FTS
8 Projects, page 1 of 2
assignment_turned_in ProjectPartners:EUROPEAN ASSOCIATION OF GEOGRAPHERS, IDEC, Kolegji ILIRIA, DLEARN ETS, FTS +5 partnersEUROPEAN ASSOCIATION OF GEOGRAPHERS,IDEC,Kolegji ILIRIA,DLEARN ETS,FTS,UPI - ljudska univerza Zalec,PIM,Turin Institute for the Deaf,E-business Academy,TULFunder: European Commission Project Code: 2018-1-IT02-KA204-048201Funder Contribution: 93,758.7 EUR"FUTURE (Foster, mUltiply and connecT adUlt Edcation) is project for the exchange of good practices that aims to create and promote innovation in the adult education sector, with the objective of fully embracing digital education. Specifically, the project focused on the analysis and understanding of future scenarios for the adult education sector, related to the use of digital-supported tools and methodologies for educational dynamics, teaching processes, inclusive learning and teaching methods for adults.The project was born from an initiative of the European Digital Learning Network and its members (some part of this consortium), which dates back to the European survey promoted between May and September 2017. The consultation “What do you think about the future of digital Education and Training in EU? "" aimed to understand the perspective of those who work in education and training with a bottom-up approach. The intent was to collect relevant data from professionals in this area, gathering a clear picture of the ""As is"" situation and suggestions for improvement and changes. The survey (counting 1000 people engaged at various degrees in the world of education and sponsored as a Pledge of the Digital Skills and Jobs Coalition) allowed collecting valuable information about education and training, with a dedicated focus on Adult Education. FUTURE produced the following results: 1. a collection of case studies relating to the most effective methodologies applied to learning through Information and Communication Technologies (ICT); 2. a database of tools available online, free, customizable, open-source and easily adaptable to multiple training subjects, analyzed and decoded by the project partners according to their orientation to be adapted on the needs of trainers and students; 3. An online repository (Future kit) collecting the resources developed in the previous two points.A minimum of two educators from each partner was involved in the pilot test of the results produced, in order to validate the case studies and the tools collected in terms of relevance, effectiveness, degree of customization and accessibility. The selection of educators for the pilot test was carried out by each partner within their own national and educational context, thus ensuring the necessary geographical coverage and the representation of various local and national Adult Education sectors. In addition, the feedback collected from the direct target group of the project made it possible to verify the potential impact of the resources obtained among professionals in the sector, thus using the responses collected to refine the results according to a co-creation process.The rproject results have been mainly aimed at adult education educators, providing them with practical tools for improving their skills, in consistency with the strategy ""Upskilling Pathways: New Opportunities for Adults"" (EU 19.12.16 on improvement paths for skill level: new opportunities for adults). In accordance with its pillars, FUTURE's activities have supported initial training and continuing professional development of dedicated staff for the delivery of skills level improvement paths, in particular teachers and professional trainers.FUTURE has shown a significant potential for transferring and disseminating its results on various sectors of education, thanks in particular to the implicit transversal nature of digital skills and the participatory methodology used for the development of project results. In fact, the concept of digital education does not relate exclusively to the field of adult education, but it embraces instead the whole education sector, according to a horizontal approach of mutual contamination and interdisciplinarity. Based on this principle, the products of the project have been designed in order to facilitate an application as flexible as possible, using a simple and never excessively technical language in order to be accessible to a wide audience."
