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Collective Innovation AS

Country: Norway

Collective Innovation AS

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-2-PL01-KA220-YOU-000050669
    Funder Contribution: 127,076 EUR

    "<< Background >>Project ""ACTIVE DEVELOPMENT"" - aims at developing soft skills through sport activities designed for needs ofeveryone, including youth with fewer opportunities( with disabilities, social enconomic and geographical obstacles).The partners have applied for this project, as there is a research based need for soft skills development among youth, to prepare them better for entering job market. Research proves that soft skills are crucial to succeed on the job market (Research: Warsaw School of Economics, American Chamber of Commerce, Ernst & Young 2012).It does not matter what profession a person is pursuing, soft skills are useful in all. It doesn't matter if one wants to be a doctor, architect, entrepreneur, teacher or footballer. In all those professions skills such as time management. empathy, stress management, negotiation, communication, group work and many more are crucial.The majority of employers today are looking to hire, retain, and promote individuals who have empathy, good communication skills, time management and are ethical and self- motivated. Not to mention that soft skills also give the hard skills a chance to shine. If an individual has the ability to communicate effectively with others in a workplace, then his ideas are more likely to take off, and abilities utilised to their full capacity (National Soft Skills Association, The Value of Soft Skills in the Labor Market, 2019).Soft skills are very difficult to teach and it is difficult to measure theirimprovement, that is why very often are not taught at conventional schools. What is very important to remember, is that research proves that individuals have higher chances of developing soft skills at a younger age.This leads us to youth focus, and a question: How can we develop youth's soft skills? We all know that youth is energetic, impatient and in need of a healthy lifestyle and future career success.Digging deeper into research, we can understand that there is an important link between sport and soft skills development. As Dr Joann Lukins explains, sport isn’t just good for youth's bodies; it’s good for their minds too. It is a great vehicle for teaching and developing qualities within youth.The challenging times connected with pandemic (COVID 19), made social interactions, thus the development of soft skills very difficult. As research proves, social interactions are an important part of development throughout youth and spending time with peers is important part of that process. As education became more digitalised, youth spends more time in from of PC, what makes the youth interaction and the development of soft skills more challenging. There is definitely a need for new solutions, which will allow youth to develop their soft skills, so they are better prepared to enter job market.Based, on all the above, the My Future in partnership with Norwegian Organisation Collins experienced in Sport Field and Portuguese EduPlus experienced in youth work field will join forces to dig deeper into the SOFT SKILLS and SPORT relation and implement project ""ACTIVE DEVELOPMENT"". In the frames of the project e-guide for youth leaders as well as 20 sport-soft skills focused activities digital cards will be developed.<< Objectives >>The objective of the project is to increase the level of soft skills among youth, empower them as well as increase quality inyouth work by providing youth leaders with new, innovative methods.Sub objectives of the project are to:a) contribute to the better understanding of the link between sport and soft skills among the youth leadersb) contribute to the better integration of youth from various background (different cultural background, geographical obstacles, economical obstacles, inclusion of disabled youth, inclusion of LGBTQ+ community etc.)c) foster the inclusion and employability of young people with fewer opportunities by increasing their soft skills level e) support youth leaders in access to new educational methodsThe partners are also aiming at developing the new, innovative cross sectoral learning method, which can be disseminated to different youth organisations, schools, sport clubs all over Europe.<< Implementation >>The project will consist of various activities (research phase, local pilot project, blended mobility pilot project, creation of digital activity cards etc) with an aim at making sure that the created intellectual outputs can be long lasting and sustainable in each of the countries (Poland, Norway, Portugal).The timeline of the activities is divided into 22 months and includes preparation, planning, implementation and follow up of each sub -tasks.Month 1 : A1 Setting up the administrative side of the project, arrangement of the first international meeting, purchasing tickets, approving agenda for the first meetingMonth 2 M1 International meeting in Poland (if COVID will not allow traveling the meeting will be 2 days zoom meeting).Aim: discuss in details project timeline, eventual adaptations, KPI, division of roles, set up the task list, agree about ways of communication for upcoming months.The main goal of the meeting will be to agree about the content of the