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Le Partenariat

Country: France

Le Partenariat

8 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2022-1-FR02-KA220-YOU-000089007
    Funder Contribution: 120,000 EUR

    << Objectives >>The ACCESS project aims to support the inclusion of young people with fewer opportunities in Europe through global citizenship education. More specifically, its objective is to develop inclusive global citizenship methodologies in order to equip youth workers and educators with inclusive and innovative GCE methodologies and consequently strengthen the active citizenship of young people with fewer opportunities and reduce their exclusion.<< Implementation >>The project aims to:- build the capacity of youth workers on GCE methodologies by training them and providing them an e-learning module; - support youth workers on the outreach of young people in situation of exclusion through GCE activities and projects and co-creating a toolkit on inclusive GCE methodologies; - support young people in the collaborative design of an inclusive GCE tool during an intercultural mobility with other young people from the partners’ countries.<< Results >>- The partners are better skilled and able to deliver more inclusive GCE contents (activities, training, tools, methodologies);- Youth workers are more interested in global issues and better-equipped to provide tailored GCE activities and raise awareness among the young people they work with;- Young people with fewer opportunities are aware of global issues. They are more interested and engaged on these topics and feel confident in making their voice heard.

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  • Funder: European Commission Project Code: 2020-1-UK01-KA201-079063
    Funder Contribution: 249,202 EUR

    This project draws together educators seeking to engage school children to think critically about climate change, collaborate sustainably and act justly. It will directly reach 500 educators across France, Hungary, Italy and the UK, and create a high profile educational platform to reach many more. These educators will facilitate Model UN Climate Conferences with over 12,000 pupils. The results of this project will be shared with schools and local authorities and 1200 trainee teachers, and more broadly contribute to understanding of climate education. The project will be delivered in five phases.Phases 1-3 will focus on developing the knowledge and skills of teachers and educators to deliver more engaging climate education. There will be a specific focus on Climate Conferences as an educational framework and Community of Enquiry as method for critical thinking. This will be captured in the first project publication “Climate Action Guide for Teachers, Pupils and Policy Makers: Thinking critically, collaborating sustainable and acting justly”. Phase 4 will see the project theory be brought alive for children with Model UN Climate Conferences accompanying COP26 events in UK and Italy. Schools will be invited to share their local climate problems with international Climate Partners. Through the Climate Conferences schools will commit to carbon emission targets using the projects Carbon Calculator, and their partners will check their progress. This process will be a mixture of critical thinking, collaboration, and alternative decision making that enables pupil voice to be prioritised, and policy makers to become accountable. Crucially, training in this phase will focus on how to facilitate behaviour change for critical action on an individual, whole school and policy level.The International Climate Action Network project will be showcased in a Climate Action Guide, a Climate Conference Toolkit and Educational E Platform. This will be the subject of the dissemination phase – the project’s fifth and final phase. This phase is crucial as it will share the learning of educators, with trainees who will become the educators of tomorrow. Each partner will work closely with providers of formal education institutions to disseminate the Guide and Toolkit. This partnership is key to the sustainability of the project, as partners and universities will seek ways of embedding climate education into educator training.The activities will result in educators having increased skills to create safe spaces for children to actively engage with climate change issues locally, and support Climate Partners internationally. Trainee educators will become aware of the need for critical thinking and have access to a relevant Teacher Toolkit resource. Partners will have increased their capacity to train others, and developed networks to share their learning. Crucially, the creation of the Educational E Platform will reach teachers beyond the project beneficiaries.This chain of activities and results will impact on policy makers and promote thinking about how to make climate education engaging and meaningful. It will also increase the practice of good digital learning. In doing so it will better prepare marginalised children to take fuller role as 21st century global citizens.

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  • Funder: European Commission Project Code: 2016-1-FR01-KA201-024157
    Funder Contribution: 321,080 EUR

    In our modern societies, racism and discrimination are widespreading increasingly. Young people feel less concerned by these issues and this generates incivilities. In this context, it is paramount to inform, educate, explain and question the role of national and European citizenship, regarding interculturalism, tolerance and mutual respect, so that the target public is fully aware of its role and responsibility.A consortium of 6 partners from the university and non profit sectors have been working together for 3 years in order to achieve the overall objective of the project: to contribute to the creation of a European society, which is more inclusive and respectful of all, by educating and empowering young people and their teachers about interculturalism. The consortium was made up of 3 NGOs: Le Partenariat (leader, France), Studio Globo (Belgium), and City Link Haarlem (Netherlands); as well as 3 higher education institutions: Artesis Plantijn Hoge School Antwerpend (Belgium), Dundalk Institute of Technology (Irland) and ISPGaya (Portugal).The target public includes students (20 to 25 year olds), high school students (15 to 18 year olds) and their teachers, from the 6 European countries involved. The operational objectives were the following:-Link and empower high-school students, university students and teachers in the different partner countries, so they can discuss the topics and create new game content.-The creation of an immersive contextual serious game for young people aged 15 to 18.-The creation of a free training for teachers, so that they can themselves bring awareness to their students and thus increase the impact of the project.-The dissemination of the project tools, to increase their impact.The project allowed to develop an educational digital serious game exploring refugees’ path within Europe. It was created through 2 mobilities of Irish, Belgian, and Portuguese students, with the support of partners and other resource persons (teachers, high school students, national education representatives from each country, serious game specialists …). YPFO (Young People with Fewer Opportunities) high school students were involved during the creation of the serious game (tests and choice of content).A teachers’ manual and a training course for teachers have also been created in order to complement the serious game. The teachers’ manual is free and available on the project web platform (http://www.citizenschool.eu/). The training course was provided to the teachers as a face-to-face session. Several national and international dissemination events have been carried out to ensure the dissemination of the outputs, reaching more than 160 participants, completed by the digital communication of each partner. These outputs are also available on-line via our interactive platform that allows to connect the several target audiences of the project.The project reached more than 7,320 people (high school students, teachers, students, European organisations), and its dissemination will proceed beyond the funding since September 2019, allowing to contribute to the implementation of more inclusive and tolerant European society.