more_vert assignment_turned_in ProjectPartners:IES Javier García Téllez, Friesland College Stichting voor Algemeen Voortgezet Onderwijs, Beroepsonderwijs en Volwasseneneducatie, EOLAS S.L., A & A Emphasys Interactive Solutions Ltd, FTS +2 partnersIES Javier García Téllez,Friesland College Stichting voor Algemeen Voortgezet Onderwijs, Beroepsonderwijs en Volwasseneneducatie,EOLAS S.L.,A & A Emphasys Interactive Solutions Ltd,FTS,Turin Institute for the Deaf,Learning Hub Friesland foundationFunder: European Commission Project Code: 2019-1-ES01-KA202-063919Funder Contribution: 160,578 EURYouth unemployment is one of the mayor problems Europe is facing, unemployment levels among young adults are very high. In 2016, more than 6,3 million young people (aged 15-24 years) were neither in employment nor in education or training (NEETs) in the EU. In most EU countries, youth unemployment rates doubles overall unemployment rates. The EC communication “Investing in Europe´s Youth” indicates that action is needed to provide: Better opportunities to access employment; Better opportunities through education and training and Better opportunities for solidarity, learning mobility and participation. YSM addresses all 3 areas. There is an Increased need for skills, competences and knowledge related to digitally enhanced design and manufacturing, such as 3D printing, laser cutting, design thinking and prototyping. These skills are highly demanded in the labour market and will become more relevant in the years to come. At the same time, the labour market demands versatile employees capable of working in teams and contribute to innovation. Co-creation, co-design and cooperation skills are pivotal thus for employability. All these skills are related to what is known as the “maker” culture, an environment in which different skills and competences come together, taking maximum advantage of digital tools, software and machinery to co-create, co-design and develop innovative products or services. Fablabs or living labs have been growing fast in the last years. Despite the fact that these entities can provide the connection with the demands of the labour market and with methods which are very well suited for young people, their users tend to be adults and collaboration with young people and the VET system is not developing at the same pace. YSM addresses these challenges by developing a coherent programme which reaches young people enrolled in the VET system, and provides them with the aforementioned skills and competences, through a cascaded approach in which they are reached through their teachers and schools. Integrating the programme into the school activities (either as curricular or extra-curricular activities) increase the reach of the programme, and the supervision and guidance of teachers ensures adequate take-up and acquisition of the envisaged skills and competences. A parallel development in society is the increased social awareness and consciousness at all levels of society (and especially among young people) about the social and environmental impact of their actions and decisions. In this line, there is growing social awareness for the challenges faced by those with special needs, e.g. with physical impairments, elderly, etc. Social inclusion and full integration of these groups in society is a focal point in European and national policies, especially in view of an ageing population. YSM acts at the cross roads the described challenges, by providing a programme which provides VET students with highly demanded skills and competences, allowing them to put these into practice developing a social object, artefact or prototype which contributes and alleviates the challenges faced by people with special needs in their every life. This can only be achieved with proper guidance and support and ensuring that the skills and competences are acquired properly. The programme can thus not exist without the involvement of teachers who need to transmit the knowledge and guide the learning process. As such YMS puts emphasis on their role. They will need to similar types of skills and competences as their students so as to be able to transfer this knowledge to them. Although specific teachers might have knowledge and skills on a particular component of the technical skills, e.g. 3D printing, they need a more comprehensive and wider set of skills to be able to implement the programme with their students. YOUNG SOCIAL MAKERS lays the foundations for a learning programme in the field of education for students in VET, and give them the knowledge, skills and competences to ideate, design and prototype social objects which cover the needs of people with special needs, using digitally enhanced manufacturing tools and machinery, such as 3D printing, laser cutting, rapid prototyping and design thinking. At the same time they will acquire, through working together on the social objects, co-creation, co-design and co-operation skills (horizontal skills in high demand by the labour market).
more_vert assignment_turned_in ProjectPartners:CAM Consulting Szolgaltato Korlatolt Felelossegu Tarsasag, BSC, POSLOVNO PODPORNI CENTER, DOO, DLEARN ETS, FTS, Taliansko Slovenska Obchodna Komora +1 partnersCAM Consulting Szolgaltato Korlatolt Felelossegu Tarsasag,BSC, POSLOVNO PODPORNI CENTER, DOO,DLEARN ETS,FTS,Taliansko Slovenska Obchodna Komora,NeumannFunder: European Commission Project Code: 2020-1-HU01-KA204-078728Funder Contribution: 177,925 EURIn general, small businesses are more vulnerable and have less opportunities to compete with large transnational companies while also tackling the adverse effects of climate change. It can be even more severe in case of businesses exposed to the phenomenon of seasonality, especially in the rural areas. Innovative digital solutions can provide efficient tools to overcome these challenges. However, people (owners, managers, employees) involved in these types of businesses (small enterprises, individual entrepreneurs, craftsmen, seasonal greengrocers etc.) very often have only low or medium level of IT knowledge. Furthermore, contrary to multinational companies, these businesses neither have the opportunity to employ experts in online marketing/IT/environment protection, nor have time and budget to educate themselves in these areas. Additionally, there are less opportunities concerning finding expertise and learning opportunities in the countryside than in the cities.The overall objective of the #keepup project is to develop a training package for these target groups