Intellectual output and divide the research related work).Month 2-4 A2 The work on the Intellectual Output (IO1) will be performed by all of the partners as agreed in the divided tasks. The partners during the research phase will communicate on regular basis via phone calls, Skype , email.Month 5 : When the initial research on the Intellectual Output (IO #1) ""E-GUIDE material for youth organisations "" will be done the second international meeting M2 in Portugal will be held with all of the project partners. The main aim of the meeting will be to sum up the research done so far by all of the partners, make necessary adjustments and create further tasks division. The partners will give each other feedback for the parts of the IO by now and make further plan for division of IO #1.Month 6-10 : A3 The work on Intellectual Output (the e-guide for youth organisations) will be continued after necessary adaptations. The M3 will be held in Norway with aim finalising the IO #1.Month 11-12 : A4 The division of tasks connected with work on IO #2 will be done over the skype meeting and the research for the IO #2 will begin.""Month 13-14: A5 The international meeting number four (M4) in Portugal will take place. The aim will be to collect the work until now on the IO # 2 ( activity cards) and give feedback to each of the partners, test the game cards. After the meeting the partners will be working on last improvements of the pilot project game cards, ready for testing (A5). Month 15-16: A6 the work on IO #2 will be continued and the test pilot project in each of the partner countries will be developed, and later on in portugal during the belnded mobility (C1).Months 17-18: A7: The partners will do the feedback gathering after the pilot project in partner countries as well as during the blended mobility and will work for the final version of the IO #2 the 20 game cards and also include the results form pilot project in the IO1 (the e-guide). M5 will take place with aim of setting up final design of IO #2 and IO#1 and release version.Months 19-20: A8 The partners will prepare for the dissemonation events.Month 21: (E1,E2, E3)- the dissemination event will take place in Portugal, Poland and Norway. Month 22: -Finishing up the administration connected with the project, final raport.<< Results >>After project completion two intellectual outputs, which will be further disseminated will be produced:1. ""E-guide: soft skills development trough sport activities"" will be in a form of pfd E-guide w easy to download form partners website. The main goal will be to guide the youth leaders into the strong link between soft skills and sport and provide them with them with new learning method they can use with youth in their organisations/ groups. This e-guide ( IO1) will combine the existing research with experience of the partners form the pilot project and will be a base for understanding by leaders how to use the IO (2) the soft-skills sport activities.The e-guide will result in more quality learning methods used by youth leaders, better understanding and usage of sport activities in soft skills development, better skills recognition trough reflection process of youth.Expected outcome of the IO 1:a) increase the knowledge level of the link between sport activities and soft skills development by youth leaders b) better cross sectoral collaboration between NGOs, Sport clubs and Schoolsc) better integration of youth from various background (youth with fewer opportunities)d) support youth leaders in access to new educational methodse) more skilled youth leaders resulting in higher skills of youth2. ""Activity Cards"" will have a form of a set of 20 cards with description: key soft skill, implementation of sport activity, reflection process.. The cards will be complimentary to the IO1 (the E-guide) and will serve as a solution in response to the link between sport and soft skills described in the IO 1 (e-guide).This IO in combination with the IO #1 - the E-guide will provide the youth leaders, teachers and other NGO's with ready to implement solutions. The games are innovative, as it is non conventional way of acquiring new skills. Not many teachers and youth leaders are aware of the link between sport and soft skills yet and have ready to use solution- which can be developed further.Expected impact of the activity cards:a) increase the awareness of the link between sport activities and soft skills development of youth leadersb) increase the level of soft skills of youth in age 15-18 y.o.( the participants will evaluate the improvement in reflection process_c) better collaboration between NGOs, Sport clubs and Schoolsd) better integration of youth from various background (disabilities, geographical and economic obstacles etc.)The learning method has high transferability potential, as the activity cards will be supported by e-guide and will be written by three project partners who are coming from three different cultures (Polish, Norwegian and Portuguese) in three different languages.. As research proves, the link between soft skills development and soft skills applies to all countries. Therefore the activities could be transferred not only to the partners countries, but could be used by all organisations all over Europe. What is more the E-guide will have also digital form, that is why it is easy to download from anywhere in the world and have bigger impact."

