MUNICIPIO DO FUNDAO
MUNICIPIO DO FUNDAO
10 Projects, page 1 of 2
assignment_turned_in ProjectPartners:UBI, Lublin University of Technology, MUNICIPIO DO FUNDAO, Muzeum Kresów w Lubaczowie, Polytechnic University of Milan +1 partnersUBI,Lublin University of Technology,MUNICIPIO DO FUNDAO,Muzeum Kresów w Lubaczowie,Polytechnic University of Milan,UNIONE FIORENTINA MUSEO CASA DI DANTEFunder: European Commission Project Code: 2019-1-PL01-KA203-065842Funder Contribution: 316,330 EUR"The AIM OF PROJECT is development and implementation of innovative Didactic Module “Management of heritage site” consisting of the Syllabus for the course, Didactic Materials and Educational Role-Playing Game. The module will be used in educating students in the fields of study related to heritage protection at the universities participating in the project. Introduction of gamification in the didactic process will enable students increasing soft skills required at the labour market, in particular creative thinking, ability to work in a group and ability to effectively resolve conflicts.In the contemporary heritage protection – very wide field comprising a large part of the cultural environment – the biggest and the most difficult task is proper management of historical objects. Modern management of historical objects, apart from conservation and technical problems, has to include, amongst others, organisational, financial, legal, functional and promotional issues. Heritage protection is most often associated with a number of restrictions, rules and prohibitions, i.a. limiting the possibility of modernisation of the monument, limiting the owner's right to use the historic object, forcing owner to incur additional costs and limiting possibility of the use of historic site. The sum of these problems in practice leads to conflicts between conservation authority and owners and users of historical objects. Thus, management of historical buildings is a complex activity carried out in conditions of permanent conflict - management and protection of the monument is thus conflict management.An essential element of education of people who will undertake activities in the field of monument protection is therefore to prepare them for conflict management, which accompanies the work of a monument conservator, designer, and administrator. It is therefore necessary not only to acquire specialist skills and substantive knowledge about heritage protection but also about management and communication.The present system of education of architects, construction engineers, archaeologists – specialists most often involved in heritage protection, does not prepare for such activities. Practical knowledge of various methods and strategies of conflict management (e.g. cooperation strategy, negotiation strategy, mediation) will prepare students (future specialists) for more effective protection of monuments, and at the same time for functioning in a competitive labour market.PARTNER UNIVERSITIES:• Politechnika Lubelska, Poland• Politecnico di Milano, Italy• Universidade da Beira Interior, PortugalNON-ACADEMIC PARTNERS:• Muzeum Kresów w Lubaczowie, Poland• Unione Fiorentina Museo Casa di Dante, Italy• Municipio do Fundao, PortugalPartnership is complementary, each partner brings significant added value to project. INTELLECTUAL OUTPUTS:• O1 Didactic module ""Management of heritage site""• O2 Interdisciplinary Handbook on Heritage Protection, Management and Communication• O3 Role-Playing Educational Game ""Management of heritage site""• O4 EduKIT - A Guide on Educational Role-Playing Game “Management of heritage sites”• O5 3 Cooperative Role-Playing Games: ""Management of Orthodox Church complex in Radruż, Poland"", ""Management of Dante's House in Florence, Italy"" and ""Management of Taborda Falcão de Elvas manor house in Fundão, Portugal""TRAINING ACTIVITIES:• Gamification in didactic process - study visit and workshop in Italy aimed at acquiring knowledgeand specific know-how from experiences and good practices from foreign countries, relevant for thecurrent job and the professional development of persons participating in this training.RESULTS EXPECTED ON PROJECT'S COMPLETION:• Educational offer of Partner universities adjusted to current requirements of labour market - the Module ""Management of heritage site"" and Role-Playing Educational Game introduced into the curricula offered• Academic staff of Partner universities using gamification in didactic process• EU universities introducing the module ""Management of heritage site"" and Role-Playing Educational Game into the curricula offered• Intensive courses and Role-Playing Educational Game “Management of heritage site” offered by non-academic for professionals in field of heritage protection• Permanent cooperation network• Continuous transfer of knowledge, experiences and good practice• Strengthened research capacity of Partner universitiesProject will contribute to implementation of modernization agenda of HE through:• increasing attainment levels to provide the graduates and researchers Europe needs• improving quality and relevance of higher education • strengthening quality through cross-border cooperation.Achieving project results will contribute to development of relevant and high-quality skills and competences not only in the countries participating in the project, but also in the entire Europe."