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I AND F EDUCATION AND DEVELOPMENT LIMITED

Country: Ireland

I AND F EDUCATION AND DEVELOPMENT LIMITED

51 Projects, page 1 of 11
  • Funder: European Commission Project Code: 2022-2-ES01-KA210-ADU-000096453
    Funder Contribution: 60,000 EUR

    << Objectives >>The aim of this project is to reduce the impact of a digital world of work on people with disabilities and to identify the actions needed to shape a more inclusive future of work from a disability perspective.Throughout this project, the main levers for ensuring an inclusive digital labour market will be identified: 1. Ensuring accessibility for people with disabilities2. Promoting digital skills among people with disabilities3. Promoting digital employment among people with disabilities.<< Implementation >>- PR1 - development of the theoretical and practical material to use by teachers, profesionals and volunteers who works with IDPs- PR2 - development of digital labs (practical methodology for learning the digital tools developed in the manual).- Local training activity - each partner will train 15 persons<< Results >>To develop a clear and simple methodology, taking into account the people to whom it is addressed, that will help them to expand their digital capabilities in the three main areas:1.- RRSS2.- Microsoft tools3.- Online communication- To provide a training manual of these skills included in the digital labs to improve the social and labor inclusion of the intellectually disabled persons.

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  • Funder: European Commission Project Code: 2020-1-PL01-KA204-082247
    Funder Contribution: 279,621 EUR

    Seniors For Education is a common project of adult education institutions, who deliver lifelong learning to people at all ages. Challenges which people over 65 years old are facing in their national and local environment have led partners to propose the project addressing social and civic disengagement of seniors.The project idea unites the power of raising awareness campaigns and trainings to contribute to better use of potential of seniors in favour of the local community. On the other hand this idea is integrated in the processes of lifelong learning and continuous personal development of the elderly, with the support of various organizations and institutions.The project address main problems of seniors accross partner countries, i.e.: low participation in lifelong learning, still undervalued life and provessional expeirience of seniors, misconceptions which create negative image of the old age, isolation and marginalization of seniors, outdated basic social and ICT skills, etc.The project envisages development of training programs for seniors and launching the Senior Friendly School campaing which altogether forms a model of cooperation of seniors/senior organizations and schools in order to improve social and civic engagement of seniors in local community and raise awareness of the old age. Project aim is to create by December 2022 innovative opportunities for social activation and civic engagement of the seniors, through offering quality social skills development opportunities in the framework of training programs, preparing the seniors for the role of ambassadors of the established Senior-Friendly School/University campaign and trainers/facilitators or workshops for school kids. specific goals have been defined: 1.Develop basic trainers competences among 60 seniors to support them in establishing long lasting intergenerational connections and in building understanding of the old age in local communities, by delivery of lectures and workshops for school kids, based on on storytelling, utilising seniors’ life experience and already possessed knowledge in various areas. 2.Building positive intergenerational relations between the elderly and youth by developing and implementation with minimum 60 schools the social campaign Senior-Fiendly School, engaging seniors in collaboration with schools in the role of lecturer/workshop facilitator or ambassadors of the campaign. 3.Shaping social competences among 60 seniors, including communication, active listening, empathy, presentation and basic marketing skills, to promote and expand the Senior-Friendly school campaing4.Shaping seniors’ ICT skills through trainings in use of ICT tools for lectures/workshops delivery.5.Expanding the offer of seniors organizations by providing them with new training and activating opportunities for their participants. 6.Shaping positive image of seniors and the old age and building potential of the seniors as active participants of social, economic and public life of the society. 7.Improvement 12 adult trainers skills in training delivery for the seniors, organization and implementation of awareness raising campaigns and storytelling8.Increase access of the seniors to knowledge related to leading trainings for kids, storytelling and Senior-Friendly school campaign through virtual handbook (IO3)Innovation reflects in the model of cooperation between schools and seniors in the form of raising awareness campaing Senior Friendly School, applying innovative Story Seekers method, work-based learning and applying ICT in seniors education.The following target groups will be involved:1. Project partners staff – 12 persons2. seniors - 1204. schools – 60 institutions5. seniors/representatives of adult education institutions participating in multiplier events, key actors, policy makers, educational authorities etc. - 120The following outputs are planned to be developed:IO1. Train the trainer course for seniors-trainers shaping basic trainers skills, social skills and ICT skillsIO2. Model of Senior Friendly School and training course for seniors-ambassadors of the campaignIO3 Virtual handbook as a follow up educatonal material for seniorsPartners will organize jst event to prepare themselves for pilot implementation of products. They also intend to organize 2 dissemination workshops for schools and one for senior organizations to extend the impact of the SFS Capaign.The partnership is a mix of public and private adult education institutions of different cultual bacground which produce the european added value of intercultural cooperation. The project will have direct impact on seniors an shools in local community, enabling increased engagement of the seniors in social an civic life of the society. It wil also infuence partner orgnaizations other actors of adult learning sector.The project has strong potential of transferability to other countries, by using the model of Senior-Fiendly School campaing.

