strategic Partnership:_To address these issues we want to develop a digital simulation game (Android, iOS, Browser) and an attached easy to use game editing platform. In the game the players can make their way through an international youth exchange. All phases from preparation, travel, the actual acitivity, till final evaluation and returning home will be part of the game. A second part of the game tells the story of a participatory preparation process of an international youth exchange and gives the players the possibility to create their own youth exchange on a digital level. (Youth Goal #8: Quality Learning)_The game will be produced in a graphic novel style in 2D and will be fun to play. Youth can play it on their own. However, we have also scenarios in mind, where youth workers play the game together with their kids to start the preparation phase of an youth exchange project. The game will be developed in English and after finalization translated into Finish, German, Greek, Portugese. We head for the release of the game in the common app stores. The game will be free of charge and open source, so it can be developed further by anybody, who is interested. As the development platform we will choose an existing one, so we use resources sustainably and have the support of the existing community._Project consortium are five organizations: KINDERVEREINIGUNG Leipzig e.V. (Leipzig, Germany) as applicant and youth work organization; SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADA (Thessaloniki, Greece), Associação Spin para o Intercâmbio, Formação e Cooperação entre os Povos (Lisbon, Portugal) and Ankkapurhan kulttuurisäätiö (Anjala, Finland) as partner organizations in the field of youth work and cultural education and ROTxBLAU (Leipzig, Germany) as Start-Up Enterprise in the field of game development._To make sure, the game and the platform will be suitable and interesting for young people, we will involve them in the development process. During two blended learning activities and local activities in their municipality they will brainstorm, add their ideas, stories, characters, sounds, environments to the future game. To enable them to implement their ideas to the game, they will get a small training in game development by RxB. Included in the training will be sessions on media use, habits, chances and possible dangers (Youth Goal #4 Information & Constructive Dialogue). To test the game and develop more showcases of the game, part of the second blended mobility will be a small hackathon. We aim for a good gender balance within the team of young people and including young people of possibly diverse backgrounds (Youth Goals #2. Equality off all Genders and #9: Participation)_We want to combine youth work and game development, which brings benefits in both directions: Young people get involved in game development, strengthen cultural and creative skills and digital literacy, get an insight into entrepreneurship and upon that will have intercultural learning experiences. The game development enterprise gets involved in a participative project with young people, is supported economically by the funding and, by this, has the chance to stabilize its economical fundament and it opens up new target groups (such as youth work organizations)."

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