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:ELDERBERRY AB, Stadtgemeinde Dornbirn, MUNICIPIO DO FUNDAO, Culture Coventry, ISQ +1 partnersELDERBERRY AB,Stadtgemeinde Dornbirn,MUNICIPIO DO FUNDAO,Culture Coventry,ISQ,Fundação RobinsonFunder: European Commission Project Code: 2015-1-PT01-KA202-012999Funder Contribution: 290,932 EURThe Echoes of the Past –Heritage Futures. Vocational Education and Training in Post-Industrial Sites (ECHOES) project combines two essential and complementary areas. On the one hand Education and Training and on the other hand Culture and Heritage. If we came to analyse all these areas individually we would soon find various aspects that they have in common. Living in society requires knowledge, the human capital that is passed from one generation to the next one. In order to progress it is important to know and learn with previous experiences. What better way to make progress for the coming generations than contribute to the safeguard of Europe’s cultural heritage? With the ECHOES project we set out to do that through Education and Training by selecting a specific area in the field of Cultural Heritage – the post-industrial landscapes. But why post-industrial landscapes? First, is because landscapes are important to mankind. We live in landscapes, we express ourselves through landscapes, and we transform landscapes… Second, is because the Industrial Revolution was responsible for significant changes in the landscapes and in the way people lived and live until today. A third reason is that when industries finish their useful cycle the industrial landscapes risk simply disappearing. Not only the factories that were built (with all the types of machinery inside) but with it all the social, cultural, economic, and technological conditions that drew out of industrialisations processes. Losing all these references is the equivalent of losing knowledge and a countless number of experiences.ECHOES promotes excellence in industrial heritage education and training, by producing vital knowledge for unemployed people, like ex-workers of industrial units that have recently been closed, school teachers/trainers lacking heritage educational skill, trainers of people with special and professionals working with post-industrial heritage and landscapes. During the project implementation (2015-2017) the ECHOES consortium produced a set of educational material to support professionals, teachers and trainees in active and continuous learning activities using post-industrial heritage and landscapes as a valuable and active trough educational resource:- The ECHOES Methodology Handbook, an overview recommendations and good practice guide on heritage education in post-industrial landscapes.- The ECHOES eLearning Web Quests, a series of web quests setting training tasks according to specific needs of the target groups - The ECHOES Curriculum, for training courses that make use of the industrial heritage as it’s main educational resource.- The ECHOES Competences Matrix, with the specification of level (EQF), learning outcomes linked to the training tasks of the Echoes Quests. - The ECHOES educational resources are all available for use in the ECHOES Open Educational Platform at http://echoes-vet.eu/ The ECHOES partnership is a joint initiative made up of six partners fromfour different countries:Fundação Robinson, Portalegre, Portugalhttp://www.fundacaorobinson.pt/ Elderberyy AB, Hägersten, Swedenhttp://www.elderberry.nu/ Instituto de Soldadura e Qualidade, Oeiras, Portugalhttp://www.isq.pt/ Stadrarchiv Dornbirn, Dornbirn, Austriahttps://stadtarchiv.dornbirn.at Municíoio do Fundão, Fundão, Portugal https://www.cm-fundao.pt/ Culture Coventry Trust, Coventry, United Kingdomhttp://www.culturecoventry.com/
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2024 - 2026Partners:University of Gloucestershire, STARTUP EUROPE REGIONS NETWORK, TOVARNA PODJEMOV, FOOD +i, PODJETNISKI INKUBATOR KOCEVJE +6 partnersUniversity of Gloucestershire,STARTUP EUROPE REGIONS NETWORK,TOVARNA PODJEMOV,FOOD +i,PODJETNISKI INKUBATOR KOCEVJE,STICHTING CLIMATE-KIC INTERNATIONAL FOUNDATION,ENCO SRL,CLIMATE-KIC HOLDING BV,RDI HUB,MUNICIPIO DO FUNDAO,ARCFunder: European Commission Project Code: 101182001Funder Contribution: 799,939 EURFoodCoP is an innovative venture to enhance interregional collaboration among Startup Villages to ignite the transformation of food systems. At the heart of this initiative lies the challenge of aligning diverse stakeholder interests and catalysing sustainable growth through the principles of the circular bioeconomy. The project aims to deliver three main impacts: establishing a robust collaborative framework, fostering sustainable food system transformations, and enhancing knowledge and awareness of circular bioeconomy solutions among rural innovators. Methodologically, FoodCoP unfolds in 3 phases. First, it lays the groundwork by establishing a conceptual framework and stakeholder engagement, drawing insights from best practices to shape a collaborative agenda and design pilot projects. The subsequent phase transitions into developing a transformative Community of Practice (CoP), emphasising resource optimisation, collective learning, and implementing co-creation methodologies to bolster innovation. The final phase focuses on sustainability and resilience, highlighting the role of FoodCoP ambassadors and leveraging dissemination and communication activities to share successes and insights. FoodCoP comprises a diverse network of stakeholders, including Startup Villages, regional networks, clusters, SMEs, research centres, and knowledge and innovation communities. Standing uniquely positioned to drive this initiative. With its comprehensive approach, FoodCoP aims to revolutionise the food industry's innovation landscape and ensure its impacts resonate well beyond the project's lifetime. The collaboration brings together a wealth of expertise and resources, promising to create a sustainable and inclusive ecosystem that supports the transformation of food systems through circular bioeconomy principles. FoodCoP will redefine the parameters of interregional collaboration, making a significant contribution towards a sustainable, resilient, and innovative food industry.
