PRZYWIDZ COMMUNE
PRZYWIDZ COMMUNE
3 Projects, page 1 of 1
assignment_turned_in ProjectPartners:T.C. TUZLA KAYMAKAMLIGI, INTERACTIVE MEDIA KNOWLEDGE TRANSFER INTERMEDIAKT, PRZYWIDZ COMMUNE, AREGAI Terre di benessere Associazione Culturale, VSJ INOVACIJU BIURAST.C. TUZLA KAYMAKAMLIGI,INTERACTIVE MEDIA KNOWLEDGE TRANSFER INTERMEDIAKT,PRZYWIDZ COMMUNE,AREGAI Terre di benessere Associazione Culturale,VSJ INOVACIJU BIURASFunder: European Commission Project Code: 2018-1-PL01-KA204-051089Funder Contribution: 192,690 EURAccording to the 2107 World Economic forum Report, with regard to the overall scale of demand for various skills in 2020, 36% of all jobs across all industries are expected to require complex problem-solving, social skills —such as persuasion, emotional intelligence and teaching others— will be in higher demand across industries than narrow technical skills. Beyond hard skills and formal qualifications, in fact, employers are often concerned about the lack of transversal competences that current employees (or prospective new hires) needed to perform various tasks successfully. Main objective of the ALLsoSKILLED project is to develop and test an all-in-one learning program to help adults learners in strengthening soft skills while raising their awareness on the importance of lifelong learning possibilities, thus increasing their motivation for improvement and enhancing their employability skills in the process. The program aims at equipping adult learners with more than 35 year of age, in building up the ability to deal with change, and act with a critical and responsible stance. Raising the skills and competences of adults significantly contributes to achieving the strategic objectives of Europe 2020, as reflected in the policy cycle of the European Semester. In order to set a positive practice with the ALLsoSKILLED project itself, the partners will involve a large number trainers and employers, to ensure that the results of the project will stay available and relevant for a greater number of users in Europe. The necessity of acquiring new skills in the era of globalisation and rapid technological changes are bringing about important shifts in the way education can analyse and monitor the labour markets and in educations systems. This is resulting in the need for develop partnership between education and training providers, research institutions and cultural actors to support innovation and to increase employability and to make education and training more relevant to the world of work.The 6 partners involved in the project represent a wide range of European diversity, as they are situated in different areas of Europe (PL, IT, GR, LT, TR, SE), they represent a variety of organizations but also socio-economical contexts (towns of different sizes, economical life and culture) and most of all have different expertise and stakeholders and audience with different backgrounds and needs. The partnership will promote people’s RIGHT TO ACCESS SERVICES they need to re-engage in training thus preventing social exclusion. In this respect, the project makes a direct contribution to the 1st pillar of the “European Pillar of Social Rights in 20 principles”. (Education, training and life-long learning offering a way to engage and motivate adult learners to increase their basic and transversal skills in order to enable them to participate fully in society and manage successfully transitions in the labour market). The unemployed and job seekers can also take advantage of the products and training, as they provide a standardised method to foster employability skills and improvement. Whether education is provided in the classroom or an interactive content, adult teachers/ trainers need to learn new techniques and methods to let the learners get the maximum benefit for their learning experience, and most of all, need to learn how to compensate fast changing labour market/society’s needs with slow moving education systems. Professionals need to know how to define the best blends among online, offline, on-demand, experiential, face-to-face activities to increase participants learning possibilities, and, most of all, allowing learners to control their own timing and schedule.
