SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADA
SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADA
2 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Kindervereinigung Leipzig e.V., ROTxBLAU GbR, Ankkapurhan kulttuurisäätiö, Associação Spin para o Intercâmbio, Formação e Cooperação entre os Povos, SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADAKindervereinigung Leipzig e.V.,ROTxBLAU GbR,Ankkapurhan kulttuurisäätiö,Associação Spin para o Intercâmbio, Formação e Cooperação entre os Povos,SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADAFunder: European Commission Project Code: 2020-1-DE04-KA227-YOU-020871Funder Contribution: 243,961 EUR"Challenges:_Sharing the experience of an international youth exchange is for most former participants and professional youth workers a big challenge. Many find it very difficult to give a vivid picture of the excitement, the group process, the atmosphere, the joy, sometimes the frustration - in short, all the emotions you live through taking part in an international youth exchange. Especially to create an image of these experiences in the minds of people, who did not take part in any similar activity so far. _We experience this challenge especially working with youth who are facing more difficulties and have a tendency to assume that they are not the target group of youth exchanges._A second challenge from perspective of the organizations is the documentation and dissemination of results of youth exchanges in an authentic way among peers, youth and a wider general audience. _The third challenge we want to address, is international youth collaboration in times of travel restrictions. _Another challenge in the current situation of ""Corona"" is the lacking economic fundament for small enterprises/start-ups in the field of cultural education.Solution Approaches within this Strategic Partnership:_To address these issues we want to develop a digital simulation game (Android, iOS, Browser) and an attached easy to use game editing platform. In the game the players can make their way through an international youth exchange. All phases from preparation, travel, the actual acitivity, till final evaluation and returning home will be part of the game. A second part of the game tells the story of a participatory preparation process of an international youth exchange and gives the players the possibility to create their own youth exchange on a digital level. (Youth Goal #8: Quality Learning)_The game will be produced in a graphic novel style in 2D and will be fun to play. Youth can play it on their own. However, we have also scenarios in mind, where youth workers play the game together with their kids to start the preparation phase of an youth exchange project. The game will be developed in English and after finalization translated into Finish, German, Greek, Portugese. We head for the release of the game in the common app stores. The game will be free of charge and open source, so it can be developed further by anybody, who is interested. As the development platform we will choose an existing one, so we use resources sustainably and have the support of the existing community._Project consortium are five organizations: KINDERVEREINIGUNG Leipzig e.V. (Leipzig, Germany) as applicant and youth work organization; SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADA (Thessaloniki, Greece), Associação Spin para o Intercâmbio, Formação e Cooperação entre os Povos (Lisbon, Portugal) and Ankkapurhan kulttuurisäätiö (Anjala, Finland) as partner organizations in the field of youth work and cultural education and ROTxBLAU (Leipzig, Germany) as Start-Up Enterprise in the field of game development._To make sure, the game and the platform will be suitable and interesting for young people, we will involve them in the development process. During two blended learning activities and local activities in their municipality they will brainstorm, add their ideas, stories, characters, sounds, environments to the future game. To enable them to implement their ideas to the game, they will get a small training in game development by RxB. Included in the training will be sessions on media use, habits, chances and possible dangers (Youth Goal #4 Information & Constructive Dialogue). To test the game and develop more showcases of the game, part of the second blended mobility will be a small hackathon. We aim for a good gender balance within the team of young people and including young people of possibly diverse backgrounds (Youth Goals #2. Equality off all Genders and #9: Participation)_We want to combine youth work and game development, which brings benefits in both directions: Young people get involved in game development, strengthen cultural and creative skills and digital literacy, get an insight into entrepreneurship and upon that will have intercultural learning experiences. The game development enterprise gets involved in a participative project with young people, is supported economically by the funding and, by this, has the chance to stabilize its economical fundament and it opens up new target groups (such as youth work organizations)."