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Agrupamento de Escolas de Portela e Moscavide

Country: Portugal

Agrupamento de Escolas de Portela e Moscavide

8 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2020-1-LT01-KA229-077969
    Funder Contribution: 121,360 EUR

    Project coordinator Kretingos r. Vydmantai Gymnasium serves 368 students with 38 teachers. It aims to raise individuals who can keep pace with the developing and changing world, and for this purpose, it is a primary school which conducts various local projects and national eTwinning projects and provides educational content on Robot Science which contributes to the development of STEM skills. Despite all these studies, according to the data obtained from the pretest evaluation results, the rate of application of innovative teaching methods in our school is 40%. We aim to increase this rate with this project, which we prepared with the content of the exchange of good practices. In this context, in our project, which consists of 5 partner countries in total, we aim to increase the quality and efficiency of education and training, and to encourage creativity and innovation, including entrepreneurship at every stage of education and training which are among the Europe 2020 Educational Targets. And to reach those targets, we also aim to provide 21st century skills to students and to increase the rate of foreign language learning, and to increase the rate of participation in European school network activities, all of which are among the EU Benchmarks. Therefore, we have decided to work on innovative teaching methods with our stakeholders. From our project partners,- OU Dane Krapcev - Skopje (MK) is a primary school with 73 staff, serving 830 students aged 6-15. The school, which is very active in local and national projects, wants to increase the application rates of innovative teaching methods with this project.- Agrupamento de Escolas de Portela e Moscavide (PT) is a school with approximately 2555 students and 200 teachers. The school takes part in local and national projects and wants to increase the application rates of innovative teaching methods with this project.- TOKI Secondary School (TR) is a school that serves 767 students and has 49 teachers. The school, which is active in informatics projects, wants to increase the rate of innovative practices.- Srednja skola za informacione tehnologije (RS) is a private high school that offers its students a quality education in the field of information technology with 50 teachers. It is also active in eTwinning projects.As a result of our situation assessment with our stakeholders, it has been observed that the rate of application of innovative teaching methods in our schools is 50%.Project Objectives:- Increasing the rate of applying innovative teaching methods with an average of 50% to 70%,- Breaking prejudices about applying innovative teaching methods,- Realizing the importance of the Coding method, which is one of the tools used to teach students 21st century skills,- Organizing brainstorming, which is, nowadays, one of the most important tools for intellectual outputs, and its developed version, the 'hackathon' competitions, at schools according to the levels.Our project, which consists of 5 partners, will be implemented under the coordination of Lithuania. The eTwinning platform will be used in every stage of the application process of our project consisting of 5 transnational mobility and 21 local activities. Participants will be provided with information about Coding, simple programming, data structure and algorithm so that Coding technique can be integrated into the courses. They will be able to use coding as a teaching tool in areas such as Morality, Mathematics, Foreign Language, Natural and Social Sciences, and Art Education. The quality of education will increase with the application of these methods and techniques to be learned, and the methods and techniques experienced during transnational visits will allow participants to organize their educational environments with a more universal perspective and innovation. Participants will continue to take part in the European school network with the eTwinning projects they will continue to carry out after the project and catch the opportunity to update and share their knowledge.Schools as institutions will also have information about computational thinking and coding. Awareness will increase, students will develop a sense of cooperation and self-confidence. The development of advanced basic skills and cross skills such as advanced teaching tools, digital skills, competencies in foreign languages and communication will be assisted. The rate of applying innovative teaching methods will increase. In school - teacher - parent - student relationships, parents will be made a part of education. It will be ensured that innovative ideas will emerge and take part in the proactive education system. By also organizing 'hackathon' contests for teachers to create new educational materials, this application will be integrated into education. Project outputs will be open source on sites and dissemination platforms and will be enriched with further experience and feedback for 2 years following project completion.

