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Country: Belgium
74 Projects, page 1 of 15
  • Funder: European Commission Project Code: 2022-2-IT02-KA210-ADU-000096966
    Funder Contribution: 60,000 EUR

    << Objectives >>The general objective of the project is to promote social inclusion and the quality of life of elderly people, reducing inequalities and enabling everyone to live a full and dignified life. In particular the proposal aims at improving the quality of the touristic services promoted to older people by tourism SMEs and social economic operators, creating competencies and more inclusive communities (specific objective).<< Implementation >>Partners identify and study best practices of silver tourism already in place in their territories. Each partner participates in 2 international exchange visits each, in addition each organization will host 1 exchange visit in its own country with the purpose to create opportunities for discussion, knowledge and share ideas on innovative solutions. It will be developed a guide on inclusive silver tourism, including a training module for professional silver tourism facilitators.<< Results >>Identified best practices of silver tourism that enhance the quality of the offer;Elaboration of guidelines for tourist operators/SMEs to best accommodate and satisfy aging tourists needs;Created an open-source guide on inclusive silver tourism, including a training kit for professional silver tourism facilitators that will be able to structure tourism packages to attract visitors in the third age in a specific tourist destination.

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  • Funder: European Commission Project Code: 2022-3-HR01-KA210-YOU-000097125
    Funder Contribution: 60,000 EUR

    "<< Objectives >>The Save&Game project aims to:1. Raise awareness of environmental challenges and climate change and demonstrate the value of co-responsibility among young people; 2. Strengthen the capacity of youth workers to talk to young people about sustainability, to make them protagonists of change;3. Promote scientific citizenship and green skills, providing interactive tools; hence, to prepare the citizens of tomorrow for a working world increasingly linked to the concept of green economy.<< Implementation >>· A1 Trainers material - It will be a training course for trainers, containing easy-to-understand technical information, illustrative sheets, graphs, and resources.· A2 ER & Toolbox – ready-to-use ERs, designed and developed to enhance learning on sustainability, energy saving, and consumption reduction. · A3 Action sheets & examples – to talk to young people about European programs for the environment, and good practices and to guide them in the implementation in their territory.<< Results >>●Interactive Guide on sustainability and the fight against waste and inefficiencies in consumption●Dissemination tools, printable or ready for sharing●Test of sustainability to assess the ""level of sustainability"" of a citizen/a community●3 Escape Games including 1 digital on basic scientific notions●DB of useful tools to create your own Escape Game●DB of Best practices and ""Action sheets"" to reproduce good practices on their territory●Website contains all the resources"

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  • Funder: European Commission Project Code: 2021-1-MK01-KA220-ADU-000026303
    Funder Contribution: 136,537 EUR

