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SC SKA NET SRL

Country: Romania

SC SKA NET SRL

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2017-1-RO01-KA201-037335
    Funder Contribution: 149,115 EUR

    Using the opportunity offered by the Erasmus+ Programme, the strategic partnership Robotics ON provided the highschool students with the opportunity to increase their skills in STEM, to be science and technology leaders by getting engaged in exciting mentor-based programs that build science, engineering and technology skills. The „Robotics ON” project goal was to increase the number of experienced young programmers in the partner communities and the number of students enrolled in further ICT education in the context of the internationalised labour market. In this respect, 2 theoretical schools from Romania and Lithuania, 2 VET schools from Hungary and Italy and 2 Romanian NGO from private companies, addressed a major challenge and undertook the responsibility to provide their students with digital and entrepreneurial skills they need to succeed in life after graduation. In this regard, until the end of the project, the 84 students from the target group: - have developed digital and entrepreneurial competences relevant for personal development and for further education and/or career;-have increased autonomy regarding personal and professional development, being peer-counsellors, members of a non-formal educational group- Robotics Club, competitors in ICT/ programming/ robotics field; -have developed capacity to adapt, promote innovation and exploit the potential of technologies and digital content, within Robotic Clubs, by creating at least one robot/ school, to solve a problem identified by themselves.The target group of the project comprises students interested in using ICTs and designing and creating robots, which will boost their personal development and enhance their employability. These students benefited from specific training in communication, teamwork related project management, critical thinking, creative problem solving, robotics coding and driving. In this regard, the learning activities were conducted by very competitive trainers from the IT private companies, considering them to be more connected to the business environment and the challenges and needs of the IT market.The most motivated and competitive among ICT passionate students took part of the Robotics Club in their school. In each school, after each STEGP, students worked together as peer-counselors and creators of digital resources/robots, autonomously using their achievements, identifying institutional needs which can become solutions to their own projects. Within Robotics Club workshops, students developed strategies, identified and distributed roles and responsibilities, developed and promoted ideas and projects for their school/ communities and, finally, they created more than one robot/ school. During the project implementation, the following types of activities have been carried out: project management activities (3 transnational meetings; planning, monitoring, evaluating, promoting, disseminating, reporting activities), activities related to the intellectual outputs (elaborating, testing, implementing and improving), 4 STEGPs (learning activities) and 2 multiplier events.Two intellectual outputs were developed within the partnership: O1- curriculum Robotics ON, and O2 - e-learning web application. The O1 modules/ O2 sections are: -Communication, Coordination, Teamwork related to System Project Management; -Critical thinking, creative problem solving; -Computer programming; -Robotics coding and driving. The curriculum modules are available on www.roboticson.eu, in English, Romanian, Lithuanian, Hungarian and Italian.At the end of this experience, 84 students were certified with the Europass Mobility after attending the learning activities. They became more creative and responsible in using ICT in both school and non-school contexts and also more responsible regarding career decisions, global citizens connected to their communities. The project results, experience and outputs were disseminated inside the partner organizations, in the local community (to teachers and students from other schools in town/region, representatives from school inspectorates, universities, local authorities, private medium) and also in the wider lifelong learning community, to people in charge of European programmes and other schools or institutions involved in the educational field. The impact of implementing the project envisages the participant students, teachers, the local community and the partner organizations. All the project interventions, through their synergic effects, prepared the students for ICT competitions, to ensure the student's succeed in life after graduation and as an effect to improve schools’ capacity to respond to the changes, strengthening institutional capacity through the exchange of best practices and experience with the partners.

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  • Funder: European Commission Project Code: 2014-1-RO01-KA201-002857
    Funder Contribution: 226,475 EUR

    The project 'BE, ACT, LIVE: Being Aware, Discovering the Quality of Life, Acting for Living!', developed within a partnership involving eight partners (5 European schools and 3 non-school partners), proposed to develop a new educational subject based on the teaching and learning via new digital technologies in order to raise awareness of the importance of adopting a healthy and responsible behavior, not only at the personal level, but also at the social level.The main objectives of the project were the following:1. To increase the capabilities of students to have a lifestyle based on healthy and responsible practices linked to healthy behavior, in general and to pharmacovigilance, in particular, through the integration in the existing secondary school curriculum of a new and innovative educational subject;2. To improve the learning and teaching process through the integration of new digital technologies and the development of a multimedia education tool accessible from any kind of devices;3. To increase students' autonomy regarding personal and professional development by offering them the opportunity of becoming peer-counselors and active people, especially in the health area.The main activities developed within the project were:• Activities corresponding to the intellectual outputs:- Elaborating the curriculum 'BE, ACT, LIVE!' regarding the concept of 'living healthily'; Testing the curriculum during the training sessions organized as short-term exchanges of groups of pupils (C1-C8) after the elaboration of each module (6 students and 1 teacher/each school/each exchange); Implementing the curriculum through peer-counseling sessions (4 training sessions in each school/20-30 beneficiaries per training session/over 300 students beneficiaries /entire partnership) and training sessions provided by teachers (4 training sessions in each school/20-30 beneficiaries per training session/over 100 beneficiaries/entire partnership); Reviewing/improving the curriculum/giving the final version of the curriculum after applying/interpreting the results of over 400 questionnaires.- Developing the Web Multimedia Application 'Live to Learn, Learn to Live' (LtL); Testing the Application during the training sessions organized as short-term exchanges of groups of pupils (C1-C8), after the elaboration of each module of the curriculum (6 students and 1 teacher/each school/each exchange); Implementing the Application through the peer-counseling sessions and training sessions provided by teachers; Reviewing/improving the Application as a result of applying and interpreting the results of over 400 questionnaires.- Elaborating the user's manual for the Web Multimedia Application 'Live to Learn, Learn to Live' (LtL)- Developing, testing and deploying the project website www.beactlive.ro- Elaborating the Analysis about the results and impact of the project 'BE, ACT, LIVE: Being Aware, Discovering the Quality of Life, Acting for Living', including by using the results of the activities C9 and C10.- Elaborating the study “Digital Education in the E.U” regarding the possibilities to extend the use of the multimedia educational tools on a broader scale in the school systems from Italy, Poland, Portugal, Romania and Lithuania, including by using the results of the activities C9 and C10.• Project management activities before/during/after the 4 transnational project meetings M1 (Romania), M2 (Poland), M3 (Lithuania), M4 (Portugal) involving 55 participants• Activities before/during/after the multiplier events organized as final conferences “BE, ACT, LIVE!”: E1(Romania), E2 (Portugal), E3 (Italy), E4 (Poland), E5(Lithuania) involving over 200 participants (40 being foreign participants)• Project management and implementation activities: planning, financing, coordinating, communicating, intermediary and final reporting; local learning/teaching/training activities for implementing the intellectual outputs; promoting, disseminating and exploiting the results produced within the projectThe project used a specific project management methodology -Sustainable Project Management-integrating the sustainable development indicators within the entire lifetime of the project, in order to perform in the project implementation. Specific procedures and tools were established for the budget control, time management, quality assurance and risk management. Being part of this partnership, discovering together the advantages of working together, exchanging experiences and ideas, the students and teachers from the partner schools improved their knowledge, increased their skills and key competences, adopted a positive attitude and a responsible personal, professional and social behavior. The participating organisations strengthened the European dimension, improved the school climate, have a more innovative learning/teaching process/school management, a more attractive curriculum and a better involvement of external actors in the school life.

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