FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA
FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA
7 Projects, page 1 of 2
assignment_turned_in ProjectPartners:AYUNTAMIENTO DE MARACENA, FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA, Pomorska Fundacja na rzecz rozwoju społeczeństwa obywatelskiego Nasza PrzestrzeńAYUNTAMIENTO DE MARACENA,FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA,Pomorska Fundacja na rzecz rozwoju społeczeństwa obywatelskiego Nasza PrzestrzeńFunder: European Commission Project Code: 2021-1-PL01-KA210-ADU-000034981Funder Contribution: 60,000 EUR"<< Objectives >>The main objective is to initiate and disseminate actions aimed at strengthening civil society, protecting human rights, promoting tolerance and non-discrimination. We focus on building local partnerships with cultural institutions, district councils, NGOs, schools and local government by combining artistic and handicraft activities with social activation.Main objective: Activation of the local community through artistic-handicraft activities and development of intercultural competences.<< Implementation >>The project will consist of 2 blocks which will be filled with international and local activities based on the working method proposed by the Polish side ""socially engaged handicrafts"".- 2 cycles of local arts and crafts workshops for the local community in each country. In Poland these will be felting workshops, in Spain - intarsia workshops. - 2 visits to partner countries- activities related to the promotion and dissemination<< Results >>Within this project we expect the following outcomes:- To create an intercultural dialogue and make participants reflect on diversity and inclusion.- To systematize the process of designing and creating handicraft workshops and to collect good practices that are implemented in already existing workshops.- To bring handicrafts closer to the local community and promote its use as an educational tool.- To develop the creative skills of the participants."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Agrupación de Profesionales para el Desarrollo Internacional APDI, Red Bee Media, CNSE, CONFEDERACIÓN ESTATAL DE PERSONAS SORDAS, FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA, Lietuvos kurciuju draugija +1 partnersAgrupación de Profesionales para el Desarrollo Internacional APDI,Red Bee Media,CNSE, CONFEDERACIÓN ESTATAL DE PERSONAS SORDAS,FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA,Lietuvos kurciuju draugija,HRVATSKI SAVEZ GLUHIH I NAGLUHIHFunder: European Commission Project Code: 2020-1-ES01-KA204-083090Funder Contribution: 195,510 EURAccess to information and communication is a right that has become evident in recent months with the pandemic and global crisis of the coronavirus, a situation in which it is essential to be informed and to know first-hand and in real time the information that They are repeated and they can affect our personal and work life and our health. That is why this project wants to influence access to that information and communication on equal terms for all of society. And this often does not happen with certain groups such as deaf and hearing impaired people.Promoting spaces for communication and access to information in real time in their natural language, the sign language, is the objective of this project. In addition, starring this group since what we want is for deaf people to be the protagonists of translating this information live, so it will also be a space for employability and development for them.Objectives of the project; General objectives: a) To support to the access to information and communication for the group of deaf and hearing impaired people. b) Implement the figure of the deaf translator in the media.Specific objectives:- Analyze the needs and expectations of deaf people to the information and in the media.- Establish the state of the art in the different states of the EU on access to information and the media.- Analyze the media and social networks in the member states.- Identify good practices on issues related to access to information and the media.- Promote the figure of the deaf translator for live television programs- Training deaf people in skills that enable them to become deaf translators in the media.- Carry out transnational meetings with training sessions for the new figure of the deaf translator.- Spread good practices and the state of the art through social networks, a web platform, with resources and initiatives for everyone.There are different innovations in the project; 1) In the needs to be covered by the project:- Information and communication needs of deaf people.- Additional training for deaf and hard of hearing people.-Accessibility for deaf people to new jobs, innovative training programs and direct official and unofficial information by ourselves, the deaf people.2) How will we cover these Needs: Will we do it on innovative way?: •Information and communication needs of deaf people; fighting against the fake news and the need of information for deaf people from deaf people; with a best understanding of the needs and points of view. •Additional training for deaf and hard of hearing people; Red Bee is one (and we can say the only one) with capacity to provide special training for deaf people to be interpreter of official. FUITEC is one of the more important provider of E-learning in South Europe and the 3 Federations are 3 of the more innovative European Deaf Associations in Europe, including in training activities. •Accessibility for deaf people; only United Kingdom has an strong and consolidate system of deaf interpreter of news and official speech for deaf people and hard of hearing people.; Lithuania, Croatia and Spain want to create similar system and try to extend it for all European countries.Target groups: - Society in general. - Deaf people, people with hearing disabilities.With these target groups CNSE started to work in one project for Deaf people and accessibility to information and new possibilities of job. After more of 50 years working, CNSE is one of the more important national deaf associations in Europe, with connections in all the related statements with deaf community in Spain, Europe and the world. That way they invited the partners looking for their connection, confidence and experience with them; - LKD Lithuania and HSGN Croatia; as two of the more active and innovative Deaf associations; also with similar profile; small countries with special needs of capacities and resources. Also, they are countries with local sign language with not enough resources for deaf and interpreters. With one interesting size to develop Pilot programs, CNSE, LKD and HSGN have been working the lats years in different European Union of Deaf Activities, European projects and also they are working in new projects in H2020 and Europe for Citizens.