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  • Funder: European Commission Project Code: 2018-1-FR01-KA204-047919
    Funder Contribution: 51,868 EUR

    Based on the observation that many parenting support actions in France and in other European countries are mainly addressed to mothers, and that fathers do not always feel legitimate in carrying out this participatory process aimed at increasing their skills and parental knowledge (for lack of information, for fear of being the only father, etc.), the regional federation of Rural Families wanted to try to provide a concrete response, through the establishment of a European project making possible for fathers of children the opportunity to fully assume their role as parents. The objective is to develop the degree of involvement of fathers in the life of their children and thus promote the family well-being and the development of each of its members. The originality of the approach lies in the playful format used in the context of this project. Indeed, the project aims to design an Escape Game for educational purposes intended for fathers, adapted to the content of the training to reinforce the constitutive skills of parenthood and to the stakes of this one.As the leader of the project, the regional federation of Rural Families of Pays de la Loire collaborated with the following organizations, from 5 countries of the European Union which represent, by their geographical distribution, the cultural and political diversity with which are addressed family issues: VsI Skudutiskio akademija - Lithuania, Formacion para el desarrollo e inserción - Spain, Brainlog - Norway, I and F Education and Development Limited - Ireland. The European “Positive Paternal Engagement” project pursued the following objectives: identify the needs and/or difficulties of fathers in their daily role in rural areas, define the parenting skills to be developed, particularly with fathers, design and test Educational escapes games on these specific skills.This project took place over 30 months, between October 1, 2018 and March 30, 2021. In accordance with the provisional project, and despite the health context of the year 2020, the PPE project was able to take place and achieve the objectives initially set. A kick-off meeting was held in Angers on November 26 and 27 2018 to officially launch the project activities. This meeting made it possible to get to know the participating organizations as well as the interlocutors better, thanks to multiple icebreakers and networking games.15 project developers met during the training week in Norway from June 17 to 21, 2019 in Flåm during which project developers from 5 countries were able to train in the exercise and challenges of gamification (also called gamification ). The participants, made up of professionals or volunteers interested in the theme of parenthood - more precisely, fatherhood - were able to familiarize themselves with the policies and actions to support parenting that existed in the consortium's partner countries. The training week was an opportunity to experience an Escape Game and then to start thinking about and preparing the Escapes Games to be carried out in each partner country, according to the contexts and specificities of each country. The participants learned from each other's mutual experiences, while discovering the social and societal realities of other European countries. They also developed linguistic and intercultural skills, validated by the delivery of a Europass passport.Once the training was completed, these parenting experts got down to the preparation (from the design phase to the phase of realization and experimentation of the game with an audience) of the Escape Game deployed in each country with families interested in spending a fun and enjoyable time together, while developing parenting skills. These experiments were thus able to bring together around 100 families in total, coming from predominantly rural areas.Finally, a final coordination meeting was offered via Teams on October 15, 2020, replacing the trip initially planned to Dublin (Ireland). This meeting made it possible in particular to finalize the production of the project result: the methodological guide aimed at compiling the experiments and knowledge acquired thanks to this project. The latter is aimed at parenting professionals who want to know more about the opportunity to use games to boost parenting skills in a more fun and innovative format. It is accessible in each language of the countries making up the consortium. Ultimately, the consortium was able to integrate these games into their program of activities for families, and disseminate this opportunity to their networks of local and associative partners (social services, associations, NGOs, European networks, etc.).

