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ITG CONSEIL

Country: France
17 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2019-1-FI01-KA204-060734
    Funder Contribution: 178,794 EUR

    City quiz social games and mobile apps have been in trend for several years, and the demand is still growing. In the digital era it is essentially important to reach the target audience using the methods and means that decrease the distance between the educator and the student, and the mobiles apps successfully occupy this niche. The main aim of the City Quiz&Walk project is to enhance integration and cultural education of migrants, immigrants, expats, and students using an innovative city quiz mobile application. The most important practical result of the project will be the creation of the mobile applications through the planned activities and cooperation, which would have an impact on successful integration of the immigrants and expats and educating them in the field of the receiving cultures. The staff of the partner organizations selected for City Quiz&Walk project have extensive knowledge in the field and expertise in a large number of E+ projects:- Finland (coordinator), LEARNMERA Oy- France, ITG CONSEIL SAS- Greece, INNOVATION FRONTIERS- Lithuania, TAVO EUROPA- Portugal, RECURSOS FUTUROSAccording to the research conducted at the preparatory part of this project application, the mobile app created for this project will be a unique digital solution both for the foreigners residing in partner countries as well as the professionals working with immigrants and refugees. Furthermore, we aim at delivering a simple digital solution that would answer the needs of both highly educated and low-qualified adults and young adult; we will provide a significant amount of tailored educative content delivered in a most user-friendly way.In this project, we would like to deliver 5 versions of the mobile application for city quizzes with the main focus on the partner’s cultures in their capital cities (Finland, France, Greece, Portugal, Lithuania). This thematic app will contain illustrated and text questions that will help the user get a better understanding of the culture, traditions and key figures in the partner cultures. In our mobile app we will be offering a possibility to explore the culture and history both by solving the online quizzes in the mobile app and (when the app user is present at the quiz location) by following the map of the area to be able to solve the quizzes and familiarize themselves with the places on which the questions are based. Each version of the mobile application will be available in 2 languages (English+partner language). Before the official launch, the mobile applications will be tested first by the partner organizations in-house and then with around 100 stakeholders to guarantee the highest quality of the outputs.In order to ensure that this project’s goals will be fulfilled perfectly, a project methodology was designed: 1) Pre-project research was conducted to find out about similar tools, their specifications, and limitations; 2) Extensive research about mobile apps and best practices on local markets will be made by all partners, and a report will be made with all considerations; 3) Types of exercises and educative content will be prepared for the mobile apps reality; 4) Based on these reports, 5 versions of the mobile application will be created, ensuring the best educational gamified approach for the stakeholders; 5) A mobile app will be tested in-house and externally, all versions will be released globally 6) A digital and analogical dissemination plan will be set in motion to raise awareness about the concerns that led us this project, our goals, and solutions.The project will be disseminated on regional, national, European and International levels. On regional level all partners will arrange a launch event and the apps will be made available in all the application stores globally. The desired impact would be having refugees, migrants and others use the applications to enhance and accelerate their cultural awareness and enhance their education and socialization processes. We aim at least 500 mobile application downloads in total over all of the mobile application versions one year after the project completion. To reach and exceed this number of downloads, the partners will be in touch with the stakeholder organizations on the local levels (such as expat centers, international and student unions, associations dealing with migrants etc), their social partners and through social media as a tool for disseminating the apps.The apps will be available for free download on both Ios and Android markets within 3 years after the project has ended. After the project completion, similar mobile apps can be created for other cities and countries using partly the same coding, procedures and documentation, thus we can state that the transferability of the developed outputs and project results can be considered very high if another project can be made as transfer of innovation in the future.

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  • Funder: European Commission Project Code: 2020-1-FR01-KA204-080327
    Funder Contribution: 306,745 EUR

    The ambition of the LOG’IN project is to promote access to inclusive housing for people with disabilities and thus promote their autonomy and the power to act socially.Access to inclusive housing for the disabled remains very insufficient in Europe. It is, however, a complementary response to ordinary accommodation and an alternative to institutional accommodation. These are small independent housing complexes, characterized by individual living spaces associated with shared living spaces, in an adapted and secure environment ensuring more sociability.The LOG’IN training program provides the knowledge and skills necessary for qualified professionals in Europe who can provide answers to people with disabilities in inclusive housing. It therefore concerns carers, including inclusion professionals, shared housing, etc.Through their profession and proximity to the disabled, these learners will offer support and therefore play an essential role in addressing the societal challenges of inclusive housing.In this context, the learner's role becomes that of a coordinator, able to identify and support innovative local initiatives, stimulate projects, raise their voice and, more widely, spread good practices.To do this, it is important that caregivers know and integrate into the active partnerships between territorial actors in charge of housing issues, which is not the case even today due to lack of knowledge of the sector. A fortiori, beyond a few local initiatives, they are only very little involved in the context of actions related to inclusive housing.LOG’IN intends to tackle this problem by creating a transnational consortium whose the objective is to build together a European training framework which will strengthen the skills of carers to respond to the solution of inclusive housing and offer it to training centers and institutions in charge of social policies.To respond coherently to these challenges which go beyond national frameworks, the transnational dimension is necessary. In addition, the diversity and complementarity of actors' know-how, situations and local experiences will enrich the repository of available solutions and approaches.Acting on this issue leads us, in a way, to the current health crisis, and raises questions about the collective housing of the most vulnerable.

