Aeirtec Limited
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assignment_turned_in Project2009 - 2013Partners:Medical University of Vienna, UNIVERSITAETSMEDIZIN GOETTINGEN - GEORG-AUGUST-UNIVERSITAET GOETTINGEN - STIFTUNG OEFFENTLICHEN RECHTS, Aeirtec Limited, Marinomed Biotechnol, Consorzio per il Centro di Biomedicina Molecolare S.c.r.l.Medical University of Vienna,UNIVERSITAETSMEDIZIN GOETTINGEN - GEORG-AUGUST-UNIVERSITAET GOETTINGEN - STIFTUNG OEFFENTLICHEN RECHTS,Aeirtec Limited,Marinomed Biotechnol,Consorzio per il Centro di Biomedicina Molecolare S.c.r.l.Funder: European Commission Project Code: 230739All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=corda_______::8b5c42706776aff40cd4d8ae1ab287eb&type=result"></script>'); --> </script>
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Udruga za razvoj uradi sam kulture Radiona, SUOMEN MUSEOLIITTO - FINLANDS MUSEIFORBUND RY, Aeirtec Limited, STEPS SRL, The Festival of Curiosity Limited +1 partnersUdruga za razvoj uradi sam kulture Radiona,SUOMEN MUSEOLIITTO - FINLANDS MUSEIFORBUND RY,Aeirtec Limited,STEPS SRL,The Festival of Curiosity Limited,Chester Beatty LibraryFunder: European Commission Project Code: 2020-1-IE01-KA227-SCH-082933Funder Contribution: 265,984 EURThe Covid-19 crisis has impacted on the global economic downturn of recent years. The pandemic has also impacted youth and adult populations throughout Europe, not only in daily life, but also in terms of loss of employment as well as a major decrease of educational opportunities. The EU 2020 Strategy acknowledges that education and training can help tackle key challenges Europe is currently facing in recent years and particularly in light of the current global pandemic. The project acknowledges the importance of human and social capital as articulated in the 2020 Strategy and the aims of Erasmus+, and intends to provide opportunities for individuals and schools to develop their skills through formal and informal education. The 4c’s project builds competencies for educators and students around the 4C’s of 21st century skills: critical thinking, creativity, collaboration, communication. According to the Organisation for Economic Co-operation and Development (OECD), in an increasingly complex world, children need to develop higher level thinking skills in order to find solutions to social, emotional and economic problems. In order to respond to the challenges of the 21st century, children need to be creative, innovative, enterprising and adaptable, with the motivation, confidence and skills to use creative and critical thinking purposefully. The Covid crisis has highlighted the need for increased skills for educators in the museum and education sectors in developing and delivering creative digital curricula in the virtual or online environment (British Council report, 2020). The 4 C’s project responds to this need by supporting the delivery of creative and critical thinking educational approaches into schools through engagement with the cultural sector specifically museums, galleries, makerspaces, science centres and festivals. The project will bring together experts from the museum sector with makers and Science, Technology, Engineering, Art and Maths (STEAM) leaders to create a competency framework, reflective practice tools for educators and evaluation tools for digital cultural heritage projects. The 4 C’s project capitalises on the mobilisation of digital cultural heritage and engagement with maker spaces models, as tools to create unusual and exciting learning opportunities. The 4 C’s project responds to the need to digitally transform the way in which students are engaged, by supporting teachers and educators to develop skills, reflect on their practice and to evaluate their teaching with students. The 4 C’s project is an extension of the Erasmus+ Creative Schools project (2019-2022, 2019-1-FR01-KA201-062212) through the development of additional opportunities around the areas of competencies, particularly in and around the digital curriculum, and evaluation tools. These areas were identified in the first phase of the Creative Schools project (www.creative-schools.eu) as one of three things needed by educators (the first is teaching methodologies), but remain out of the scope of the previous project. More importantly, with the current Covid-19 pandemic, museums, galleries, makerspaces, science centres and festivals realise the need to review, relearn and redesign engagement with audiences especially through digital and onsite engagement (blended learning). The 4C’s project will provide the opportunity to do this. The main beneficiaries of the project include museum professionals, as well as primary and secondary school teachers, who - through engaging with the project - will become equipped with the skills necessary to facilitate pedagogical strategies for creativity and critical thinking. Children and young people involved as participants in the project will develop the skills required to respond to the challenges offered by the new curriculum and these will be assessed and evaluated in the 4 C’s project. The 4 C’s project will involve 5 of current partners from the Creative Schools project, with the addition of the Festival of Curiosity from the Republic of Ireland. The project partners all provide considerable expertise and knowledge in the subject area of innovation, creativity and critical thinking and with working with schools and young people. Project results will be disseminated through the partner’s networks, which include both the educational, the creative and the cultural sectors.