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:MLADINSKI KULTURNI CENTER MARIBOR, ASOCIATIA GRUPUL PONT PONT CSOPORTPONT GROUP, Fundação Bracara Augusta, Psientífica - Associação para a promoção e desenvolvimento social, SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADA +2 partnersMLADINSKI KULTURNI CENTER MARIBOR,ASOCIATIA GRUPUL PONT PONT CSOPORTPONT GROUP,Fundação Bracara Augusta,Psientífica - Associação para a promoção e desenvolvimento social,SCHEDIA STIN POLI KALLITEXNIKI PAIDAGOGIKI OMADA,CAMARA MUNICIPAL DE CASCAIS,KOINOFELIS EPIXEIRISI DIMOU ELEFSINASFunder: European Commission Project Code: 2019-1-PT02-KA205-005985Funder Contribution: 72,597 EUR"BACKGROUNDIn the intervention work with young people, although there is a wide range of practice at European level, there is still no sharing and dissemination of practices carried out in European countries in order to identify and define the best and/or most young people's problems and needs.In addition, young people adopt an attitude of criticism and resignation to their problems and feel excluded from the decision-making process. Youth workers do not yet have adequate skills and tools to include young people in processes of active participation, co-management and co-responsibility. By precisely disregarding the needs of young people and lacking tools to help them diagnose them, they have difficulty reaching their target group and ensuring an active and empowering intervention of social transformation.OBJETIVES1) Identify, collect and systematize European good practice of intervention and response to the problems in youth;2) Reinforce European networks and the ability to operate at transnational level;3) Plan, test and validate strategies and practices in the youth context;4) Systematize a methodology (quantitative and qualitative) for obtaining, data analysis and support the development of a participatory strategy and their plans in youth;5) Stimulate a critical attitude, active and entrepreneurial society for the development of new youth policies;6) Develop knowledge, tools and content of free access to target groups.PARTICIPANTSParticipants are:- Youth workers.Indirect participants/beneficiaries are:- groups of young co builders who collaborate with the managing teams, assist the development of content, critics;- Young ""targets"" for the application of the methodologies, i.e., all the young people of the regions of partners.PARTICIPANTS PROFILE1) Youth workers over the age of 25;2) Share the problem, needs and objectives;3) Motivated to contribute at all stages, from planning to completion and sustainability;4) Motivated to disseminate the results;5) Proactive in creating impacts in themselves, in the target group and the communities of which they are part of;6) Interested in continuing to participate and develop projects that focus on the priorities of Erasmus+;7) Motivated to develop and stimulate the civic, participatory and entrepreneur spirit.ACTIVITIES1) Transnational meetings – initial meeting/preparation, to be held in August 2019; intermediate meeting/monitoring, to be held in January 2020; interim meeting/monitoring, to be held in May 2020 and final meeting/evaluation, to be held in September 2020;2) Preparatory and follow-up meetings (online) – July 2019 to October 2020;3) Training courses/ Seminars – December 2019 and July 2020;4) Identify, collect and systematize – September to December 2019;5) Implementation and planning – January to September 2020;6) Job shadowing – January to July 2020;7) Seminar – September 2020.METHODOLOGYNon-formal education.RESULTS AND IMPACTSAs a key result, we highlight the development of methodologies for guiding and obtaining the diagnosis of needs for the elaboration of strategic youth plans.The expected impacts on this project are:1) Training of youth and youth workers;2) Development of competences and learning based on NFE;3) Improvement of the quality of youth intervention;4) Openness to multicultural individual and collective learning;5) Increase of social, civic and democratic participation;6) Increase in the spirit of initiative and entrepreneurship;7) Increase in inclusive and participatory behaviors;8) Increase in territorial synergies;9) Development of new initiatives for civic participation, entrepreneurship and innovation;10) Promotion of values such as democracy, innovation, respect, change, tolerance, trust and dignity.BENEFTIS1) The adequacy of youth interventions will be reflected at the real needs of young people; to value youth action and the active participation of young people; the development of the sense of identity and belonging, social inclusion, intercultural dialogue and multiculturalism; the consideration of non-formal education methodology as a training methodology for youth action.2) Systematization of a methodology for guidance based on European practices of youth intervention, uniform, comparable, validated data collection and processing in terms of diagnosis and strategic planning."
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