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  • Funder: European Commission Project Code: 2020-1-ES01-KA201-082938
    Funder Contribution: 167,936 EUR

    "In the current context where record-breaking meteorological phenomena are occurring, where we find that some scientists who associate climate change with the outbreak of pandemics, education is essential for students to grow aware that resources are limited and that everything we do has a direct impact on the planet. Our students are especially sensitive to these issues. Education will undoubtedly be the critical element that allows awareness and evolution in all issues that affect climate change. For this reason, this project is aligned with the 2030 Agenda, which sets the Sustainable Development Goals set in its goal 4.7, where it is intended that citizens acquire the theoretical and practical knowledge necessary to promote sustainable development, among others, through education for sustainable lifestyles. And also its goal 13.3: Improve education, awareness and human and institutional capacity regarding climate change mitigation, adaptation, reduction of its effects and early warning.This project arises from the need to provide answers to new generations and to offer innovative training to our students. This need is shared by all project partners. The consortium is coordinated by Colegio Engeba (Spain), with the participation of Agrupamento de Escolas de Portela e Moscavide (Portugal), Instituto Compresivo Statale Padre Pino Puglisi (Italia), Vzgojno-Izobrazevalni Zavod Osnovna Sola Rogatec y la Asociacion de Investigacion de la Industria del Juguete, Conexas y Afines (Spain - better known as the Technological Institute for children's products & leisure). Four schools and a technology centre in four European countries. This project, ""We R the World"" aims to transform the educational centre into a sustainable place. A Guide with 20 topics will be created to explain climate change and the limitation of natural resources to students in the last grades of primary school. These topics will be completed with 40 practical activities. On the other hand, a second intellectual product will be a gamified platform where the students themselves will create their animations, mini-video games and interactive activities using Scratch. This platform will be guided by the main mission that will be to save the planet. Teachers will prepare 40 ""missions"" as templates for their students. Short-term training for teachers is planned so that they can approach the project with an adequate knowledge base in both the climate change competition and the gamified use of Scratch.All interested schools and teachers will be able to apply the results in their training as teachers, educating and raising their students about climate change, proposing sustainable practices at school and at home. For this, they will have activities to work by project, they will be proposed coding challenges to prepare animations and educational games, on which they will learn all the basic concepts related to climate change, greenhouse gases, recycling, and calculation of the footprint of carbon. Awareness about recycling, eating habits, energy and water savings, transport or care of flora and fauna. We will also work on concepts of diversity, solidarity, inclusion, gender equality, equity, and the globalization of problems.Intangible results will also be obtained in the form of awareness of energy saving, recycling, pollution, preservation of green spaces, ... in general, on the sustainability necessary to promote a change in the model of society, improving their key competencies by adapting them to the needs of the XXI century."

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  • Funder: European Commission Project Code: 2018-1-TR01-KA229-060079
    Funder Contribution: 156,171 EUR

