Turkey Youth Foundation
Turkey Youth Foundation
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Turkish Youth Club, Union Of International Democrats e.V., Turkey Youth FoundationTurkish Youth Club,Union Of International Democrats e.V.,Turkey Youth FoundationFunder: European Commission Project Code: 2022-3-TR01-KA210-YOU-000098755Funder Contribution: 60,000 EUR<< Objectives >>- To raise awareness about the Green Deal, especially among civil society and the public,- To equip adults, youth workers, teachers, educators with the necessary tools and competencies to combat environment and climate change,- Increasing the skill levels of youth organizations and youth workers on how teachers can design and implement the games they will use in youth work,- Supporting Active European Citizenship<< Implementation >>- Organizing 1 Green Training Camp to increase the level of knowledge on Green Deal, environment, climate change and sustainability.- Organizing a Green Games Creation Camp on Green Deal, environment, climate change and sustainability.- Creating booklets and video materials in order to learn the games in the game toolkit to be created in detail.- Green Deal is a Toolkit to raise awareness about environment and climate change.<< Results >>Our project is an opportunity in terms of creating a tool where children and young people can learn while having fun about environmental problems and climate crisis in youth work, schools and education.- Adults, trainers, teachers, youth workers will be made aware of the green deal, green environment and climate crisis.- Creating competent trainers in Game Design and capacity building in NGOs- Raising awareness about green environment among civil society and public
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:VSI InoproLT, Turkey Youth Foundation, TTBVSI InoproLT,Turkey Youth Foundation,TTBFunder: European Commission Project Code: 2021-2-TR01-KA210-YOU-000050707Funder Contribution: 60,000 EUR<< Objectives >>By implementing the project;- To increase the digital capacity of youth workers and volunteers through different types of training methods,- To increase the capacity of our project partners and us in institutional cooperation and youth work- Improving the quality of virtual activities through the use of digital tools,- To expand the sphere of influence of our organizations by using social media effectively,- Intercultural learning will take place- Using more innovative methods and techniqu<< Implementation >>We will implement the following activities,- Digital Competence Training Camp- Social Media Effective Management Training Camp- PMP Training Camp,- Digital Communication - Strategy Training,- IO-1 NGO Digitization Toolkit<< Results >>Our project is an opportunity to overcome difficulties such as the use of digital tools, effective use of social media, and creating a communication strategy for institutions.- They will be aware of social media and digital media tools that will increase their visibility,- They will have knowledge about creating and managing a social media strategy,- Creating content for our target audience by creating communication strategies- They will be able to prepare new projects by winning in the fiel
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:T.C. GENÇLİK VE SPOR BAKANLIĞI ULUSLARARASI ORGANİZASYONLAR VE DIŞ İLİŞKİLER GENEL MÜDÜRLÜĞÜ, Turkey Youth Foundation, Turkish Youth Club, COJEP InternationalT.C. GENÇLİK VE SPOR BAKANLIĞI ULUSLARARASI ORGANİZASYONLAR VE DIŞ İLİŞKİLER GENEL MÜDÜRLÜĞÜ,Turkey Youth Foundation,Turkish Youth Club,COJEP InternationalFunder: European Commission Project Code: 2021-1-TR01-KA210-YOU-000030047Funder Contribution: 60,000 EUR<< Objectives >>DOLU Fest consists of many titles such as sports, technology, innovation and discovery, and hosts successful initiatives from our country and brings them together with the world. With the impact of the Covid-19, the world has rapidly begun to experience digital transformation. Entrepreneurs in sports and many other fields should keep up with digitalization.Thanks to this project, we want to discover the products, projects and ideas produced and bring them to the right people<< Implementation >>We have planned a festival that will take place in Istanbul in January 2022, where more than one event will take place. In the festival, which will last for 6 days, 45 young entrepreneurs will exhibit their innovative products or ideas especially in the sports sector and different fields, and meet with the pioneers of the sector. And, they will receive entrepreneurship training with the workshop and seminar activities to be held at the festival.<< Results >>With this comprehensive activity; It is aimed to contribute to the employability of young people in Turkey, the EU and even around the world, to encourage young people to be encouraged and become aware of entrepreneurship, and to provide them with entrepreneurship experience.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Luleå University of Technology, DERİN SATRANÇ EĞİTİM TEKNOLOJİLERİ LİMİTED ŞİRKETİ, Bureau for Development of Education, ISTANBUL GOVERNORSHIP, FSMWU +5 partnersLuleå University of Technology,DERİN SATRANÇ EĞİTİM TEKNOLOJİLERİ LİMİTED ŞİRKETİ,Bureau for Development of Education,ISTANBUL GOVERNORSHIP,FSMWU,Satranç Eğitim, Araştırma ve Geliştirme, Gençlik ve Spor Kulübü Derneği ( Chess Education, Research and Development, Youth and Sports Club Association ),Turkey Youth Foundation,DEEP SEA SOLUTIONS LLC,IMAGINARY GGMBH,PALATUL COPIILORFunder: European Commission Project Code: 2022-1-TR01-KA220-YOU-000088729Funder Contribution: 250,000 EUR<< Objectives >>The project aims to build an artificial intelligence curriculum based on historic board games for youth development. The interest in board games in the early grades of K-12 education could be channeled into a coding and AI curriculum that can be easily implemented as an optional club hour during school or as an after-school activity during K-12. Simultaneously, the history of games and puzzles as cultural artifacts of European and neighboring regions will also be explored.<< Implementation >>The project will start off with an analysis of the classical board games and their historic and cultural significance to the European Union and neighboring regions. In the next phase, we will build an 32 week long AI curriculum and integrate with a mobile friendly learning management system around the chosen board games as coding exercises with video instruction. Then, our curriculum will be piloted at various youth settings, both as an in-school and as an after-school activity.<< Results >>The project will enable the youth to build a board game AI that will be able to analyze historically significant algorithmic and board game puzzles. It will also enable instructors to introduce AI as optional subject in schools and after-school programs. Thus, the youth will not only to develop AI coding skills for youth employability, but also a cross-cultural understanding around the history of board games. Furthermore, a traveling exhibition will disseminate project outputs worldwide.
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