- Red Bee United Kingdom; it is the principal provider of Sign Language Interpreter in United Kingdom and one of the more important of the world. Red Bee‘s Access Services division comprises over 600 expert staff located in 8 hubs around the world and has provided closed captioning, sign language translation and audio description to broadcasters and content owners worldwide for the last 30 years. CNSE has developed with them projects in Spain and Europe. FUITEC Spain; as a non-profit organization, whose general and fundamental purpose is the development and execution of R + D + i projects and the development.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:MUNICIPIO DE LOUSADA, FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA, EXCMO. AYUNTAMIENTO DE PURCHENA, Kapadoks Eğitim ve Akademi Derneği, EUROPEAN INSTITUTE FOR LOCAL DEVELOPMENT +1 partnersMUNICIPIO DE LOUSADA,FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA,EXCMO. AYUNTAMIENTO DE PURCHENA,Kapadoks Eğitim ve Akademi Derneği,EUROPEAN INSTITUTE FOR LOCAL DEVELOPMENT,Associazione Rete dei Comuni Solidali – Comuni della Terra per il MondoFunder: European Commission Project Code: 2020-1-IT02-KA204-079965Funder Contribution: 284,585 EURLocal governments must take responsibility to mitigate, counter, and overcome the impact of the economic crisis COVID-19 is generating, in order to soften the wide destructive effects on social cohesion and risks exacerbating societal tensions for coming. There is a widespread recognition of the need for improvements in governance and in the management of public expenditure, for increasing efficiency across the whole public sector, and for greater collaboration between all stakeholders, central government, and local and regional authorities as well as their associations.Today’s pandemic and its aftermath is demanding a more effective public governance and highlighting the importance of the local public governance schemes. Local governments are responsible for the delivery of essential public services and they represent two-thirds of public investment on average across the OECD area.Given the great diversity of situations and frameworks both across countries and within them, there is no one-size-fits-all solution and policy responses must be tailormade to reflect the fact that, even within countries, different regions face very different challenges and have different assets. Policies to be designed to address the crisis and its consequences have to mobilise local actors, first in support of stimulus and in the consolidation phase. Engaging local authorities will remain a priority. In a context of increasingly volatile and uncertain economic conditions, effective responses by local governments, in harmony with the policies of central governments, are crucial to sustainable growth. Policy co-ordination between the central and local governments is of profound importance to the effectiveness of both.This project based on giving responses to the upcoming new crisis and its consequences paints a picture of today’s situation, which clearly shows that the state of affairs has worsened even further since the previous year.Neverhteless, this situation can be a chance to define a new model of growth based on an endogenous development of territories. We are convinced that it is the municipalities that are best suited to envision their development as they can best use the resources at their disposal, whether they be financial, human or material in nature, thus ensuring the future of our citizens and the wellfare State.The project aims to improve the awareness and training of local elected people from rural communities to become local leaders for social Innovation in rural areas, involving local corporations, civil society organizations, labor market players and service providers in critical times and following the ODS framework. The development and promotion of the implementation of local leadership plans based on local communities will be focused on promoting new emerging services and economies to set population in rural areas and fight against the impact of the economic crisis that COVID-19 pandemic will spread.It is intended to carry out 4 pilot experiences (capacity programs), one in each partner country of the project, to create a toolkit to set local policies for crisis, recovery and sustainable future.General Objective: To develop strategic actions in favor of promoting local rural authorities to lead solutions in order to provide good quality public and private services and set population within the ODS framework throughout:-stabilizing local revenue bases, -improving efficiency and accountability, -combating social deprivation, -“partnershiping” in public services, -promoting economic recovery, -being better resilient communities.Partnership will also focus on service management experiences, so that their partner municipalities be able to continue to provide services despite pressures due to the economic situation. Municipal and regional post-crisis management plans will be drawn up by the municipalities, with the help and expertise of willing local civil society to esure they continue functioning. In this framework, developing such a project which reinforce local institutions gives more weight to local elected officials with their constituents, which means that they are considered the authorities to turn to for crisis management.