more_vert Open Access Mandate for Publications and Research data assignment_turned_in Project2021 - 2025Partners:AAU, SKANDERBORG KOMMUNE, ENERGA OPERATOR, NEOGRID TECHNOLOGIES APS, AURA A/S +10 partnersAAU,SKANDERBORG KOMMUNE,ENERGA OPERATOR,NEOGRID TECHNOLOGIES APS,AURA A/S,Vereniging Aardehuis Oost Nederland,STAY-ON SE,PRZYWIDZ COMMUNE,SUNTHERM,IMP-PAN,University of Twente,BJERREGAARD CONSULTING APS,Saxion,STAY-ON PAWEL GRABOWSKI,LOQIO SERVICES BVFunder: European Commission Project Code: 957682Overall Budget: 5,683,010 EURFunder Contribution: 5,112,160 EURThe aim of the SERENE project is to develop and demonstrate sustainable, integrated, cost-effective and customer-centric solutions for local communities. The idea is to integrate different energy system carriers and new renewable generation units in the local communities based on their social and technical status today to meet their energy needs in the coming years. The users has to be involved in the changes of the energy system and be informed about different technical opportunities and business cases to make decisions about their participation. Depending on the actual site, the new energy system involve different storage technologies (battery energy storages, heat storages, water storage-systems), demand response systems to enhance the flexibility of the systems (activating for instance electric vehicle charging stations and heat demand supplies), electric transportation systems like electrical vehicles or buses, heating system improvements using heat-pumps and integration of new renewable generation sources mainly in form of photo voltaics. The SERENE project will establish demonstrations in local villages in three European countries - Denmark, The Netherlands and Poland. The experiences gained at the demonstration sites will be analyzed and evaluated for replicability in firstly Europe but also world wide. Technical benchmark models and solutions will be set up together with their business models, and it is evaluated how different legal aspects form the involved countries will affect the possibility for replication. Further, the needed user involvement and their interest to join are evaluated seen from both geographic, social, environmental and economic conditions and characteristics.
more_vert assignment_turned_in ProjectPartners:PRZYWIDZ COMMUNE, Neotalentway, Lieporiu mokyklos bendruomene, Baltijas Datoru akademija, BULGARIAN DEVELOPMENT AGENCYPRZYWIDZ COMMUNE,Neotalentway,Lieporiu mokyklos bendruomene,Baltijas Datoru akademija,BULGARIAN DEVELOPMENT AGENCYFunder: European Commission Project Code: 2018-1-PL01-KA204-051003Funder Contribution: 180,285 EURNowadays, we live in a technological world, although most people don´t understand how use these technologies, mainly adult people with low level of education, due to its fast development and implementation in our lives, and the knowledge that they can achieve usually is incomplete or deficient. We can observe this in Digital Economy and Society Index (DESI), which is a composite index that summarises relevant indicators on Europe’s digital performance and tracks the evolution of EU member states in digital competitiveness, where an item is the level of basic digital skills in adult people, and DESI shows that in many countries, this level is low. In the way of solving this problem, Europe establishes the Key Competences for Lifelong Learning, due to the fact that lifelong learning has become a necessity for all citizens. We need to develop our skills and competencies throughout our lives, not only for our personal fulfilment and our ability to actively engage with the society in which we live, but for our ability to be successful in a constantly changing world of work. In the Key Competences we find the Digital Competence, which involves the confidence and the critical use of Information Society Technology (IST) for work, leisure and communication. It is underpinned by basic skills in information and communication technologies (ICT): the use of computers to retrieve, assess, store, produce, present and exchange information, and to communicate and participate in collaborative networks via the Internet. In addition, we develop other key competences, as the communication in the mother tongue, and the Mathematical competence and basic competences in science and technology, both related to digital skills. In conclusion, the overall objective of this project is that the person will be able to use technological resources in order to solve the real problems in an efficient way, as well as to evaluate and select new sources of information, with a critical attitude, respect for the truth and safety. For this purpose, we will develop three intellectual outputs: - Intellectual Output 1: EDSA: Evaluation of the digital skills for adult with low level of education. - Intellectual Output 2: ITP: Implementation of training pills. - Intellectual Output 3: DDT: Development of a Digital Toolkit. In the Intellectual Output 3 we will develop a mobile app when all the products will be included. We will develop a mobile app because research shows that the number of mobile users today is greater than the number of desktop users. Furthermore, almost everyone is using mobile apps in their life. During the development of the project we will collect 370 direct participants’ trough training activities, multiplier events and some testing phases. These participants will be trainers and the unemployed people with low level of education.
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