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  • Funder: European Commission Project Code: 2020-1-PL01-KA205-081253
    Funder Contribution: 60,829 EUR

    "Our consortium has implemented an Erasmus + KA2 strategic partnerships project (Youth Field) called 'SPINENT' (https://spinent.eu/) that encourages young people to become technology focused sport entrepreneurs in 2018-2019. In the project SPINENT, a research was conducted to find out the educational needs of 200 young people on sport entrepreneurship. Interviews and focus group meetings with education planners, youth workers and academics were held. At the end of the project, an interactive guide, toolkit and online training course were developed to promote young people become technology-focused sport entrepreneurs. Then, these training materials were tested with the participation of 10 young entrepreneur candidates with the 5-day transnational learning activity organised in Murcia, Spain.Currently, our consortium have develped a new project called ""SPINENT 2.0: Mentor Up, Scale Up! Online Mentoring Platform for Young Sport Entrepreneurs"", which is the continuation of the SPINENT project and will increase its impact. In line with all of the above-mentioned background, the project (SPINENT 2.0) is focused on technological entrepreneurship in sport, physical activity and wellbeing.The overall objectives of SPINENT 2.0 are to:• contribute to innovative approaches to youth entrepreneurship through mentorship opportunities, pre-incubator programs and attractive educational resources in line with individual needs and expectations;• contribute to encourage greater allocation of financial resources for sport / wellbeing entrepreneurship through long-term positive impact on young people, related participants and organisations.The special aims of the project are to:• support young entrepreneur candidates by guiding and accelerating them through the development of the innovative mentoring platform and engage into intensive dissemination and exploitation of existing intellectual outputs (interactive guideline, toolkit and online training course) produced in the SPINENT project;• promote the technological entrepreneurship among young people through local and transnational activities that will encourage them to put ideas into practice in sport and wellbeing sectors.The direct target group of the project is potential young entrepreneur candidates (18-30 aged) including at risk for social exclusion (unemployed young people, early school leavers, young people who are out of the education and labour market, young refugees etc.) in participant countries. The final beneficiaries of the project are young entrepreneurs, youth workers/educators, youth organisations, lecturers, start-ups, accelerators and incubation centers, innovation and technology centers/networks, universities and research centers and investors across the Europe.The project consists of the following main work packages (M = Month):WP-1: Development of Technology-Focused Online Mentoring Platform (M2-M8)WP-2: Development of Guidelines of Best Practices on SportsTech and Wellbeing (M2-M5) Companies/StartupsWP-3: Local Actions to Promote and Encourage Young People (M8-M12)WP-4: Piloting: Transnational Pre-incubator Program (learning activity) and Mentoring Activities for Young People (M13-M14)With the implementation of the above work packages, the following intellectual outputs will be developed:IO-1: Technology-Focused Online Mentoring Platform for Young Entrepreneurs (Who are Interested in Sport, Physical Activity and Wellbeing)IO-2: Guidelines on Best Practices of Technology Oriented Sports EntrepreneurshipExpected Results After Completion of the Project in the Target Groups:- Young people who have developed an understanding of the entrepreneurship skills- Young people who have better understanding European sports entrepreneurship ecosystem- Young people who can communicate with technological sports entrepreneurship stakeholders and mentors- Young people who have developed advanced understanding of new technologies and the transformation of these technologies into commercial products and services- Young people who can use the bases of technological sports entrepreneurship- Young people who can develop and manage sports technology projects- Young people who have developed an understanding of the needs of the market- Young people with skills and competence in the development, testing and commercialisation of innovative products and services- Young people who have developed an understanding of modern business models"

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  • Funder: European Commission Project Code: 2022-2-NL01-KA210-ADU-000099685
    Funder Contribution: 60,000 EUR

    << Objectives >>The consortium will develop a training course to provide digital skills and competencies to sports coaches and instructors. In response to the Digital transformation efforts of the EU and recognizing the importance of green practices, this consortium will create an online learning platform that will speed up the transition to digital education. As a result, the initiative will support innovation and information exchange throughout Europe to raise the level of digital skills.<< Implementation >>Project Management and Implementation: Coordination and CooperationDevelopment of the Digilead eLearning platform: Data collection and reporting, creating curriculum, deciding platform infrastructure, developing learning modules, pilot event.Dissemination and Sustainability<< Results >>The project will have a knock-on effect; digitally skilled coaches and instructors will improve their communication with their players and at the same time help them to reach their potential level of talent more efficient way with the help of technology and achieve this with advanced digital skills will also make sports clubs and organizations more competitive.

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