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Střední škola automobilní a informatiky, FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA, Van Gençlik Eğitim Akademisi Derneği, Profesionalas izglitibas kompetences centrs Nacionala Makslu vidusskola, Formación Academia Barcelona SL +1 partnersStřední škola automobilní a informatiky,FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA,Van Gençlik Eğitim Akademisi Derneği,Profesionalas izglitibas kompetences centrs Nacionala Makslu vidusskola,Formación Academia Barcelona SL,EU&PRO CENTRUM VZDELAVANI A PRAXE,SROFunder: European Commission Project Code: 2021-1-CZ01-KA220-VET-000033285Funder Contribution: 147,283 EUR<< Background >>Undoubtedly, Covid-19 has badly affected many parts of our lives in Europe and the world. One of the most significant disadvantages of online education that has become an indispensable part of our lives with the Covid-19 pandemic is the vocational education of students with learning disabilities. Additionally, the students with learning disabilities in vocational schools having tough times comprehending the teacher entirely during the online lessons. According to research (10.1109/ICCTD.2009.188), those students who get IT and programming lessons via online tools can’t get the cause and effect relationship and show progress in programming-related lessons. Virtual tools are an inseparable part of the educational systems in Europe; however, those digital tools should be prepared according to the needs of students from all academic level and background. Using the technology’s game dimension in education has become considerably popular in recent decades. Learning by playing games is game dynamics, game psychology, and game mechanics to promote or improve learning in non-play situations. Learning by games has motivation increasing effects on the students. The general aim of learning by games is to provide those students with fun and focus on learning simultaneously. Student’s capacity is on the maximum level during the games because the games attract their attention and students’ perception busy and provide the sustainability of learning.The general aim of our project is to facilitate or speed up the learning of coding lessons by using the educational games to be organised in terms of the aim to promote the comfortable and easy learning of the students with learning disabilities.The innovative games will address the teaching and learning process by embedding the lesson materials into the games. The change will start from Czechia then spread across Europe through technology diffusion, networking, and internationalisation during and after the project timeframe.<< Objectives >>we want to achieve the following goals by implementing the project- To teach easily how to code the students with learning difficulties, - To overcome the coding’s prejudices of the VET students,- To allow a more qualified education and social life for the students with learning disabilities, especially in this covid-19 time, - To bring together all vocational, technical teachers and special education teachers all across Europe to cooperate in the international dimension in various projects,- To Support parents in their children education in VET organisations, especially the ones who have children with learning difficulties, - To include the students with learning difficulties in every step of VET education by supporting them both in their academic and also social life, - To develop the self-confidence of the students with learning difficulties, disabilities and disorders in VET organisations,- To decrease peer bullying against the students with learning difficulties in VET organisations,- To empowering and encouraging students with learning difficulties to comprehend programming languages with the help of educational games, - To create a bridge between the students with learning difficulties and their peers, as well as special education experts and parents,- To addressing common needs and priorities of the students with learning difficulties in the fields of VET education, - To create a secure and sustainable e-platform to engage the students with learning difficulties with key competencies and digital literacy, - To enable and ease the students’ inclusion in school social and academic activities,- To attract their attention on social, academic and online activities by using e-platforms VET schools and training centres,All partners have common goals to reach with their strategically planned activities, which will increase the synergy in the project. Our partnership is very suitable for reducing the unsuccessfulness and early school leaving rate of the students with learning difficulties in VET organisations. The experience and knowledge level and types are very different in our partner organisations. Therefore, the type of partnership enables information transfer more efficiently. According to our pre-research, to bring the solution for the needs of the VET students with learning difficulties on coding, social acceptance and academic success is only possible via this international partnership because each of the partners are from different experience and background.This partnership will provide us with many opportunities, from increasing capacity to reaching more students with learning difficulties in VET organisations in the project’s scope. Cooperating with these partners can deepen and strengthen our relationships and introduce us to new people and new ideas. This partnership may lead us to other projects in the future. The project’s main idea is to help the students with learning difficulties with two different digital platform to increase their academic successes and social skills, first in partners countries and after a while in whole European regions. We want to reach as many students with learning difficulties as possible in Europe. The two VET schools and a VET centre from Czechia, Latvia, Spain and Turkey will help us reach our target groups. Those four organisations represent hundreds of students, and they have strong connections with other VET organisations in the whole of Europe. All of our partner organisations have strong ties with local, national and international private and public organisations, which will enable us to reach our targets less than the time we determined. Our partners can also provide each other with their expertise which other partners don’t possess specific topics.