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Fundacja Wspierania Edukacji i Rozwoju Innowatorium

Country: Poland

Fundacja Wspierania Edukacji i Rozwoju Innowatorium

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2014-1-PL01-KA205-003545
    Funder Contribution: 106,722 EUR

    "Information about the projectThe project ""Stimulating the active participation of young people in democratic life through the development of innovative educational tool SmileUrbo"" is with direct answer to potrzbę create angażującyh, interactive and effective educational tools designed for learning soft skills among young people. Soft skills are the social capital necessary to build informed communities that can work together and solve their problems by agreement and consensus.Project goals1.To develop simulation game which will be a learning tool supporting longer processes for training and workshops in the following areas:• active and informed participation in democracy• entrepreneurship and economic decision-making to guarantee sustainable development• building social capital and teamwork• Time management• negotiation• interpersonal communication2. Creation of training methodology educators SmileUrbo.3. Creation of facilities for educators SmileUrbo with the knowledge base, and manual. The number and profile of participating organizationsIn the project were involved two organizations - the Foundation for Support of Education and Development ""Innowatorium"" with Polish and association Smilemundo from Spain.Foundation Innowatorium specializes in creating modern teaching methods and techniques focusing in about educational games. Smilemundo Its mission is to create and implement innovative social projects, particularly in the field of education.Description of the activities carried outThe project we have created a methodology training for future educators SmileUrbo , Meeting trainer with a manual , knowledge base and wideoprzewodnikami . The game has been improved from the programming , and the design has been remodeled . Also storyline of the game have been improved and adapted to the training needs of the inhabitants of the European Union. The project conducted a series of tests and presentation of the game among young people and among educators .The results and impact of the projectThe project failed to deliver on all the purposes of the results. All the tools developed in the framework of the strategic partnership will be available in three EU languages: Polish, English and Spanish. SmileUrbo met with a very warm reception both in Poland and in Spain."

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  • Funder: European Commission Project Code: 2020-1-PL01-KA201-082147
    Funder Contribution: 224,330 EUR

    Current epidemiological crisis has exposed a big problem - teachers’ lack of competences in distance teaching, organization of distance education and in usage of ICT tools in school management. Polish teachers had to switch to a completely new way of teaching overnight. Everything is strengthened by the atmosphere of uncertainty and threat as well as the fear of organizational change resulting from the need to use new tools. In teachers' environment, there is now an awareness of the need to develop their competences towards remote education and usage of ICT tools to organize school work and manage the educational process at various levels.Goal of our project is to respond to the abovementioned need. We want to create and promote a system enabling teachers from all over Europe to effectively diagnose and develop their competences in terms of distance education.Specific objectives:1. Research the current technological trends in the area of ​​education and the needs of teachers.2. Development of testing methodology for teachers' current and expected competences essential for conducting a multidisciplinary education via online resources and tools3. Development and release of tools to effectively and in accordance with regulations build and implement individualized curricula.4. Preparation of teacher training staff to use our developed system and online tools.With this project, we want to give teachers a necessary and important, but easy to use tools, thanks to which they will be able to assess their competences, choose the right development path and improve their knowledge, either alone or in cooperation with a trainer. It is also a set of tools for practitioners responsible for raising teachers' competences, which will significantly facilitate their work and make it more effective.Project is directed to education staff in three European countries - Italy, Hungary and Poland, although the results developed in the project will be universal and applicable in all countries of the community. A minimum of 945 participants will directly participate in the project.The project can be divided into 3 stages:1. Conducting a survey on teachers' competences in distance learning.2. Development of a Competency Model, Participant's Panel (a website with knowledge base and set of tools for self-evaluation, planning a development path, visualizing own results and separate profile for the educational institution) and Training Methodology together with training programs and teaching materials (TTT training and teacher training).3. Dissemination and learning-related activities (training of TTT trainers).Each of the stages will start and close with an international meeting (4 meetings). During the implementation of the project, 4 intellectual results will also be developed, which will be created in 4 language versions - in Italian, English, Hungarian and Polish.O1 - study + report + research methodology allowing to replicate whole studyO2 - competence modelO3 - a set of online tools enabling independent diagnosis, visualization of test results, planning personal development as well as planning training and implementation of new IT solutions at the school levelA4 - Train The Trainers methodology and teacher training along with teaching programs and materials.Dissemination activities will include 30 schools and 300 teachers, principals and people involved in the development of school staff in 3 countries. Project includes 3 international trainings in which 45 trainers will participate.During the project, we will influence over 1000 teachers, principals and trainers training teachers in 3 countries. They will be able to improve their competences in an organized way, document their development, plan further work, implement modern systems in the school, or supplement their CV with a well-illustrated analysis that can be supported by certified trainers. As all results will be in electronic form, maintaining them for a long time after the end of the project will be simple and will allow us to build a larger community around the tools and reach a wider audience. In the perspective of 5 years, we assume that we reach target group of 3000 teachers, 150 schools and 70 certified trainers.The system we develop, or parts of it, like research, will be ready to be transferred to other European countries.