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  • Funder: European Commission Project Code: 2019-1-ES01-KA204-065510
    Funder Contribution: 131,180 EUR

    Employment 4 Inclusion project focuses on one of the biggest challenges in regards to the integration of migrants, newcomers, asylum seekers and refugees (MNAR) in Europe: how to deliver the best intervention model to promote their social and labour inclusion, generating synergies among professionals of civil society organisations, public administration and companies. The EMPLOYMENT 4 INCLUSION project aimed at fostering the social and labour inclusion of migrants, newcomers, asylum seekers and refugees with the following objectives:• Develop and provide an integral training program for professionals with the most innovative tools and an interactive model for the social and labour inclusion of MNAR.• Provide professionals working with migrants with the necessary guidance and tools to conduct an integral support of MNAR with the backing and collaboration of public bodies and companies.• Promote social inclusion and civic participation of MNAR by developing their labour and social skills as well as by developing and testing effective methods for reaching out these groups.• Offer practical solutions and policy recommendations for institutions, companies and social organisation at local, regional, national and European levels, so as to improve the social-labour inclusion of MNAR. The target groups of the E4I project were:• Professionals dealing with MNAR: social workers, trainers, counsellors, adult educators, VET providers, psychologists, professors, mediators, etc.• Migrants, newcomers, asylum seekers and refugees -MNAR (18 years old and above).• Professionals supporting MNAR at local, regional and national public entities (primarily municipalities, Social Services and employment services).• Staff from companies.• Policy makers at European, national and regional levels. Through the project, more than 1.600 direct participants were reached, and more than 4.000 persons were beneficiaries of the dissemination activities of the project. The following Outputs were delivered through the E4I project.- The E4I E-learning Hub offer a comprehensive and quality-based learning platform that integrates a Hub of best practices, as well as a Learning Area with MOOC courses for working with MNAR, to facilitate the acquisition of skills or their improvement by professionals in the field.- The E4I Interactive Model for Social and Labour Inclusion, a resource for the upskilling of professionals for conducting an integral and transversal intervention with MNAR, covering all the dimensions to this end. It is based on “E4I Integration System”, composed by 6 zones, developed in the correspondent MOOC courses.- The E4I Guidelines, with innovative methods and tools for professionals to engage and support public bodies and companies for the social and labour inclusion of MNAR, tackling a need of boosting the collaboration between civil society organisations, public administrations and companies when it comes to measures in favour of social and labour inclusion of MNAR. All products are accessible in the E-Learning Hub and provide a uniform and transferable set of learning specifications for professionals dealing with MNAR, public administrations and companies. An online LTTA was implemented for professionals of the consortium, trained in the resources and tools developed within the outputs 2 and 3, namely the MOOC courses and the Guidelines for Engaging Public Administrations and Companies.4 National Multiplier Conferences with at least 35 participants were held in Denmark, France, Italy and Greece, in order to disseminate the main results of the project with associate partners and stakeholders. Additionally, a Transnational Conference was held in Madrid, with international stakeholders. The overall impact for the EMPLOYMENT 4 INCLUSION project is that the innovative methods, guidelines, tools, online resources and recommendation originated within the project were positively recognised, used and adapted by professionals dealing with migrants, newcomers, refugees and asylum seekers (MNAR) around Europe, whether they work at the civil society, public or private sectors. CONSORTIUMThe E4I consortium is built upon the wide experience of the partners working with MNAR, public institutions and companies.• Solidaridad Sin Fronteras (SSF), coordinator of the project (http://ssf.org.es/)• ITG-Conseil, France : https://www.itg.fr/• Cooperativa sociale Onlus «Formazione e Comunione» (Fo.Co.)., Italy : https://www.coopfoco.org/• The Association New Dane: https://www.foreningen-nydansker.dk/home/medlemsressourcer/om-foreningen/who-are-we• PRAKSIS, Greece: www.praksis.gr

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  • Funder: European Commission Project Code: 2017-1-FR01-KA202-037338
    Funder Contribution: 246,142 EUR