<< Implementation >>1.The Kick-Off Meeting will be held in Prague, Czechia 2nd month of the project time. In this meeting, all partners will gather in Prague and discuss the project’s better result. After some discussion and brainstorming, we are going to conclude by signing some agreements. In those agreements, we are going to determine every detail and responsibilities of each partner organisation. The agreements that will be signed in this meeting will be binding and consist of all requirements and obligation,2.The content meeting of The Pedagogical Games for Coding For the Students With Learning Disabilities in VET Organisations will be held in Riga, Latvia, in the 6th month of project time. Various computer games will be improved with the guidance and control of special education experts and counsellors in the scope of our project. In these games, various modules will be added for the coding education so that it will be provided that students will learn coding by exposing the aware or unaware information while playing games. In this content meeting, it will be determined how to use the games in programming or coding educations to the students with learning disabilities in vocational high schools and how to make these games more effective pedagogically.3.VET-Pedagogy Training programme will be held in Spain in the 10th month of the project. As expressed in the different parts of the project form, our partner in Spain is very experienced and expert on blended learning methods and the education models used for the students’ educations with learning difficulties. For those reasons, we, as other partners of this project, plan to get some information via a know-how model from our partner in Spain. After this training, our teachers from three different organisations will be more qualified and adequate on special needs of the students with learning difficulties in vocational education. In this training, the teachers will not get training about coding, but they will get the training about how to reach those students with learning difficulties using their programming or pedagogical skills in the best way. As known learning by video games is called gamification, and it is part of blended learning in the field of education,4.The content meeting of the Social-Vet 4.0 social/education platform will be held in Turkey in the 14th month of the project time. We will organise the bases and the content of the Social-Vet 4.0. In this meeting, we will aim content of a social education network across will be discussed in which vocational education teachers and experts of special education will communicate among each other; they will support each other by their knowledge and expertise area,5.The final meeting will be held in Prague, Czechia, in the 21st month of the project. During the project time, many activities and researches will be done by partners and associated partners. In this meeting, all outputs and results of this project will be discussed, and the partners will reach a conclusion. The participants will discuss among each other about the final reports with all necessary evaluations, analyses and the sustainability of project outputs. There will be two main and essential outputs in this project. The participants will evaluate of final products and discuss how to sustain those products’ usage by the students and other relevant people in the future,6.Multiplier events will be held in Prague, Czechia, in the 23rd month of the project to promote and share all project products and outputs to the relevant organisations and people outside the project. There will also be virtual multiplier events for the participants from partner countries to let people know more about the project and its products. 7.In the last month of the project, we will come together with our partners several times to make a complete and final evaluation as well as plan the possible projects that we can do together in the future.<< Results >>The Social-Vet 4.0 social/education platform: In this platform, all vocational trainers, teachers, instructors, and special education experts will gather. In each vocational school, nearly 5% of the students have learning difficulties or disabilities. Experts will support the vocational education teachers in special education in this social education platform about approaching students with learning disabilities and how to satisfy their needs. Although the “I Code the Future” project seems to be aimed only at students studying in the information technologies department, it is designed by considering the needs and expectations of the students studying in all professional departments. The Social-Vet 4.0 social/education platform will be accessible to all parents who have children with learning difficulties or obstacles. Parents will be able to receive some information about their children’s educational needs and get psychological support if necessary by asking experts in this area.The experts in the platform will be across Europe, and they will be able to complete each other’s academic knowledge. Due to some main features of the platform, they will be able to determine their friend lists accordingly. Parents and teachers will be able to follow the special education experts whose views they believe and accept. They will be able to get from these experts every notification by their cell phones.Teachers will be able to ask their colleagues, who developed good practices, how to increase the success of their students with learning disabilities in particular lessons and take advantage of their colleagues’ opinions from all over the world.To improve specific pedagogy on the particular vocational branch, the experts registered to the platform will be able to get some technical or vocational information that belongs to a particular job from the vocational education teachers registered to the platform.Pedagogic Educational Video Games for Learning How to Code:Using the technology’s game dimension in education has become considerably popular in recent years. Learning by playing games is the practice of game dynamics, game psychology, and game mechanics in order to promote or improve learning in non-play situations. Learning by games has motivation increasing effects on the students. The general aim of learning by games