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Association Hexagonale de l'Innovation Sociale et de l'Education

Country: France

Association Hexagonale de l'Innovation Sociale et de l'Education

11 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2022-1-ES01-KA210-ADU-000081060
    Funder Contribution: 60,000 EUR

    << Objectives >>The main objective of this project is to improve the quality of life of people with disabilities, offering various original educational resources to facilitate the recognition, management and expression of emotions. As indicated by numerous international studies on the mental health of people with disabilities, it is a very forgotten group when, without a doubt, they require special attention due to their particular conditions.<< Implementation >>The project wants to develop three main activities. First of all, a Guide where you can find numerous educational resources to learn how to work emotions with disabled people; then we will test these materials in face-to-face workshops with disabled people; and, finally, the activity that will perpetuate our project will be a recording of a video tutorial aimed at the families of this group, to help them manage their emotions at home.<< Results >>After the development of the DRAW4U project, the consortium hopes that people with disabilities and their families will learn about attractive and educational tools that allow them to identify, manage and express their emotions, with the aim of improving their mental well-being. These tools will be disseminated through multiplier events to reach the largest number of interested people and expand the positive impact of the project.

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  • Funder: European Commission Project Code: 2021-2-PL01-KA210-SCH-000050471
    Funder Contribution: 60,000 EUR

    << Objectives >>We believe that we will create a total awareness both in our institutions and in different educational institutions by approaching inclusive education from a holistic perspective, with our project, which will have an impact on the society with training-workshops, events, reports and concrete outputs that we will prepare for students, teachers, school management and families, as well as dissemination activities<< Implementation >>we are going to realize 4 mobilities and 1 virtual meeting for managing the project.We have prepared guide books for both teachers and families about inclusive education.Also we have prepared some e learning videos,Sample lesson plans and awareness videos for pupil who want to solve and work on inclusive education<< Results >>Considering that students, teachers, school administration and families are involved in the planning of inclusive education and that the process is carried out together, this educational project activities and outputs will ensure that all branches of the inclusive framework are solid and the output is expected to be at the highest level.

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  • Funder: European Commission Project Code: 2020-1-TR01-KA227-ADU-098179
    Funder Contribution: 116,931 EUR

    Cultural and creative sectors (CCS) are all sectors whose activities are based on cultural values and/or artistic and other creative expressions which include architecture, archives, libraries and museums, artistic crafts, audiovisual (including film, television, video games ,product design, fashion and multimedia), tangible and intangible cultural heritage, design, festivals, music, literature, performing arts, publishing, radio and visual arts. Undoubtedly the Cultural and Creative Industries (CCIs) play an important role not only for the European economy but also as part of a wider cultural and historical understanding of the European development. The creative industries frequently require a combination of highly specialized knowledge combined with transferable, generic skills. The demand for skilled creative workers is strong and rapidly evolving, both in cultural and creative sectors and other sectors of the economy. And there is a big challenge is related to the mismatch between the skills needed by employers and self-employed creatives and the skills provided by education and training providersProject that aims to create a sustainable and efficient education program for low skilled adult learners involved in the creative industries and it addresses a gap in cultural and creative industries where there is low emphasis on the use of new digital technologies, creating and design skills, marketing skills and support skills. In our Project we mainly focus on the skills of cultural industries (film making, multimedia, book press publishing),skills of creative industries and activities such as fashion, graphic, social media and product design; and advertising; and ICT.The target group of the Project;- unemployed/newly graduated adults- unemployed adults who lost their jobs in covid-19 pandemic situation- low skilled adults in creative industries- freelance creative workersThe objectives of the Project;- Develop skills and competences of adults who aim to improve their chances of employment or performing better in their current employment for future working and employability,- Strengthen local, national and international collaboration and innovation in arts, cultural and creative learning- To improve the achievement and recognition of creative skills through by e-assessment for adult education- To enhance collaboration between education providers, universities, cultural organisations, SMEs in creative sector, civil society SMEs in creative sector, civil society organizations, creative workers and volunteers- To design, develop and deliver a Creative Skillset MOOC to give the adults opportunity of having distance learning especially Covid-19 pandemic situation- To provide added value in employability and local development through supporting the creative economyIn short term results;it will mainly adress the skills needs of Cultural-creative sectors and develop the training models,In long term results;it will maximize the impact of cultural and creative industries in local development and employment.The creative economy relies on creative talent as the primary source of value. The demand for skilled creative workers is strong and rapidly evolving, both in cultural and creative sectors and other sectors of the economy. Our project will also provide training and development activity to offer a solution to skills gaps or recruitment difficulties and to reap these job creation benefits.The adults/unemployed adults/creative workser will have opportunity to gain skills and competences in creative sectors,to be employed or develop their works.Although the ones who stayed at home during the covid19 pandemic ,will have chance to have training,develop their creativity and have experience in creative works. The project will produce tangible and intangible results to contribute develop creative skills in recovering unemployment.