    "People who face mental health problems (PMH) have one of the lowest employment rates in Europe (20%-30% /UE stats-2015). Mental illness still carries a heavy stigma and a significant portion of society, including employers and the labor market in general, are not informed and educated on this issue. Most trainers, educators and career counsellors are not trained to deal with PHM. Employers, supervisors and coworkers are even less informed on how to facilitate smooth work insertion and are subject to a variety of prejudices against PMH.IMPE project "" Improving Mentoring for People with Mental Health Problems in Training and Work"" proposes to equipe mentors and other actors supporting people with mental health issues with tools in terms of training and integration into labor market.IMPE partnership represented by a panel of actors with complementary expertise (adapted care centers, rehabilitation centers, Support and Work Assistance Establishment, in-company trainers) mobilised their resources, in order to offeran adequate response to:- the needs of professional and informal mentors to have available an effective methodology to support training and labor insertion of PMH. - the need of informal mentors on the workplace to better know how to integrate PMH in the work setting and to overcome their prejudices;- the need of PMH to be effectively supported in VET training and workplace settings, and to reduce the stigma they face in society in general and in training and work settings in specific;A pilot phase with 191 professional mentors and 211 informal mentors from FR, IT, ES, GR, DE, USA, UK, SA, MY, allow to the consortium to adapt and validate the IMPE tools that are being developed as part of the project:• IO1: A Handbook on facilitating training and work insertion of people with mental health issues - available in the partnership languages ​​(EN, FR, ES, IT, GR, DE) on the project website: http : / / www.impe-project.eu/documents-reacutesultats.html• IO2: E-course on supporting insertion in training and work of people with mental issues addressed to professional mentors: http://www.impe-project.eu/destineacute-to-professionals.html• IO3: E-course on supporting insertion in training and work of people with mental issues addressed to informal mentors: https://www.openlearning.com/courses/impe-manuel-pour-les-ants-informelsThe 3 tools (manual and online courses) are developed in 6 learning units for a better coherence:- Individualized Placement and Support model,- Cope with everyday routine,- Empowerment and stress reduction,- Creativity and mental health,- Development of social skills,- Networking.IMPE values ​​non-formal training based on the ECVET system which promotes the recognition of skills from the definition of learning objectiv"

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  • Funder: European Commission Project Code: 2018-1-FR01-KA202-048015
    Funder Contribution: 238,442 EUR

    "The Re-Orient project aimed to provide tools for the economic and professional integration of adults in Europe for vocational trainers who wish to improve their skills in order to increase the chances to access the labour market. The Re-Orient Project has developed educational tools using innovative tools, including such as a virtual reality application (IO.3), allowing virtual situationalizations for target audiences, and an online internet platform (IO.5), accompanied by activities specifically developed by all partners (IO.2 and IO.4) following a conceptual analysis of the needs (IO.1) of these audiences-targets today.The 5 intellectual productions produced during the Project (with the responsible partners) are:-IO.1 - Conceptual and Analytical Framework (Infodef), -IO.2 - Toolbox (IEKEP),-IO.3 - ""Re-Orient"" Virtual Reality Environment (Omegatech),-IO.4 - Trainers' Guide and Project Tool Use Manual, (APEA) -IO.5 - Online platform and website (TLP). The project was completed as planned despite the context of the Covid-19 and the objectives set are all met with the expected quality set at the outset.The project's productions are completed and translated into the different languages of the partnership:-IO.1 - Conceptual framework and analysis: led by Infodef, this report is a 40-page summary document with (i) an analysis of labour market trends by country, (ii) a state of affairs, by country, on (re)career guidance devices to date, and above all (iii) recommendations for the other IOs of the Project).-IO.2 - Toolkit: This 128-page guide, structured around 6 themes (one per partner) with 9 activities and practical exercises: (a) Change Management: APEA, (b) Re(Orientation): IEKEP, (c) Career Orientation Information Collection: ITG, (d) Professional Networks: APEA, (e) Entrepreneurship: Infodef and (f) Personal/Professional Life Balance: TLP. In total, there are 54 activities, which are now available on Dropbox.-IO.3 - ""Re-Orient"" virtual reality environment (Omegatech) is a seemingly digital tool (audio recordings and programs intended to be used withedigital virtual reality equipment Oculus Rift-s: https://www.oculus.com/rift-s/. brought by Omegatech. These products (scenarios with methodological explanations) are documented in a 21 pages guides, translated into different languages of the partnership.-IO.4 - Project Tool Use Practical Guide and Manual: This 21 page guide is not only a methodological guide to the presentation and use of tools, but above all a guide to tips for things to do (recommendations) and things to avoid (warnings), for the use of tools by trainers. This guide also highlights the personalized steps to be adapted according to the profiles of the audience to accompany.-IO.5 - TLP-driven online platform and website: this combined IT tool is online (IO.5 and hosts all Project content.In the run-up to the Projet Re-Orient, thefeedback from the piloting and dissemination activities put before the innovative side of the IO.3 tool that basically marks the participants, not or unaccustomed to experimenting with virtual reality training, with associated computer equipment (virtual helmets) and associated scenarios on situations. The IO1 study report is commended for the relevance of the findings and recommendations on career reorientation in Europe. The toolkit (IO.2) is appreciated by the number and flexibility of activities (54 in all). The Trainer Guide (IO.4) is an asset in terms of practical advice, as highlighted in the feedback returns. The website (IO.5) contains all the tools of the project (from IO.1 to IO.4) and is thus a practical vector to use for any public wishing to address a topic of career reorientation.Overall, the feedback from entities and the community of adult education and guidance practitioners is very good and underlines the relevance of such tools produced and above all the innovative and dynamic dimension of virtual reality tools."

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