is to allow students to have fun and focus on learning. Student’s capacity is on the maximum level during the games because the games attract them by making the students perception busy and provide the sustainability of learningThe games used in learning are serious and directed to education and has been built upon promoting maximum learning by playing games. According to researchers conducted in different countries, it is evident that students with learning disabilities have strong anxiety in traditional (based on writing) learning compared with students with typical development. The general aim of our project is to facilitate or speed up the learning by using the games organised in terms of promoting the comfortable and easy learning of the students with learning disabilities by taking the inspiration from some games (gamification in learning) out of the traditional learning methods.We aim to develop applications that turn coding into gamification in order to enable students in this situation to understand difficult lessons such as programming.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:EUROPE FOR ALL, EXCMO. AYUNTAMIENTO DE PURCHENA, DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO, ARABISCH DEUTSCHES CENTER FUR DIALOG-WASLA EV, FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA +1 partnersEUROPE FOR ALL,EXCMO. AYUNTAMIENTO DE PURCHENA,DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO,ARABISCH DEUTSCHES CENTER FUR DIALOG-WASLA EV,FUNDACION PARA LA INNOVACION Y LA TECNOLOGIA,InterAktion - Verein für ein interkulturelles ZusammenlebenFunder: European Commission Project Code: 2021-1-DE02-KA220-ADU-000028385Funder Contribution: 232,625 EUR<< Background >>The proposal project consists in providing the tools and know-how to people with fewer opportunities (i.e. immigrants, women and long-term unemployed individuals) to learn how to carry out a social project and, through this, to strengthen them their skills and competencies to enter into labour market and to empower them with respect to the rest of the society. Social and public organisations or institutions play an important role: they are effective social transformation agents and have better capacities to promote equal opportunities and social inclusion in their communities.As stated, the project will work with women, immigrants and long-term unemployed individuals (men and women). The variety of target people profiles sought for the project will enable a deeper cooperation among individuals and, thus, a synergy that will hopefully end to the creation of more sophisticated and precise outputs: only through cooperation and the acceptance of diversity, people can develop their minds and grow towards new and promising horizons (i.e. social and economic self-development).Many projects have been developed with the same goals, especially under the framework of Erasmus+ Programme. Unfortunately, more efforts have to be put in place in order to reduce the inequality rates in Europe with respect to the participants and beneficiaries of Agents for Inclusion: -Unemployment rates still suffer from gender inequalities in EU member states: women rates are 4 points higher in Spain (17,4% vs. 13,4%) and 2,2 points higher in Italy (9,2% vs. 11,4%);-In 2019, the EU-27 unemployment rate for people aged 20 to 64 years was 12.3 % for those born outside the EU, 7.3 % for those born in another EU Member State and 6.0 % for the native-born population.-EU stats also show that the differences among non-EU born citizens are much higher with respect to those of EU-born citizens or native people (source: Eurostat).The project pursues the global objective to promote learning mobility of individuals and groups, as well as cooperation, quality, inclusion and equity, excellence, creativity and innovation at the level of organisations in the field of education and training. The project will take 24 months to complete, with a partnership made up of five partners with complementary expertise, from Germany, Austria, Spain, Slovenia and Italy.The focus will be made in how enhance innovative knowledge to the target groups, in order to promote social projects that may be addressed to broad population, under EU Programmes. We will work on how to enhance innovation in social organizations: reinforcing the functions and processes related to the identification of emerging needs and the development of new responses and stimulating the exercise of personal abilities linked to innovation (analysis of reality, creativity...)<< Objectives >>The main objective of the Project is to empower the local population with fewer opportunities (i.e. women, immigrants and long-term unemployed adults) to train them in a transnational environment and to gain the sufficient know-how, knowledge, abilities and competences to create and be in charge of social projects that will offer better living conditions to their local community, from a cross-cutting perspective along with the Erasmus+ Programme priorities: inclusion and diversity inclusion, digital transformation, environmental sustainability, daily democratic participation.We believe that this global objective is consistent with the Erasmus+ Programme in such a way that “it promotes learning mobility of individuals and groups, as well as cooperation, quality, inclusion and equity, excellence, creativity and innovation at the level of organisations in the field of education and training”. However, to go further in our objectives, the following specific goals have been established:•To provide know-how of the participants in the creation and management of social and local development projects.•To promote values that identify the European Union and the Erasmus + programme.•To empower local citizens as agents of change and social cohesion.•To share innovative ideas in training for the population with fewer opportunities. •To promote equal labour opportunities to enter into the labour market, especially in the fields of project development.•To make cultural and social diversity evident and to convert it into an added value for sustainable social development.