    << Background >>Mathematics is one of the academic areas that have an important implication in everyday functioning. Without some mathematical knowledge, one would not know how to pay when grocery shopping or manage the monthly budget. However, mathematical skills are not skills an individual is born with but are rather skills that need to be learned. Calculation, like reading, is a culturally derived, specifically taught, slowly learned skill (Rapin, 2016). Due to the fact that math needs to be learned and the individual has to put some effort in order to acquire mathematical skills, many students have an aversion towards mathematics as a science. According to research, one of the general reasons for this aversion lies in the anxiety towards mathematics.But besides the mathematical deficits from an emotional origin, there is a group of children and adults who have cognitive difficulties with mathematics (Mammarella et al., 2015). This condition is called dyscalculia. Dyscalculia is a specific learning difficulty, which is manifested by problems in mathematics and the understanding of mathematical concepts. According to the British Dyslexia Association (2019), dyscalculia is a specific and persistent difficulty in understanding numbers which can lead to a diverse range of difficulties with mathematics. It is unexpected in relation to age, level of education, and experience and occurs across all ages and abilities. Students who face dyscalculia often struggle with understanding the concepts of bigger vs. smaller and mastering even the most basic mathematical operations.The prevalence of dyscalculia in the school population ranges from 3 – 6% (Shalev et al., 2000). But unlike the other specific learning difficulties, such as dyslexia, dysgraphia and, ADHD, there has been very little research on dyscalculia. That is why the worldwide awareness is still very low and that causes parents and teachers not to be able to identify children with dyscalculia and to determine the exact difference between students experiencing dyscalculia and those who have math anxiety. Parents are often unfamiliar with the condition and think that their child’s math difficulties occur due to laziness.In-depth research in this area has shown that there is an evident lack of courses for parents for students with dyscalculia. Courses are usually oriented towards building skills in teachers predominantly for evaluation or working strategies with children with dyscalculia. Parents are usually uninformed, and do not have the skills to advice their children when needed. The initial target group are the parents of children with math difficulties. This platform and successive course will tender to their needs, knowledge and skills regarding this issues. The research done in the first part of the project (project result no. 1) will guide us in the process of creation of the content for the platform and it will also be a guide for all the policies related to the educational process of children with dyscalculia. The secondary group that will mostly benefit are the children with dyscalculia. These children will get double instruction - a regular instruction from teachers in schools and home-based instruction from their parents. Their educational needs will be met through an online course which will be self-paced and the parents can go through the course in their own time and place. The instructions placed on the platform and in the course will be created by experienced practitioners and experts in the field, and most importantly they will be available at all times.The development and use of the platform will improve the digital skills of all, aligned with the challenges set in the new century. In this way the project will meet the needs of the partnership as well.<< Objectives >>Due to all of the above, the main objective of the CALCULATE project is the creation of online courses intended for parents of children experiencing math difficulties. The need to educate parents about dyscalculia is evident and by creating the online courses their competencies will be improved with appropriate techniques and tools on how to help their children’s mathematical difficulties. Another project objective is a development of an interactive online platform where the course curriculum will be available. This way, besides being able to equip themselves with basic dyscalculia strategies, parents can learn other parents’ dyscalculia experiences and also share their own, as the platform will also give possibilities for blog following, blended learning and, forums. The platform will provide the exchange of best practices and experience of the project partners countries’ that currently exist.Other project objectives include:•Development of a platform for parents who have children with dyscalculia for online courses. •Creation of a handbook for identifying and teaching strategies for children with dyscalculia.•Development of dyscalculia policies for the educational institutions (policy paper).•Research conduction in order to be obtained the percentage representation of dyscalculia children in elementary schools (in order to make long-term strategies.Promoting and strengthening knowledge and acceptance of diversity in society.The project target group are the parents of children with dyscalculia, but the project results can be useful to all professionals in the field of education since all of the platform materials (tools) will be available all over Europe and shared on the Internet platforms for didactic materials (EPALE, School gateway, e-twinning, etc.)<< Implementation >>Three transnational meetings will be held including persons from the project management teams/administration and experts/researchers involved in the production of the project results. 1st kick-off meeting. The purpose and main objective of this meeting is an introduction of all partners, introduction of the GANTT chart for all upcoming project activities, explanation of the budget allocation, financial procedures and responsibilities. 2nd transnational meeting will be held in Italy in February 2023. This meeting will be held at the middle of the project activities and it will be closely related to the development of the online course and the successive platform. This meeting will also be related to discussions in the area of visibility of the project and further sustainability of the platform. 3rd meeting for sustainability and dissemination of project results. This meeting will be organized towards the end of the project activities, in Belgium, in December 2023. The three upcoming dissemination events will be discussed, as they are crucial for larger visibility of the project and of course for sharing all the knowledge and skills gained through this transnational collaboration. Three project results are planned within the framework of this project:1.Research: Dyscalculia or math anxiety;2.Online course-content for parents: Overcoming dyscalculia;3.Interactive platform with online courses for parents of children with dyscalculia.Three multiplier events are planned towards the end of the project:ME1 - Dyscalculia and math learning difficulties;ME2 - Overcoming dyscalculia;ME3 - Evidence based strategies for children with dyscalculia.Two LTTAs are necessary for the participants to gain the needed skills for production of the project results:1st Training: Innovative STEAM pedagogical tools for parents to teach math to children;2nd Training: Training of trainers (ToT).<< Results >>Tangible results: - Creation of curriculum for online courses for parents of children with dyscalculia; - Creation of interactive platform (e-learning) about dyscalculia approaches and working strategies; – Improvement of parents’ skills and capabilities for appropriate support of their children with dyscalculia; – Creation of handbook for dyscalculia identification and teaching strategies; – Drafting of dyscalculia education policies (policy paper); – Increased access to dyscalculia tools and materials; – Development of new dyscalculia approaches and methods; – Gain of valuable data about dyscalculia prevalence on elementary school level through research.Intangible results: - A more profound understanding of differences in mathematical skills acquisition and learning; - Raising awareness about dyscalculia and specific learning difficulties in general; - Increased motivation for learning in adults; - Increased interest in supporting other students with disabilities; - Increased support of parents with dyscalculic children.

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  • Funder: European Commission Project Code: 2022-2-BG01-KA210-SCH-000097380
    Funder Contribution: 60,000 EUR

    << Objectives >>By creating a set of innovative cross-curriculum pedagogical materials and method, we intend to contribute to develop creative pedagogical tools to teach STEAM through lenses of history. Partners also intend on paying special attention to the accessibility and inclusiveness of the material produced. We aim at establishing long lasting partnership that will evolve in future collaborations.<< Implementation >>We will implement different content creation activities: the creation of the guidebook on the importance of confidence in the education of learners with disabilities, a collection of role model success stories and workshop creation containing a model proposal for learner’s stories. Several testing phases will be organised to guarantee the results' quality. Additionally, we will lead ongoing quality management and engage in various dissemination actions, and one transnational team meeting.<< Results >>Our goals are for the project to strengthen the profile of teaching professions by enhancing the teacher’s initial education and continuous professional development through the promotion of competence-oriented teaching and learning. Also, to increase the levels of pupils’ achievement and interest in STEM by using the STE(A)M approach with a cross-curricular angle with History and Humanities. The main result of the project will be the guide, the manipulation and the pedagogical materials.

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  • Funder: European Commission Project Code: 2023-1-PL01-KA210-SCH-000156444
    Funder Contribution: 60,000 EUR

    << Objectives >>With this project, we aim to increase literacy and digital skills of primary education pupils by using European Heritage as a mean of learning with the creation of stories and ebooks. By that, we also aim to increase cultural awareness of pupils and teachers. Finally, this project has the objective to foster digital skills and experience of teachers by giving them the tools to implement it into classrooms.<< Implementation >>To reach those objectives, we will implement different activities which will led to the creation of 3 guides: •Heritage as gateway for developing skills will be an introduction guide for education professionals •A creation guide which will explain how to create city tour stories and how to shape them digitally as well as 4 story examples•A white paper which will gather the feedbacks from the testing phase to adapt the creation guide.<< Results >>To allow partners to reach the 3 guides creation, different steps will be implemented: in each activity, all partners will supervise and disseminate the project, they will think about a framework to design the different guides, create the content together, review it and translate it in all partnership languages. In the second activity, partners will organise a testing phase for the creation guide which will be the base for the white paper conception.

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