    "The ""DAWN OF SCHOOLS WITH EDUCATION 4.0"" project aimed to integrate the Industry 4.0 components of schools (3D printer, Virtual Reality, Robotics ...). By organizing LTT events with Industry 4.0 components (3D printer, Virtual Reality, Robotics ...) with our project:-We contributed to the development of STEM (Science, Technology, engineering, mathematics) in our institutions- We have served the goal of reducing the failure rate to less than 15% as stated in Education and Training 2020, ET2020.The project was realized with 6 partners (Finland, Sweden, Portugal, Latvia, Slovenia, Turkey). In this project, which was carried out under the coordination of Turkey, 6 LTT events were organized. With our 6 LTT events, we made a significant contribution to the development of new ideas by changing good practices. At the center of our activities; family, students, teacher and school and social environment. Teachers have learned about innovative teaching methods in LTT activities, thus gaining more qualified learning/teaching competencies.Our students received training on robotics, 3d printers, virtual reality and coding with their peers, and many changes took place in their lives.While deciding on partner countries, the most appropriate institutions were selected to share good practices. All institutions in our project had equal roles in the project.Within the scope of our project, the contributions of the project institutions to the project were as follows:* Finland shared its national and international VEX robotics experiences. It introduced the successful education systems in their countries.*Turkey shared its national and international LEGO EV3 Mindstorms experiences and introduced the Turkish Education System.*Portugal shared its national and international VR experiences and introduced the Portuguese Education System.*Latvia shared its national and international Drone experiences and introduced the Latvian Education System.*Sweden shared their national and international 3D printing experiences and introduced the Swedish education system.*As Slovenia is an experienced institution in STEM projects, she shared her experiences on this subject and shared her Coding and Programming experiences in the Slovenian Education System.According to the above roles, each partner organized the LTT activities as planned. During the Project, the following methods and techniques were used in our Activities:*Interactive workshops/training courses*Presentations/seminars/VR simulations*Excursions/cultural excursions*Collaborations with universities and public institutions*mini contests/video making apps*team building activities/ice breakers and energizers*forms/surveys/questionnaires*formal/informal meetings*Speaking, confronting experiencesThese methods and techniques were carried out according to the readiness, interests and profiles of the participants. Within the scope of our LTT activities, 6 mobilities were organized. The age range of our participating students is 13-16. These are:TURKEY (LEGO EV3 MINDSTORMS) ACTIVITIES, ( Physical activity)PORTUGAL(VR) ACTIVITIES, (Physical mobility)FINLAND (VEX ROBOTICS) ACTIVITIES, ( Physical mobility)SWEDEN (3D PRINTING) ACTIVITIES, ( Physical mobility)SLOVENIA(CODING AND PROGRAMMING) ACTIVITIES, (Virtual mobility)LATVIA(DRONE) ACTIVITIES. (Virtual mobility)Our goals with our project:- To inform schools about Industry 4.0 in line with ""Inclusive Growth"" in the EU 2020 strategy,- Informing students about new business lines through the EU 2020 Strategy- Grasp STEM in all partner schools through effective teacher training- Promote the use of more effective and innovative teaching methodologies- Increase motivation among students and staff- To provide students with real-world skills and the ability to use 21st Century Skills.All the objectives of our project have been achieved at a high level.Concrete Results of Our Project:-Robotics and STEM Club, Robotics and STEM LAB unit was established in our schools-Lego competition (virtual and on-site) was held with our partners- VR simulations of each school were prepared.-Works were organized in Robotics and STEM LAB within the body of each partner institution.-Project brochures were prepared-Project website, Facebook page, Youtube channel created-Student interest in STEM subjects increased-The number of teachers using Industry 4.0 elements in education has increased in all partner institutions.In order to ensure the sustainability of the project, each project team focused on concrete results and the Project website (https://dawnofschoolswitheducation.wordpress.com/), Project Facebook page (https://www.facebook.com/groups/1166886930159827/) and Project Youtube Channel (https://www.youtube.com/watch?v=kknbSv8JkQE) and carried out dissemination activities. In addition, the eTwinning project (https://twinspace.etwinning.net/73070/home) has been developed and all activities and dissemination activities have been shared on eTwinning.Long-term benefits of our project:The Robotics and STEM Club efforts established at our school and all partner institutions and the Robotics and STEM LABS have inspired other schools to build these units in their own schools. One of the most important long-term benefits of our project has given our students awareness about choosing STEM-related professions. As a result of the surveys, it was determined that there was an increase in the targeted level of orientation to professions in the STEM field in each partner institution and the success coefficient in STEM courses in the exams. In the long run, the project outputs have been a resource for all the schools and teachers involved in the process."

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  • Funder: European Commission Project Code: 2019-1-TR01-KA229-075529
    Funder Contribution: 196,860 EUR