•To encourage technological vocations of adults (women, immigrants and long-term unemployed).The objectives will be achieved through the creation and dissemination of three Results, the organisation of an international Training week, the organisation of 5 multiplier events and sound managerial and communication actions.<< Implementation >>Staff will work with the partnership during the life of the project in order to perform the activities like Web Platform and Social Media and regular updating information on it. These people will benefit by having a first-hand experience of the developed methodology and materials. They constitute the prime candidates for future customers of the partnership when the exploitation activities will take place. These channels will record all actions around the project from the progress in realising the intellectual outputs to the workshops, transnational meetings or multiplier events. Before, during and after the project through dissemination activities we intend to reach as big audience as possible. Partners will share on their websites the advances in the training processes of their teams of target groups. The project will be introduced to all partner countries through local and national media/newspapers. The website of the project created in partner countries languages will be updated during the lifetime of the project and activities and outputs will be uploaded at regular basis. When finalised, all results and activities will be uploaded the project multilingual website so that all the partner countries can carry out the dissemination from the same web tools. All the project outputs will be open access linked through the web page of the project.During the project didactic materials with a practical approach for social organisations will be developed to plan, monitor and evaluate a project. Target people (women, immigrants and long-term unemployed people) strength their capacity and skills using the e- learning platform and feedback from the trainer’s staff. Skills relate to proactive project management are involving the ability to plan, organise, manage, lead and delegate, analyse, communicate, de-brief, evaluate and record.The conceptualization of the project begins with a premise: Involve minority groups in all aspects of projects design planning, development and execution, which can provide them with opportunities to practice their leadership skills, determine the responsiveness of the project to the needs of all its beneficiaries, pursue social justice, and understand methods for effective implementation. It is argued that proposing training sessions driven to and led by students themselves will yield the most tangible results in terms of integrated development and their own empowerment within the society.To adhere to reality, the project begins with the identification phase in which the status of the competencies for the formulation of social projects of people minorities linked to the better inclusion and greater equity of women, migrants and long-term unemployed people will be obtained. At the same time, good practices of entities that work with these same groups will be systematized. Good practice from the EU to help minority groups to put ideas into practice will be used to illustrate how to manage a project. The selection will be done considering replicability, social transformation and/or benefit of the community, prominence of individuality and collectivity, innovation and originality.Afterwards, the theoretical didactic units, the compendium of good practices, the module to move from the idea to the action as well as the instructive guide for the tutors to accompany the formulation of projects will take shape in the material development phase. These materials will remain available to the public through EPALE platform.The participants of the project will also have assigned a tutor for each group who takes the project idea to action. This figure will do the virtual follow-up and a face-to-face session is planned at 2 critical moments of the formulation. At the end of the project there will be 6 projects formulated with due accompaniment aiming at engaging, connecting and empowering people for a more inclusive society and considering the values of EU like sustainability, environment protection, social cohesion<< Results >>The project results multiple and can be detailed as follows: a)Results benefiting trainees:a.A total of 60 individuals will be trained and will develop specific skills in planning, creating and developing social projects considering the four sustainability priorities promoted by Erasmus+ Programme.b.New innovative training materials and virtual platform prepared to ensure effective training in a blended (online and face-to-face) environmentc.Good practices of entities that work with the same groups will be systematized.d.A total of 4 - 6 projects formulated with due accompaniment aiming at engaging, connecting and empowering immigrants, women and long-term unemployed people for a more inclusive society.b)Results benefiting trainers:a.Multiplier events and Training week will give to opportunity of trainers from 6 countries to be informed in the provision of effective training sessions aimed at empowering and enhancing the feeling of being part of the society.c)Results benefiting partnership organisations:a.Strategic partnerships created aimed at empowering minority groups (women, immigrants and long-term unemployed people) for their integration within the society.b.Good and innovative practices shared in the field of training and sustainable development.c.Wider capacity to undertake collaborative projects and activities aimed at assisting minority groups through the provision of training activities.d.Good practices of entities that work with the same groups will be systematized.d)Results benefiting third stakeholders:a.Better awareness of the values of the European Union and the Erasmus+ Programme with respect of the promotion of values and priorities (inclusion and diversity inclusion, digital transformation, environmental sustainability, daily democratic participation)b.Wider capacity to undertake collaborative projects and activities aimed at assisting minority groups through the provision of training activities.c.Good practices of entities that work with the same groups will be systematized
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