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Kardelen Ortaokulu

Country: Turkey

Kardelen Ortaokulu

8 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2019-1-FR01-KA229-062328
    Funder Contribution: 47,053 EUR

    During this project, the pupils from three European schools from three different countries (Spain, Turkey and France), will work on the evolution of women’s rights during the twentieth century. Although each partner comes with its cultural and historical specificities, we are strongly convinced that the matter is a European priority as a way to make our societies equalitarian and just. We intend to begin our research from the reality of our students on the matter: their point of view as the starting point. The history of each country will then lead them to reflect upon the matter through visits, exchanges and debates. We hope that they perceive the undeniable importance of the matter of gender equality as being one of the main social struggles, to fight and thus turn our students in to ambassadors of the cause for a greater justice in future societies. To reach this goal we have decided to work with an equal number of students from each country thus making the cultural and linguistic exchanges as challenging and fulfilling for everyone. Our work groups will always be composed of students from each countries and their collaboration will be necessary on almost every project. This will lead our students to a feeling of a European community created by the regularity of working together. Learning how to work with people who speak another language and who have a different culture and different work habits, will both be challenging and enriching. This project will come together thanks to three trips in each partner country. The hosting country will be the leader of the pedagogical action happening there, but all will be a part of it. Indeed, as each partner will be responsible for a major task: -The first trip is taking place in France. Prior to that, ALL of the students will conduct interviews with their relatives in their mother tongues, and work on writing the subtitles in ENGLISH, so that we can exploit the results all together. -The second trip will take place in Turkey. The second major project is to conduct a workshop on caricatures, illustrating both the clichés of women’s representation in society, and the advancements that need to be done shortly in order to reach gender equality. We feel that such a task will both enable our students to express their artistic side, and also work on their analytical skills with a striking slogan. We have worked on the themes of science and sports, both setting a scene for clichés. Our students danced or boxed and it openened the dialogue for debates -The third and final trip couldn't take place due to the sanitary crisis. Our project stopped with the different measures taken in every country. Our project is lacking its conclusion and last part. All throughout this project, we wish for outside participants to intervene. All of them from different cultural and social background (women football club, associations struggling for women’s right … ) so that our students can have a global and general vision of the subject at heart here. The cooperation of most of our partners, the globalization of our work together, all of those aspects to create a sense of community, a sense that gender equality is everyone's concern.

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  • Funder: European Commission Project Code: 2020-1-PL01-KA229-081673
    Funder Contribution: 159,600 EUR

    The coordinator of the project called “Developing 21st Century Skills with Inspiration From Nature” is Poland, partners are Spain, Greece, Italy and Turkey.The duration of the project is 24 months.Totally 120 students of 12-14 aged and 40 staff will participate in LTTAs.The natural world is more than a source of beauty and admiration; it provides ideal opportunities to teach the fascinating world of STEAM and 21st century skills.Nature motivates students to learn, keeps them careful, creates their imagination, and develops their Math, Science, Art, Engineering and Technlogy skills using the five sense organs.The nature-inspired STEAM will reveal a powerful curriculum that teaches secondary school students a wide range of STEAM subjects and skills with an approach inspired by nature.Students will gain expertise in science, technology, engineering, art and mathematics in cooperation with students from other European countries. Our objectives are; encouraging students to integrate knowledge among disciplines; creating opportunities for students to become 21st century innovative, creative, solution-generating, critical thinkers, interested in science and cooperating with others; to develop new content and encourage the integration of STEAM skills in the curriculum to enable teachers to teach STEAM subjects differently and more appealingly.The activities we planned to achieve are; project opening gala, forest activities, making nature people, insect hotels, solar cells, terrarium, bird feeders, 3D shapes, sundials; building towers and bridges; workshop about airplanes modeled after birds; object designing in the mud workshop; creating simple machines from natural objects and weather station; designing ecological and smart homes inspired by nature, solar ovens; making sun prints using sunscreen, nature collages using collected leaves and musical instruments from natural objects; restoration works; searching and recording the species data observed; discovering fractals in nature; designing mathematical structures using origami, Maker Competition, eTwinning seminar, STEAM Fair, entrepreneur pitch and speaker events and using Audubon Bird Guide and iNaturalist apps.Contact persons in partner schools, coordinator in the whole project are responsible for the project management. All schools meet once a month, fulfill the duties and responsibilities according to the 24-months work schedule and inform the coordinator from the result.The results are; Students gain STEAM skills inspired by nature, understand how mathematics, arts, sciences, technology and engineering work together, are interested in scientific professions, learn to think critically and produce solutions to problems. Students' awareness of STEAM issues and their ability to apply interdisciplinary integration, knowledge and skills are increased; Resources related to STEAM will increase, school staff and school quality will increase, integration of acquired knowledge and skills will be ensured in the curriculum, cooperation between partner schools and key stakeholders will be strengthened.Teachers will learn new practices to associate nature with STEAM; students will strive to benefit from nature, to be inspired and turn it into a product. Participating teachers will improve their professional competencies in European dimension.Students learn to relate STEAM disciplines, develop problem solving, critical thinking, questioning, creativity skills, and are interested in scientific issues.Teachers will learn different methods and techniques in European level, they can develop a more innovative curriculum by integrating good practices into their curriculum.Exchange of best practices in nature will be included in the curriculum of partner schools, so we will use the new knowledge and skills we have learned in our lessons and further develop them.Students will use their 21st century knowledge and skills in the next educational steps and be more successful.Key staff will share the project results and outputs with new staff who will come to school later, and will encourage them to take advantage of this experience.