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  • Funder: European Commission Project Code: 2020-1-ES01-KA204-081867
    Funder Contribution: 126,809 EUR

    "DIGITAL RURAL GAME project aims to promote in low-skilled adults the acquisition of digital competences and other soft skills needed to eliminate the digital gap in rural areas in Europe. The expected results are:- Identified the gaps and needs among low-skilled adults in rural areas in partner countries. - Develop an interactive online game to improve digital skills in low-skilled adults in rural areas. - Created a handbook for educators and low-skilled adults in rural areas for a correctly use of the game and improving digital skills in rural areas of Europe. In addition, with the achievement of the results described above (which are related to the intellectual products that will be developed during the execution of the project), we can contribute to achieving the following challenges:- Reduce the digital gap in rural areas in Europe through gamification and non-formal and informal education- Promote lifelong learning in rural areas as a tool for socio-economic development and the fixing of the population of rural Europe emptied.The achievement of the objectives of the project will allow low-skilled adults to access the new jobs that digitalization will bring, minimizing the risks of long-term unemployed and helping to fix population in the most disadvantaged rural areas.To this end, the project aims to develop materials that support professionals in the field of adult education in search of employment or that seek to improve their employment status. These materials will be based on the concept of ""gamification"", a learning technique that moves the mechanics of games to the educational-professional field in order to achieve better results, either to better absorb some knowledge, improve some skill, or reward specific actions, among many other objectives. This type of learning gains ground in training methodologies due to its playful nature, which facilitates the internalization of knowledge in a more fun way, generating a positive user experience.By the end of the project, the consortium will have developed support materials for adult educators so that they can train digital skills and other soft skills through an online game of low-skilled people in rural areas.In addition, it will contribute to promoting lifelong learning, raising awareness through the Project of the importance of continuing to be trained in spite of one's age."

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  • Funder: European Commission Project Code: 2017-1-LT01-KA204-035199
    Funder Contribution: 150,670 EUR

    Background of the project:Different Open and innovative practices in the digital era became essential to adult education. Open education resources, Nano open Online Courses (NOOCs), have become the main means for adult learning.Today, open education is based on digital technology to support teaching and learning. It is very important because it allows to show video cases for professional development. NOOCs method is based on presenting short, very well structure-based video courses. It helps improving and extending the supply of high quality learning opportunities, tailored to the needs of individual low-skilled or low-qualified adults. At this point, ADU-NOOC assures the recognition of the existing competences by using assessment tool and encourages development of new competences for low skilled people in Europe. The objectives reached during the project: 1. an assessment tool for existing competences recognition for low skilled people has been developed;2. increased motivation and disparities reduction in learning outcomes of low skilled adults by providing digital program based on NOOCs method for new skills and competences development.Target groups: low skilled, low qualified people and disadvantaged groups. The following activities has been carried out during the project:Creation of the assessment tool for self-assessment of low skilled and qualified adults;Creation of the training program to develop competences of low skilled and low qualified adults;Creation of the methodology for adult's educators on running training program and assessment tool;One-day national workshop for adult's educators has been organized in all partner countries (LT, GR, IE, ES);National multiplier events for stakeholder and local communities has been organized in all partner countries;European Conference in Lithuania in August 2019 has been held successfully;The learning/training activity has been organized in 2018 in Greece.Methodology used in carrying out the project:While carrying out the project, face to face and online meetings with the partners has been organized. Discussions about the project management and implementation has been held during these meetings; All received feedback from partners was taken into consideration.Results and impact envisaged, the potential longer term benefits:The project outcomes (O2, O3), based on the project partners’ best experience increased the number of adults with new competences. The research done before the project, showed that adults educators are not always ready for working with low skilled groups and for thus the project helped them to develop new necessary competences. Qualified adult educators with the help of the ADU NOOC motivated and will motivate in the future large number of low skilled groups to get skills and competences and to participate more actively in learning and later in the labor market.

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