Szkola Podstawowa nr 51 im.L.Zamenhofa w Bialymstoku
Szkola Podstawowa nr 51 im.L.Zamenhofa w Bialymstoku
2 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Ecole André AALBERG, Osnovna sola Vic, 100. YIL SECONDARY SCHOOL, Szkola Podstawowa nr 51 im.L.Zamenhofa w Bialymstoku, Szabó Pál Általános Iskola és Alapfokú Muvészeti Iskola +1 partnersEcole André AALBERG,Osnovna sola Vic,100. YIL SECONDARY SCHOOL,Szkola Podstawowa nr 51 im.L.Zamenhofa w Bialymstoku,Szabó Pál Általános Iskola és Alapfokú Muvészeti Iskola,88 School Dimiter PopnikolovFunder: European Commission Project Code: 2014-1-FR01-KA201-002291Funder Contribution: 210,698 EURIn every child there is an artist. The problem is how to remain an artist growing up.This quote from Picasso sums up the ambition of this project: allow the child, the student, to cultivate, develop and give expression to the artistic side of his personality. In school systems organized primarily around the master of native and foreign languages, science and ICT, in a society based on consumption and profit served by marketings uncompromising policies, in digital environments evolving in races endless ... the expression and development of artistic sensibility takes a few visible instead.Through learning and teaching strategies revisited, faced, pooled at the partnership level, through cultural and artistic resources better shared, through activities promoting, even modestly, the practice and dissemination of artistic achievments ... students, teachers, parents look on the visual arts will evolve positively.It is by recognizing and distinguishing various categories of artwork, identify and describe visual works, to express emotions, preferences ... It is by building an artistic culture by being able to know and share artistic elements and cultural several countries, several currents of several artistic fields ... It is by experimenting and practicing various forms of visual and plastic expressions ... the inner artist in every child will continue to grow, develop and persist above all...First in thepartnership, in six schools in Bulgaria (Sofia), Hungary (Vezto), France (Ste-Marie-aux-Mines), Poland (Byalistock), Slovenia (Ljubljana) and Turkey (Tarsus), with mainly elementary students (6-11 years) then in the environment of each of them, and far beyond ...
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Istituto Comprensivo Statale Gambettola, Ecole Communale d'Arquennes, Ecole André AALBERG, Osnovna sola Vic, Agrupamento de Escolas Dr. Carlos Pinto Ferreira +1 partnersIstituto Comprensivo Statale Gambettola,Ecole Communale d'Arquennes,Ecole André AALBERG,Osnovna sola Vic,Agrupamento de Escolas Dr. Carlos Pinto Ferreira,Szkola Podstawowa nr 51 im.L.Zamenhofa w BialymstokuFunder: European Commission Project Code: 2017-1-FR01-KA219-037119Funder Contribution: 142,550 EUR"The ""maths through games"" project is part of key action KA-219 ""strategic partnerships - exchange of good practices"".Its purpose was to create mathematical games and didactic proposals for primary school pupils, for the support and success of pupils in the field of mathematics.It gathered 6 schools from France, Belgium, Poland, Portugal, Italy and Slovenia. These primary schools, of very different size (from 50 to more than a 1000 pupils), located in various environments (rural, urban, capital), welcome pupils who do not all benefit from the same opportunities regarding economical, geographical or cultural environment. Based on the observation that the results in mathematics (regarding to the PISA assessments) are low in many countries of the partnership, or in decline for several years, the teachers of the project wanted to boost their practices and provide, by the creation of mathematical games, educational tools and learning situations to improve students' skills in mathematics.An educational tool in the heart of this project, the game, which is a fun, varied, competitive activity, stimulates reflection, hypothesis approaches, research into strategy and efficiency. It has turned out to be an excellent way to easily make students do the systematization work essential for a good integration of the studied concepts and to connect the most fragile students with mathematics learning.The game has also provided teachers with a way to deal with student heterogeneity, whether related to differences in grade levels within age groups or the management of classes with multiple courses, helping teachers to manage diverse entries regarding to multiple intelligences.The game solicits affect in its positive aspect and has a significant impact on the students' investment in the mathematical tasks offered, especially for the most fragile students who regain a positive self-image through success by playing.The games achieved by the 6 partner primary schools over the 3 years of the project fall within the 6 major mathematical areas: calculation, numbers, measurements, geometry, data management, logic. They were created by teachers and their students, tested, shared. The provided games are accompanied by:- their rules, of course,- but also manufacturing instructions allowing everyone to reproduce the games- for teachers, didactic sheets allowing them to appropriate themselves with the approaches connected to the games,- and short videos of pupils experimenting the games during class.The productions have been experienced and used by teachers in their classes but also by families and other educational actors.The international meetings have enabled teachers to enrich their teaching practices through observation, exchange, analysis, sharing and pooling as well as the construction of common evaluation tools.For the students, mobility (learning activities) were major highlights of the project, both in terms of human experience and mathematical practice, which enabled them not only to improve their mathematicalskills by experimentation with games but also to be part of the construction of an identity of student, representative of his school and his country, and as a European citizen. The confrontation of learning methods, sharing, exchanges, challenges have greatly contributed to enriching the lived experience and have been important learning motives, in terms of mathematical skills but also of foreign language skills (English) or in digital technologies."
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