covering (1) digital entrepreneurial competences, (2) e-commerce and (3) climate adaptation. The partnership would like to spread innovative practices in the digital era and prepare the stakeholders how to benefit from the advantages of digitalisation. The importance of e-commerce is significant as the market is expected to continue to grow, and traditional shopping habits are changing, especially due to the current external effects. Moreover, climate change causes a shift in travel behaviour, not to mention its effects on agriculture, environment and seasons. With the developed learning materials, even small, rural businesses affected by seasonality can be more competitive, more open to sustainability and more flexible on climate-adaptation.From the four intellectual outputs of the project, three will create training modules in the three main topics. The fourth IO will not only cover the development and testing of an innovative learning platform, but the partnership will also create a manual and a handbook for facilitating its use as paying attention to the possible lack of IT knowledge of the adult trainees.The #keepup team consists of expert partners interested in adult education from 5 different countries. The Lead Partner is the Hungarian Neumann which has great experiences in the field of digital competences and in developing training and e-learning materials for businesses. They also have experience in project coordination and collaborations on national and international level. Neumann will be the main coordinator and will be responsible for the overall quality of the project.The Hungarian CAM will be the leader of the climate adaptive entrepreneurial knowledge module. CAM has participated in several international projects and is currently coordinating an Erasmus+ project. CAM has developed numerous training materials in the recent years, prepared an online learning platform with international partners, and organised adult education trainings in various subjects, such as sustainability and RES.The Italian DLEARN is an EU-wide network made of 27 different organizations. They will be responsible for digital competences module. DLEARN is active in the field of education and digital learning at various levels, collecting practices and ideas to reflect, think and trigger new initiatives, with special attention to entrepreneurial learning and education.The Slovenian BSC, as a regional development agency with over 20 years of experience in EU funded projects, is aimed at sustainability and climate change adaptation to develop the region. BSC is not only an ideal partner to contribute to the materials, but also an influential organisation with a widespread network that can enhance our dissemination activities.The Slovakian CCIS will coordinate the e-commerce module, as they have deep knowledge on the topic: they actively helped some of their members to develop their e-commerce business providing consultancy on legislation, logistic and SEO. Moreover, CCIS has a broad experience in educational and training programmes and in the successful implementation of international projects.The Spanish FUNTESO will be responsible for the development of the e-learning platform, as they have serious experience in designing education and training platforms. The organization provides digital literacy trainings, workshops and other events, and has participated in several national and international projects.Concerning the dissemination activities, CCIS will be responsible for the coordination with the help of DLEARN, but all PPs will actively contribute with inputs and by spreading the project in their partner network. The partnership efforts will result in the multiplier effect of the results and getting in touch with local stakeholders. All PPs will hold two multiplier events: once half-time, and then at the end of the project.
more_vert assignment_turned_in ProjectPartners:FTS, XPANEL, CSÍKI VÁLLALKOZÓK EGYESÜLETE - ASOCIATIA iNTREPRINZATORILOR DIN CIUC, FUNDATIA CENTRUL EDUCATIONAL SPEKTRUM, STICHTING BUSINESS DEVELOPMENT FRIESLAND +1 partnersFTS,XPANEL,CSÍKI VÁLLALKOZÓK EGYESÜLETE - ASOCIATIA iNTREPRINZATORILOR DIN CIUC,FUNDATIA CENTRUL EDUCATIONAL SPEKTRUM,STICHTING BUSINESS DEVELOPMENT FRIESLAND,ECWTFunder: European Commission Project Code: 2015-1-RO01-KA202-015182Funder Contribution: 133,315 EUR"According to both European and national evidence, a range of soft skills will become increasingly important for both ICT specialists and the rest of the sector’s workforce. The main non-IT skills demanded in ICT sector include business skills (creativity, innovation, customer service, sales), project management, communication and foreign language skills (Source: CEDEFOP, EU Skills Panorama Analytical Highlight, 2012).The project partners using the above statement as a basis for their wok, had on one hand analysed European Level Research and on the other carried out local research in attempt to identify themost important/ necessary soft skills in the ICT sector of their regions. Analysis of secondary sources (national/ regional reports, studies, etc.) and fieldwork showed that there is a wide range of soft skills that the employers and staff of ICT micro-companies should possess in order to be successful. There is no doubt that all soft skills are useful and desirable in any company; at the same time there are some differences in partner regions in prioritizing all the different skills. Assuming that the findings of desk research and expert interviews are equally important, the most important soft skills to be developed in the ICT micro-companies in partner regions are:Communication, Problem solving, Teamwork, Learning mindset, Creativity, Leadership, Strategic thinking, Customer service, Innovation and Risk managementThe SKILLS+ project aimed to improve the competitiveness of micro-enterprises in ICT sector by introducing a soft skills development programme covering the above described areas, thus encouraging sustainable development of these companies. The objectives of SKILLS+ included needs analysis; sharing best practices and methodologies for the development of soft skills; adaptation of existing development programmes and materials and complementing them with new materials to create a new, tailored, multilingual programme specifically and directly aimed at the soft skills that are most needed in micro-sized ICT firms; developing an online learning space; testing and evaluation; creation of local and international networking and cooperation opportunities for the target