Bank Zywnosci w Olsztynie
Bank Zywnosci w Olsztynie
2 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Platon M.E.P.E., EUROCREA MERCHANT SRL, Szkola Podstawowa nr 15, Olsztyn, Bank Zywnosci w Olsztynie, SOCIAL VALUE UKPlaton M.E.P.E.,EUROCREA MERCHANT SRL,Szkola Podstawowa nr 15, Olsztyn,Bank Zywnosci w Olsztynie,SOCIAL VALUE UKFunder: European Commission Project Code: 2018-1-PL01-KA201-050736Funder Contribution: 178,141 EUR"CONTEXT AND PURPOSEProjekt „StudEnts fight food and packaging waste throuGh entrepreneurial education and Game-baSed learning”, acronym EGGS is a project aimed at increasing the sense of initiative and the entrepreneurial spirits of students (11-15 years old) in order in increase their school engagement, sense of responsibility and digital competences. The EGGS online game was created in the serious game technology, i.e. it gives the opportunity to learn based on games (learning while having fun), where students will learn and play how to be food waste and packaging entrepreneurs. The game, not only will teach students about how to reduce food and water waste, labelling and recycling, but it will also make them learning by doing providing real tasks that they have to develop in the real world (especially in schools and back home with the family). The score will be calculated in terms of money saved and the social value of the actions. In this way, students will learn by doing that their daily actions can contribute to make the world a better place to live, increasing their self-esteem and responsibility. The game consists of three modules: school, shop and home. The hero of the game moves between these locations, meeting various people along the way (e.g. colleagues, teachers). He gains knowledge on how to reduce food and packaging waste, and also convinces others to change their behaviour in this matter. An advantage is not only developing the awareness of the social responsibility of players, how to live in accordance with the idea of zero waste, but also entrepreneurship.TARGET GROUPThe target group is students aged 11-15. The indirect target group is teachers/trainers and school staff as they were involved into the project activities due to the young age of the participants. Thanks to the networks of partners of the consortium, the involvement of the teachers were constant during the all life duration of the project. The indirect target group was involved in the project activities and the selection of learning content appropriate to the age of the students, so that this didactic approach and game could be used by professionals working with children as a means of reaching children more effectively and informing them about the benefits of not wasting food, packaging waste, but also entrepreneurship education.PROJECT RESULTS AND INNOVATIONThe main result of the project is the EGGS game, which includes 3 innovative elements: the SROI model (Social Return on Investment) - IO1; Game-based educational content where students will learn through the game how to prevent food and packaging waste at school, outdoors and at home with the family to ensure sustainable consumption and production patterns - IO2; an EGGS game that allows students to learn while having fun to make the planet a more sustainable system where waste is transformed back into resource-generating value. Calculating SROI will enable students to become aware of the social impact of their circular economy activities. The idea behind the project was to develop an entrepreneurial mind set in students to strengthen their ability to act in society as citizens of tomorrow's society. The challenge here is to move from entrepreneurship with a business focus to a newer entrepreneurial trend that focuses on an entrepreneurial mind set and behaviour. Entrepreneurship education is an empowering method that enables students to take the future into their own hands by promoting learning by doing, self-efficacy and influence on others and their motivation. In addition, students engaging in activities for the benefit of society by engaging in entrepreneurial activities will have a higher self-esteem and a sense of belonging to society, and thus it will affect their willingness to stay in school, develop, educate and drop out of the desire to leave school too early.In order to achieve the objectives of the project, 5 partner organizations associating students, teachers and school staff, food banks and a training centre, NGOs, city offices were involved in its implementation. The EGGS project ""Students fight food waste and packaging through entrepreneurship education and game-based learning"", focused on the challenges of ""Education and Training 2020"" (ET2020) in the following areas: 1) Improving the quality and efficiency of education and training; 2) promoting equality, social cohesion and active citizenship; and 3) enhancing creativity and innovation, including entrepreneurship, at all levels of education and training."