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Ex.Act Malta Limited

Country: Malta

Ex.Act Malta Limited

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2020-1-MT01-KA227-YOU-092421
    Funder Contribution: 82,399 EUR

    Supporting creativity - in particular, youth creativity - is an investment, an opportunity to think about work and new professions, giving space to the desire of artists and cultural operators to be an active part of a community and in search of a social and cultural identity .In this direction, this project intends to act to respond to the ever growing need to orient and enhance the skills, attitudes and knowledge of young people - creatives and operators in the sector - recognizing the regenerative value of culture for the development, transformation and competitiveness of territories.With this in mind, the project pays particular attention to the creation of collaborations with other entities (public, private, associations, individuals, etc.) and adheres to local, national and international networks .One of the objectives of the project is to provide young people with the tools and skills necessary to find creative and innovative solutions to face unprecedented risks and social challenges due to the COVID19 emergency, as well as to reveal opportunities that can be sought in a critical context. . This project aims to improve the development of skills and competences that strengthen creativity, as well as to promote the quality, innovation and recognition of the work of young artisans and artists entering the world of work, thus contributing to the recovery of the resilience of cultural and creative sectors.The project aims to support intersectoral cooperation with a focus on creativity, European citizenship and cultural awareness of all citizens; through this action, the project also intends to improve social inclusion through the arts, promoting innovative approaches to participatory and intercultural dialogue that connect education and youth training with grassroots organizations in the cultural and creative sector.The objectives of the CREATIVITY & YOUTH project are focused on the development of entrepreneurial skills and on the promotion of solutions that allow the strengthening of multisectoral cooperation to increase the potential of young entrepreneurs by providing new training / workshop and animation / networking services, adapted to the needs of the companies that operate in the field of creative industries.Specific objectives:1. Increase entrepreneurial skills.2. Allow the establishment of collaborations for companies or people interested in starting a creative / artisan business3. Increase access to information on companies / people involved in creative activities by including these entities in promotional activities4. Promotion of good practices in the field of cooperation of creative entities with others operating in this sector5. to increase the knowledge of the institutions of the business environment on the needs and opportunities of the creative sector6. Strengthen cooperation in three sectors (private, public and non-governmental sector) aimed at supporting entrepreneurship in the creative industries sector.TARGET GROUP AND IMPACTThe target group of the project are young artisans, artists who are approaching the world of work for the first time and their potential clients. The project will seen the involvment of:- 160 young creatives- at least 8 experts/coaches/youth workers of creative industry and company management- at least 8 succesfull creative companies- 4 local public entities that support young people- 4 european organization that support creative business and young people (ass. partner)- 200 benefiaries to shared the developed tools by the project- 100 other stakeholders.PARTNERSHIPThe project will involve 4 institutions of 4 different European countries. The partnership is composed by institutions with experience in the development of innovative projects for young people and students and can ensure the quality of the project results.The expected result of the project is an increase in the level of entrepreneurship of young artisans and artists and an increase in their skills in the field of company management (business plan, marketing).OUTCOMES-Project website-Learning community-young creatives national training - BUSINESS INCUBATOR-young creative international training- e-learning and e-commerce platform- creative laboratories-Insertion of the project results into the European systems-multiplier events in each partner countries-dissemination material (brochure, description, reports etc)-Final conferenceACTIVITIESWe intend to create 2 LEARNING OUTPUTS:LO1. CREATIVE LABORATORIES LO2. YOUTH & CREATIVITY PLATFORMThe project includes:- NATIONAL WORKSHOP - BUSINESS INCUBATOR (pre - training/blendend mobility)- INTERNATIONAL TRAINING ACTIVITY - 1 TRAINING ACTIVITY IN ITALY-MULTIPLIER EVENTS in each partner countryThere will be 5 TRANSNATIONAL MEETINGS.At the end of the project a FINAL CONFERENCE will be organized in MALTAMETHODOLOGIES- cooperative learning- cooperative work- implementation of quality plan.