    "The aim of our project""NEW GENERATION SCHOOLS IN THE LIGHT OF EDUCATION 4.0"" is to integrate Industry 4.0 components(Robotics,3D design,Virtual reality,etc.)into our education system and thus:1)To serve the principle of reducing the failure rate in the 15-year age group to under 15% in the fields of Mathematics,Science and Reading in line with the ‘Inclusive Growth' as discussed in the EU 2020 strategy2)To enable the future’s techno-entrepreneurs to have the ability to see and recognize opportunities for their futureWith our partners Slovenia,Portugal,Spain,Romania,Estonia,Turkey(as coordinator)6-LTT activities are plannedOur project will help to increase the academic success in STEM courses thanks to Industry 4.0 integrations; Robotics,3D Design,Virtual and Augmented Reality(VR,AR)and Drones.Our students and teachers are at the center of our project and our target groups are teachers,students,parents,schools and local community. When choosing our partners,we selected schools with the most suitable capacity to change the best practices in line with our project aimIn line with the EU2020 strategy,for the integration of our students in Education 4.0:Spain, Lego WEDO and MBOTEstonia, LEGO EV3 Slovenia, VEX roboticsRomania,3D designPortugal, VR/ARTurkey, Dronewill contribute with the above LTT activities.4 students and 2 teachers will participate in each mobility between the ages of 11-15.All our partners are of equal importance:*Slovenia will share their national and international VEX robotic experiences and introduce successful training systems.*Turkey will share their experiences about the Drone and espcopter, introduce the Turkish Education System.*Portugal will share their national and international VR experiences and introduce the Portuguese Education System.*Estonia will share their national and international LEGO EV3 experiences and introduce the Estonian Education system.*Romania will share their national and international 3D printing experience and introduce the Romanian Education System.*Spain is experienced in STEM projects.Our Spanish partner will share the WEDO,MBOT,coding and programming experiences in the Spanish Education SystemIn this direction,our aims are:1-To serve the principle of reducing the failure rate in the 15-year age group to 15% in the fields of Mathematics,Science and Reading in line with the ""Inclusive Growth ""in the EU 2020 strategy2-To enable participants to obtain 21st century skills.3-To make students and teachers conscious about Tekno-Entrepreneurship,global market,maker activities4-To enable the future techno-entrepreneurs to have the ability to see and recognize opportunities for their future and to develop themselves in the STEM field.5-To encourage teachers to continue their professional development,to contribute to their career development.6-To share existing applications and exchange information about Education 4.0.7-Creating a dynamic and professional environment within the organization.8-To achieve improved quality in the preparation,implementation and monitoring of projects at EU and international level9-By using Industry 4.0 components(Robotics,3d printer,VR)in all courses to create awareness about the effects of education 4.0 in our livesMETHODOLOGY:Project-based learning methods will be used in the activities.To increase the success of STEM by taking the students to the center and to create the Education 4.0 in our schools, according to the requests and needs of our partners:1-Meetings,seminars,webinars,discussions2-Interactive workshops,competitions,brainstorming3-Group works and individual studies4-Observation forms,pre-test and post-tests,surveys,reports5-Visits to science and technology organizations6-Presentations and VR simulations7-Cultural excursions and visitswill be performed.A total of 144 students and 72 teachers will actively participate in the 6 LTT activities that will be carried out under the guidance of teachers using project-based learning methodsENVISAGED IMPACTS AND RESULTS-Establishment of STEM and Robotics Club,STEM and Robotics Workshop,EDU4.0 Unit at the joint schools-e-booklet,brochures,public report,public spot-Project website,Facebook page,Youtube channel-Increasing academic success rates of students in STEM courses-Increasing rate of use of Industry 4.0 elements in education-1st year % 5, 2nd year 8% increase of students’success-Increase in the number of STEM projectsOne of the most important long-term benefits of our project is to raise awareness of students in selecting STEM and Industry 4.0 related professions.Our project outputs will be a resource for all schools and teachers involved in educational settings.New projects will be combined with eTwinning partnerships for a sustainable project.Cooperation will be provided with universities, faculties,lecturers on the way of Education 4.0. Our project will grow as a snowball and will be a reference to other projects and collaboration"

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  • Funder: European Commission Project Code: 2020-1-TR01-KA229-092371
    Funder Contribution: 197,700 EUR