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  • Funder: European Commission Project Code: 2021-1-DE02-KA220-ADU-000033453
    Funder Contribution: 216,852 EUR

    << Background >>Createch has great potential to contribute to economic growth and job creation,based on the underlying technology and the expected wide applicability of Createch innovations to different sectors and contexts.A common finding in studies on the future of work is that employers will increasingly demand digital skills and creative skills.Many researches shows that combinations of skills – technological, artistic, organisational and management are important for creative work.A report on the future of jobs by the World Economic Forum (WEF) considers creativity, along with complex problem solving and critical thinking, as one of top three skills in 2020, and estimated 87% of creative jobs are ‘at low or no risk of automation’.Regarding to the 35 million job adverts posted between 2011-2018, It found that the occupations that mention “createch” skills the most were: graphic designers; photographers, audio-visual and broadcasting equipment operators; artists; arts officers, producers and directors; and product, clothing and related designers.Given the importance that future of work studies attribute to both creative and digital skills, it is reasonable to suppose that ‘createch’ skills will be associated with roles that are expected to grow in importance in the future.With the current pandemic COVID-19 crisis,there is also sudden need for creative and digital solutions in the current circumstances.Many Europeans have been suddenly thrown into conditions demanding the use of digital technologies .The impact of the COVID-19 pandemic is having a severe effects on adults who need to find ways to continue in these challenging times which now relies on the access to and use of digital technologie<< Objectives >>CREDI aims to develop creative digital skills of adults who has low creative digital skills.The unemployed/employed adults will have chance to identify several «createch» skills determined using this methodology include image editing, graphic design, typesetting, animation, website design, art direction, photography, gamification and video productionThe objectives of the project are;*To identify what the createch skills are, which roles require them, and their importance to the future jobs market*To provide learning opportunities for adults in lifelong learning;also to provide incentivise and enable greater employer engagement in training; and cement the value of creative education*Give adults the opportunity to acquire and develop skills and abilities that contribute to their full participation in the information society.*Develop an Online Training programme which includes modular training courses*Develop an Online self assesment tool which allows adults identify gaps and shortages in digital skills *Deliver training courses at least 60 digitally low skilled adults to increase their createch skills and competences*Support at least 12 trainers<< Implementation >>The project will be developed in three main phases such as development,piloting and delivery which includes the 2 intellectual outputs and supported by 3 management activity work packages-Development Phase R1-Online Self Assesment Tool for Digital SkillsAn online tool will be produced to help the learners to identify their digital skills and will be the first step of their learning pathway.R2-MOOC and Blended Training course for Digital skills MOOC and The training program Digital Skills will be developed as an online course with integrated MOOC and OER tools, resources and solutions, and designed specially for low digital skilled creative workersPiloting PhaseR1-The online assesment platform will be tested thoroughly to ensure that it is stable and fully functional on all the widely used operating systems and browsers by experts and the targeted end users.R2-MOOC will be available as MOOC in the website of the Project to be run online with 100 learners from the defined target group, over a period of 1 month.Blended learning course which will combine the Digital Skills MOOC course with face-to-face training where 60 learners will be able to implement the knowledge gained from several modules.-Delivery PhaseThe course will be available in the website of the Project so all interested adults can Access and enroll the course free.For the blended course,each partner will implement 1 blended-learning training course with the participation of 20 adult learners.WP1: Project management (EMYF lead)Based on PCM (Project Cycle Management) and working along a fixed activity breakdown structure as described above.• Activity Planning• ReportingWP2: Monitoring and Evaluation ( GEINNOVA lead)The internal work processes as well as the products and impact of the project will be quality controlled and evaluated Including:• A Quality Strategy and Plan: detailing the a) quality assurance and b) internal evaluation activities for the project.• Internal Evaluation reports and an end of project Internal Evaluation ReportWP3: Sharing,Promotion and Use of Results ( AKGD lead)Partners will disseminate the project and its outcomes to their extended network through face-to-face, media and web activities. In year 2, partners willidentify and map potential stakeholders, actors and policy makers that will be targeted in order to further exploit the project outcomes.Use of results are envisioned to be long-lasted in the afterlife of the project, and will be guided by a detailed plan<< Results >>1-The Project CREDI will provide 1 MOOC and Blended training course for the development of creative digital skills as a project results. It aims to give prominence to the learning of adults, placing this group in the center of digital literacy processes, giving them the opportunity to actively participate in the knowledge society. It provides an opportunity for adults to enjoy the enormous benefits offered technologies as a means of social interaction and cultural, entertainment, work activity, training, etcTotally 60 learners and 12 trainers will participate in piloting for MOOC and Blended Training Course20 learners per partner will participate the Blended training course2-And another result will be 1 online self assesment tool which will identify digital competences in line with the DigComp Framework. It will highlight the competences which are strong or weak.It will be used to better understand the digital literacy skills of adults themselves and encourages them to consider their level of confidence using a variety of digital tools.Totally 60 learners and trainers and 6 technical experts will participate the piloting Apart from the listed project results, event and activities that are described will better understand their digital literacy skills and encourages staff to consider their level of confidence using a variety of digital tools.ollowing sections, the results will above all relate to project management, evaluation, and sharing,promotion and use of resultsA1. Project Management activities Results:- 1 Project Management Toolkit: includes guidelines on project management, time and resources allocation, communication process and the project’s overall action plan.- 4 Transnational meetings- 2 Quarterly Progress Reports- 1 Interim and 1Final ReportA2. Monitoring and Evaluation Activities Results :- 1 Monitoring and Evaluation Plan -> evaluation strategy gives an overview of the evaluation activities within the project.- Developing meaningful quality criterias for the quality assurance- Preparing evaluation forms and tools to gather relevant dataA3. Sahring and Promotion Activities results will :- 1 Sharing and promotion plan for the project -> that outlines approach, materials, target groups, channels for effectively disseminate the project- 1 project identity -> a unique logo that is easily recognisable and that conveys the idea of the project, design for presentations and other information material.