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  • Funder: European Commission Project Code: 2022-1-RO01-KA220-SCH-000085644
    Funder Contribution: 120,000 EUR

    << Objectives >>This project is addressed to students from partner schools, between the ages of 7 and 15, who present the greatest risk in the educational field, who are socially and culturally disadvantaged, with learning difficulties. The partner schools aim to find together and promote inclusive teaching strategies designed to improve learning outcomes, reduce discomfort, develop the skills of each student, apply the concept of social equity, combat absenteeism, school dropout, and stereotypes of any kind.<< Implementation >>The planned activities will focus primarily on addressing educational issues regarding school inclusion, health, and well-being, conducting interdisciplinary, interactive lessons, participating in hands-on activities, and cultural and sports events. The various topics of the proposed activities will represent personal development opportunities for project participants. The different spaces in which the project activities will be carried out become open spaces of non-formal and informal learning.<< Results >>The implementation of the project in the partner schools will lead to the approach of new teaching methodologies and the creation of teaching materials that can become real educational resources. Based on the knowledge and experiences gained as a result of participating in activities, students will become more confident in their ability to think critically, initiative, search for solutions, teamwork. At the same time, they will improve their digital skills and communication in English.

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  • Funder: European Commission Project Code: 2019-1-SK01-KA229-060647
    Funder Contribution: 155,360 EUR

    "Starting from the idea that one of the key competencies of the 21st century is the mathematical competence, the 5 European schools considered necessary to brush up the teaching methods and open doors to educational innovation by taking Math outside the classroom. About 73% of students from all the partner schools find Math boring and impossible to learn. In all partner schools there is a need to increase interest, curiosity and knowledge in mathematics, improve the mathematical skills oflow achievers and create new materials in teaching math. Through "" MATHEMATICS"" we intend to raise students’ awareness and interest in learning Mathematics.Specific Objectives:-support directly 132 students and 30 teachers to develop innovative cross-curricular materialsduring 5 international exchanges until 01.09.2020;-develop mathematical competence for 80% boys and girls from 5 EU countries until 01.09.2021;-stimulate curiosity and creativity among students from 5 EU schools by connecting mathematics toreal life;-increase interpersonal and intercultural communication competence among 80% of participatingstudents from 5 European schools until 01.09.2021;-improve mathematics assessment and learning using inquiry-based learning.The "" PLAYFUL MATHEMATICS” project is addressed to students coming from 5 European countries and the direct target are students from lower secondary schools, in particular students whoare 11- 14 years old. There are 5 short term exchange of pupils (Romania ,Slovakia ,Turkey, Hungary and Italy) planned and The total number of participants who will attend the mobilities is of 125 students and 50 teachers .The project promotes an innovative approach that will aim at increasing students’ interest and motivation in learning Math. The activities are designed to encourage learning by doing, by discovering, thinking skills, creativity, imagination, as well as, English and ICT skills. The implementation of the project is structured to achieve the project’s aims using the inquiry-based learning method. By tackling students’ curiosity in correlating math with the real world, they willdiscover by themselves the profound influence that math has on their daily lives. Six different topics will be approached during the 5 exchanges of groups of pupils: MATH & ART, MATH & NATURE, MATH AND CURIOSITIES, MATH IN SHAPES, MATH IN DAILY LIFE-HOW HEALTHY IS YOUR LIFETSTYLE? and DIGITAL MATH. Students’ mathematical skills, curiosity and creativity will be developed using a cross-curricular approach. Students will be encouraged to see the connection between Math and other school subjects like Art, Music, History, PE and ICT. Using games, team building activities, fundraising activities, surveys, Erasmus+ day events will significantly contribute to enable students to learn in an international context. All the project’s products will be created by students during the mobilities. During the hosting meetings the partners will attend lessons, will observe and exchange good practices and get more familiarized with European educational systems. The cross-curricular approach and the international exchange will help create innovative materials that can lead to the development of the school curricula in 5 European countries, in accordance with the feedback and methods exchanged during the meetings. By using the inquiry-based learning (IBL) method the students will become aware of the practical applications of Mathematics in everyday life. The following tangible results are expected during the project and on its completion: logo of the project, presentations, a brochure containing poems about Math, a common song, a calendar of the project, photos/ drawings, surveys about “Math in daily life - How Healthy Is Your Lifestyle?”, a travel manual, videos (“Using History to Teach Math”), Geometric toys, bookmarks, leaflets, questionnaires, a booklet of the project, digital dictionary and the final DVD of the project. The intangible results expected are: increasing mathematical competence, improving mathematics assessment, stimulating creativity in teaching and learning math and developing motivation for using cross-curricular materials and inquiry-based learning in the educational process. ""PLAYFUL MATHEMATICS"" project will present a validated model of innovative and creative interventions for the development and improvement of teaching and learning Mathematics. This Erasmus+ project offers a wide range of opportunities for self-development for teachers by giving them the opportunity to be updated with the last methods of teaching used in the European Union."