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:AE, Udruga za razvoj uradi sam kulture Radiona, SUOMEN MUSEOLIITTO - FINLANDS MUSEIFORBUND RY, MICHAEL CULTURE AISBL, Cap Sciences +4 partnersAE,Udruga za razvoj uradi sam kulture Radiona,SUOMEN MUSEOLIITTO - FINLANDS MUSEIFORBUND RY,MICHAEL CULTURE AISBL,Cap Sciences,Aeirtec Limited,STEPS SRL,Chester Beatty Library,ASSOCIATION DEDALEFunder: European Commission Project Code: 2019-1-FR01-KA201-062212Funder Contribution: 352,735 EURAccording to the Organisation for Economic Co-operation and Development, in an increasingly complex world children need to develop higher level thinking skills in order to find solutions to social, emotional and economic problems, both personally and in the context of the wider world. In order to respond to the challenges of the 21st century, children need to be creative, innovative, enterprising and adaptable, with the motivation, confidence and skills to use creative and critical thinking purposefully. The Creative School project responds to this need by delivering creative and critical thinking educational approaches into schools through engagement with the cultural sector, specifically museums, galleries, and science centres.The Creative School builds on the outcomes of two previous Erasmus+ funded projects: The Creative Museum (2014-1-FR01-KA202- 008678) and the Making Museum (2017-1-FR01-KA202- 037487), by providing opportunities to generate and evaluate knowledge, clarify concepts and ideas, seek possibilities, consider alternatives and solve problems. The Creative School project aims to use the creative and innovative methods and tools developed throughout the Creative and Making Museum projects and apply them to develop learning modules for children and school teachers. These modules will promote self-directed learning, critical and visual thinking skills by using cultural heritage content made available by the full and associate partner organisations. The project will achieve this in a number of ways: firstly, through an analysis of training and information needs of teachers, educators, children and also parents; secondly, by producing a set of training materials focusing on the development of thinking skills through engagement with cultural heritage and thirdly, through the creation set of guidelines and recommendations aimed at influencing policy makers and curriculum decision makers. The main beneficiaries of the project include primary and secondary school teachers, who, through engaging with the project will become equipped with the skills necessary to facilitate pedagogical strategies for creativity and critical thinking. Children and young people involved as participants in the Creative School project will develop the skills required to respond to the challenges offered by the Creative School curriculum. The project will also explore the possible mobilisation of digital cultural heritage and engagement with maker spaces models, as tools to create unusual and exciting learning opportunities.Here maker spaces are intended as community-operated workspaces, where people with common interests in technology, science, heritage and art, can meet, socialize and collaborate.The project will provide teachers, educators and children the chance to engage with a wide range of subject matter and themes including innovation, STEAM (science, technology, arts and mathematics), sustainable development, urban regeneration, social innovation and entrepreneurship. The project brings together nine project partners from eight countries and six of the partners have worked together on the Making Museum and Creative Museum projects. The project partners all provide considerable expertise and knowledge in the subject area of innovation, creativity and critical thinking and with working with schools and young people. Project results will be disseminated through a range of international and national networks and support by a series of multiplier events, tailored to meet the needs of the local audience.