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  • Funder: European Commission Project Code: 2020-1-IT01-KA226-VET-009217
    Funder Contribution: 77,320 EUR

    In this very hard period, due to the Pandemic, we need to reinvent the way we work; there are less opportunities to have face to face meetings and a lot of activities are carried out on-line. We want to discover and learn how the EU countries are responding to the new lifestyle Covid-19 imposed on us.As an organization working in the youth field, the most relevant priority is supporting educators, youth workers, educational leaders, support staff and teachers with a path on education and training about the strategies and the good practices that associations and schools are using to offer the same quality services.The idea is developing strategic partnerships supporting the setting up and implementation of international strategies for VET providers and for the organizations involved in the project: NaKa from Italy, K.A.N.E. from Greece, Marketmentoro Ltd from Cyprus, Hexagonal from France, CIP Lumbier from Spain, Liceul Tehnologic “Valeriu Braniște” from Romania.We know that some partners have started to find and apply, in their daily work, strategies and methodologies that have allowed them to move part of their work online while continuing to guarantee the same services that were offered before the global pand. Therefore, the first step of the project will be the analysis of the methodologies and good practices of the partners. This stage will be carried out online. The second steps of the project is staff mobility. Youth workers, educators and teachers will learn from the hosting partners, which methodologies they are developing to continue to work in the field of career guidance, orientation and training.The third step will be the application of the methodologies learned from the other countries involved in the project. We think about applying the acquired methodologies in schools, during meetings sessions with the students to help them identify their educational path and professional interests. At the same time, we want to improve the services we offer in NaKa, opening an educational and career guidance service point inside of our organisation.We would like to improve our capacity to:- identify labour market issues to offer the best career guidance for fight the unemployment of young and adult people;- developed new ways to write more effective curricula and innovative educational methods;- develop training courses to upgrade the opportunities of the young and adult through open and distance learning.

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