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MITI

MITI - MADEIRA INTERACTIVE TECHNOLOGIES INSTITUTE - ASSOCIACAO
Country: Portugal
6 Projects, page 1 of 2
  • Funder: European Commission Project Code: 303891
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  • Funder: European Commission Project Code: 621413
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  • Funder: European Commission Project Code: 2018-1-HR01-KA203-047427
    Funder Contribution: 266,871 EUR

    The main aim of this project was to strengthen speculative design education by collecting and exchanging existing knowledge and experience whilst developing new methods in this emerging design field. By creating a transnational strategic partnership, built on different contexts and experiences across Europe, we have created a framework for the exchange of ideas and approaches and developed a Toolkit of resources for speculative design education. Supporting “new designers” who acts on the borders of traditionally defined disciplines, blurring the distinctions between them. In their research, these new designers engage with diverse fields of science, primarily computer sciences and engineering, sociology, psychology, architecture, biotechnology, nanotechnology, etc., with the goal of critically reflecting on the development and role of technology in society. Speculative design is the most significant example of these new design practices focused on “problem finding” rather than “problem solving”. It is a discursive practice, based on critical thinking and dialogue, which questions the practice of design. However, a speculative design approach takes critical practice one step further; towards new future imaginaries or alternative possible trajectories. Via a range of speculative methods, designers re-think alternative products, systems and worlds. Through its imagination and radical approach, speculative design forces one to think – raises awareness, provokes action, initiates discussions and perhaps even offers some alternatives that are essential for the world of today, and more importantly, the world of tomorrow.Our main target audiences were educational institutions and PhD and master students (also bachelor) which are interested in investigating relationships between people, society and technology. However, speculative practice has a broader reach and influence. Namely, speculative design could be seen as a tool for society related practices which are important in raising awareness, initiating discussions but also taking actions, outside exclusively design context. On the other hand, there is a growing interest in speculative approaches within the wider design community that reveals the need for new designers in the industrial sector, i.e., in companies employing designers to consider scenarios for future trends and research into the adoption of emerging technologies.We have conducted a number of activities in order to produce our 3 intellectual outputs: State of Speculative Design Study, a collection of best practices and case-studies; Speculative Design Textbook, a textbook for students and practitioners; and Speculative Design Open Toolkit, an open access online repository.We have collected, exchanged, reflected upon and developed and advanced existed educational practices in the area of speculative design. Moreover, we created new (and upgraded existing) partnerships and created strong community in the field of speculative design education with particular emphasis on forging interactions between designers and experts from related disciplines. Also, we promoted speculative design as educational approach and mode of critical thinking (to academic and broader audience). All partners (and target audience, associate partners) started to implement results in our/their curriculum.We have reached broad public, including non only experts, but more general public and newcomers in this field, on local/regional, European and even international level (from Murska Sobota in Slovenia to Curitiba in Brazil). Interest for all of our events was over all expectations. More then 120 people attented our live events, more then 400 our virtual events, if we add all extra activities organized with the name SpeculativeEdu and not covered from Erasmus+ budget, in partnership with associated partners, we could talk about few thousands of people who got in touch with this project.To sum, project is leaving a strong contribution to the speculative design education and design (in general), with a series of educational resources that we hope will provide newcomers with a thorough introduction to the past, present and future of speculative design and related approaches. Experienced practitioners will have a chance to check in and learn more about diverse approaches, methods and tools, as well as case studies; some of which – due to the radical heterogeneity and interdisciplinarity of the field – they may not previously have been aware. Educators will find a wealth of guidelines, tools, case studies and other sources of inspiration, while students will benefit from a comprehensive and multifaceted overview of the speculative design landscape, across Europe and beyond.Produced resources are available in Beneficiary Project Details web portal.

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  • Funder: European Commission Project Code: 687922
    Overall Budget: 1,994,670 EURFunder Contribution: 1,994,670 EUR

    The overall ambition of the PIE News project is to foster the emergence of commonfare as an alternative economic model to fight poverty, a condition affecting some 25% of the European population. Commonfare is a new collaborative form of welfare provision based on equitable governance and grassroots democracy. It entails the involvement of diverse stakeholders to facilitate the bottom-up arousal of collective practices tackling the needs of the new poor (precarious workers, working poor, NEETs, people left behind by safety nets). The consortium will achieve this goal through a Collective Awareness Platform (CAPS) which (a) informs people about existing welfare state provisions, (b) provides them with the means to share good practices on how to handle poverty-related issues, and (c) supports their abilities to network and to sustain real-life value. The project pioneers commonfare as a new social innovation goal by raising collective awareness on the threats connected to Poverty, lack of Income, and unEmployment (‘PIE conditions’), thus empowering the new poor and enabling the relevant stakeholders, e.g. polivcy makers, to tackle such threats more effectively. Three pilot actions (in Croatia, Italy, and the Netherlands) will drive the design and implementation of the PIE News project, triggering a public engagement process. PIE NEWS capitalizes on the collective power and skills of the ‘new poor’ promoting commonfare through actions that increase collective awareness on PIE Conditions. Such actions will be supported by an extensive dissemination strategy, including, e. g., open calls for the organization of bottom-up networking events. The PIE News platform will innovate the CAPS domain not only in terms of target population and, public design approach, but also by combining a reputation system as a way to remunerate labour with a digital currency as a mean of acquisition of good and services within and outside the platform.

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  • Funder: European Commission Project Code: 780890
    Overall Budget: 2,200,600 EURFunder Contribution: 1,997,320 EUR

    The Grassroot Wavelengths project will create a game changing network of inclusive digital platforms for citizen engagement, community deliberation, and the free flow of information within, into, and out of discrete geographic communities by piloting solutions for connected, inexpensive, community owned and operated radio across Europe. Our approach includes features of the Living Lab and Participatory Design methods for setting up stations and services and understanding the processes in which they will be used and appropriated, along with an emphasis on synthetic speech to support the curation of audio content, thus turning data into media. Building on the success of the existing RootIO platform – with its proven commons-oriented technology and catalytic capacities for promoting/enabling collective awareness and action, participatory innovation, community resilience, and media pluralism – we will: 1) deploy and test a network of low-power community radio stations in Ireland, Portugal, and Romania; 2) work with community groups, journalists, and public good experts to develop a robust platform for expansion across Europe; 3) enhance use and accessibility of networked community radio through text-to-speech, community oriented programming applications, and other community-supported modes for contributing and managing content); and 4) work within the EU framework to establish a public support infrastructure for local ownership and revenue generation. Together, these four actions combine to form a robust and tested platform with a clear path to scaling and exploitation in Europe and beyond.

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