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  • Funder: European Commission Project Code: 2019-3-FR02-KA205-016804
    Funder Contribution: 87,090 EUR

    Europe has been facing an identity crisis as well as a rise in extremism over the last years, which lead to various forms of exclusion and discrimination. In 2015, the last Eurobarometer on this subject stated that more than 50% of European citizens found that discrimination on ground of ethnical origin, sexual orientation, religion or disability was widespread in their country. Young Europeans are particularly concerned by discrimination. In order to cope with this complex reality, whether local or global, global education has an essential and priority role to play in the fight against discrimination and social inclusion promotion. Global education can be based on several types of pedagogies, among which is active learning. This pedagogy and its innovative teaching method has proven itself in a local and heterogeneous way, as it impacted the level of awareness and engagement of young people as actors of change. Since the beginning of the XXth century, active learning initiatives are growing across Europe but the lack of coordination and exchange on this method is an impediment to the optimal implementation of this social innovation in a transnational way. Our project aims therefore at addressing this difficulty by fostering collaboration and coordination among active learning actors in Europe, through best practices’ exchange.The project is coordinated by the association Le Partenariat – Centre Gaïa (France), in collaboration with Anthropolis (Hungary), Kurioz (France), Scotdec (Scotland), Mobilizing Expertise (Sweden) andJovesolides (Spain). It seeks to impact on European youth aged from 15 to 29 years old, through European actors capacity building on active learning principles applied to global education, either to develop (improve or create) activities of the project partners in themselves or to support youth workers skills in Europe to encourage inclusion of European youth. Each partner will organize a 3 day seminar, during which best practices will be exchanged and more specifically focusing on youth with disabilities and youth prisoners for France, refugee youth for Sweden, NEET (Not in Employement, Education or Training) for Scotland, childcare youth for Hungary and Roma and immigrant youth for Spain. Four specific documents will be designed by each partner to take up at least four of the good practices identified during its seminar: two good practices targeting the direct activities of the project partners towards the target audience, and two others aimed at the supervisors of the target audience.In total, the 24 good practices emerging from these seminars will subsequently be disseminated widely through the establishment of a campaign of national dissemination events and online publications relayed by national-level reference media and European Union (DevelopmentAwarenessRaising and Education Forum, Networking EuropeanCitizenship Education, Citizens for Europe, Gene, Concord ..).The quantitative impact of the project is estimated at about 30 employees of the partner associations, 12 partners directly associated with the seminars, at least 70 youth supervisors directly affected by the partners, and at least 30,000 people affected by digital communication.After the end of the project, the dissemination of good practices can continue very easily, as project partners have planned to integrate them into their existing activities, or use them to develop new ones. In addition, putting the various content, tools and methods online will make it possible to set up a baseline for both project partners and youth leaders, all with the aim of fostering the social inclusion of young people.

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  • Funder: European Commission Project Code: 2022-1-FR01-KA220-SCH-000089401
    Funder Contribution: 400,000 EUR

    << Objectives >>Games for Goals aims to contribute to innovative teaching of global citizenship and sustainable development in primary education in Europe. Its objective is to improve the capacity of teachers to integrate this in class, by developing innovative resources, as well as facilitating the use of, and improving the visibility of existing educational resources on those topics. Games for Goals will provide tools and opportunities to develop skills and knowledge to trigger action for the SDGs in Europe.<< Implementation >>Primary-school teachers will take part in the decision and creation process during two workshops. Higher education students will also contribute to the creation of innovative educational resources during three mobilities. Trainings will be organised for all participants in the project. A centralisation of resources and capitalisation experience will also be conducted. Finally, the project will include multiplier events, as well as dissemination activities (both in class and online).<< Results >>Games for Goals will provide teachers with a catalogue of innovative educational resources available across Europe, including three new game-based activities on global citizenship and sustainable development. This will be completed by a methodology to guide teachers in creating tailored activities on the SDGs for their class. Publications capitalising the project’s experience will also be written. The project’s beneficiaries (pupils, teachers, students) will be better equipped to act for change.

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