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Aeirtec Limited, Museene i Sør-Trøndelag AS, Suomen museoliitto ry, Udruga za razvoj uradi sam kulture Radiona, Studio Inspired by Coffee +5 partnersAeirtec Limited,Museene i Sør-Trøndelag AS,Suomen museoliitto ry,Udruga za razvoj uradi sam kulture Radiona,Studio Inspired by Coffee,IBACN,Museomix Association,Cap Sciences,STEPS srl,Chester Beatty LibraryFunder: European Commission Project Code: 2017-1-FR01-KA202-037487Funder Contribution: 98,395 EURCONTEXTECes dernières années les musées ont connu une véritable métamorphose, cependant cela n’a pas suffit à renverser totalement les représentations sociales traditionnelles autour des musées. Ainsi, aujourd’hui, les musées sont confrontés à des défis majeurs que la Mission Musées du XXIème siècle du Ministère Français de la Culture et de la Communication a réparti en 4 axes :- Le musée citoyen : philosophie d’action du musée de demain- Le musée protéiforme : capacité de renouvellement dans ses murs, hors les murs et sur le web- Le musée inclusif et collaboratif : relation aux publics- Le musée comme écosystème professionnel : transformation des métiers et des nouvelles formes d’organisation OBJECTIFSLe premier objectif était de poursuivre et d’améliorer l’offre de formation testée dans le cadre du précédent projet. - Les formations Making Museomix : formation-actions sur les pratiques innovantes- Le programme Maker en résidence : expérimentations de collaboration musées/makersL’idée était de structurer davantage ces offres, de les évaluer afin que les bénéfices apportés pour les participants et surtout pour leurs organisations soient tangibles et valorisés.Le second objectif portait sur l’exploitation et la dissémination des productions et résultats du projet Creative Museum. En effet, les dernières productions du projet Creative Museum ayant été diffusées à la toute fin, il ne restait que très peu de temps pour cette dernière étape importante. C’est par le moyen de différents outils et formats que nous détaillerons plus bas (conférences, ateliers, formations, etc.) que cette étape a été menée.Les rencontres et échanges organisés lors des réunions transnationales ont permis aux partenaires de se nourrir des expertises et des connaissances d’autres professionnels du monde des musées ou d’autres secteurs d’activités, de développer leurs compétences et d’enrichir leur réseau professionnel. NOMBRE ET PROFILS DES PARTICIPANTS Les actions de formations ont regroupé une vingtaine de participants issus du secteur des musées et des communautés de makers inscrites dans des partenariats avec des musées. Ces programmes ont permis aux professionnels d’expérimenter dans des conditions réelles des pratiques créatives et innovantes. Menées dans différents musées partenaires, elles ont également permis aux participants de découvrir de nouveaux environnements, de travailler dans des équipes pluridisciplinaires et de développer leur réseau et de possible collaborations. ACTIVITÉS CONDUITES 4 réunions transnationales qui ont été couplées à des visites d’étude et des rencontres pair-à-pair.- Dublin (novembre 2017) : définition du plan de travail avec un focus sur la dissémination des productions et des résultats : définition des moyens pour collecter les données – Évaluation des actions de dissémination, impact.Visite d’étude : Chocolate factory, lieu hybride dédié aux industries créatives.- Trondheim (juin 2018) : finalisation de l’organisation des différentes formations et travail sur les actions de disséminations Visites d’études : Musée du littoral, Rockeim – Musée de la musique, Centre de sciences, Musées des arts décoratif et du DesignConférence : musées et centres de sciences comme lieu d’innovation + échanges sur des outils et pratiques conjuguant numérique et empowerment (30 participants)- Amsterdam (octobre 2018) : échanges et analyses de pratiques. Visites d’étude : Story House – Belvédère et au Street art museum- Bordeaux (février 2019) : réunion finale des partenaires – bilan général et projection sur de nouvelles collaborations.Visite d’étude : Fabrique Pola lieu partagé dédié aux arts visuels. Sew et Laine : fablab dédié au textile3 formations Making Museomix ont été menées à Lille, Caen et Zagreb.3 programmes Maker en résidence ont été réalisés à Zagreb, Trondheim et à Sèvres RÉSULTATS ET IMPACTLe projet à ouvert de nouvelles perspectives pour les professionnels participants et de leurs organisations et leur a permis de prendre conscience du potentiel de toutes ces nouvelles formes d’engagement des publics.Les partenaires ont acquis de nouvelles méthodes de travail innovantes et créatives qu’ils ont pu intégrer directement dans leur pratique professionnelle. Ils ont partagé, diffusé, formé des partenaires, des collègues, des membres à ces nouvelles méthodes.Le projet Making Museum a également permis de découvrir de nouveaux modèles économiques, notamment dans la coopération entre les musées et le monde des makers et autour des usages du numérique. De part la diversité du partenariat mais aussi grâce aux visites d’études, le projet a fait découvrir aux professionnels des musées de nouvelles formes d’organisation et d’engagement - l'entrepreneuriat social, la citoyenneté active, le développement local ou l’innovation sociale.
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