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  • Funder: European Commission Project Code: 2020-1-MT01-KA227-YOU-092421
    Funder Contribution: 82,399 EUR

    Supporting creativity - in particular, youth creativity - is an investment, an opportunity to think about work and new professions, giving space to the desire of artists and cultural operators to be an active part of a community and in search of a social and cultural identity .In this direction, this project intends to act to respond to the ever growing need to orient and enhance the skills, attitudes and knowledge of young people - creatives and operators in the sector - recognizing the regenerative value of culture for the development, transformation and competitiveness of territories.With this in mind, the project pays particular attention to the creation of collaborations with other entities (public, private, associations, individuals, etc.) and adheres to local, national and international networks .One of the objectives of the project is to provide young people with the tools and skills necessary to find creative and innovative solutions to face unprecedented risks and social challenges due to the COVID19 emergency, as well as to reveal opportunities that can be sought in a critical context. . This project aims to improve the development of skills and competences that strengthen creativity, as well as to promote the quality, innovation and recognition of the work of young artisans and artists entering the world of work, thus contributing to the recovery of the resilience of cultural and creative sectors.The project aims to support intersectoral cooperation with a focus on creativity, European citizenship and cultural awareness of all citizens; through this action, the project also intends to improve social inclusion through the arts, promoting innovative approaches to participatory and intercultural dialogue that connect education and youth training with grassroots organizations in the cultural and creative sector.The objectives of the CREATIVITY & YOUTH project are focused on the development of entrepreneurial skills and on the promotion of solutions that allow the strengthening of multisectoral cooperation to increase the potential of young entrepreneurs by providing new training / workshop and animation / networking services, adapted to the needs of the companies that operate in the field of creative industries.Specific objectives:1. Increase entrepreneurial skills.2. Allow the establishment of collaborations for companies or people interested in starting a creative / artisan business3. Increase access to information on companies / people involved in creative activities by including these entities in promotional activities4. Promotion of good practices in the field of cooperation of creative entities with others operating in this sector5. to increase the knowledge of the institutions of the business environment on the needs and opportunities of the creative sector6. Strengthen cooperation in three sectors (private, public and non-governmental sector) aimed at supporting entrepreneurship in the creative industries sector.TARGET GROUP AND IMPACTThe target group of the project are young artisans, artists who are approaching the world of work for the first time and their potential clients. The project will seen the involvment of:- 160 young creatives- at least 8 experts/coaches/youth workers of creative industry and company management- at least 8 succesfull creative companies- 4 local public entities that support young people- 4 european organization that support creative business and young people (ass. partner)- 200 benefiaries to shared the developed tools by the project- 100 other stakeholders.PARTNERSHIPThe project will involve 4 institutions of 4 different European countries. The partnership is composed by institutions with experience in the development of innovative projects for young people and students and can ensure the quality of the project results.The expected result of the project is an increase in the level of entrepreneurship of young artisans and artists and an increase in their skills in the field of company management (business plan, marketing).OUTCOMES-Project website-Learning community-young creatives national training - BUSINESS INCUBATOR-young creative international training- e-learning and e-commerce platform- creative laboratories-Insertion of the project results into the European systems-multiplier events in each partner countries-dissemination material (brochure, description, reports etc)-Final conferenceACTIVITIESWe intend to create 2 LEARNING OUTPUTS:LO1. CREATIVE LABORATORIES LO2. YOUTH & CREATIVITY PLATFORMThe project includes:- NATIONAL WORKSHOP - BUSINESS INCUBATOR (pre - training/blendend mobility)- INTERNATIONAL TRAINING ACTIVITY - 1 TRAINING ACTIVITY IN ITALY-MULTIPLIER EVENTS in each partner countryThere will be 5 TRANSNATIONAL MEETINGS.At the end of the project a FINAL CONFERENCE will be organized in MALTAMETHODOLOGIES- cooperative learning- cooperative work- implementation of quality plan.

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