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  • Funder: European Commission Project Code: 2017-1-MT01-KA204-026965
    Funder Contribution: 59,780 EUR

    "CONTEXT The Europe 2020 Strategy has defined among others, one key priority that is to raise ""Europe’s employment rate – more and better jobs, especially for women, young people and older workers"" so to achieve a benchmark of "" 75% employment rate for women and men aged 20-64 by 2020– achieved by getting more people into work. One of the main obstacles to the full achievement of this ambitious objective is that there are high rates of low-skilled and low-qualified adults that competitive within the labor market. The demand for digital technology professionals has grown by 4% annually in the last ten years. Yet digital skills are lacking in Europe at all levels. Despite continued strong employment growth, the number of unfilled vacancies for ICT professionals is expected to almost double to 756000 by 2020. Furthermore, almost half the EU population lacks basic digital skills; with around 20% of people having none at all. Education and training should equip everyone with a broad range of skills which opens doors to personal fulfilment and development, social inclusion, active citizenshipand employment. Project partners work everyday with adult students in situation of vulnerability facing multiple barriers (such as social exclusion, poverty or discrimination) because of their lack of qualification to be incorporated in the labor market. Within this context the partners of this project will explore these issues and identify solutions to help ADULT students to be inserted in the labor market establishing effective links between adult schools and the world of work and entrepreneurship using social media and ICT. The project partners have identify 3 main NEEDS of the target groups that play an important role in the above described context: -Adult teachers and trainers need to acquire the skills to train their adult students on the aware use of ICT and Social Media to find job opportunities and develop their entrepreneurial spirit -Adult students need to scale up their key and tansversal comptences adapted to the digital era to be incoroporated in the labour market -To promote inclusion of adults paying particular attention to adult vulnerable groups with low skills and qualifications promoting equality between women and men, combating discrimination, promoting tolerance and a high-level of quality and sustainable employment, combating long-term unemployment and fighting against poverty and social exclusion. To answer to these 3 main needs the project AIM is to promote the entrepreneurial spirit of adult learners using social media and ICT to create new e-enterprises ensuring increased opportunities for being incorporated in the labor market in an effective way. ACTIVITIES -""e-entrepreneurship"" training package. The training package will contain a collection of video lessons on how to create the digital - Testing of the training package by adult teachers, trainers in order to make them acquire the skills to exploit the full potential of ICT and social media for to create new e-enterprises ensuring increased opportunities for participation on a modern, flexible and inclusive labor market. -National training experience ""how to become an e-entrepreneur"". Adult students will be trained to promote their entrepreneurial spirit using social media and ICT to create new e-enterprises -International training experience on ""Adopt an enterprise experience"" exploiting social media and ICT. This activity with adult learners will take place in Greece. During 5 days 5 adult learners selected for each partner will attend this training activity. The participants selected by each partner will be paying particular attention to adult vulnerable groups, promoting equality between women and me. -Enterprises will collaborate in the workshops in how to exploit social media and ICT for creating a new e-enterprise in Europe. Furthermore adult students will integrate formal, non-formal and informal education. -International Conference about ""International e-entrepreneurship"" in Spain at the end of the project with the participation of all the partnership, adult teachers, trainers and learners, public authorities in charge of adult education policies, trade unions, enterprises.. for promoting the project results and activities. PARTNERSHIP The project will involve 5 institutions of 5 different European countries. The partnership is composed by institutions with experience in the development of innovative projects for adult students and can ensure the quality of the project results. OUTCOMES -Training package created to the needs of the target groups. -Project website -Learning community -Teacher and students training -Insertion of the project results into the European adult systems -Entrepreneurship classroom -Final conference IMPACT People involved in the project. -100 adult Teachers -30 Enterprises -400 adult students half of them with fewer opportunities -Other stakeholders 1220"

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