group and stakeholders; dissemination and preparation of appropriate mechanisms/processes for further exploitation of project results.The SKILLS+ Learning Space (e-learning platform) focuses on the soft skills most needed by people in micro-companies of ICT sector and includes different types of learning resources and tools - the more ""traditional"" reading resources are supported by educational videos carefully selected to support the theoretical presentation, practical advice on applying the lessons learnt to the learners’ own environment, self assessment questions, references and further suggested study materials. The innovative concept employed within the Skills+ Learning Space is the so-called single-concept learning or “thin slicing”. Considering the short attention spans so common today, single concept or bite-size learning focuses on one behavior change, one narrow concept and one slim goal at a time. Thin slicing is about isolating a single learning concept and, with very limited information, delivering a powerful impact. The SKILLS+ learning programme is therefore made of small e-learning ""snacks"" that demonstrate how specific skill works in different situations. Then the learning experience has been integrated into a blended learning intervention, involving the project partners' trainer experts as facilitators in the learning process. The project has been implemented by a consortium of 6 partners from 5 European countries spanning from North to South of Europe (Romania, Spain, Cyprus, Netherlands, Norway). It includes organisations involved in training, consulting, research, business incubation, association activities, thus allowing to combine different views and experiences and achieve the expected impact of the project. The main outcomes are the SKILLS+ Development Programme, Learning Resources and Online Learning Platform in Romanian, Spanish, Greek, Dutch, Norwegian and English, which has been tested and validated in all project countries. The project has also produced a number of resources and tools that were used for dissemination (project website, e-leaflets, newsletters, social media sites), to promote the project and exploit its results.The primary target group of the project were employers and employees of micro-enterprises in ICT sector. The project has increased their access to training and has improved their competences in the area of soft skills. 124 persons participated in pilot training; and over 10.000 unique visitors have accessed the project webpage and open learning resources in the learning platform, which are available free of charge. 28 ICT and consultancy businesses joined the project as associated partners, their contact be"
more_vert assignment_turned_in ProjectPartners:Associazione Ergon a favore dei Sordi, PLATON M.E.P.E, DLEARN ETS, A & A Emphasys Interactive Solutions Ltd, FTS +1 partnersAssociazione Ergon a favore dei Sordi,PLATON M.E.P.E,DLEARN ETS,A & A Emphasys Interactive Solutions Ltd,FTS,EQUALIZENT SCHULUNGS UND BERATUNGS GMBHFunder: European Commission Project Code: 2018-1-IT02-KA204-048292Funder Contribution: 283,417 EURdiversamente coding is an Erasmus+ project to develop a training course enabling people with disabilities to learn digital skills + programming competences.Our target group is people aged between 18-55 who are deaf or hard of hearing. Why have we chosen this target group? Deaf or hard of hearing persons have additional skills in communication, perception and visualisation. They are used to using alternative and creative means to communicate and interact with hearing people. The project built on this valuable skill set. diversamente coding enabled the target group to augment their real-world skills, training them to become producers of digital culture. In fact, the project simply applied the skills the target group already possesses. Inclusive teamwork was a vital element, encouraging great social interaction and building intercultural bridges.A transnational survey on the digital competencies and skills of our target group was carried out. To be more specific, some of the most important findings from the survey at transnational level are the following:- 170 deaf people from 5 European countries took part;- 50 organisations and associations working with Deaf communities participated;- Interest in further training in digital skills and programming was high.- Learning with a mentor or learning with partners or friends was resulted as the best learning method to be implemented.- Quizzes and competitions were the most popular interactive exercises.From the survey it was also pointed out that people who are deaf and hearing-impaired see the need to improve their digital literacy skills and are looking for training opportunities that are tailored to their specific requirements (i.e. accessible training methods and materials with a particular focus on visual strengths and bilingualism – in Sign Language and written language).With these skills, the survey participants hope to put themselves in a better position to overcome barriers to employment, and find skilled and well-paid jobs. Being a part of the digital world will facilitate greater societal inclusion of people who are Deaf or hearing-impaired.Thus, the findings of the survey provided an analysis of training needs. These were used to develop a training methodology and training content. Using a blended learning format, training content was incorporated into an e-learning platform. More specifically, the platform content includes educational materials such as tutorials, videos, documents, links, articles and useful tips – which areavailable in English,in German, in Greek and in Spanish.The diversamente coding Consortium decided to use Scratch to introduce coding to the target group. Scratch is a programming language, developed by the MIT Media Lab and released in 2007. Scratch 3.0 is a great tool for introducing coding to all ages. Scratch can be used when developing various multimedia projects such as: video games, interactive storytelling, animations, and graphical artwork. Scratch is particularly good for working with Deaf learners because it uses visual tools (graphic coding blocks) which represent commands. The learner simply snaps the blocks together in order to create various effects. Scratch is a fun way to introduce learners to basic coding, and at the same time, playing to the visual strengths of Deaf learners. Finally, training course was piloted by selected participants.
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