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  • Funder: European Commission Project Code: 2020-1-IT02-KA229-079830
    Funder Contribution: 199,008 EUR

    "As we said in the beginning, we are facing two major problems - bad influence on our students from internet YouTube personalities and youth unemployment, which is problem throughout Europe. We want to tackle both of those problems, and also to help our students to improve their academic performance; the whole project is designed to use the enthusiasm of our students and employees towards modern information and communication technologies and direct it towards educational goals and, possibly, into further careers. With this project, students will find creativity that they may not be able to exert enough in school, and perhaps this project will help them in their further work, life, progress, maybe someone will continue to post creative videos on their YouTube channel and in the future make money out of it. Exactly the same can be applied to teachers, we are witnessing that the world we live in is changing rapidly and that the need to use ICT in teaching is increasing and increasing (especially with the whole new concept of online teaching due to the pandemic of COVID-19) so why not to take advantage of the opportunities we have and make our teaching more inventive and meaningful?With that in mind, we have selected the objective of the project - innovative practices in digital era, with priorities - promoting entrepreneurship education and strengthening the profiles of teaching professions - this project wouldn't be just for students, it will be to help teachers, too. Each school will select, based on results of first activity - contest about creativity - 20 students, which will participate in this project - 120 in total. Up to 10 teachers will be also selected from each school, so the number is 60 total, but much more will gain the access to the results of this project trough it's YouTube and internet dissemination. Selecting students based on their creativeness and not on popularity will ensure that only the hardest working and gifted ones are selected for this project, which is our goal. The teachers will be also selected based on their motivation and willingness to participate in this kind of a project and they willingness to learn new techniques of teaching.All ""Learning, teaching training activities"" in partner countries have a specific topic, and all topics combined are defining this project. Beside the most logical activities for this project - learning about creativity, YouTubing, producing, filming, teaching, etc, we have also included the activities in which we will learn about new cultures, religions, regions of Europe, etc. So, this will be win-win situation for all parties included. All schools have their responsibilities in this project, from making a movie about it to coordinating everything to go as smooth as it can.The results of the project will be ensuring that all of project objectives are fulfilled. We will do everything that we have written here, and we will try to do even more, so that a lot of students and teachers, both those in and out of this project, can see the benefits of it and it's significance in modern day society. As the main objective is to create ""innovative practices in digital era"", we want to do exactly that, to create new approaches for something that everybody is taking for granted - new technologies and it's possibilities and uses in 21st century. With this project we want to promote entrepreneurship education in digital era and help our students realise their hidden potentials; with ""strengthening the profiles of teaching professions"" - we will do exactly like it's written - we will empower teachers to be more open to using digital tools and materials in everyday teaching, to have more self-esteem and to widen their knowledge about digital practice.Potential long-term benefits are enormous. Students will find their lost creativity and, hopefully, make into the world of inspiring YouTube personalities and creators. That is very important since we don't even know what would job market look like in ten, twenty years from now; basically, we will give our students a craft in their hands and make them ready for living. Teachers will use new things that they have learned during this project and incorporate it into their own everyday teaching, and, with dissemination of this project, larger teacher community in all towns where partner schools are from, will also have benefits of this project. Finally, with the website and twinspace platforms included, European colleagues will have the access to the results and best practices of our project."

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