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2023 - 2027Partners:Universidade de Vigo, NOVA, C4G - CONSULTING AND TRAINING NETWORK, LDA, ENoLL, CEFESOR +6 partnersUniversidade de Vigo,NOVA,C4G - CONSULTING AND TRAINING NETWORK, LDA,ENoLL,CEFESOR,FUNDACION PARA LA PESCA Y MARISQUEO FUNDAMAR,ULiege,GREEN GROWTH GENERATION,MUNICIPIO DO FUNDAO,Contactica,INVIABLE LIFE CYCLE THINKING SLFunder: European Commission Project Code: 101112860Overall Budget: 4,723,430 EURFunder Contribution: 4,723,430 EURFARCLIMATE will address the critical challenges of developing and expanding climate-resilient measures, making them available and understandable to everyone, while also paying special attention to the social, political and economic barriers that are commonly found. FARCLIMATE actions will be implemented in at least 20 regions and communities in Europe, i.e., case studies where we will address transformative solutions on the path to climate resilience. In order to achieve such a great challenge, FARCLIMATE has set the following work program: 1) Initial work on engaging with all relevant stakeholders in each region, setting governance management mechanism; 2) Establishment of living labs to perform co-creation, testing, experimenting and scaling-up innovative activities in real-life environments; 3) A deep research of the main value chains, of the socioeconomic and environmental characteristics and of the existing economic sectors, through indicators to be monitored, of all investigated regions and communities; 4) Establishment of the transversal actions to be performed in all case studies: tailor-made training activities for communities empowerment, targeting different types of stakeholders and based among climate change and related hazards and risks; 5) The implementation of technical but also socially feasible innovative solutions in the agriculture, forestry and fisheries economic sectors, with specific solutions to increase their capacity to adapt to climate change impacts on their fields. Nature-based solutions will be the guiding thread in FARCLIMATE innovative actions; 6) The creation of different tools to spread the obtained learnings, found barriers, and successful results, among others, during FARCLIMATE, such as policy recommendations, guidelines, management plans and the innovative Transformation Hub.
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For further information contact us at helpdesk@openaire.euOpen Access Mandate for Publications and Research data assignment_turned_in Project2024 - 2027Partners:Herní Klastr z.s., ASOCIACE CESKYCH HERNICH VYVOJARU ZS, SPIN SYSTEM, UNITO, GAME ONLY +7 partnersHerní Klastr z.s.,ASOCIACE CESKYCH HERNICH VYVOJARU ZS,SPIN SYSTEM,UNITO,GAME ONLY,CROATIAN GAME DEVELOPERS ALLIANCE,MUNICIPIO DO FUNDAO,ARMINES,PLUG AND PLAY PLATFORM SPAIN SL,OGR-CRT - SCPA,INOVA+,Charles UniversityFunder: European Commission Project Code: 101132585Overall Budget: 3,104,740 EURFunder Contribution: 3,104,740 EURThe main objective of the project Gaming Clusters Across Multiple European Regions (GAME-ER) is to research how video games clusters emerge, develop and sustain themselves, with particular focus on local and regional clusters. Based on this research, GAME-ER will formulate a series of policy and practical recommendations which will compose an Interactive Methodological Toolkit. These recommendations are aimed especially at local and national policy and decision-makers, with the intent to help them bootstrap Cultural and Creative Industries clusters, or strengthen existing clusters in their regions or cities. Much of existing research on video game clusters concentrate on clusters outside Europe, or on European clusters in capital or large metropolitan cities (such as Helsinki or Hamburg). However local and regional clusters also are key drivers of innovation, growth and cohesion and GAME-ER will fill the gap around the limited knowledge we have about them. To achieve its ambitious objective GAME-ER a core component will be a comparative analysis of six local and regional clusters in five European countries, which include France, the Czech Republic, Italy, Scotland and Portugal. These clusters have been selected because of their different levels of maturity, and their specificities such as the concentration of human creativity or companies. Moreover GAME-ER will conduct a Europe wide analysis of the spatial organization of the European video games industry/ecosystem, with focus on local and regional clusters. Through this research the project will formulate policy and practical recommendations using a participatory approach and working with policy makers and the industry. The project is organised in six Work Packages, with 3 dedicated to research clusters and one focusing on building the project Toolkit. The project includes 16 partners from 9 countries, with expertise in social sciences and humanities, policy making, the third-sector, business and innovation.
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