    As teachers, we’re well aware that STEM education is essential in preparing students for today’s world of non-stop innovation. Many curriculum fads come and go, but the use of robotics in the classroom has proven to be a consistent and surefire way to teach students the STEM(Science, Technology, Engineering, Maths) skills needed to prepare them for the future job market. As different 6 countries, we have seen firsthand how educational robotics teach students 21st-century skills including coding, engineering and the scientific method in a fun and engaging way.ROBOTICS 4 SCHOOLS project is started with an eTwinning project. We aim to have transfer our experiences from virtual to real by having to control a physical robot and seeing what goes wrong, students learn what robots can and can’t do with immediate experience and understanding. This aim is serving the (Education & training 2020,(ET2020EU) targets as indicated :1-Including at least 15% of adults in lifelong learning2-Reducing the failure rate below 15% in 15 age group in mathematics, science and readingIn this direction, We need access to*collaborate with teachers who use robotic education effectively in own schools and develop strategic partnership projects with them*find unique methods for using Robotics Education in cooperation with other disciplines.*create different Learning tools, technologies and resources and learning environments.Erasmus + will give us the chance to meet these needs. We will share our knowledge and experience with each other in the multicultural environment we need through national and international events.Our Objectives1-creating a strong and robust curriculum will create knowledgeable leaders for tomorrow2-teaching students how to communicate across different technology platforms3-Transforming and benefit pupils XXI. century skills with Robotics Education4-transferring our best experiences to take part in national and international robotic competitions5-increasing our students' achievements in STEM lessonsWe are planning 6 different Learning Teaching Training(LTT) activities within the project to share and transfer our experiences, knowledge of educational robotics. And we plan to have various tangible and intangible results. The tangible results are LTTs with pupils ,eTwinning project and events,Webpage, FB group of project, Promo materials, e-Guide, School Robotic Festivals, School Robotic Clubs and Teams, Flyers/ wallpapers/ leaflets,Evaluation Reports/forms/surveysWe are planning 6 LTTs with pupils during the 2 years project. We aim to share our knowledge on educational robotics and techs such as LEGO EV3 Mindstorms, MBOT, Bluebot, OZOBOT, 3D printers, Virtual Reality etc. Our activities are parallel and serving our aims. During the LTTS ;C1:Estonia will share LEGO EV3 practicesC2:Portugal will share MBOT&VR practicesC3:Turkey will share 3D printing & LEGO EV3 practicesC4:Italy will share LEGO EV3 practicesC5:Spain will share MBOT&Ardunio&Bluebot practicesC6:Sweden will share OZOBOT & LEGO EV3 practicesDuring the 6 LTTs we will realize activities with 4 pupils(aged 11-15) and 2 teachers from each partner on STEM subjects and robotics such as:*Mini sumo*Lego Gravity roller*Lego Painter machine*Line following robot*Thief catcher project *A world tour with VR*Bubble popping game with MBOTS*Puzzle of countries with BLUEBOT*3d printing of each countries symbolsOur starting point is transforming ROBOTICS 4 SCHOOLS. Each LTT will be actualized on this point. During the process, we will collaborate with both national and international institutions and will create other networks to share our experiences with other schools that willing to use ROBOTICS 4 SCHOOLS by project based learningOur project will not only shed light on the future career preferences of our students but will improve their motor skills and brain functions.When coding robots into a dead-end in coding, there is always a way to return and try again. This retry mindset will support our students' future success. Our students, who transfer the logic of coding to real-life problems,will be able to understand the world more easily. In Mathematics, Science, Technology (STEM) courses,students -Strategic thinking-problem-solving-creativity-computational thinking-earning to learn -analysis and synthesis-entrepreneurship skills will improveParticipant teachers will be able to develop robotic activities and 3d materials, artefacts for students with special needs by including all students in education. The e-guide, online materials, lesson plans will be a good resource for other STEM teachers for years. This project will a guide for other project writers to inspire them using ROBOTICS 4 SCHOOLS. These materials will inspire other STEM teachers to create new robotic projects for schools. We will continue to realize the Robotics Festival at each school. And for us, this project will not be an end will start another

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