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Federacja Polskich Bankow Zywnosci, GLOBAL FEEDBACK LIMITED, EUROCREA MERCHANT SRL, Bank Zywnosci w Olsztynie, UAB +1 partnersFederacja Polskich Bankow Zywnosci,GLOBAL FEEDBACK LIMITED,EUROCREA MERCHANT SRL,Bank Zywnosci w Olsztynie,UAB,AVACA TECHNOLOGIES CONSULTING, INFORMATICS AEFunder: European Commission Project Code: 2015-1-PL01-KA204-016599Funder Contribution: 235,930 EUR"The reduction of food waste is seen as an important lever for achieving global food security, freeing up finite resources for other uses, diminishing environmental risks and avoiding financial losses. In its roadmap for a resource efficient Europe the EC has set the target to halve the generation of food waste by 2020.Although the food waste issue has gained a high interest in Europe in recent years and some initiatives have been started, there is still a lot to do about citizens’ education.The project specific goal is to develop educational contents to raise awareness of the food waste problem and educate citizens to reduce their food waste footprint.General objective is to improve the offer of high quality learning related to food management and sustainability, tailored to individual adult learners and delivered through a completely innovative way of outreach. The target group will be the whole citizenship, in order to educate and shape up “sustainable families” and to make them ""responsible consumers"". The project aims at reaching all strands of citizens also those with some financial difficulties, by targeting the educational modules towards specific sub-groups;•Families: the hard core of citizens who can make real changes on consumes and household food consumption.•Beneficiaries of food aid and people facing food shortage: material assistance needs to go hand in hand with social inclusion measures, such as guidance, education and support to help people out of poverty•Social workers: the project offers them methods, contents and tools to actively work as educators about food waste reduction.The main outcome will be a multifunction and interactive platform hosting various training contents and tools developed with an innovative approach based on informal learning, education and entertainment, in short edu-tainment.In particular, the platform will host:- A learning path including educational materials and methods/scenarios for adult education activities - An internet TV, a simple base of short educational video-materials, which responds to actual nutritional, social and economic situations related to an efficient use of food resources- A board-game, available both online and off-line to help people learn about: food products and food processes from the farm to the supermarket; culinary traditions in different European countries; negative effects of food; the reality of food poverty in Europe and in the world; smart solutions to improve their consumer habits and re-use discarded foodstuff. - A networking area, to allow the creation of a community of practice, where organisations active for the reduction of food waste can exchange views, stay in contact, share best practice, and organise educational events using the EFFECT results.The project is promoted by a consortium of 6 partners from different EU countries, including the representatives of the end beneficiaries (Food Banks), experts in adult education, charities active in food redistribution, technical experts in digital education and an NGO experienced in campaigns related to food waste reduction.In order to involve people, stakeholders and decision-makers, the project will launch a European campaign, based on internet presence (websites, social networks), distribution of paper and digital information materials (brochures, newsletters, flyers), organisation of big events with high visibility, networking with civil society organisations, demonstration days.In total the people directly involved in the project will be about 5000.The campaign will start with a European survey, that will serve on one hand to investigate the target group level of knowledge as for food waste, their interest, their gaps and the best way to address them; on the other hand it will raise awareness of the project, stimulate curiosity in the general public and create an initial group of people interested in the project and its results. Then the results will be developed and later tested and evaluated by involing again the target group, in view of the fine-tuning and final release. The awareness raising campaign will be given a boost during the last months of the project, thanks especially to the organisation of big multiplier events for the presentation and demonstration of the results. The consortium also plans to develop a database of at least 500 organisations working in the filed of sustainability and reduction of food waste, that will be involved in the project, stimulating further exploitatation at international level.Thruogh the campaign and visibility activities, it is intended to reach at least 15000 people in Europe.It is expected that the project long term result will be a change of behaviour and habits that contribute to a real reduction of the amount of food waste at home by adults and their families and promote sustainable way of living with benefit to financial situation of citizens and positive impact to their local and global environment."
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